Spirit Channeling/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Spirit Channeling.

As of February 26, 2010[edit]

  • "Functionality Change."

Elite Enchantment Spell. For 12 seconds, you have +1...5...6 Energy regeneration. When you cast this spell, you gain 3...10...12 Energy if you are within earshot of a spirit.

Concise description

Elite Enchantment Spell. (12 seconds.) You have +1...5...6 Energy regeneration. Initial effect: you gain 3...10...12 Energy if you are within earshot of a spirit.


Progression
Energy gained
0
1
3
1
1
4
2
2
4
3
2
5
4
2
5
5
3
6
6
3
7
7
3
7
8
4
8
9
4
8
10
4
9
11
5
10
12
5
10
13
5
11
14
6
11
15
6
12
16
6
13
17
7
13
18
7
14
19
7
14
20
8
15
21
8
16



Nightfall release[edit]

  • "Earshot is introduced."
  • "Functionality Change."

Elite Enchantment Spell. For 10 seconds, you gain +1...5...6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit.

Concise description

Elite Enchantment Spell. (10 seconds.) You have +1...5...6 Energy regeneration. You have -5 Health degeneration. End effect: you are healed for 100 if you are within earshot of a spirit.


Progression
0
1
1
1
2
2
3
2
4
2
5
3
6
3
7
3
8
4
9
4
10
4
11
5
12
5
13
5
14
6
15
6
16
6
17
7
18
7
19
7
20
8
21
8


Faction release[edit]

  • Moved to Spawning Power
  • Increased recharge

Elite Enchantment Spell. For 10 seconds, you gain +1...5...6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain +5...17...20 Health for each ally in the area.

Concise description

Elite Enchantment Spell. (10 seconds.) You have +1...5...6 Energy regeneration. You have -5 Health degeneration. End effect: you gain +5...17...20 Health for each ally in the area.


Progression
Health gained
0
1
5
1
1
6
2
2
7
3
2
8
4
2
9
5
3
10
6
3
11
7
3
12
8
4
13
9
4
14
10
4
15
11
5
16
12
5
17
13
5
18
14
6
19
15
6
20
16
6
21
17
7
22
18
7
23
19
7
24
20
8
25
21
8
26


Original skill[edit]

Elite Enchantment Spell. For 10 seconds, you gain +1...5...6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain +5...17...20 Health for each ally in the area.

Concise description

Elite Enchantment Spell. (10 seconds.) You have +1...5...6 Energy regeneration. You have -5 Health degeneration. End effect: you gain +5...17...20 Health for each ally in the area.


Progression
Health gained
0
1
5
1
1
6
2
2
7
3
2
8
4
2
9
5
3
10
6
3
11
7
3
12
8
4
13
9
4
14
10
4
15
11
5
16
12
5
17
13
5
18
14
6
19
15
6
20
16
6
21
17
7
22
18
7
23
19
7
24
20
8
25
21
8
26