Feedback:User/Golden phoenix/Final Balance Update for Monk
Final Balance Update for Monk | |
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User | Golden phoenix |
Categories | Skill feedback → Monk → Other Player vs. Environment |
Final Balance Update for Monk - PvE only[edit]
What can a Monk do better than other professions? The correct answer : nothing. The monk -in PVE! - needs a heavy and big balance update since something went or is definitely wrong, if other classes can heal / protect better then a monk. Here are my suggestions for one final balance update.
Primary attribute[edit]
New Divine Favor : For each rank of Divine Favor, allies are healed for 3.2 whenever you cast Monk spells on them. In PvE, your Enchantment Spells last 2% longer for each rank of Divine Favor.
Divine Favor[edit]
Blessed Light 5 ¼ 4 Elite Spell. Increased recharge time to 4 seconds, decreased energy cost to 5, activation time to 1/4 and healing to: Heals for 10...50...60. Removes one condition and one hex.
Blessed Signet
2 5 Signet. Decreased recharge time to 5 seconds.
Boon Signet
1 6 Elite Signet. Decreased recharge time to 6 seconds, removed attribute restriction: Heals for 20...68...80. Your next Spell that targets an ally heals for +20...68...80 Health.
Divine Boon
5 ¾ 20 Enchantment Spell. Increased activation time to 3/4 and recharge time to 20 seconds, changed functionality to : For 10...34...40 seconds, you have +2 to your Monk attributes. You lose 1 Energy when you cast a spell. --> equally to Masochism
Divine Healing
5 1 12 Spell. Increased amount of healing slightly to : Heals you and party members within earshot for 15...63...75.
Heaven's Delight
5 1 12 Spell. Increased amount of healing slightly to : Heals you and party members within earshot for 15...63...75.
Divine Intervention
5 ¼ 20 Enchantment Spell. Decreased recharge time to 20 seconds.
Divine Spirit
10 ¼ 45 Enchantment Spell. Decreased recharge time to 45 seconds, increased duration to : For 5...17...20 second[s], Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
Holy Haste
5 1 10 Enchantment Spell. Decreased energy cost to 5.
Peace and Harmony
5 ¼ 10 Elite Enchantment Spell. Increased duration slightly, removed PVE punishment of disabling Smiting Prayers : Target ally loses 1...7...9 condition[s] and hex[es]. Conditions and hexes expire 90% faster on that ally (1...4...5 second[s]). Disables bad Guild Wars balancing for all eternity.
Release Enchantments
5 1 8 Spell. Increased recharge time to 8 seconds and amount of healing slightly to : Removes all of your enchantments. Heals all party members for 10...42...50 for each Monk Enchantment removed.
Signet of Devotion
1 5 Signet. Decreased activation time to 1 second.
Watchful Spirit
-1 10 ¾ 5 Enchantment Spell. Decreased energy cost to 10, activation time to 3/4, increased heal regeneration: +3 Health regeneration. End effect: heals for 50...154...180.
Withdraw Hexes
10 ¾ 5 Elite Spell. Decreased energy cost to 10 seconds, activation time to 3/4, changed values to: Removes all hexes. Also affects adjacent allies. Removal cost: +10...4...2 seconds recharge for each hex removed.
Healing Prayers[edit]
Gift of Health 5 ¾ 5 Spell. Decreased skill disabling time: Heals for 25...125...150. Disables your other Healing Prayers skills (10...4...2 seconds). Cannot self-target.
Heal Party
10 2 5 Spell. Decreased energy cost to 10, increased recharge time to 5 seconds.
Healing Hands
5 ¼ 15 Elite Enchantment Spell. Decreased recharge time to 15 seconds.
Healing Light
5 ¾ 5 Elite Spell. Decreased activation time to 3/4, increased recharge time to 5 seconds and increased energy gain: Heals for 40...88...100. You gain 1...5...6 Energy if target ally is enchanted.
Healing Seed
10 1 20 Enchantment Spell. Decreased activation to 1 and recharge time to 20 seconds.
Light of Deliverance
5 1 6 Elite Spell. Increased amount of healing to : All party members are healed for 10...82...100 Health.
Live Vicariously
-1 5 ¼ Enchantment Spell. Decreased activation to 1/4, increased health gain to : You gain 5...17...20 Health whenever target ally hits a foe.
Signet of Rejuvenation
1 6 Signet. Decreased recharge time to 6 seconds.
Protection Prayers[edit]
Aegis 10 2 30 Enchantment Spell. Increased duration to : For 5...13...15 seconds, all party members within earshot have a 50% chance to block attacks.
Aura of Faith
5 ¼ 8 Elite Enchantment Spell. Increased duration to 5 seconds. For 5 seconds, target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage.
Aura of Stability
5 ¼ 12 Enchantment Spell. Increased duration to : For 1...8...10 seconds, target other ally cannot be knocked down.
Convert Hexes
10 1 12 Spell. Decreased energy cost to 10 seconds.
Divert Hexes
10 ¾ 5 Elite Spell. Decreased activation to 3/4.
Guardian
5 1 4 Enchantment Spell. Increased duration to : For 2...8...10 seconds, target ally has a 50% chance to block attacks.
Life Barrier
-1 15 2 5 Elite Enchantment Spell. Increased damage reduction: Reduces damage by 20...60...70%. Cannot self-target. If your Health is below 50% when target takes damage, Life Barrier ends.
Mark of Protection
10 1 30 Elite Enchantment Spell. Decreased recharge time to 30 seconds. For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6...49...60. All your Protection Prayers are disabled for 5 seconds.
Shield Guardian
5 1 15 Enchantment Spell. Decreased activation time to 1 second and recharge time to 15 seconds, increased values: (1...4...5 second[s]). Party members in earshot have a 75% chance to block attacks. Block effect: Allies in earshot are healed for 15...39...45, and Shield Guardian ends.
Shield of Deflection
10 ¼ 10 Elite Enchantment Spell. Increased duration and armor to: For 5...13...15 seconds, target ally has a 75% chance to block attacks and gains 15...43...50 armor.
Shield of Regeneration
15 ¼ 8 Elite Enchantment Spell. Increased duration: (5...13...15 seconds.) +3...9...10 Health regeneration and +40 armor.
Zealous Benediction
10 ¼ 4 Elite Spell. Decreased activation time to 1/4 second: Heals for 30...150...180. You gain 7 Energy if target ally was below 50% Health.
Smiting Prayers[edit]
Balthazar's Aura 10 2 20 Enchantment Spell. Decreased energy cost to 10 and recharge time to 20 seconds, increased damage to: For 8 seconds, foes adjacent to target ally take 10...34...40 holy damage each second.
Balthazar's Pendulum
5 ¼ 5 Elite Enchantment Spell. This skill should be an elite version of Reversal of Damage with a burning effect (Balthazar --> God of Fire) : (8 seconds.) Negates the next damage, hits the source for that same amount (maximum 10...82...100) and inflicts Burning condition (1...4...5 seconds) on adjacent foes to the source.
Bane Signet
1 12 Signet. Decreased recharge time to 12 seconds, since 20 are way too high for PVE.
Banish
5 1 10 Spell. Increased damage: Deals 20...60...70 holy damage. Deals double damage to summoned creatures.
Castigation Signet
1 12 Signet. Decreased recharge time to 12 seconds, since 20 are way too high for PVE.
Defender's Zeal
5 ¼ 5 Elite Hex Spell. Decreased activation time to 1/4 second, increased energy gain to : For 5...21...25 seconds, whenever target foe hits with an attack, you gain 5 Energy.
Holy Wrath
10 1 10 Enchantment Spell. Increased values to: (10...26...30 seconds). Deals 75% of each attack's damage (maximum 5...41...50) back to source. Ends after dealing damage 1...12...15 time[s]. Cannot self-target.
Signet of Judgment
1 12 Elite Signet. Decreased recharge time to 12 seconds, since 20 are way too high for PVE and increased damage slightly to : Knocks down target. Deals 25...77...90 holy damage to target and adjacent foes.
Signet of Mystic Wrath
1 12 Signet. Decreased recharge time to 12 seconds, activation time to second and increased damge: Deals 15...35...40 holy damage for each enchantment on you (maximum 100 holy damage).
Signet of Rage
1 12 Signet. Decreased recharge time to 12 seconds, since 20 are way too high for PVE.
Strength of Honor
-1 10 2 10 Enchantment Spell. Decreased recharge time to 10 seconds, removed melee only restriction, so that ranged weapons will also benefit from this spell and increased damage slightly to : Target ally deals 10...26...30 more damage in melee and ranged.
Word of Censure
10 ¾ 2 Elite Spell. Decreased activation time to 3/4 second, increased damage: Deals 20...76...90 holy damage. +20 recharge time if target foe is below 25% Health.
Zealot's Fire
10 ¼ 30 Enchantment Spell. Changed fire damage to holy damage : (60 seconds.) Whenever you use a skill on an ally, all foes adjacent to that ally are hit for 5...29...35 holy damage. Damage cost: you lose 1 Energy.
PvE only skills[edit]
Selfless Spirit 5 ¼ 30 Enchantment Spell. Decreased recharge time to 30 seconds, increased energy cost reduction to 5 : (15...20 seconds.) Spells you cast that target another ally cost 5 less Energy.
Summary / Conclusion[edit]
Something went definitely wrong if other professions can do a Monk's primary job - which is healing / protection - better than him. That is mainly due to energy management (Necros have an insane e-managment). So I tried to help improve this situation by changing the energy management skills the Monks has. Also giving the Monk a unique property that is bound to his primary attribute of course, is an advanced extension of enchanments. Finally I tried to improve the "Smiting Monk", so that monks can do better or more in active combat.