Talk:Withdraw Hexes

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--66.61.34.85 20:55, 16 December 2007 (UTC)buff

How would they buff this? it removes ALL hexes from a cluster of party members for 15 energy. FleshAndFaith 16:56, 16 March 2008 (UTC)

Yeah, because all good players cluster up in adjacent range. Lord of all tyria 16:56, 16 March 2008 (UTC)
I'm just saying, what do you want from Anet on this skill? It removes every single last hex on you... In areas full of sins, necros, mesmers, etc, wouldn't you want to just erase every hex they throw on you and your front line? In a PvE situation, you want your tank or tanks taking the first aggro. Let them absorb all the hexes, then blam, 15 energy and no hexes. FleshAndFaith 15:29, 19 March 2008 (UTC)
You know what else absorbs hexes and doesn't cost you an elite slot? A minion master. --164.47.99.222 16:55, 20 March 2008 (UTC)
What game are you playing? Who targets minions in PvP? FleshAndFaith 05:40, 11 April 2008 (UTC)
No, this skill still sucks. But if it is made better, it will be overpowered. So meh... LordSojar 16:23, 27 April 2008 (UTC)

Could use this in pvm on h/h casters who love standing an inch apart. The type of buff i would like to see is: remove 0-2hex from allies in earshot. For every ally who looses a hex this skill is disabled for 2seconds(maximum 20seconds) and loose 1e for every hex removed. 15e, 4sec cast, 0recharge--Justice 07:09, 30 May 2008 (UTC)

Player vs. Mother? I've seen a lot of people suggest "in earshot" and "all party members" ideas for this skill. But I'd rather see it remove only 0...1...1 hex and not get any conditional recharge for each removed. That's really what kills this skill. RitualDoll 20:06, 30 July 2008 (UTC)
Player vs. Monsters, it's some new fad. But what really makes this skill unappealing is the high energy cost, and the default 5 second recharge. It really shouldn't have a default recharge and a conditional recharge, especially when the conditional can get pretty pricy if you hit multiple stacked hexes. Silavor Image:UserSilavorSigIcon.png 10:21, 21 August 2008 (UTC)
Player vs. Monsters? lol, I'm pretty certain it's Player vs. Metagame, but that might just be me...

I'd say this is one of the worst elite skills in the game. 76.118.212.138 16:10, 26 August 2008 (UTC)

Agreed. Withdraw Withdraw Hexes. Noctarch 22:59, 28 August 2008 (UTC)
Melee players can't do any better than clustering in adjacent range when focusing damage on 1 target, no matter how good or bad they are. Also combines pretty well with Deny Hexes even for 2ndaries Monks Eth 19:54, 16 September 2008 (UTC)
LOL. Try running Withdraw Hexes with a monk secondary. Read the description, its divine favor attribute, and DIVINE FAVOR is a PRIMARY ATTRIBUTE. You remove 3 hexes and this has more recharge than Meteor Shower. Plus, if they hit you with Suffering while you cast this, you will never recharge this skill (is there a max for recharge?), because it is basically 4x20 sec recharge+whatever other hexes you wanted to remove in the first place.Crimmastermind 07:38, 5 October 2008 (UTC)
Is that a picture of Dwayna behind Screech from "Saved by the Bell"?4.225.91.14 05:54, 2 November 2008 (UTC)
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