Control point

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Cleanup It has been suggested that this article should be rewritten, because: Only about ones in AB. Should be a general article about control points. Ab article covers AB specifics..

A control point is a small area in Alliance Battles, Costume Brawls and Hero Battles that contributes points. They can be in one of three states: enemy control, neutral control, or friendly control.

Capturing[edit]

Control points are captured by having more of your team within range than the opposing team. The aggro circle needs to overlap the point to count as a capturing member. Each member provides one pip to the progress bar. The number of pips in either direction is limited to 4. Pets, minions, and spirits do not count towards the number of capturing members, but other NPCs do. The time it takes to change the state of a control point depends on the amount of pips.

Pips Time
1 20s
2 16s
3 12s
4 8s

Each captured control point spawns one to three NPCs that help maintain control and defend the site. If they are killed, they do not respawn unless the control site changes state to either neutral or enemy control and then back to friendly control. The NPCs will continue to defend until the control point is under enemy control. Enemy NPCs will then spawn.

Alliance Battle Types[edit]

Each control point provides a different bonus while under friendly control. There are 7 total in each map. For each control point your team holds, your team will earn 1 point every 7 seconds.

Resurrection Shrine
The resurrection shrine resurrects players that have fallen on the battle field after 15 seconds. Players spawn at the closest resurrection shrine.
Resurrection Orb Shrine
The resurrection orb shrine spawns a Resurrection Orb every 30 seconds. When dropped, all dead allies in its radius are revived.
Elite Shrine
The elite shrine contains an elite NPC that follows the player that first talk to him. Talk to him again for him to stop following and return to the elite shrine. Elite NPCs respawn after a set amount of time if the corresponding elite shrine is still in friendly control.
Attack Point
The attack point gives the Battle Cry bonus.
Defense Point
The defense point gives either Melee Defense Zone or Elemental Defense Zone to players in earshot or spawns a Shielding Urn.
Equipment Station
The equipment station appears on the deep territories. It spawns a Repair Kit for the defending faction and a Powder Keg for the offensive faction. The powder keg is used to blow up the three gates guarding the two elite shrines. The repair kit repairs the gates.
Saltspray Dragon Roost
The saltspray dragon roosts spawn a level 24 Saltspray Dragon Hatchling which will follow the player who talks to it. These Elementalists will respawn after a set amount of time if the shrine is still in friendly control. Only available on Saltspray Beach.

Costume Brawl Types[edit]

Morale Shrine
The morale shrine grants benefits to players when within capture range. Adds 2 pip to the morale bar's progress rate.
Health Shrine
The health shrine raise your party members' health by 120 each. Adds 1 pip to the morale bar's progress rate. See Northern Health Shrine & Southern Health Shrine.
Energy Shrine
The energy shrine lower cost of your party's skills by 20%. Adds 1 pip to the morale bar's progress rate.
Battle Cry
The battle cry shrine raise movement speed by 25%, attack speed by 15%, and skills recharge 15% faster. Adds 1 pip to the morale bar's progress rate.
Resurrection Shrine
The resurrection shrine grants benefits to the team that resurrects at the shrine: deal 50% more damage and take 50% less damage. Adds 1 pip to the morale bar's progress rate.
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This section contains information about a Guild Wars component or feature that has been removed or replaced.
The information on this section does not apply to the game as it currently exists.

Hero Battle Types[edit]

Morale Shrine
The morale shrine grants benefits to players when within capture range. Adds 2 pip to the morale bar's progress rate.
Health Shrine
The health shrine raise your party members' health by 120 each. Adds 1 pip to the morale bar's progress rate. See Northern Health Shrine & Southern Health Shrine.
Energy Shrine
The energy shrine lower cost of your party's skills by 20%. Adds 1 pip to the morale bar's progress rate.
Battle Cry Shrine
The battle cry shrine raise movement speed by 25%, attack speed by 15%, and skills recharge 15% faster. Adds 1 pip to the morale bar's progress rate.
Mending Shrine
The mending shrine gives party members +3 Health regeneration. Adds 1 pip to the morale bar's progress rate.
Siege Cannon Shrine
The siege cannon shrine fires every 10 seconds dealing 100 damage. Damage is only inflicted to the opposing team. Adds 1 pip to the morale bar's progress rate.
Cultist's Shrine
The cultist's shrine gains a Cultist Mercenary as an ally. The mercenary counts towards a member of your team for capturing shrines. Adds 1 pip to the morale bar's progress rate.
Mystic's Shrine
The mystic's shrine gains a Mystic Mercenary as an ally. The mercenary counts towards a member of your team for capturing shrines. Adds 1 pip to the morale bar's progress rate.
Warsong's Shrine
The warsong's shrine gains a Warsong Mercenary as an ally. The mercenary counts towards a member of your team for capturing shrines. Adds 1 pip to the morale bar's progress rate.
Resurrection Shrine
The resurrection shrine grants benefits to the team that resurrects at the shrine: deal 50% more damage and take 50% less damage. Adds 1 pip to the morale bar's progress rate.