Talk:Divine Favor
Divine Favor Sucks[edit]
- → moved from Talk:Gaile News
As a monk, i can't do anything but healing or protting. Divine favor sucks. It's greatly unbalanced with others primary attributes / armor ratings combinations. I wrote it here for no particular reason. It's just a shout in the desert. --YukoIshii 14:02, 17 October 2007 (UTC)
- Um, what else would you want to do? Favor makes it so you heal with everything, prot can completely negate all damage your party takes, and healing takes care of what slips through the prot monk. If you're trying to monk on any other profession (ele, perhaps, being the exception), you're failing, because favor makes the heals so much better. Armond 18:37, 17 October 2007 (UTC)
- Like, all N/Rt healers that wins hoh with lamerway, ops spiritway, are failing? --YukoIshii 11:13, 22 October 2007 (UTC)
- Armond wins again. DF doesn't suck- probably you do. 77.96.223.11 18:39, 17 October 2007 (UTC)
- Was that a contest? I dind't realize. Come show me something more than champion 2, hero 10, commander 4 done with monk, then you can talk that way to me, maybe. Until now, and even after, be polite kid, and you will not fail at life. --YukoIshii 11:11, 22 October 2007 (UTC)
- In otherwords.....you're a lifeless faggot?) --Crazyejackson715 22:01, 29 March 2009 (UTC)
- I think he means that divine favor is only usable for healing/protting, not any other roles unlike other primary attributes which are often usable for many roles. -- (gem / talk) 18:41, 17 October 2007 (UTC)
- Ooh, good idea, let's make an ele heal himself every time he casts because he's a monk primary. Wait... That's a gimmick! Armond 18:44, 17 October 2007 (UTC)
- There are some professions that are flexible (e.g. rangers, warriors, elementalists, necros), others that are much more specific (monks, dervishes, paragons). Some are great as secondary (ritualists, mesmers). IMO, it would be great if all primaries could be fairly flexible, but then again, ANet did a very good job of making every profession fun. Alaris 18:52, 17 October 2007 (UTC)
- Ooh, good idea, let's make an ele heal himself every time he casts because he's a monk primary. Wait... That's a gimmick! Armond 18:44, 17 October 2007 (UTC)
- I know what you are saying, and in part i share your whine. My main pve character is monk. It is not nice to go with heroes and henchies healing or protecting and also that becomes boring sometimes, when i play with my ranger i sometimes use bow, sometimes staff for beastmaster, sometimes spear, sometimes i go toucher in pve just for fun, but with the monk if you want to try something different you have a useless primary attribute. What to say, I have vanquished tyria, cantha, and ~50% elona and I can say to you that ~90% of the time I went with just 3 points in divine favor. Mostly for pve. Coran Ironclaw 22:08, 17 October 2007 (UTC)
- So you're saying that Favor made you run non-gimmick builds throughout PvE? I'd say that's a step in the right direction... Armond 09:05, 18 October 2007 (UTC)
- For the vast majority of builds, the monk is using Divine Favor to get literally thousands of hit points healed for free (even when he's a smiter; his smites like Balth Aura trigger DF heals). In that leftover 1% where you're running some kind of awkward Signet of Judgment monk or something silly, divine favor will do you no good; sort of a hint that you're doing it wrong :p
- If you think Divine Favor is bad, look at Strength. Easily the most useless primary attribute in the game (not considering skills in the line, naturally). Divine Favor doesn't do anything like Energy Management, but monks do that fine as it is. -Auron 10:52, 18 October 2007 (UTC)
- No energy management? Divine spirit can keep a party up for 15 seconds. But again, it apply to monk spells only. --YukoIshii 11:17, 22 October 2007 (UTC)
- (note, my above message wasn't about my opinnion, just a guess on what the op was trying to say)
- I agree with Auron. DF is useful for many tasks and if it doesn't suit the task that you are going for another primary profession will most likely suit better. Remember that any primary can use monk skills. (and an energy management primary wouldn't be a good idea with a monk. Like the devs have stated, they've tried to keep e-management away from the monk line to promote use of secondaries) -- (gem / talk) 11:32, 18 October 2007 (UTC)
- DF is only good if you use spells on your team. If you go with heros/henchies it is problematic doing it since you must lead the attack (targeting enemies), so a build based on applying spells on team memebers is very uncomfortable to play if you go alone. Then Divine favor is not a nice choice if you go alone in pve. End of discussion. (dont even start a discussion on if I should/shouldn't go alone please). Coran Ironclaw 20:03, 19 October 2007 (UTC)
- Coran is right, monking solo is very hard if you don't go smite, or offense using your secondary. Healing party members means not targeting your heros and henchies and wasting a lot of time in inefficient combat. DF is one of my fave primaries, but it sucks if you don't target allies, simple as that. Maybe an additional effect along the lines of, "x happens if you target a foe with a monk skill" like healing the nearest ally, or gain 1-2 energy, or something which makes monks gain a boost from their primary in non heal/prot roles. The argument isn;'t that divine favour is underpowered for heal or prot, its that it sucks for anything else. This point is even more prominent in the sucky Ritualist Spawning Power, I rather have strength bonus than passive "enchanitng" mod and a boost to the on hit ko spirits, (that's one hit ko WITH divine favour, gg Izzy). Dancing Gnome 03:34, 21 October 2007 (UTC)
- That was the point, thanks. Anyway you can play monk in solo with great efficency. Just go prot and learn how to minimize damage, bring the right elite, and henchmens (not hero, henchs) can do the rest. In really difficult non-eotn area, bring a lod hero, and you will fail only the last hard mode missions and some hm dungeons. --YukoIshii 11:21, 22 October 2007 (UTC)
- Eh... cspace works as a monk, too. -Auron 11:36, 22 October 2007 (UTC)
- That was the point, thanks. Anyway you can play monk in solo with great efficency. Just go prot and learn how to minimize damage, bring the right elite, and henchmens (not hero, henchs) can do the rest. In really difficult non-eotn area, bring a lod hero, and you will fail only the last hard mode missions and some hm dungeons. --YukoIshii 11:21, 22 October 2007 (UTC)
- Coran is right, monking solo is very hard if you don't go smite, or offense using your secondary. Healing party members means not targeting your heros and henchies and wasting a lot of time in inefficient combat. DF is one of my fave primaries, but it sucks if you don't target allies, simple as that. Maybe an additional effect along the lines of, "x happens if you target a foe with a monk skill" like healing the nearest ally, or gain 1-2 energy, or something which makes monks gain a boost from their primary in non heal/prot roles. The argument isn;'t that divine favour is underpowered for heal or prot, its that it sucks for anything else. This point is even more prominent in the sucky Ritualist Spawning Power, I rather have strength bonus than passive "enchanitng" mod and a boost to the on hit ko spirits, (that's one hit ko WITH divine favour, gg Izzy). Dancing Gnome 03:34, 21 October 2007 (UTC)
- DF is only good if you use spells on your team. If you go with heros/henchies it is problematic doing it since you must lead the attack (targeting enemies), so a build based on applying spells on team memebers is very uncomfortable to play if you go alone. Then Divine favor is not a nice choice if you go alone in pve. End of discussion. (dont even start a discussion on if I should/shouldn't go alone please). Coran Ironclaw 20:03, 19 October 2007 (UTC)
- So you're saying that Favor made you run non-gimmick builds throughout PvE? I'd say that's a step in the right direction... Armond 09:05, 18 October 2007 (UTC)
All professions should be fun to play for a long time. As someone stated before, warriors have three full different styles of play without counting secondaries. Rangers have lot more, expertise can do good to anything it's not a spell. Elementalist got energy management, so their primary apply to all spells. Assassins can use any weapon and there are skills that encourage that. Paragons can benefit of their primary with any shout, dervishes, well, their primary sucks too alone, but thei have great elites in that attribute. Necros have a great primary attribute, it's not uncommon to see n/rt, n/mo, and btw they got a very different style of play etween blood, death and curses. Mesmers can use skills nobody else can in an efficent time, and got great e-management. They can be elementalists, cursers, and so on. I think that -IN PVE- monk is boring. You can heal. Heal. Prot. Heal. Smite prayers are crap anyway if not in the few zones with undeads (and anyway, a fire ele is better). I appreciate a lot all your replies, i see that the "OMG YOU'RE A NOOB YOU CAN'T USE DIVINE FAVORE YOU FAIL" that you players (and wiki admins) use in game reflects perfectly here on the wiki. forgive me in advance if i will not replay further to such a arid discussion. --YukoIshii 11:11, 22 October 2007 (UTC)
I don't really see the problem with DF. For us it IS a form of energy management. Using Divine Favor gives us extra heals, which would otherwise cost more time and energy to get over. I don't really see DF giving a 'buff' or whatever to smiters, since they will have a monk healer for backup. This is the first time i've ever heard ANYONE complain about DF. It's been like this for almost three years now. Just suck it up, and deal with it. "OMG, YOU'RE NOOB, YOU CAN'T USE DIVINE FAVOR! YOU FAIL!" <-- If you say so.. Trixor
- I don't think any wiki admin posted here, aside from Gem, who is no longer a Sysop and he was pretty passive in his comment anyway. No-one complains about DF because it rocks for the only roles that monks play, which is Prot and Heal, and no-one smites unless in gimmick fun builds, so this is never discussed. Dancing Gnome 04:54, 23 October 2007 (UTC)
- Well, unfortunately all you experts missed a skill... Smiter's Boon. This skill Doubles the DF given, which in those cases, will the heal the target, depending on the attribute, for around 96 HP... combined with Zealot's Fire, Smite Condition, Smite Hex, Reversal of Fortune and Balthazar's Aura, can have a significant inpact on the game... these in some cases gives you more healing then the widely used skills like Dismiss Condition and Remove Hex... that and while you are causing healing on the target, you are also causeing damage to your foes... so there are great pluses to DF and its not just in the HP/PP line, but the Smiter's Boon skill, very recent due to EotN, makes use of SP line. SabreWolf 11:40, 24 October 2007 (UTC)
- Does smiter's boon makes you heal while you are targeting the enemy lines?, then it changes nothing about my argument. Don't take me wrong, I love smiter's boon, and I like to go that way if I group with my guild, but if I go alone divine favor is still useless. Coran Ironclaw 21:06, 24 October 2007 (UTC)
- No, it does not give yourself DF heal if you directly target a foe, only happens when targeting an ally, which is why i listed those above skills. But here is a question for you peoples... if DF is that useless.... then why is it important to a 55HP Monk? Personally, I use Derv for my secondary, but for those old skool Mes and War combo 55's out there, they depend on the DF to get themselves out of trouble. SabreWolf 10:06, 26 October 2007 (UTC)
- Is 55 monk a viable build for vanquishing, questing and doing missions? we are not talking here of farming. Coran Ironclaw 05:28, 27 October 2007 (UTC)
- No... but we are talking about the game and about DF which is part of the game... and farming is also part of the game... so we can talk about farming here. But if that argument is not to your liking... then I like having an extra 50HP with my heals... make my Orison healing do more the a simple Heal Other for half the energy... I'll take that any day. SabreWolf 15:14, 29 October 2007 (UTC)
- Well, unfortunately all you experts missed a skill... Smiter's Boon. This skill Doubles the DF given, which in those cases, will the heal the target, depending on the attribute, for around 96 HP... combined with Zealot's Fire, Smite Condition, Smite Hex, Reversal of Fortune and Balthazar's Aura, can have a significant inpact on the game... these in some cases gives you more healing then the widely used skills like Dismiss Condition and Remove Hex... that and while you are causing healing on the target, you are also causeing damage to your foes... so there are great pluses to DF and its not just in the HP/PP line, but the Smiter's Boon skill, very recent due to EotN, makes use of SP line. SabreWolf 11:40, 24 October 2007 (UTC)
- Divine favor is anything but sucky... or crappy. I have to say I couldn't annoy the heck out of those annoying spike dervishes by spamming Reversal of Fortune without Divine Favor. Why? Because Divine Favor heals me and PvE allies for +38 every time I heal them. I also have Divine Boon, a Divine Favor skill. So with Word of Healing, I heal for 88+72 (if you use this skill you'll understand what I mean) and I heal for a +38 FOR FREE and a 58 for only 2. And that 58 has no cooldown, no cast time, but comes with every skill. Divine Favor is also really good with Healing Touch, which as far as I know monks use to heal themselves more often than word of healing because word of healing still has a cooldown time.
An idea for Divine Favor[edit]
To make it more diverse, make it apply to any skill that targets an ally. This way monks can diversify a bit, with /Rt healing line being boosted, with /P or /Me skills that target allies also healing a bit, etc. Self-enchants would also trigger, so /D or /E self-enchants would self-heal too. That might open up some crazy build ideas. -- Alaris 14:43, 4 June 2008 (UTC)
- I agree, Divine favor should affect any targeted support skill.--Media Control 05:59, 14 July 2008 (UTC)
- Another idea is: "For each rank of Divine Favor, allies are healed for 3.2 and foes take 2.5 holy damage, whenever you cast Monk spells on them.". Not really making DF this way any better when it comes to synergy with secondaries but fixes a bit DF synergy with smiting prayers. Though i like Alaris idea better personally. DF is the only primary that specifically mentions the profession name in its description :S Eth 09:25, 14 July 2008 (UTC)
- omfg ur retarded, the only balanced primary attribute is divine favor, mainly because of this restriction.... - Wuhy 86.101.134.142 21:06, 16 May 2009 (UTC)
- wow such a fail idea, makes DF seriously imbalanced that way InfestedHydralisk 20:33, 28 May 2009 (UTC)
- Another idea is: "For each rank of Divine Favor, allies are healed for 3.2 and foes take 2.5 holy damage, whenever you cast Monk spells on them.". Not really making DF this way any better when it comes to synergy with secondaries but fixes a bit DF synergy with smiting prayers. Though i like Alaris idea better personally. DF is the only primary that specifically mentions the profession name in its description :S Eth 09:25, 14 July 2008 (UTC)
- That's an interesting idea, but it might make Divine Favor too powerful. Maybe if they did that and lowered the bonus healing amount somewhat?
- And anyway, I had my own idea: 'For every increment of 50 the monk heals an ally, the monk gains one energy back.' Heck, you could even add that to what it currently does. I'd just like some way to give my monk some energy management, other than PvE-only skills, and without having to dual-class purely for the purpose of saving energy. Maybe this way monks could dual class and actually take some utility skills from other classes, instead of just energy management? Well, that was my idea. Thoughts? ~ A R A ~ 04:05, 10 September 2009 (UTC)
- I agree, Divine favor should affect any targeted support skill.--Media Control 05:59, 14 July 2008 (UTC)
Healing[edit]
Is the healing from divine favor affected before or after skill? Such as, if you used Zealous Benediction and your divine favor healed him higher than 50% and you wouldn't get your 7 energy? →[ »Halogod (talk)« ]← 08:35, 8 February 2009 (UTC)
- Just a guess, but i'm thinking divine favor either heals AFTER the skill, or heals at the same time as the first skill, just in a separate packet. 24.233.254.51 20:05, 28 May 2009 (UTC)
- Or your word of healing proc, eh? I'm also guessing that things like that will have their effect, but I can't be sure. What I'm also not sure of and now wondering is if a Merciless Spear with a vamp weapon will trigger on someone with 50% + 1 hp, and if Slayer's Spear with a vamp weapon will trigger on someone with YourHealth + 1 hp. Only one of these can be true. Is there any better place to discuss effect chaining effects? --Star Weaver 20:30, 28 May 2009 (UTC)
- The Divine Favor heal takes place after the spell. Tested with 14 Divine Favor on a 480 health target after three Order of Pains. Both Word of Healing and Zealous Benediction triggered their effects. Cealdor (talk) 09:46, 20 November 2021 (UTC)
Hero AI[edit]
Does anyone know if Heroes take into account the healing from Divine Favor? Meaning, if someone has a deficit of 150 health, would the Hero use a 'heals for 100' skill, or use a 'heals for 150' skill and waste the Divine Favor bonus? 174.112.149.67 18:10, 19 April 2011 (UTC)
Anomaly clarification[edit]
Just for clarity's sake an example of the anomaly. If you use Divine Healing at 12 Divine Favor, you will get 51+38 healing. If you use one of the attribute boosting mods and it triggers, you will get 54+38 healing. Conclusion: these mods only boost the skill used one attribute level higher (Divine Healing goes from 51 at 12DF to 54 at 13DF healing), but do not affect the actual attribute (Divine Favor stays at 12, healing you for 38 in either case). udas 15:31, 4 July 2011 (UTC)