User talk:Draikin

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Hello, Draikin, and welcome to the Official Guild Wars Wiki! If you need help with anything, don't hesitate to add a message to my talk page. I highly recommend that you check out the "Welcome to the wiki" page - it's extremely useful as an initial guide. Best of luck and happy editing!--§ Eloc § 14:59, 9 November 2007 (UTC)

[edit] Redirects on Mike's page

Hiya Draikin! Mike mentioned that you were helping him out with moving his bug report pages around, but he's a bit confused about what he'd need to do to fix the rest of the issues himself. He asked me to look at it, and I did, but I'm also not positive if I follow what you've asked him to do to make his pages work properly :) To prevent us from doing something that will break things more, would you be willing to fix the issue on the other support pages as well? If so, that would be really helpful. Just let me know! --Image:UserEmilyDiehlStar.gif Emily Diehl (talk) 00:05, 4 January 2008 (UTC)

No problem, I redirected all the talk pages to the new ones and moved the remaining archives. The problem was that the content from the old pages was copy & pasted to the new pages and then manually redirected, but the talk pages and archives weren't redirected. Basically all you needed to do was move the old pages (select the page you want to move and click on the "Move" tab near the top of the page) instead, which automatically renames and redirects the old page. That also preserves the history of the page. For example if you look at the history of this archive I moved: User talk:Mike Zadorojny/Guild Wars AI issues/resolved, you'll notice that it still has the entire history of the old page and mentions the move itself as well. The pages which were copy & pasted don't have all their history anymore, but only an admin can repair that and it's probably not worth the effort anyway. --Draikin 03:12, 4 January 2008 (UTC)

[edit] Thank you

Hey Draikin, I just wanted to thank you for the things you've reported on the bug pages. You've obviously put a lot of time and thought into your reports. Anyway, I just wanted to say thanks. -Kim Chase 20:28, 7 July 2008 (UTC)

Thank you and the rest of the team for looking into these issues :) --Draikin 00:52, 8 July 2008 (UTC)

[edit] AI bug

hey draiken dude, i see you been doing alot of work on ai bug problems and i dont really know how or where to post these on wiki so i thought i'd tell you. first off ive really noticed this since the update, but everytime i send my pres rit hero over to the bomb shrine ( shes on defend, idk if thats important) and it gets in a fight, it always and i mean always kites out of the shrines capping range and i end up having the shrine neutralized. i mean ive had this happen b4 the update but since the update it happens every single time and i have lost quite a few games cause of this before i give up and throw in a different here. mayb ask anet to make it so heros cant kite outside of a shrines capping range when flagged their. and the other ai issue i have since the update, well its not really a bug, but when im playing monk and run a rit hero, and i send that hero to a shrine to cap it, my rit will at first run towards the shrine flagged then it will take a few secs to run back to give someone a heal, then start running back towards where its flagged, then stops and runs back to me to give me another heal, then runs back towards where he is flagged 10 seconds later then i wanted him to so the shrine is already neutralized. the thing is the heals he was doing werent even like lifesaving heals they were just random heals on targets at like 60% health that i was gonna heal once they gott around 50%. that one is really ffrustrating and i have lost a few games cause of that one too( o ya that hero was on defend mode to if it means anything). mayb you havea a way to work around that or somethin but you no everything about the ai so i thought id report these to you and you would know what to do with them if they are real unreported concerns. :) X tigercat x 07:29, 14 August 2008 (UTC)

Hi Tigercat, I was just planning to write a bug report about heroes kiting away from shrines, their range does seem to have increased and they end up running circles outside of the shrine range. Regarding heroes running back to heal (or attack their target), I've noticed that as well. If I had to guess, the latest update that fixed their combat range (the "Defend" setting was actually the same as "Fight" setting) didn't fix their "defensive" range, which would explain why they're allowed to kite further away from shrines and run back further to heal allies. I'll report them, hopefully they can be resolved, it's a shame these kind of bugs overshadow the improvements made to the AI. --Draikin 18:00, 14 August 2008 (UTC)
ya dude cause i really love the new ai stuff. ive noticed i dont need to miccro nearly as much when i sin so im finding sin much more enjoyableth en i used to :) thanks man for taking your time to report these bugs and concerns X tigercat x 18:12, 14 August 2008 (UTC)
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