Becalmed Djinn

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Becalmed Djinn
Water Djinn.jpg
Affiliation Depths of Tyria wildlife
Type Elemental
Profession Dervish Dervish
Level(s) 20 (26)
Campaign Eye of the North
Becalmed Djinn can be found on the third level of Catacombs of Kathandrax. They will not attack unless attacked themselves; killing Becalmed Djinn causes other foes around the area to move faster.

Locations[edit]

Skills[edit]

Historic content.png

This page contains information about an element of Guild Wars that has changed since the original writing, and may need to be updated to reflect the current state of the game.

Armor ratings[edit]

Armor ratings
Blunt damage 60 Piercing damage 60 Slashing damage 60
Cold damage 60 Earth damage 60 Fire damage 60 Lightning damage 60

Notes[edit]

  • Killing Becalmed Djinn will cause all foes within that room to start roaming around.

Trivia[edit]

  • Becalmed is a sailing term for when there is no wind for the ship's sails to catch, thus keeping it from moving.