Talk:Mending
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Uhh? Mending. You got it mixed up with HB.
- Already fixed it before I saw this, but thanks for the catch. I'm currently burning through putting in skill descriptions, and I've been using the one I used for Healing Breeze as my template. --Pepe 18:34, 8 February 2007 (PST)
[edit] Echo Mending
why do people think this is funny? —The preceding awesome-sauce comment was added by Skakid9090. 07:19, 19 August 2007 (UTC)
- Some people already think this is a lame skill, and as this skill has no recharge and is however usually cast before battle, its totally nonsense to do so. Well i think you know this, but I just wanted to answer to this now. Too bad only Chuck Norris can play W/Mo/Me Echo Chain Mending Spike. Zerpha The Improver 15:39, 1 October 2007 (UTC)
- Echo Mending Flare Wars are the best. My favourite thing to play 22:19, 20 January 2008 (UTC)
- My friend went into a RA with Echo, Arcane Echo, Mending and five resurrects. He got banned for an hour, it was hilarious. KrelusDerian 03:09, 16 June 2008 (UTC)
- Banned for being a nub :O? --Ʀєʟʟɑ 22:19, 21 July 2008 (UTC)
- My friend went into a RA with Echo, Arcane Echo, Mending and five resurrects. He got banned for an hour, it was hilarious. KrelusDerian 03:09, 16 June 2008 (UTC)
- Echo Mending Flare Wars are the best. My favourite thing to play 22:19, 20 January 2008 (UTC)
Any of you acturally TRIED have echos of mending? I understand if you guys dont know nothing bout the game mechanics, but mending is a so called enchantment spell. It is not in any way possible to have multiple copies of the same enchantment active on a single target, meaning that you cannot have 2 mendings on you IN ANY WAY! Echo is a skill used to copy a skill to be able to cast it twice, or with half the recharge. why would you do that with mending? THAT is why we laugh at echo mending
- Yes, we know, that's the joke. --Ckal Ktak
13:55, 7 October 2009 (UTC)
[edit] poor performer?
It doesn't look that bad. Let's do the math, and suppose that we can forget about the 10 energ to start the enchantment because you cast and then wait until you got a full pool. At lvl 13, a reasonable lvl for healing prayers, it needs 1 pip, which is 1/3 energ/sec, and gives 4 pips of health, which is 8 health per sec. That's 24 health per energy, which is almost as good as gift of health!
Of course there are some downsides: enchantment, regen is wasting healing when target is at full health, needs 10 energ to start,... But overall it gives nice healing per energ, while the note says it doesn't. Clement 18:58, 5 September 2007 (UTC)
Oh I forgot about divine favor. Thought I missed something. Well for wammo's it is nice then :) Clement 18:58, 5 September 2007 (UTC)
- The issue is never that it is a poor performer (to the more advanced players anyway), as any good player can pre-cast before any battle and knows the benefit can serve later and with recharged energy. The issue is that if you're a monk, you're likely not going to be casting healing spells on a single ally but many different allies. That makes this incredibly weak. The healing benefit only applies if your ally is less than 100% life anyway, which in the worst case scenario, all other of your allies die in the meantime, you included before they begin to attack the target in which you cast Mending, which would long since be down since you'd be dead. Only works well if you *know* a single target will receive a lot of damage, such as a tank. Even then, you'd probably be better off simply using Orison of Health when needed. It requires less dedication to your target for practically the same amount of healing. --Eyekwah 08:33, 10 June 2008 (UTC)
[edit] buff this poor skill
this skill can neither be used efficient in pve nor in pvp...the only thing its currently good for are jokes... —Zerpha
The Improver 19:28, 30 October 2007 (UTC)
What would the game gain from having this skill being strong? It takes no skill to be used well.--Renegade 19:38, 30 October 2007 (UTC)
I don't notice this being sold by Ephaz in Beetletun... Did I just miss it or is this a mistake? --Echo L.
- Probably a mistake. It's available from an Ascalon skill quest, which means it's available from Osric in Yak's Bend if it's not already unlocked. The fact that skill trainers sell all unlocked skills from the campaign is a source of confusion.--Valshia 08:01, 3 November 2007 (UTC)
(idea for a buff) While you maintain this enchantment all allies within earshot have 1...3...4 health regeneration...YA I'd use it. --74.61.209.219 02:08, 22 January 2008 (UTC)
- Might be too strong at that point. 12.152.97.105 18:26, 3 March 2008 (UTC)
- Yeah, lol. Even if not all allies, which could affect minions, only party members, and you have 8 of them you get +24 hp regen. That is sick. Ninjas In The Sky 14:59, 21 March 2008 (UTC)
- Actually, this is a really good idea. What about, nearby or adjacent range? Earshot would be overpowered. This little buff could make it a really interesting skill. SniperFox 22:29, 3 April 2008 (UTC)
- I think it would make sense to drop the energy cost to cast to 5 energy. Doesn't make much sense that it costs 10 energy to cast, since it doesn't do anything "on cast", it just sets it up so your upkeep energy can give regen. If it did something like "on cast, removes 'x' conditions, and while maintained the target has 'y' regen" then it would make sense to have the high initial cast cost to go with the maintained cost. - Elder Angelus 21:29, 8 May 2008 (UTC)
- Actually, this is a really good idea. What about, nearby or adjacent range? Earshot would be overpowered. This little buff could make it a really interesting skill. SniperFox 22:29, 3 April 2008 (UTC)
- Yeah, lol. Even if not all allies, which could affect minions, only party members, and you have 8 of them you get +24 hp regen. That is sick. Ninjas In The Sky 14:59, 21 March 2008 (UTC)
Mending. Shout. 5 energy to activate. Instant activation. 20 second recharge. 1...10 energy regeneration for 25 seconds for all allies in range. --68.207.156.253 08:13, 27 October 2008 (UTC)Raven of Esquire
Would totally destroy never surrender i think it's called. If they changed it to party wide i'd say +3 MAYBE +4 at the insanely high levels like 18+ Roflmaomgz 01:25, 17 November 2009 (UTC)
[edit] ^^
I love this skills concise description.. So simple.. :p ^Teo^ 17:12, 17 April 2008 (UTC)
[edit] Best Skill in the Entire Game
This is the best skill in all of guild wars since it can provide up to 99999 99999999999 99999999999999 999999999999999 9999999999999999 9999999999999 99999999999999999 99999999999 99999999999 99999999999 99999999999 99999999999 99999999999 99999999999 99999999999 999999 9999999 health regeneration.William Wallace 17:03, 17 May 2008 (UTC)
You think echo mending is overpowered? AM I THE ONLY ONE WHO THINKS ABOUT ECHO CHAINING THIS BAD BOY?!
[edit] ULTIMATE COMBO
THIS PLUS BLESS SIG = WIN Droks 18:58, 3 June 2008 (UTC)
[edit] Why Do People Think This is Bad?
It's not actually that bad for energy-less Wammos. I don't see why people are hating on it so much. Bisurge 01:55, 15 June 2008 (UTC)
Did you know that the Mending activation sound can be heard in one of Kanye West his songs? Now that is leet. 86.87.80.125 10:09, 16 June 2008 (UTC)
[edit] Good with Necro
This skill is good with many Necromancer skills. Why? Well now you don't have to worry as much about health when you sacrifice it, making stuff like Offering of Blood less health-pressuring. Bisurge 06:36, 20 June 2008 (UTC)
- Take something more energy efficient. Or... a monk. Mending sucks, no way around it. -Auron 06:41, 20 June 2008 (UTC)
- Blood Renewal.
(Aiiane - talk - contribs) 06:44, 20 June 2008 (UTC)
- Eh... Now that it's mentioned, my BiP-spamming necro does have /way/ absurdly good E-management. xD But I'd probably be slaughtered if I even tried to bring Mending to the UW, so I fear I shall not be testing this any time soon... Plus, I have a responsibility as a 3-year player who has never had a Warrior past level 10 to not use Mending unless I'm echo chaining it. Isolina Black 11:46, 30 June 2008 (UTC)
- Blood Renewal.
Maintaining Healing Breeze is just soooo much better if you don't have energy problems..
Koen 11:56, 30 June 2008 (UTC)
BUFF!!
Serisouly Anet buff this poor skill it should be like 1-6 Healt regen
I guess that would be overpowered.. File:User -Koen- SignatureMesmer.pngKoen 08:05, 6 July 2008 (UTC)
[edit] Echo
How is that funny...It doesn't even make sense, unlike Frenzy + Healsig..Frenzyhealsig makes more sense because they're actually synergizing to downgrade a build, unlike echo mending which is just dumb imo, since Mending has zero recharge. When I first saw frenzy healsig, I chuckled, but echo mending...got nuthin' outa me.--Ʀєʟʟɑ 06:35, 18 July 2008 (UTC)
- That's the funny part..! Since Mending is a pretty useless skill, echoing it makes it practicly twice as useless.. Don't know how to explain it any better..
^Teo^ 10:41, 18 July 2008 (UTC)
A good way to explain will be, that noobs think echoing it will make it possible to have 2 mending on them, thus providing 6 health regen. That is a totaly idiotic idea, cause it would half the energy. however it is not even possible to echo mending. Echoing it will allow it to be twice on the skillbar, BUT that does not make it another enchantment. As you hopefully know it isnt possible to have 2 of the same enchantment on you, so echoing mending would just be a waste of energy, and not give any result.
[edit] Not Overpowered
All skills have counters, including mending. IF they ever do buff it (There saying there buffing a bunch of underpwoered skills next month) it would possible be within earshot. It wont be to overpowered with Mirror Of Disenchantment. Chase Payne 03:13, 21 July 2008 (UTC)
- Hmm, you saying you would maintain enchant on yourself, and everyone in earshot gets the regen? That would be pretty cool. - Elder Angelus 20:44, 22 August 2008 (UTC)
- Counter to Mending? Try Bleeding >.> --Tyri Sunbeam 18:30, 24 May 2009 (UTC)
[edit] Underpowered
Tagged as Underpowered. Raine Valen 16:54, 10 September 2008 (UTC),
- That category no longer exists; see here for the current page.
Raine - talk 03:07, 21 November 2008 (UTC)
[edit] suggestion...
Enchantment Spell. For 5...37...45 seconds, target ally gains 2...5...6 health per second, and loses 0...1...1 conditions every 20 seconds. 5e, 1second cast 5r
This'd make it quite a lot more energy efficient, better at countering health degen, and also add more utility. figures probably need to be balanced but something along those lines might be better. Twiggie 14:17, 28 October 2008 (UTC)
- 1 condition every 20 seconds is a joke. Xhata 13:21, 6 May 2009 (UTC)
[edit] :D Koss knows how to use it
Whenever I enter an area with Koss, he casts mending on himself automatically. And here I thought I had to disable-macro-cast it on him :D Paddymew 10:38, 10 May 2009 (UTC)
[edit] ATTENTION EVERYONE
YOU USE ECHO MENDING SO THAT IF IT GETS STRIPPED THEN DIVERTED THEN STRIPPED AGAIN YOU CAN STILL BE PRO--70.105.104.130 21:58, 1 June 2009 (UTC)
- ALL CAPS MAKES OLD JOKES FUNNY? --Star Weaver 22:19, 1 June 2009 (UTC)
- Have you actually tested this idea? I think many of the "brilliant idea's" on this discussion page could be avoided if just tested it before posting. They could test and think " Oh, this actually does suck", and then everybody else would be free of this pointless waste of time.
[edit] Decrease casting time
Keep the regen the same and a simple buff would to decrease casting time to 1/4 or 1/2 and increase recharge to 5 seconds. This will allow casting it on key players during battle and lasting until the battle is over. To justify the 10 energy cost give it a small healing bonus on cast 10..40..60. Just enough to fend off an attack. The monk will have to be careful not to cast it on too many people or they won't have and energy due to maintaining and casting it over and over. --Cruznik 05:08, 1 September 2009 (UTC)
- I agree. If this spell could be quickly cast and removed, this could actually be used by experienced players.
[edit] Triggered regen
This idea is way out there, but what if it is changed to: Enchantment Spell. While you maintain this Enchantment, does nothing. When target ally takes damage they gain +0...2...2 Health regeneration for 5 seconds. This way the more times they get hit the more health regeneration stacks. It will act like automatic regeneration except they are getting attacked. This way at level 12 you need to be attacked 5 time to reach max regeneration. Any long lasting conditions would simply wait until the regeneration stops. 55 monks would still have to bring healing breeze for when the mobs start to dwindle. --Cruznik 05:34, 1 September 2009 (UTC)
- Ai iz in ze Arenaz, mendeen meselves till u die frum it -.- buff this crap, it´s as fail as a cat not landing on its feet after jumping from a sofa... 84.145.219.60 21:11, 30 September 2009 (UTC)

