ArenaNet:Guild Wars 2 suggestions/Blade Dancer Profession

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Guild Wars 2 Suggestions
Info-Logo.png Note: This page consists of two different views of the same profession. A combination of the two can be seen here.

Blade Dancer (Discussion)

Blade Dancers, renowned for the beautiful style of their combat, rely on their endurance, skill, and cunning with melee weaponry, such as swords, knives, and maces to fight their enemies. While fighting in battle, the Blade Dancer can easily evade attacks while pummeling the enemy with swift, vicious attacks. Like Warriors, the Blade Dancer's attack skills require adrenaline to unleash a flurry of dance-like swings, plowing through any opposition.

Attributes

Endurance (Primary)

Endurance gives + 4% Health to the Blade Dancer per attribute level. It also decreases the amount of adrenaline used in attack skills by 2% per attribute level.

Blade Mastery

Blade Mastery increases basic sword damage as well as damage dealt by associated skills.

Knife Mastery

Knife Mastery increases basic knife damage as well as damage dealt by associated skills.

Mace Mastery

Mace Mastery increases basic mace damage as well as damage dealt by associated skills.

Dance Mastery

Dance Mastery increases the effectiveness of defensive and offensive stances and healing skills.

Weapons

  • Sword - dual-wielded swords; deals slashing damage to target and adjacent foes; dual wielding lacks in defense, yet possesses superior damage
  • Knife - a small, thin sword-like blade; deals slashing damage to target and adjacent foes; they attack quicker than swords, yet deal less damage
  • Mace - one-handed weaponry, dual-wielded or with shield; deals blunt damage to target and adjacent foes; quicker than hammers, yet less damage

Skills

Coming soon


Why this is a good idea
  • Creates a unique profession
  • Interesting blend that fits the setting
  • Opens up the door for another melee class
Why it may not work out
  • No need for another warrior




Variant Blade Dancer (Discussion)

Blade Dancers, renown for the beautiful style of their combat, rely on their endurance, skill, and cunning with melee weaponry, such as spades, dual-wielded swords, and fans to fight their enemies. While fighting in battle, the Blade Dancer can easily evade attacks while pummeling the enemy with swift, vicious attacks. The Blade Dancer's attack skills require rehearsal to unleash a flurry of dance-like swings, plowing through any opposition.

Overview Blade dancers wear the GW2 equivalent of 70 armor, They need a free range of motion that 80 armor probably wont allow. They are designed to play three roles, support/debuff, DPS, and off tank. They have three forms of defense, the small defense from their primary attribute, a low non stacking stance, and a stackable secondary stance from their weapon attribute. This makes their profession unique because most professions use just one stance, whereas this one will use, one for your leg position, one for your uper body, and one from your natural reflex.

Rehearsal

Rehearsal is the backwards version of adrenaline. Blade Dancers are much like performers; they think of combat like they would a stage, and they prepare themselves for the fight as they would a show; rehearsal builds up before a fight, when the Blade Dancer is not using skills. In combat, as you continue to attack you either have to "wing" the fight more and more for it to build back up, or let it recharge after a moment without using any rehearsal skills, much like energy. Blade dancers will only start with 25 rehearsal.

Attributes

Dance Mastery (Primary)

Dance Mastery increases the duration of your dances and rhythms by 3% per 2 attribute levels, and your chance to block by 1% per 3 attribute levels.

Rhythm Mastery

Many Blade Dancer skills, especially those that invigorate you and your allies, and throw off the opposing team, become more effective with higher Rhythm Mastery.

Spade Dancing

Spade Dancing increases basic spade damage as well as damage dealt by associated skills.

Sword Dancing

Sword Dancing increases basic sword damage as well as damage dealt by associated skills.

Fan Dancing

Fan Dancing increases basic sword damage as well as damage dealt by associated skills.

Weapons

  • Spade - melee staff with feathery decor on ends; deals blunt damage,slashing, or piercing to target and 1 or 2 adjacent foes; adds to defense. GW1 max equivalent 9-22
  • Sword - dual-wielded swords; deals slashing damage to target and adjacent foes; dual wielding lacks in defense, yet possesses superior damage. GW1 max equivalent 7-26 dmg
  • Fans - two small, mid-ranged, dual-wielded, Japanese-like fans; deals piercing damage or slashing to target foe; good for defense and group support. GW1 max equivalent 9-22

Skills

Rhythm Mastery
  • Rhythm of Stability: (2 Rehearsal; 1 Activation; 20 Recharge) Rhythm. For the next 2...8...10 seconds, allies within earshot will not be able to be knocked down or interrupted. (Rhythm Mastery)
  • Rhythm of Silence: (4 Rehearsal; 1 Activation; 30 Recharge) Rhythm. Removes one shout, chant, echo, or anthem from target foe. (Rhythm Mastery)
Spade Dancing
  • Golden Eight: (2 Rehearsal; 4 Activation; 8 Recharge) Spade attack. Attacks target and adjacent foes eight times dealing 20...12...10% less damage with each strike. You cannot be interrupted. (Spade Dancing)
  • Death Dance: (5 Energy; 30 Recharge) Elite Spade Stance. You gain an additional 10...42...50% chance to block melee attacks. Each time you block, you deal 30% of the damage back to 1...3 adjacent foes. (Spade Dancing)
Sword Dancing
  • Dragons Flurry: (7 Rehearsal; 2 Activation; 15 Recharge) Dual Sword attack. You sweep both swords towards target two times, dealing +5...13...15 damage and loosing 30...14...10% armor for activation. (Sword Dancing)
  • Gracious Strike: (2 Rehearsal; 1 Activation; 7 Recharge) Dual Sword attack. You daze target foe for 3...13...15 seconds interrupting your target foe, but only deals 4...18...22 damage. (Sword Dancing)
Fan Dancing
  • Shy Crane: (5 Energy; 20 Recharge) Fan Stance. You gain 10...22...25% chance to block ranged attacks for 15 seconds. (Fan Dancing)
  • Spin of the Dwarfs: (3 Rehearsal; 1/4 Activation; 10 recharge) You cripple your target foe for 2...12...15 seconds. (Fan dancing)

Why this is a good idea
  •   Adjustments have made it a more unique profession then a warrior cop-out.
  •   Players will enjoy playing a character that makes battle an art, instead of simple blood lust.
  •   Fans would be an interesting blend into combat
  •  
Why it may not work out
  •   With the right skills it can be OP which is the thing I fear most because OP leads to nerfs
  •   May have too many profession-only weapons; this leads to having to make new bosses to drop green weapons just for this profession
  •