ArenaNet talk:Skill feedback/Elementalist/Mirror of Ice

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This is one of those skills you might find an use for in PvE, but will never be used in PvP. We don't need an elite RoF/RoD, since we already have non-elite versions. I would just ignore this skill and focus on more interesting ones. Dutchsmurf 13:01, 4 March 2008 (UTC)

If the recharge is cut, and it is able to be cast on allies, then the recharge would need a good cut too.--Skye Marin 21:44, 4 March 2008 (UTC)
Could you please clarify? I don't understand what you mean. --Life Infusion «T» 02:09, 5 March 2008 (UTC)
or make this work against life steal, maybe its a stupid idea but who cares: "For 20 seconds, the next time target ally and adjacent allies lose health from an enemy Spell, health loss is negated and that Spell's caster takes 10...70...85 damage." --Zealous 11:45, 5 March 2008 (UTC)

I would love to see something like:

Elite Enchantment Spell. For 1...10...12 seconds, you have a 75% chance to reflect projectile attacks and Spells.

Elite Enchantment Spell. For 1...10...12 seconds, you have a 75% chance to reflect projectile attacks and Spells.



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In other words, projectiles would be sent back to the source when "reflected." Would be great fun, though possibly overpowered in PvE. --70.58.198.147 05:05, 7 March 2008 (UTC)

There is already a skill that is overpowered in pve and that is pain inverter (functions the same way).William Wallace 03:23, 1 May 2008 (UTC)

The game might not be able to animate that but cool suggestion. Prokiller88 20:42, 22 March 2008 (UTC)
What about an active and usefull elite version of Holy Wrath? "Enchantment Spell. For 5 seconds whenever target ally takes damage, this Spell deals 66% of the damage back to the source (maximum of 5...35...40 damage)." *10 Energy *0.25 Activation *10 Recharge. (That would be funny against sins, (axe) warriors and especially their spikes ^^) - A. von Rin 23:26, 24 March 2008 (UTC)
I disagree with your comment that self-protection isn't worth an elite slot: on a caster, it could be, if the self-protection elites were actually viable. At the moment however, most of them are balanced equally to the non-elites so. Would I take this if it was more effective than Reversal of Fortune (instead of less as it is now)? If it would counter (and damage) anything that targets you (not just damage) and have a recharge of let's say 5 or so, then I would totally use it. Even if people just ignore me because I have self-defense...that's exactly what casters should want right? 145.94.74.23 07:36, 31 March 2008 (UTC)

Angelic Loki's suggestion

This would be impossible. Green number progression is automatically calculated based on the rank 0 and rank 15 values, so a skill with a progression of 1...2...2 will always have a break point at rank 8. -- Gordon Ecker 04:57, 31 March 2008 (UTC)

I'm fairly certain the if Anet put their mind to it, they can make the skill do what they want, since they designed the system -_-, however, since you would still be able to snare/spike the target simply by breaking the spell first, even a break point of 8 wouldn't be horrible. It is elite after all. --Angelic Loki 10:53, 2 April 2008 (UTC)

Not for sure how to add this to the talk page and if anyone is willing to do this for me I would appreciate it, but please keep it to what I am suggesting even if you don't agree with it. A way to make this skill more desirable and actually not be consider a joke is to design it where it reflects the next 1,2 up to the next four spells back to the source of the damage. Quite often fire elementalist do not pay attention to whatever hexes or degeneration they have on them and constantly spam Searing Flames or whatever skills they have equip and rightfully so since they are known to be the primary source of damage dealers in this game. By making this skill reflect the damage back to the source of it will change the functionality of this skill and actually be a useful counter against the fire elementalist (considering already the water magic attribute line already has three or four spells that makes the caster more resist to fire damage so I don't see why not making another skill more resist to fire magic {also making it to where players will actually want to use it}. Making this skill function like that would not make it overpowered at all because hexes and the majority of necromancer/mesmer as well as melee skills will by pass right through it.William Wallace 03:21, 1 May 2008 (UTC)

Frvwfr2 Discussion

Just becasue water is used for hexing dosen't mean it shouldn't do damage. Mirrior of Ice helps with that. Done25 14:44, 14 August 2008 (UTC)

Agree @ Done25! There is no reason, why they shouldn't do some damage and Fastcast Eles already do a lot of dmg btw... A. von Rin 21:31, 2 September 2008 (UTC)
KAPPAWAYYY lol 91.156.71.235 02:33, 5 September 2008 (UTC)
Kappaspike isn't really imbalanced - it eats all your secondaries, so you have to rely on snares to keep your all-squishy team from exploding. SF needs to be murdered first imo. --76.25.197.215 02:38, 5 September 2008 (UTC)
Yes it is imbalanced, look some observer when there's guild what knows what they're doing running it. (Not talking 'bout some desperate cp-farm tries on obs.) 137.163.16.66 06:33, 5 September 2008 (UTC)