From Guild Wars Wiki
Jump to: navigation, search

The damage is not linked to anything, making it armor ignoring, right? —ZerphatalkThe Improver 13:23, 6 November 2007 (UTC)

True, "takes damage" is almost always armor ignoring. - User HeWhoIsPale sig.PNG HeWhoIsPale 13:27, 6 November 2007 (UTC)
I ignore armour, but my game doesn't unfortunately. Does that make me fail? Raptaz 14:09, 6 December 2007 (UTC)
If you are a skill, yes. Paddymew 06:30, 13 April 2009 (UTC)
I lol'd.


Higher attribute is meant 2 make skills better, but increasing dazed duration with higher strength is stupid.--Sum Mesmer GuyUser sum mesmer guy signiture.png 09:45, 19 February 2008 (UTC)

Use it Plague Touch on a caster and the daze duration is no longer a bad thing :) --SavageX 05:33, 24 February 2008 (UTC)
Only makes sense that if you hit them harder, you'd be dazed for longer. Lol at warriors too that rely on spells. Barkingllama 03:19, 26 February 2008 (UTC)

Since the Foul Feast+Plague Signet buff - guilds are running a this on 1 or 2 frontliners and the Necro draws and sends it backs on casters for a lengthy amount of time...Is there a length cap? Cause if it a necro uses a silencing bow/spear/daggers draws it and sends it back again with Plague Signet thats one long duration daze.--Underwood 22:36, 7 March 2008 (UTC)

Auron Bushi: oh knows. we should limit this... someone has found a way to daze folks! to bad it requires 2 with 2 elites. one of em being a warrior with the highest nrg cost warriors skill in the game. you'll pull it off once, the elementalis with mend ailment will remove it from the monk. life goes on. Ridiculus that it takes 2 elites to daze someone unconditionally for longer than 5 seconds and it with a total nrg cost of 20. 07:42, 12 March 2008 (UTC)

Elementalist with mend ailment? BTW if you throw daze on a monk during a spike your team wins. Psychiatric Consultant 19:14, 20 May 2008 (UTC)

Use a mesmer with shame or blackout and your team wins even better and cheaper...

use it with a weapon switch silencing mod for 33% twice, once on you and once with plague touch for ,at r15, ~35seconds daze--Justice 22:08, 23 September 2008 (UTC)

Plague Sending/Touch & the warrior is perfectly capable of dazing alone. 12:05, 12 October 2008 (UTC)

A warrior uses this, two necros with silencing martial weps Foul Feast it to each other a million times. Plague Signet. Paddymew 06:32, 13 April 2009 (UTC)

Isn't there a skill called Restore Conditions that makes this argument slightly pointless? -- 21:44, 18 April 2010 (UTC)
So is responding to this argument over a year late. But hey. --Kyoshi (Talk) User Kyoshi sig.png 21:47, 18 April 2010 (UTC)

Self Target?[edit]

How is this a skill that targets self? I'm removing the tag but if I missed something feel free to revert (and explain). --Adul 02:07, 31 January 2009 (UTC)

Well, looks like this is beyond my wiki-fu. I'm not sure what template adds that category tag and why. Can anyone help me out here please? --Adul 02:12, 31 January 2009 (UTC)
Nevermind, figured it out. Needed to set the target parameter of the infobox template. --Adul 17:12, 2 February 2009 (UTC)

link to tactics and find a gazillion of R/W touchers[edit]

gogo. ---Chaos- 16:36, 3 March 2009 (UTC)

gogo triple profession. 18:21, 14 March 2009 (UTC)
I never thought it'd use Blood touches. ---Chaos- 18:40, 14 March 2009 (UTC)
Though it would be fun. :) Paddymew 06:33, 13 April 2009 (UTC)
Lawl pedo bears.

Ahhh, man. Does anyone remember the old Butt Touch builds? Warrs with Headbutt+Plague Touch? Man...... Karate User Karate Jesus KJ for sig.png Jesus 22:13, 25 August 2009 (UTC)

Last week I had fun training monks with it, nostalgy wins. ---Chaos- 13:30, 26 August 2009 (UTC)

Plague Touch?[edit]

It seems to me that plague touch would be kind of ineffective, as it has a 5/4 sec casting time, which translates into 2.5 sec casting time, and the chances of getting of a spell like that while dazed is very slim, as you will most likely be interrupted. However, precasting Grenth's Fingers, and then using Headbutt, a skill that removes a derv enchantment (either an attack or signet), and then (with a zealous weapon) spam Crude Swing or Cyclone Axe (or a similar skill) and Whirlwind Attack to regain energy (for the next headbutt spike), and interrupt all adjacent dazed foes. I think this would be a fairly effect AoE anti-caster interrupting build, though I can't test it out yet... Kormon Balser User Kormon Balser Tango-dervish-icon-small.png 14:29, 13 December 2011 (UTC)

Plague Touch isn't a spell, just a skill, so casting time and interrupt-ability are normal.--Ph03n1x 21:26, 11 January 2012 (UTC)
Also it has a 3/4 casting time. If you included the aftercast, interrupting an aftercast does nothing. Random Weird Guy 22:18, 11 January 2012 (UTC)

Effect if Fail[edit]

If the skill fails (e.g. "Can't Touch This!"), does the daze still apply to the user? I have no way to test this myself, so I'm posting here. I'm running both "Cant Touch" and Epidemic in Ooze Pit, but I can't tell whether daze is getting spread around. Lord Flynt 15:53, 6 March 2013 (UTC)

Conclusion from testing, skill fails before user is dazed. (thanks for helping!) (so to answer the Ooze Pit scenario, the ooze are not being dazed.) -Chieftain Alex 17:08, 6 March 2013 (UTC)