Talk:Needling Shot

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[edit] Aftercast

after some time testing, i found this skill to have aftercast... though it is different from skills like savage shot. it's shorter, and only applies SOME of the time. unlike skills like penetrating shot and hunter's shot, you're not going to fire off two shots every second. --Moriz 01:50, 17 March 2009 (UTC)

[edit] Armor Ignoring

Is this skill Armor Ignoring? -- Natalie Black 00:46, 17 September 2007 (UTC)

As far as I know and have experienced, the plus damage on Needling Shot is armor ignoring, which is what makes it such a delicious skill after the target has reached 50%. It also recharges even if it fails to hit or is dodged as long as the 50% condition is met. - Thulsey Zheng - talk 01:51, 17 September 2007 (UTC)
It isn't +damage, it's just damage. Like Distracting Shot it's armor ignoring, and thus good for taking down high-armor targets. - Image:User HeWhoIsPale sig.PNG HeWhoIsPale 12:29, 24 October 2007 (UTC)

[edit] It makes even Conjure X armor ignoring!

Test this: 14 Expertise, 12 Marksmanship, 10 Fire Magic Needling Shot, Glass Arrows, Conjure Flame: 26 + 19 + 15 (fire) damage = 60 damage. BUT: The fire damage becomes armor ignoring! You can shoot Rangers, Destroyers, Warriors, whatever you want - regardless of armor level it does 60 damage all the time. This might be a bug that appeared after the latest change to the conjure spells. --Longasc 20:23, 21 October 2007 (UTC)

This is neither a bug, nor does it have anything to do with Needling Shot -- that's just how the conjure spells work now, regardless of which attack skill you use (or even with normal attacks). --68.112.142.241 12:13, 24 October 2007 (UTC)
I don't get what you are saying-this skill doesn't do +dmg, it clearly says ONLY ... dmg. Ninjas In The Sky 17:12, 27 March 2008 (UTC)
Yea but the others (glass arrows, conjure flame) say +xx Damage so it does 25+<bonus>+<bonus> - Byakko User Page 06:44, 11 June 2008 (UTC)
@14 Mysticism, 12 Marksmanship, Avatar of Lyssa+Read the Wind+Needling Shot=+82 armor ignoring damage. - WeHeartKatamari 12:40, 25 August 2008 (UTC)
bad. energy management. 86.91.141.232 10:45, 17 May 2009 (UTC)

[edit] Choking Gas + Needles Hurt

I was trying this out the other day in random arena, and since Choking Gas doesn't require your arrows to hit, you can use needling shots while blind or enemy has blocking skills up, and keep doing fast spell interrupts. And when your arrows don't miss, you're putting out a blistering amount of interrupting arrows while killing at same time. - Elder Angelus 14:50, 8 May 2008 (UTC)

[edit] Critical Hits

How does this skill handle critical hits? Will it still stay at the designated damage? - WeHeartKatamari 12:41, 25 August 2008 (UTC)

crit hits dont count on armor-ignoring attack skills.--81.184.113.182 23:59, 9 September 2008 (UTC)
Critical hits won't change the damage, but will still trigger and provide bonuses from Way of Perfection, Critical Strikes, Disrupting Accuracy, etc.

[edit] energy management + needling shot = fast dmg output

If you use Marksman's Wager with needling shot, every arrow you fire (that hits) works to keep your energy high. The problem with this skill alone is that you run out of energy before you really start getting an opponent's health down. So, keep your energy up with Marksman's Wager and you can keep firing as long as it endures. That's the way to get quick kills if you ask me. 208.92.184.201 23:16, 15 November 2009 (UTC)Zeke64