Talk:Glimmer of Light

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buff[edit]

this is looking good now...since LoD is gone now..24.47.18.113 00:25, 9 November 2007 (UTC)

I think the only reason this got buffed was simply the WoH buff made this skill look hilariously bad, (especially since WoH is core). The skill is not bad, but WoH is just waaaay waaaaaaay waaaaaaaaaaay better. Heck, I'd run HB Orison before I run this. Dancing Gnome 06:33, 9 November 2007 (UTC)
Channeling and quick activation (Mgrinshpon btw). 12.198.139.130 12:11, 9 November 2007 (UTC)
ya, channeling. - Y0_ich_halt Have a look at my page 13:56, 9 November 2007 (UTC)
Yer the skill functions as your main heal, it can be stammed non stop and heals for a decent amount and quickly. So you would normally only bring this and then a bunch of other none heal stuff, aside from Cure Hex or one of the signets. This makes a build running this incredibly weak to Signet of Humility or a well timed Diversion. If they get this skill, most builds running it are in a lot of trouble. 58.110.139.185 03:43, 13 November 2007 (UTC)
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Reversal of Fortune
Word of Healing.jpg
Word of Healing
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Infuse Health
Shield of Absorption.jpg
Shield of Absorption
Channeling.jpg
Channeling
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and some other stuff is meta afaik. - Y0_ich_halt Have a look at my page 15:31, 13 November 2007 (UTC)

The main attraction for this skill, I think, is the fact that it's really difficult to interrupt. Even if you're dazed you still have a decent chance of casting it uninterrupted. Coupled with the 1s recharge versus WoH's 3/4s cast and 3s recharge, you can fire this thing off over and over again, and the Divine Favor bonus will add up very quickly. I'd recommend bringing Orison along as a backup plan, though. In addition, since this will eat through your energy fairly quickly, I would recommend carrying this only if you have a blood necro using Well of Power, Blood is Power, or at the very least, Blood Ritual. KrelusDerian 17:31, 27 November 2007 (UTC)

no, sry. if you don't use GoL with energy managment that can negate its cost, then you're way better off with WoH. since WoH is superior everywhere except ha, BiP and BR are just overkill. - Y0_ich_halt Have a look at my page 18:08, 27 November 2007 (UTC)
were WoH not buffed at the same time, Glimmer would have looked amazingly good. Now it still is pretty good... but WoH is there to make everything else look bad.Pluto 06:21, 1 December 2007 (UTC) (UTC)
WoH heals for more, but it takes 4 seconds between casts, whereas this heals for less, but can be cast a little more than three times the speed of WoH. Take the maximum conditional heal of WoH and then take the maximum unconditional heal of Glimmer of Light and multiply it times three. Surprise! Glimmer of Light heals more than 50% more life unconditionally than Word of Healing can even when the player has less than 50% life. You can heal more faster with Glimmer of Light. It costs more energy in this way, but you have more control. If a high heal is what you're after, couple Glimmer of Light with Divine Boon. You pay 2 more energy for the same amount of max heal as WoH except unconditional and you can cast it every 1.25 seconds rather than 4. --80.16.169.162 14:58, 29 January 2008 (UTC)
in theory, GoL might be better. but in fact, woh is better because you spend only 1.5s casting and you can spend the time until it recharges doing other stuff. to reach its healing effect with GoL, you need to cast constantly, keeping you from doing anything else. - Y0_ich_halt Have a look at my page 15:03, 29 January 2008 (UTC)
It should be noted that hero monks use WoH in a completely idiotic manner. So if you're outfitting a healer hero, Glimmer is the way to go, so long as you have a blood necro handy. KrelusDerian 02:55, 8 February 2008 (UTC)
I do agree on the true utility of this skill: Even with a Migraine Mesmer, this skill takes 1/2 a second to cast and heals for a decent amount by that right. Those running WoH will have a rough time going up against a mesmer with any "target casts spells x amount slower" skill.FleshAndFaith 20:05, 24 May 2008 (UTC)

double the divine favor bonus[edit]

even with the bonus from divine favor doubled, this skill could not outheal zb or woh and yet still be viable. problem is its casting time with a heal of around 160. i think anet should consider this still, maybe even detract from GoL's own attribute bonus and put the divine favor doubled bonus on it. thoughts? --Mahsa 16:45, 3 January 2008 (UTC)

rule no #1: never touch a running system. or in this case, a perfectly balanced skill. check it out, this is like a half infuse every one second. if you could combine it with a permanent recharge lowering and energy managment, you'd be immortal without 55ing or something like that. - Y0_ich_halt Have a look at my page 23:00, 3 January 2008 (UTC)
You have aftercast.... it recharges perfectly. Besides, this skill blows for "half" infusing. Only place I would use this in pvp is in TA and that's just for annoying Magebane rangers. This is not a skill you can spam and I don't think its perfectly balanced, or people would use it more then the rare occasion. --Mahsa 16:22, 7 January 2008 (UTC)
do you play gvg and ha? - Y0_ich_halt Have a look at my page 18:28, 7 January 2008 (UTC)
I don't do HA and just started GvG again, but I pretty much am glued to TA. I know its used in GvG, and in HA with channeling, but WoH is in my opinion much stronger in those circumstances (except HA where all you gotta watch out for is shame/diversion and you can spam yourself silly). In TA, the action is much more focused on your backline due to the fact you don't have splits, runners, and other tactics going on. So variety in Elites being used is nice. Who wants to see the same stuff being used all the time? I just wish Anet would make skills more viable for a broader range of the game, that's all. --Mahsa 23:54, 7 January 2008 (UTC)
ya, but this isn't the skill to begin working with. there's much more stuff that needs some work... - Y0_ich_halt Have a look at my page 16:33, 8 January 2008 (UTC)
heh, Sux That Monk Elites Fails --Cursed Angel talk 17:09, 28 January 2008 (UTC)
hey, healing hands rockz0rzzz!!!!!!!11111111111111oneoneeleven - Y0_ich_halt Have a look at my page 18:23, 28 January 2008 (UTC)
rawr --Cursed Angel talk 18:39, 28 January 2008 (UTC)
my war got gladz wit it - Y0_ich_halt Have a look at my page

glimmer, patient spirit, divine spirit, selfless spirit, open(condition), open(hex), blessed aura, rez skill--Justice 04:50, 9 April 2008 (UTC)

Uses[edit]

Has anyone concidered running this on an ele? With 100 or more enrgy they can spam it like hell. I'm still thinking on energy management for such a build but there is probably something out there.

You implied it yourself: energy isn't energy management. --132.194.60.17 23:48, 21 April 2008 (UTC)
I one day did experiment Life Attunement from a prot monk on a tank. The other monk was heal(13)/smite(13) and was using glimmer of light after I prepared him with Zealot's Fire. It was quite interesting to see 150 heal(on tank) + 31 dmg(on all adjacent foes) every second. However, i dont like to use tanks. Yseron - 90.15.50.85 02:08, 12 May 2008 (UTC)
Seriously, just.. use Channeling. Gah lol. Halogod35 06:50, 29 May 2008 (UTC)

channeling is for noobs. In the area is not that big...similar distance to half ranged spells. If you do slop pve then yeah it will probably work. another place is RA when your going to have melee in your face the whole match.--Justice 02:59, 20 July 2008 (UTC)

Channeling helps to manage energy. Period. No matter how good you are, you can only hold off so much damage with Glimmer and no energy management. As you said, there will be melee slopped in the monk's face, so doesn't that make channeling even more useful?152.226.6.203 08:05, 21 July 2008 (UTC)
With WoH, if you say channeling is unneeded, then I agree, since knowing how to WoH is energy mangement in itself(use when hp <50% etc etc).152.226.6.203 08:08, 21 July 2008 (UTC)

well when u learn to read u can see that i said channeling is good for when melee is in your face, which happens in either slop pve or RA. Unless your a really stupid monk you wont be in the area(which is ~half cast range) of monsters (on a cordinated team that is, aka not slop pve). To make channeling even remotely useful u want ~30second duration. even with 2 monters in range of channeling it will take 3 spells to break even and every spell there after is 2e cheaper...maybe u will gain 20energy use out of it if you are that close to monsters.--Justice 22:32, 29 July 2008 (UTC)

Using this on E/Mo? Hell no, that's a very bad idea. Fast, spammable heals like this benefit the most from high Divine Favor bonus. With 13 HP & 16 DF, GLight heals for 101+51 - that's 34% from DF alone. -193.211.5.90 10:57, 18 December 2008 (UTC)
Channeling is unneeded for WoH, right? Well, no skill is needed to make any other skill work (with very few exceptions) - does that mean having 3e WoH is bad? Fallacious fallacy is fallacious.
Also, Essence Bond is good for tanks in PvE, no? User Raine R.gif Raine - talk 19:29, 21 May 2009 (UTC)

Revert of Divine spirit[edit]

Of course those 2 spells have synergy... This is the spammiest heal you can get, it can be used every second with Divine spirit for virtually no energy cost. I think the note should go back in, as it is a valid combination. 198.54.202.150 10:36, 20 November 2008 (UTC)

Except it isn't "excellent synergy", because the combination is meh at best due to the ridiculous downtime of Divine Spirit. Misery 10:40, 20 November 2008 (UTC)
For the duration of Divine Spirit, this is great. Even if the recharge is long, it is still used now and then to combine with Deny Hexes (to remove a cover hex). Divine Spirit reaches it's full potential with skills that have a short cast time and short recharge time. This skill meets both of those requirements. Just because Divine Spirit has a long recharge, you can't deny the fact that they do have synergy. 198.54.202.150 10:43, 20 November 2008 (UTC)
You mean like how Mending has synergy with Signet of Mystic Wrath? Misery 10:51, 20 November 2008 (UTC)
Sarcasm won't prove your point and it is not appreciated. There is synergy between the two skills and if you can not make a better argument other than that Divine Spirit has a long recharge, I will reinsert the note. Unless someone else objects with a valid statement of course. 198.54.202.150 10:55, 20 November 2008 (UTC)
My point is terrible synergy doesn't really deserve mentioning. It's like talking about the synergy between two elites being viable using Arcane Mimicry. You have a 60 second downtime in that case so it is not worth mentioning. Sure, you may be able to spam Glimmer of Light like crazy during those 10 seconds, but that is really of questionable utility especially followed by 50 seconds of downtime. There are reasons why people don't run Glimmer of Light very often and if they do they seldom run it alongside Divine Spirit. Misery 11:01, 20 November 2008 (UTC)
It's not terrible, nor is it terrific... Still it can be used together for as good effect as you would have been able to obtain with DS. This is not a matter of opinion or of the current meta. Just because this isn't a popular combination, it doesn't eliminate the possibility to use it. DS has a long recharge, but if you use this skill 10 times in the ~12 seconds or more that DS lasts, that's 40 energy saved. How is that bad? Even if you only use it 5 times, you still save 20 energy. 198.54.202.150 11:06, 20 November 2008 (UTC)
The definition of synergy is when two things combine to become greater than the sum of their parts. Saving 20 energy with an energy management spell and spamming a spammable heal doesn't really seem greater than the sum of their parts to me. And it's terrible. Go look at the walls of text on Talk:Vow of Strength to see the precedent for not adding terrible but possible synergies. Misery 11:11, 20 November 2008 (UTC)
Like I said earlier, DS reaches its full potential with skills that cast fast and recharge fast to obtain the maximum amount of possible spells cast in that time frame. Nothing beats this skill in those aspects. 198.54.202.150 11:14, 20 November 2008 (UTC)
Except for the fact that you can take more than two skills on your bar and the energy savings are the same whether that skill cost 5 energy or 10 energy (actually you save more if the spell cost 10 energy because of the minimum cost). I'm not really overly concerned if you re-add the note to be honest because someone else will remove it and you will have used your one revert. Misery 11:18, 20 November 2008 (UTC)
I know you can take more skills, yet there aren't many skills that recharge/cast fast enough that provide a bonus from a second cast. For example RoF only helps if the first cast has expired/triggered. 198.54.202.150 11:21, 20 November 2008 (UTC)
If RoF hasn't triggered then casting GoL a second time won't assist you either. Misery 11:24, 20 November 2008 (UTC)
It would if that person was suffering from degen/was low and isn't being attacked anymore. 198.54.202.150 11:26, 20 November 2008 (UTC)
You are absolutely hilarious with your terrible theorycrafting. Someone is degening out and you have to spam GoL on them using Divine Spirit to keep them alive? Misery 11:27, 20 November 2008 (UTC)
I disagree about not being able to spam RoF. You'll still get the Divine Favor bonus on the RoFs which is pretty good for 1 energy! When you put the note make sure you mention Selfless Spirit, too, because that's actually even better than Divine Spirit now that they reduced the Allegiance grind. Also put a note on Healing Whisper maybe? That would benefit well from these spells especially if you use a 20% Half Casting Time wand and focus. RoF, Healing Whisper, and Glimmer all have good synergy with Selfless and Divine. Mr J 11:29, 20 November 2008 (UTC)
See, that there was sarcasm and it was appreciated. Misery 11:30, 20 November 2008 (UTC)
Misery you are bordering on NPA with your comments. I merely gave an example of where RoF would not have triggered yet, but the person is in need of healing. Either way, if someone is low on health, you would want to heal them up. 198.54.202.150 11:32, 20 November 2008 (UTC)
So use WoH on them instead of wasting time with bad skills and poor synergy. -Auron 11:33, 20 November 2008 (UTC)
Calling your argument terrible is not a borderline personal attack, it is the opposite of a personal attack, I am attacking your argument by saying it is terrible. Misery 11:34, 20 November 2008 (UTC)

This discussion is not about a comparison between WoH and Glimmer Auron, it's about the synergy between DS and and Glimmer. Also I will point out my previous statement again where I noted just because this isn't popular, it doesn't disprove the fact that they do have synergy. Misery the comment I was refering to was the one about sarcasm you just made after Mr J's contribution. 198.54.202.150 11:37, 20 November 2008 (UTC)

Mr. J is practically a troll, him and I have much interaction. I am familiar with his style of editing. I attract trolls because of my charming personality. Misery 11:38, 20 November 2008 (UTC)

Divine Spirit is bad, so is this, end of. 82.34.128.19 12:09, 20 November 2008 (UTC)

At least Misery had some good points... your argument isn't backed up at all by anything. 198.54.202.150 12:13, 20 November 2008 (UTC)
I enjoy walls of text. Misery 12:47, 20 November 2008 (UTC)

I run DS and SS for a 35 second spam time,perfect synergy imo98.168.154.149 19:41, 28 January 2009 (UTC)

Highest HP/s ratio?[edit]

Purely for statistical purposes, does this spell have the highest HP/s ratio of all monk GW player skills? (Don't bother mentioning Heal Area or infusing, way too situational.)

For example, a primary monk with 16 divine favor and 15 healing prayers spamming only this skill on any target will heal for 133 HP/s (healing + divine favor bonus) / (cast time + recharge [or aftercast delay, if recharge is shorter])

Other examples: WoH: 75 HP/s (target <50%), LoD: 87 HP/s (8-man PVE party) -193.211.5.90 10:57, 18 December 2008 (UTC)

dont forget LoD only gets the divine favor bonus when it heals the caster. 86.158.67.119 15:24, 16 March 2009 (UTC)

Heal Party's 144 HP/s blows those out of the water. ~Shard User Shard Sig Icon.png 03:09, 12 June 2009 (UTC)
I don't know why there's any argument about this skill. Best healing skill in the game, period. Cheap, super-quick cast and recharge, heals for 159 health unconditionally at 15 Healing Prayers and 14 Divine Favour. Even taking into account after-cast delay you can spam this spell every 2 seconds. For example, Glimmer of Light heals 954 damage in 12 seconds on 6 party members unconditionally. Conversely, Word of Healing only heals for 432 in 13.5 seconds to 3 party members above 50% HP, or 777 if the 3 targets are below 50% health with the same 15HP/14DF. So even if the condition for Word of Healing is met, it still heals for less over time than Glimmer of Light, and with proper energy management (like bringing a battery Necro in PvE or using Inspiration Magic skills in PvP) the cost of spamming Glimmer of Light is moot. The only skill that can compare with healing/time is Light of Deliverance, but even that isn't as versatile due to the longer recharge and cast time, plus Health gain is often wasted due to the heal being evenly spread over party members, some of whom don't need it. Bottom line: I love this skill, and so should you. Astralphoenix777 15:43, 10 August 2009 (UTC)
Infuse Health wins. User Raine R.gif Raine - talk 21:17, 10 August 2009 (UTC)
Infuse Health is a nice big spike heal, good for 1-shot healing in PvP but not much else, plus it's a poor choice if the Monk itself is under attack. Glimmer's versatility is what attracts me to it (targets any ally, very hard to interrupt, can be spread around quickly on anyone who needs it), especially in PvE. Astralphoenix777 23:09, 12 August 2009 (UTC)
I'm going to assume you're not talking about PvP for a second, because spam heal/second doesn't mean *anything* in PvP.
Since we're talking about PvE, Infuse Health wins; nothing you can do is going to match that in terms of healing/second. User Raine R.gif Raine - talk 01:29, 13 August 2009 (UTC)
Raine, healing spam does a lot in pvp. Teams don't bring coordination anymore, it's just damage vs healing these days. I want some of whatever Anet was smoking when they nerfed spirit bond to a 5s recharge. ~Shard User Shard Sig Icon.png 01:32, 13 August 2009 (UTC)

Usage[edit]

Mo/Me Arcane mimicry -> Lyssa's aura + Glimmer of Light.. keep on spamming :D let's say you have 9 inspiration magic, which would result in + 3 regen. that would net 7 energy regeneration which result in 7 energy every 3 seconds. which is 2.33 energy every second. not so good, pure theorycrafting sucks xD ( though might have synergy with mimicry Unyielding Aura? 86.91.141.232 10:44, 19 April 2009 (UTC)

Lyssa's aura only renews when you cast offensive spells. --8765 20:55, 20 June 2009 (UTC)
Then how about carrying a random hex with you to keep LA up? Swift Aura 13:59, 15 July 2009 (UTC)
Then you're blowing your energy management to cast spells you don't need. User Raine R.gif Raine - talk 18:06, 15 July 2009 (UTC)

Daze[edit]

Daze pretty much screws over casters. Even if glimmer becomes 1/2, it's still pretty easy to be interrupted. Anyways, I think there shouldn't be a note about daze. --128.54.74.143 17:21, 21 May 2009 (UTC)

1/2 a second is faster than anyones (unbuffed) people attack speed, and faster than a rangers arrow at almost any range. There is no way to predict when someones going to cast a spell, other than looking at all of your enemies health, so its still extremlly hard to constantly interrupt, and with a 1 second recharge, you dont need to cast successfully each time. And what exactly would the note pertain to? "Daze interrupts this casting"?
I don't know about anyone else, but I run this with Holy Haste. Which means my target is healed before I click my mouse. In the event of Daze or Migraine or Conundrum, this still casts ungodly fast. Therefore I say it doesn't matter how much less it heals than a <50% WoH, it recharges in 1 second and casts in 1/8th a second on my bar. There is its true utility.FleshAndFaith 04:50, 16 July 2009 (UTC)
Holy Haste seems ridiculously wasteful and unnecessary on a 1/4 cast time skill..... Karate Jesus 04:57, 16 July 2009 (UTC)
Yeah. Not to mention Healer's Boon and WoH are both better than this skill. Oh, and Patient Spirit is too since it's non-elite. <>Sparky, the Tainted 05:31, 16 July 2009 (UTC)
WoH is not better than this skill, except for the fact it uses slightly less energy. See the maths above for proof. Astralphoenix777 15:45, 10 August 2009 (UTC)

Holy Haste is very wasteful, I will agree, but I really like it :P Healing someone before I finish the skill activation animation is funny to me. (And I only use this combo when I'm doing something in the early to middle areas of a campaign) FleshAndFaith 23:54, 3 November 2009 (UTC)

buff more[edit]

Seriously. when most heals heal for about the same that aren't elite, this needs a buff i'd say to around 150ish heal. as is now eth light, healing whisper, patient spirit, dwayna's kiss, and more can all heal for this. if you put HB on that bar now all your heals heal for more than glimmer. so this needs a buff. 150ish would make it on par with Woh since woh is a conditional 200ish heal. if it's not going to get a buff, it's not going to see play. Materia user 05:54, 26 September 2009 (UTC)

Uh, who uses Ethereal Light or Healing Whisper? Even Kiss isn't used so much these days (in PvP anyway). Vili 点 User talk:Vili 06:35, 26 September 2009 (UTC)
The point is that low healing is low. none uses this crap because you cant keep your team alive with it, okay you´re rather unruptable but that´s what patient spirit is for in a woh build. it´s too energy intense over time... while you make some red bars go up, your blue bar goes down too rapidly tbh 84.145.219.60 21:19, 30 September 2009 (UTC)
Hi. Selfless Spirit. Channeling. FleshAndFaith 00:21, 23 November 2009 (UTC)

Good Emergency Heal[edit]

Because of this skill's spammability and high healing degree, I would probably use this with an arcane mimicry copied UA and simply spam it for aproximately 150 heal per cast--Sageofprofession 18:10, 10 January 2010 (UTC)

What's emergency about that? -- Arduin talk 18:15, 10 January 2010 (UTC)

5 Energy0.25¼ Activation time1 Recharge time and high-ish healing, I would assume.

Flare is a good pressure skill, due to high spamability and powerful damage output. I plan to echo it and simply spam it for approximately 70 fire damage per cast. NuVII User NuclearVII signature 3.jpg 21:24, 10 January 2010 (UTC)
The way I see it, take for instance a SF tank that has just come out of SF and is at 55 hp. Glimmer of Light can get them back up to max health in about 2.5 seconds.--Sageofprofession 22:55, 10 January 2010 (UTC)
Are you suggesting that SF tanks only have ~280 HP? User Felix Omni Signature.pngelix Omni 00:00, 11 January 2010 (UTC)
lawl whaddo thei need helth fore? User Raine R.gif is for Raine, etc. 02:52, 11 January 2010 (UTC)
FOR BANE SIGNET User Felix Omni Signature.pngelix Omni 03:02, 11 January 2010 (UTC)

@Felix, no. Cast time is .25s and recharge time is 1s, which equals 300 HP healed in 2.5 seconds if the spell is cast every time possible. @Raine, SF tanks make mistakes. Or at least the ones I've seen. Or it could be just me.... --Sageofprofession 03:05, 11 January 2010 (UTC)

With Arcane Mimicry-ed UA for healing that is. --Sageofprofession 03:08, 11 January 2010 (UTC)
You could also heal for that much in 2 seconds by casting Patient Spirit and Word of Healing. And then the rest of your bar won't suck. User Felix Omni Signature.pngelix Omni 03:29, 11 January 2010 (UTC)
Or you take Infuse if you know your SF sucks and you get him to full health in 1/4 of a second! --Frosty User Frosty Frostcharge sig.jpg 03:38, 11 January 2010 (UTC)
  • Slams head on wall repeatedly* Need-to-look-up-more-skills!--Sageofprofession 04:48, 11 January 2010 (UTC)

Protection monk[edit]

This is an awesome heal when used by a protection-leaning monk (i.e. you are only carrying 2 or 3 healing prayer skills). Your aftercast ends earlier so you have extra time to place your next Protective Spirit/Guardian/RoF/Shield of Absorption. This skill isn't a good choice if you're carrying more than 3 healing skills, cause UA and HB would both allow you to heal for a lot more. When you are carrying that much healing skills, your role is probably "watch the red bar" instead of "preempting enemy attacks".

Added bonus of this skill for protection monks is you can use it to heal multiple party members in a short period. If you have a pure healing build, you probably bought Heal Party, but Heal Party is not common on protection monk, so with this skill, you can heal 4 people in 4 seconds, while it is near impossible to do that with any other combination of 2-3 healing skills (without waste your slots on a situational skill).

Mana efficiency is still its biggest down side. I have been running this skill for awhile, and i bring 2nd weapon set to offset running low mana at times. --72.229.231.53 01:27, 25 December 2010 (UTC)

Best Healing skill.when used correctly![edit]

I've tested many builds numerous times to try to find small exploits with certain skills.

Try a bar like this on a Monk primary:

Glimmer of light/Divine Spirit/life bond/ Balthazars spirit/ Blessed signet

Im talking PVP here. Ive used this in RA, and its ridiculous. nearly infinte energy, givin your teammates or yourself are being attacked, and a divine spirit spell as an emergency, just incase you ARE running our of energy (and even having blessed signet as backup energy gain) Not to mention this is only 5/8 skills. Optionals could include ProtSprit/spirit bond/guardian...the list can go on forever. You can even spec into a secondary class if you wanted to!

Thats not it though. Try this build on a primary E/Mo :

Glimmer of light/Glyph of restoration/Life bond/ Balthazar's spirit/ Aura of restoration (and optionally vigours spirit).

Basically do the same thing. Energy management shouldn't even be a problem as an Elementalist. Also you are able to heal yourself for nearly 400+ HP on yourself if u do GoR+GoL combo. The healing is only 95 HP or so on allies, however with constant spam, and using vig spirit properly, It shouldnt be too hard keeping them alive.--24.239.166.194 04:13, 8 April 2011 (UTC)Retro

Having lots of energy is not the same as having energy management. Whats the difference between a monk with no energy and an ele with no energy? Answer: about 1 minute. FleshAndFaith 00:52, 26 April 2011 (UTC)
Glimmer of light is shit, it's basically an elite version of Patient Spirit. except it heals for less and activates immediately.--TahiriVeila 01:23, 26 April 2011 (UTC)
Yeah, a whole 5 less health. Wowwy Zowwy. Not to mention you can cast Glimmer 4 times in the time you can cast and recharge Spirit. Sure it costs more energy, but that's 4 different targets you can hit in that time. Plus you can use an enchanting mod for other wonderful enchantments, while it ultimately hurts Spirit to use an enchanting mod. FleshAndFaith 03:24, 1 May 2011 (UTC)
Why would you cast Glimmer with an enchanting mod?
It's 5 health less than Patient, but ~half as much healing as Burst. In fact, your whole argument is moot; this is why it's bad, hands-down. You're welcome. — Raine Valen User Raine R.gif 17:01, 1 May 2011 (UTC)
Healing Burst is a great skill, no argument. And you can use an enchanting mod to prolong certain enchantments that a monk might like to run (seed of life comes to mind), not to use just with Glimmer... Anyways, the red-bar crapola is just that. It would only work in a perfect world where every condition is met and all the pieces fall in line. Not to say that this doesn't happen, but the chances of it happening range from "slim" to "holy crap that was lucky". Again, not debating that many of those skills are very useful. However, I say that Glimmer is a good skill. Let me elaborate:
It's cheap. 5 energy for 100+ health.
It's quick. 1/4s activation time. Difficult to interrupt. 1s recharge time. You can activate it upwards of 4 times in the time it takes to cast and recharge many other elites (and normal spells alike).
Now, I know what you're thinking. "But Faith, casting it 4 times ultimately costs 20 energy! That's a lot of energy!" I know! It's criminal! But get this: You can run it with Channeling if you like to run around with your group, or Selfless Spirit if you keep your distance. Sure, you could run those skills with other elites like WoH or Burst, but with even their limited down-time, you could be casting a spell for 2 to 0 energy every second, healing a different ally each time for just that 100+ health. So think about it: 0 energy for 200 health every 4 seconds, or 0 energy for 400 health every 4 seconds. I'm a dreamer. FleshAndFaith 09:39, 2 May 2011 (UTC)