Feedback:User/Falconeye/Mantras as Chants
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Mantras as Chants | |
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User | Falconeye |
Categories | Skill feedback → Mesmer → Inspiration Magic Player vs. Environment → PvE skills |
- Fast Casting is the primary attribute of Mesmers.
“Each rank of Fast Casting decreases the activation time of your Spells, Signets and Chants by 3%. (No effect for non-Mesmer skills with an activation time less than 2 seconds.)
In PvE, each rank of Fast Casting decreases the recharge time for your Mesmer skills by 3%.— Mantras as Chants
“Chants can be stacked, but their effectiveness does not stack. For example, if a 10 second regeneration chant was placed on an ally with 5 seconds of regeneration still remaining, that ally would not gain extra regeneration but the chant would have 15 seconds remaining.
— Boons, from Guild Wars 2
- Credit goes to Da Mystic Reaper for his contributions.
- Go check out DMR's Paragon skill's and other awesome feedback from Boro's Paragon Focus Group!
- Fast Casting
- Inspiration Magic
- Inspiration Magic
- Chant. (5...17...20 seconds.) Earshot allies have +10...34...40 armor against elemental damage. Allies have -24...14...12 armor against physical damage.
10 20 Stance (5...25...30 seconds). You take 25...45...50% less elemental damage. Gain 1 energy whenever you take elemental damage.
- Inspiration Magic
- Chant. (5...17...20 seconds.) Earshot allies have +10...34...40 armor against physical damage. Allies have -24...14...12 armor against elemental damage.
10 20 Stance (5...25...30 seconds). You take 25...45...50% less physical damage. Gain 1 energy whenever you take physical damage.
- Inspiration Magic
- Chant. (5...17...20 seconds.) Earshot allies take +10...28...33% less earth damage. Allies deal +5...17...20% earth damage.
10 1 20 Enchantment spell (30 seconds). Damage you deal is converted into earth damage. Whenever you deal earth damage with a skill you inflict weakness condition (3...13...15 seconds).
5 1 10 Chant (10 seconds). Damage allies deal is converted into earth damage. The next 1...3...3 skill[s] targetting a foe inflict weakness condition (3...13...15 seconds).
- Inspiration Magic
- Chant. (5...17...20 seconds.) Earshot allies take +10...28...33% less fire damage. Allies deal +5...17...20% fire damage.
10 1 20 Enchantment spell (30 seconds). Damage you deal is converted into fire damage. Whenever you deal fire damage with a skill you inflict burning condition (1...3...3 second[s]).
5 1 10 Chant (10 seconds). Damage allies deal is converted into fire damage. The next 1...3...3 skill[s] targetting a foe inflict burning condition (1...3...3 second[s]).
- Inspiration Magic
- Chant. (5...17...20 seconds.) Earshot allies take +10...28...33% less cold damage. Allies deal +5...17...20% cold damage.
10 1 20 Enchantment spell (30 seconds). Damage you deal is converted into cold damage. Whenever you deal cold damage with a skill you inflict bleeding condition (5...21...25 seconds).
5 1 10 Chant (10 seconds). Damage allies deal is converted into cold damage. The next 1...3...3 skill[s] targetting a foe inflict bleeding condition (5...21...25 seconds).
- Inspiration Magic
- Chant. (5...17...20 seconds.) Earshot allies take +10...28...33% less lightning damage. Allies deal +5...17...20% lightning damage.
10 1 30 Enchantment spell (30 seconds). Damage you deal is converted into lightning damage. Whenever you deal lightning damage with a skill you inflict cracked armor condition (2...8...10 seconds).
5 1 10 Chant (10 seconds). Damage allies deal is converted into lightning damage. The next 1...3...3 skill[s] targetting a foe inflict cracked armor condition (2...8...10 seconds).
- Inspiration Magic
- Chant. (1...4...5 seconds.) Earshot allies cannot be interrupted. Gain +0...2...2 Energy each time they would have been interrupted.
- Inspiration Magic
- Chant. (5...17...20 seconds.) Earshot allies hexes they cast lasts +10...28...33% longer. Gain +0...2...2 Energy each time a hex they cast ends.
- Inspiration Magic
- Chant. (5...17...20 seconds.) Earshot allied enchantments they cast lasts +10...28...33% longer. Gain +0...2...2 Energy each time an enchantment they cast ends.
- Inspiration Magic
- Chant. (5...17...20 seconds.) Earshot allied signets activate and recharge +10...28...33% faster. Gain +0...2...2 Energy regeneration if a signet is recharged.
- Inspiration Magic
- Chant. (5...17...20 seconds.) Earshot allies gain +5...29...35 Health. Gain +5...9...10 armor if a signet is recharged.
- Illusion Magic
- Chant. (5...17...20 seconds.) Earshot allies have +10...28...33% chance to block. Block effect: gain +0...2...2 Energy.
- Domination Magic