List of assassin skills
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Assassin skill lists (edit) |
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All • Core • Factions • Nightfall • Eye of the North • Elite skills |
Critical Strikes • Dagger Mastery • Deadly Arts • Shadow Arts • No attribute |
Upkeep Energy Activation time Recharge time Skill rewards |
Icon | Name | Description | Attribute | Campaign | |||||
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Assassin's Promise | Elite Hex Spell. (5...13...15 seconds.) You gain 5...17...20 Energy and all your skills recharge if target foe dies. | 5 | ¾ | 45 | Deadly Arts | Factions | |||
Assassin's Remedy | Enchantment Spell. (30 seconds.) Your next 1...8...10 attack skills each remove one condition. | 5 | 1 | 20 | Critical Strikes | Nightfall | |||
Assassin's Remedy (PvP) | Enchantment Spell. (30 seconds.) Your next 1...8...10 attack skills each remove one condition. | 10 | 1 | 20 | Critical Strikes | Nightfall | |||
Assault Enchantments | Elite Skill. Removes all enchantments. Must follow a dual attack. | 5 | ¼ | 8 | Nightfall | ||||
Augury of Death | Half Range Hex Spell. (5...29...35 seconds.) Inflict Deep Wound condition (5...17...20 seconds) and Shadow Step to target foe the next time damage would drop this foe's Health below 50%. | 5 | 1 | 20 | Deadly Arts | Nightfall | |||
Aura of Displacement | Elite Enchantment Spell. Shadow Step to target foe. End effect: return to your original location. | -1 | 10 | ¼ | 20 | Factions | |||
Beguiling Haze | Elite Spell. You Shadow Step to this foe. Inflicts Dazed condition (3...8...9 seconds). | 15 | ¼ | 20 | Shadow Arts | Factions | |||
Black Lotus Strike | Lead Attack. Deals +10...27...31 damage. You gain 5...11...13 Energy if target foe is hexed. | 10 | 6 | Critical Strikes | Factions | ||||
Black Mantis Thrust | Lead Attack. Deals +8...18...20 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is hexed. | 5 | 1 | 6 | Dagger Mastery | Factions | |||
Black Spider Strike | Off-Hand Attack. Deals +5...17...20 damage. Inflicts Poisoned condition (5...17...20 seconds). Must strike a hexed foe. | 10 | 12 | Dagger Mastery | Nightfall | ||||
Blades of Steel | Dual Attack. Deals +5...14...16 damage (maximum 60) for each recharging dagger attack. Must follow an off-hand attack. | 5 | 8 | Dagger Mastery | Factions | ||||
Blinding Powder | Spell. Inflicts Blindness condition (3...13...15 seconds) on target and adjacent foes. Must follow an off-hand attack. | 5 | ¼ | 20 | Shadow Arts | Factions | |||
Caltrops | Half Range Spell. Inflicts Crippled condition (5...13...15 seconds) on target and adjacent foes. | 10 | ¼ | 10 | Shadow Arts | Factions | |||
Crippling Dagger | Half Range Spell. Projectile: deals 15...51...60 earth damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. | 5 | 1 | 5 | Deadly Arts | Factions | |||
Critical Agility | Enchantment Spell. (4 seconds plus 1 second for each rank of Critical Strikes.) You attack 33% faster and gain +15...25 armor. Renewal: every time you land a critical hit. | 5 | 1 | 30 | Sunspear rank | Nightfall | |||
Critical Defenses | Enchantment Spell. (4...9...10 seconds.) You have a 75% chance to block. Renewal: every time you land a critical hit. | 10 | 1 | 30 | Critical Strikes | Factions | |||
Critical Eye | Skill. (10...30...35 seconds.) You have +3...13...15% chance to land a critical hit. You gain 1 Energy whenever you land a critical hit. | 5 | 30 | Critical Strikes | Factions | ||||
Critical Strike | Dual Attack. Deals +10...26...30 damage. Automatic critical hit. You gain 1...3...3 Energy. Must follow an off-hand attack. | 5 | 6 | Critical Strikes | Factions | ||||
Dancing Daggers | Half Range Spell. Three projectiles: each deals 5...29...35 earth damage. Counts as a lead attack. | 5 | 1 | 5 | Deadly Arts | Factions | |||
Dark Apostasy | Elite Enchantment Spell. (3...14...17 seconds.) Your critical hits remove an enchantment. Removal cost: lose 10...5...4 Energy or Dark Apostasy ends. | 10 | ¼ | 15 | Critical Strikes | Factions | |||
Dark Escape | Stance. (5...13...15 seconds.) You move 25% faster and take half damage. Ends if you hit with an attack. | 5 | 30 | Shadow Arts | Factions | ||||
Dark Prison | Hex Spell. Shadow Step to target foe. This foe moves 33% slower (1...5...6 seconds). | 10 | ¼ | 30 | Deadly Arts | Factions | |||
Dash | Stance. (3 seconds.) You move 50% faster. | 5 | 8 | Factions | |||||
Deadly Haste | Enchantment Spell. (10...30...35 seconds.) Your half-ranged spells cast 5...41...50% faster and recharge 5...41...50% faster. | 10 | 1 | 20 | Critical Strikes | Nightfall | |||
Deadly Paradox | Stance. (5...13...15 seconds.) Your Assassin skills activate and recharge 33% faster. Disables your attack skills (10 seconds). | 15 | 10 | Deadly Arts | Nightfall | ||||
Death Blossom | Dual Attack. Deals +20...40...45 damage. Also affects foes adjacent to target foe. Must follow an off-hand attack. | 5 | 2 | Dagger Mastery | Factions | ||||
Death Blossom (PvP) | Dual Attack. Deals +20...40...45 damage. Also affects foes adjacent to target foe. Must follow an off-hand attack. | 5 | 6 | Dagger Mastery | Factions | ||||
Death's Charge | Spell. You Shadow Step to target foe. You are healed for 65...173...200 if this foe has more Health than you. | 5 | ¼ | 30 | Shadow Arts | Factions | |||
Death's Retreat | Spell. Gain 40...112...130 Health if you have less Health than target ally. Initial effect: Shadow Step to this ally. Cannot self-target. | 5 | ¼ | 20 | Shadow Arts | Nightfall | |||
Desperate Strike | Lead Attack. Deals +15...51...60 damage if you have less than 50...74...80% Health. | 5 | 6 | Dagger Mastery | Factions | ||||
Disrupting Dagger | Half Range Spell. Projectile: deals 10...30...35 earth damage. Interrupts a skill. | 5 | ¼ | 10 | Deadly Arts | Nightfall | |||
Disrupting Stab | Lead Attack. Interrupts an action. If the interrupted action was a spell, it is disabled (3...9...10 seconds). | 5 | 10 | Dagger Mastery | Factions | ||||
Enduring Toxin | Hex Spell. (5 seconds.) Causes -1...4...5 Health degeneration. Renewal: if the target foe is moving when this hex ends. | 5 | ¼ | 10 | Deadly Arts | Factions | |||
Entangling Asp | Spell. Causes knock-down. Inflicts Poisoned condition (5...17...20 seconds). Must follow a lead attack. | 10 | 1 | 20 | Deadly Arts | Factions | |||
Exhausting Assault | Dual Attack. Interrupts an action. Inflicts 10 Overcast if the interrupted action was a spell. Must follow a lead attack. | 5 | ½ | 8 | Dagger Mastery | Factions | |||
Expose Defenses | Hex Spell. (1...9...11 second[s].) Target foe cannot block your attacks. | 10 | 1 | 25 | Deadly Arts | Factions | |||
Expunge Enchantments | Touch Skill. Removes one enchantment for each non-attack skill you have. All your non-attack skills are disabled (10...6...5 seconds). | 10 | ¾ | 30 | Deadly Arts | Factions | |||
Falling Lotus Strike | Off-Hand Attack. Deals +15...31...35 damage; you gain 1...10...12 Energy. No effect unless target foe is knocked-down. | 5 | 12 | Dagger Mastery | Eye of the North | ||||
Falling Spider | Off-Hand Attack. Deals +15...31...35 damage. Inflicts Poisoned condition (5...17...20 seconds). No effect unless target foe is knocked-down. | 5 | 8 | Dagger Mastery | Factions | ||||
Feigned Neutrality | Enchantment Spell. (4...9...10 seconds.) You have +7 Health regeneration and +80 armor. Ends if you hit with an attack or use a skill. | 5 | ¼ | 25 | Shadow Arts | Nightfall | |||
Flashing Blades | Elite Stance. (5...25...30 seconds.) You have 75% chance to block while attacking. Block effect: 5...17...20 damage to your attacker. | 10 | 30 | Dagger Mastery | Factions | ||||
Fox Fangs | Off-Hand Attack. Deals +10...30...35 damage. Unblockable. Must follow a lead attack. | 5 | ½ | 3 | Dagger Mastery | Factions | |||
Fox Fangs (PvP) | Off-Hand Attack. Deals +10...22...25 damage. Unblockable. Must follow a lead attack. | 5 | ½ | 6 | Dagger Mastery | Factions | |||
Fox's Promise | Elite Enchantment Spell. (5...17...20 seconds.) Your dagger attacks are unblockable. Ends the next time you fail to hit. | 10 | 1 | 20 | Dagger Mastery | Nightfall | |||
Golden Fang Strike | Off-Hand Attack. Inflicts Deep Wound condition (5...17...20 seconds) if you are enchanted. Must follow a lead attack. | 5 | 4 | Dagger Mastery | Eye of the North | ||||
Golden Fox Strike | Lead Attack. Deals +10...26...30 damage. Unblockable if you are Enchanted. | 5 | 4 | Dagger Mastery | Nightfall | ||||
Golden Lotus Strike | Lead Attack. Deals +5...17...20 damage. You gain 5...7...8 Energy if you are enchanted. | 5 | 5 | Dagger Mastery | Factions | ||||
Golden Phoenix Strike | Off-Hand Attack. Deals +10...26...30 damage to target and deals 10...26...30 damage to adjacent foes. Fails if you are not enchanted. | 5 | 8 | Dagger Mastery | Factions | ||||
Golden Skull Strike | Elite Off-Hand Attack. Inflicts Dazed condition (1...4...5 seconds). No effect unless you are enchanted. | 10 | 15 | Dagger Mastery | Nightfall | ||||
Heart of Shadow | Spell. You are healed for 30...126...150 and you Shadow Step to a nearby location directly away from your target. | 5 | ¼ | 15 | Shadow Arts | Factions | |||
Hidden Caltrops | Elite Hex Spell. (1...8...10 seconds.) Causes 50% slower movement. End effect: inflicts Crippled condition (1...12...15 seconds). Your non-Assassin skills are disabled (10 seconds.) | 5 | 1 | 12 | Shadow Arts | Nightfall | |||
Horns of the Ox | Dual Attack. Deals +1...9...11 damage. Causes knock-down if the target foe is not adjacent to any of its allies. Must follow an off-hand attack. | 5 | 12 | Dagger Mastery | Factions | ||||
Impale | Skill. Deals 25...85...100 earth damage. Inflicts Deep Wound condition (5...17...20 seconds). Must follow a dual attack. | 5 | 1 | 15 | Deadly Arts | Factions | |||
Iron Palm | Touch Skill. Deals 5...41...50 damage. Causes knock-down if target foe is hexed or has a condition. Counts as a lead attack. | 5 | ¾ | 20 | Deadly Arts | Factions | |||
Jagged Strike | Lead Attack. Inflicts Bleeding condition (5...17...20 seconds). | 5 | ½ | 1 | Dagger Mastery | Factions | |||
Jungle Strike | Off-Hand Attack. Deals +10...22...25 damage. Deals +1...25...31 damage to target and adjacent foes if target foe is Crippled. Must follow a lead attack. | 5 | ½ | 10 | Dagger Mastery | Factions | |||
Leaping Mantis Sting | Lead Attack. Deals +5...13...15 damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. | 5 | ½ | 8 | Dagger Mastery | Factions | |||
Lift Enchantment | Touch Skill. Removes one enchantment.No [sic] effect unless target foe is knocked-down. | 5 | ¼ | 10 | Nightfall | ||||
Locust's Fury | Elite Enchantment Spell. (10...30...35 seconds.) You have +50% chance to double strike. No effect unless you are wielding daggers. | 10 | 1 | 10 | Critical Strikes | Factions | |||
Lotus Strike | Off-Hand Attack. Deals +10...22...25 damage; you gain 5...17...20 Energy. Must follow a lead attack. | 10 | 12 | Dagger Mastery | Eye of the North | ||||
Malicious Strike | Melee Attack. If target foe has a condition, this attack deals +10...26...30 damage and is a critical hit. | 5 | 6 | Critical Strikes | Nightfall | ||||
Mantis Touch | Spell. Inflicts Crippled condition (5...17...20 seconds). This skill counts as an off-hand attack. Must follow a lead attack. | 5 | ¾ | 15 | Deadly Arts | Factions | |||
Mark of Death | Hex Spell. (4...9...10 seconds.) Target foe receives 33% less from healing. | 10 | ¼ | 20 | Deadly Arts | Factions | |||
Mark of Insecurity | Elite Hex Spell. (5...21...25 seconds.) Causes 1...3...3 Health degeneration. Enchantments and stances expire 30...70...80% faster on target foe. Disables your non-Assassin skills (10 seconds). | 5 | 1 | 10 | Deadly Arts | Nightfall | |||
Mark of Instability | Hex Spell. (20 seconds.) Causes knock-down the next time you hit target foe with a dual attack. | 10 | ¼ | 20 | Factions | ||||
Mirrored Stance | Hex Spell. (10...30...35 seconds.) You enter any stance used by target foe. | 5 | ¼ | 15 | Shadow Arts | Factions | |||
Moebius Strike | Elite Off-Hand Attack. Deals +10...30...35 damage. Recharges all your other attack skills if target foe's Health is below 50%. Must follow a dual attack. | 5 | 2 | Dagger Mastery | Factions | ||||
Nine Tail Strike | Dual Attack. Deals +15...35...40 damage. Unblockable. Must follow an off-hand attack. | 5 | 8 | Dagger Mastery | Factions | ||||
Palm Strike | Elite Touch Skill. Deals 10...54...65 damage and inflicts Crippled condition (1...4...5 second[s]). This skill counts as an off-hand attack. | 5 | ¾ | 7 | Critical Strikes | Factions | |||
Recall | Enchantment Spell. End effect: Shadow Step to target ally. Cannot self-target and disables all of your skills for 10 seconds when it ends. | -1 | 15 | 1 | 10 | Factions | |||
Repeating Strike | Off-Hand Attack. Deals +10...26...30 damage. This skill has +15 second recharge time if it misses. Must follow an off-hand attack. | 5 | Dagger Mastery | Factions | |||||
Return | Spell. Inflicts Crippled condition (3...7...8 seconds) on all foes adjacent to you. You Shadow Step to target ally's location. Cannot self-target. | 5 | ¼ | 15 | Shadow Arts | Factions | |||
Sadist's Signet | Signet. You gain 10...34...40 Health for each condition on target foe. | 1 | 8 | Deadly Arts | Eye of the North | ||||
Scorpion Wire | Half Range Hex Spell. (8...18...20 seconds.) Shadow Step to target foe and cause knock-down the next time this foe is more than 100' away from you. | 5 | 1 | 10 | Deadly Arts | Factions | |||
Seeping Wound | Elite Half Range Hex Spell. (1...6...7 second[s].) Target foe moves 33% slower. This foe takes 5...21...25 damage each second while suffering from a condition. | 15 | ¼ | 12 | Critical Strikes | Factions | |||
Shadow Fang | Hex Spell. Shadow Step to target foe. End effect after 10 seconds: inflicts Deep Wound condition (5...17...20 seconds); you return to your original location. | 10 | ¼ | 45 | Deadly Arts | Eye of the North | |||
Shadow Form | Elite Enchantment Spell. (5...18...21 seconds.) Enemy spells cannot target you. Gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack. | 5 | 1 | 30 | Shadow Arts | Factions | |||
Shadow Form (PvP) | Elite Enchantment Spell. (5...13...15 seconds.) Hostile spells targeting you fail, and attacks against you miss. End effect: lose all but 5...41...50 Health. | 10 | 1 | 60 | Shadow Arts | Factions | |||
Shadow Meld | Elite Enchantment Spell. Shadow Step to target ally. End effect: return to your original location. Cannot self-target. | -1 | 10 | ¼ | 20 | Nightfall | |||
Shadow Prison | Elite Hex Spell. Shadow Step to target foe. This foe moves 66% slower (1...6...7 seconds). | 10 | ¼ | 25 | Deadly Arts | Nightfall | |||
Shadow Refuge | Enchantment Spell. (6 seconds.) You have +5...9...10 Health regeneration. End effect: heals you for 40...88...100 if you are attacking. | 5 | 1 | 8 | Shadow Arts | Factions | |||
Shadow Sanctuary | Enchantment Spell. (10 seconds.) You gain +7...10 Health regeneration and +40 armor. You are Blind (5 seconds). | 5 | ¼ | 30 | Allegiance rank | Factions | |||
Shadow Shroud | Elite Hex Spell. (3...8...9 seconds.) Target foe cannot be the target of enchantments. | 10 | 1 | 20 | Shadow Arts | Factions | |||
Shadow Theft | Elite Skill. Shadow Step to target foe. For 5...17...20 seconds that foe's attributes are reduced by 1...4...5 and your attributes are increased by 1...4...5. Counts as a Lead Attack. PvE Skill | 5 | ¼ | 20 | Critical Strikes | Core | |||
Shadow Walk | Stance. (15 seconds.) Shadow Step to target foe. End effect: return to your original location. Disables your attack skills for 1 second. Disables your stances and enchantments for 10 seconds. | 5 | 30 | Nightfall | |||||
Shadow of Haste | Stance. (10...34...40 seconds.) You move 15% faster. End effect: return to your original location. | 5 | 45 | Shadow Arts | Factions | ||||
Shadowy Burden | Hex Spell. (3...13...15 seconds.) Target foe moves 25% slower and has 20 less armor against your attacks. Armor reduction only affects this foe while it has no other hexes. | 10 | ¼ | 15 | Shadow Arts | Factions | |||
Shameful Fear | Hex Spell. (10 seconds.) Target foe takes 5...17...20 damage each second while moving, but moves 10% faster. | 10 | 2 | 10 | Deadly Arts | Factions | |||
Sharpen Daggers | Enchantment Spell. (5...25...30 seconds.) Your dagger attacks inflict the Bleeding condition (5...13...15 seconds). | 5 | 1 | 20 | Critical Strikes | Factions | |||
Shattering Assault | Elite Dual Attack. Deals 5...41...50 damage. Removes one enchantment. Unblockable. Must follow an off-hand attack. | 10 | 6 | Critical Strikes | Nightfall | ||||
Shroud of Distress | Enchantment Spell. (30...54...60 seconds.) You have 3...7...8 health regeneration and a 75% chance to block. No effect unless your Health is below 50%. | 10 | 1 | 45 | Shadow Arts | Factions | |||
Shroud of Distress (PvP) | Enchantment Spell. (30...54...60 seconds.) You have 75% chance to block. No effect unless your Health is below 50%. | 10 | 1 | 45 | Shadow Arts | Factions | |||
Shroud of Silence | Elite Touch Hex Spell. (1...3...3 second[s].) Target foe cannot cast spells. Your spells are disabled for 15 seconds. | 10 | ¾ | 30 | Deadly Arts | Factions | |||
Signet of Deadly Corruption | Signet. Deals 5...29...35 damage (maximum 130) for each condition on target foe. | 1 | 12 | Deadly Arts | Eye of the North | ||||
Signet of Deadly Corruption (PvP) | Signet. Deals 5...29...35 damage (maximum 130) for each condition on target foe. Must follow a dual attack. | 1 | 12 | Deadly Arts | Eye of the North | ||||
Signet of Malice | Signet. You lose one condition for each condition on target foe. | ¼ | 5 | Factions | |||||
Signet of Shadows | Signet. Deals 5...29...35 damage. Deals 15...51...60 more damage if target foe is Blinded. | 1 | 30 | Deadly Arts | Factions | ||||
Signet of Toxic Shock | Signet. Deals 10...82...100 damage. No effect unless target foe is Poisoned | 1 | 15 | Deadly Arts | Nightfall | ||||
Signet of Twilight | Signet. Removes one enchantment for each hex on target foe. | 2 | 20 | Nightfall | |||||
Siphon Speed | Half Range Hex Spell. (5...13...15 seconds.) Target foe moves 33% slower and you move 33% faster. Recharges 50% faster if cast on a moving foe. | 5 | 1 | 30 | Deadly Arts | Factions | |||
Siphon Strength | Elite Hex Spell. (5...17...20 seconds.) Target foe deals -5...41...50 attack damage. You have +33% chance to land a critical hit on this foe. | 10 | 1 | 10 | Deadly Arts | Factions | |||
Smoke Powder Defense | Stance. (8 seconds.) The next time you are struck, you take half damage and inflict Blindness condition (2...5...6 seconds) on adjacent foes. | 5 | 20 | Shadow Arts | Eye of the North | ||||
Spirit Walk | Spell. Shadow Step to target Spirit. [sic] | 5 | ¼ | 8 | Factions | ||||
Swap | Spell. You and target summoned creature Shadow Step to each other's locations. | 5 | ¼ | 10 | Nightfall | ||||
Temple Strike | Elite Off-Hand Attack. Interrupts a spell. Inflicts Dazed and Blindness conditions (1...8...10 seconds). Must follow a lead attack. | 15 | 20 | Dagger Mastery | Factions | ||||
Trampling Ox | Dual Attack. Deals +5...17...20 damage; causes knock-down if target foe is Crippled. Must follow an off-hand attack. | 5 | 8 | Dagger Mastery | Eye of the North | ||||
Twisting Fangs | Dual Attack. Deals +10...18...20 damage. Inflicts Bleeding and Deep Wound conditions (5...17...20 seconds). Must follow an off-hand attack. | 10 | 15 | Critical Strikes | Factions | ||||
Unseen Fury | Stance. Inflicts Blindness condition on adjacent foes (3...9...10). You cannot be blocked by Blinded foes for 10...26...30 seconds. | 5 | 20 | Shadow Arts | Factions | ||||
Unseen Fury (PvP) | Stance. (15...51...60 seconds.) You cannot be blocked by Blinded foes. | 5 | 45 | Shadow Arts | Factions | ||||
Unsuspecting Strike | Lead Attack. Deals +19...29...31 damage. Deals 15...63...75 more damage if target foe's Health is above 90%. | 10 | 2 | Critical Strikes | Factions | ||||
Vampiric Assault | Dual Attack. Steals 10...34...40 Health if this attack hits. Must follow an off-hand attack. | 5 | 8 | Deadly Arts | Eye of the North | ||||
Viper's Defense | Spell. Inflict Poisoned condition (5...17...20 seconds) on all adjacent foes and Shadow Step to a nearby location directly away from your target. | 5 | ¼ | 10 | Shadow Arts | Factions | |||
Wastrel's Collapse | Elite Skill. Shadow Step to target foe. Causes knock-down if target foe is not using a skill. Disables your non-dagger attack skills (10 seconds). | 5 | ¼ | 20 | Nightfall | ||||
Way of Perfection | Enchantment Spell. (60 seconds.) Your critical hits heal you for 10...34...40. | 5 | ¼ | 30 | Shadow Arts | Factions | |||
Way of the Assassin | Elite Stance. (20 seconds.) While wielding daggers, you attack 5...17...20% faster and have +5...29...35% chance to land a critical hit. | 5 | 12 | Critical Strikes | Nightfall | ||||
Way of the Empty Palm | Elite Enchantment Spell. (5...17...20 seconds.) Your off-hand and dual attacks cost no Energy. | 5 | ¼ | 10 | Deadly Arts | Factions | |||
Way of the Fox | Enchantment Spell. (10...30...35 seconds.) Your attacks are unblockable. Ends after 1...5...6 attack[s]. | 5 | ¼ | 45 | Shadow Arts | Factions | |||
Way of the Lotus | Enchantment Spell. (20 seconds.) You gain 5...17...20 Energy the next time you hit with a dual attack. | 5 | ¼ | 20 | Shadow Arts | Factions | |||
Way of the Master | Enchantment Spell. (60 seconds.) While holding a non-dagger weapon, you have +3...27...33% chance to land a critical hit. | 5 | ¼ | 30 | Critical Strikes | Eye of the North | |||
Wild Strike | Off-Hand Attack. Deals +10...30...35 damage. Removes target foe's stance. Unblockable. Must follow a lead attack. | 5 | 4 | Dagger Mastery | Factions | ||||
Wild Strike (PvP) | Off-Hand Attack. Deals +10...30...35 damage. Removes target foe's stance. Unblockable. Must follow a lead attack. | 5 | 6 | Dagger Mastery | Factions |
Skill lists (edit) |
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Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist Assassin • Ritualist • Paragon • Dervish • Common Adrenaline skills Upkeep skills Sacrifice skills Overcast skills |