Talk:Mantra of Resolve

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It seems that this skill can't be aquired from Micah Fergson (Eye of the North (outpost)). Someone please confirm...DisturbedHR 09:44, 25 December 2007 (UTC)


Can't see it there, changing GW Wiki Page. Shamayim Araboth 22:57, 11 February 2008 (UTC)

Players misinterpret?[edit]

What exactly are players misunserstanding this thing to be? --Star Weaver 04:10, 8 June 2008 (UTC)

Im not sure....but that note doesnt say anything with clarity. So if you dont have the energy on the last interupt you are interupted or that last one is a cheap non-interupt? Looking at this skill...with a modest amount of points here it would even be useable on a monk. If you are interupted u loose the spells cost, if you have this stance up and it obviously not interupted u may loose~6e however your target will still be healed. Deffinetly a skill for elementalists if they dont want to use glyph of concentration in favor of another glyph.--Justice 15:14, 17 July 2008 (UTC)

Assuming you have 9 Inspiration magic, my guess is that "you lose 6 energy OR mantra of resolve ends" would mean that if you have less than 6 energy and get interrupted, this skill will end and the interrupt will go through, although I haven't actually tested it. --Go4the1 02:58, 6 August 2008 (UTC)
No. It's like Distortion. The block causes the energy loss, and if you don't have all the energy it'll take, Distortion ends. This works on interuption. The interupt is ignored, and you lose the energy. If you don't have it all, this will end. 66.202.1.169 08:44, 12 September 2008 (UTC)
Just a clarification, you will still be able to prevent 1 interrupt even if you don't have enough energy, then MoR stance ends.

oh and that makes sense lol....if the interupt goes through and you still loose the energy that would be stealing!--Justice 09:17, 3 October 2008 (UTC)

5 seconds[edit]

Really? Seems a bit harsh. Invincible RogueUser Invincible Rogue siggyiggywiggy.gif 23:48, 17 September 2009 (UTC)

It does. Doubt this will get run anywhere near as much now 23:53, 17 September 2009 (UTC)
I can't say that I'm overly pleased, I'd just got the hang of farming raptors. :( Trapiki Vion 23:56, 17 September 2009 (UTC)
I guess this means no more MQSC, Dungeon running.. helpful 600ing or anything else that I considered "fun". Someone hold me im going to cry. ;_; User:Her_Amberness
oh shit i forgot about raptors. wow gg right before the drops weekend too. lol --adrin User Adrin mysig.jpg 00:13, 18 September 2009 (UTC)
Plz split this skill so it is 5 seconds in PvE and save the raptors. This skill was ok in PvP so there was no need to destroy it there. -- Demonic Cobra User Demonic Cobra Cobra icon.png 17:20, 18 September 2009 (UTC)
The point of this Nerf was to make it suck in PvP since people didn't like a almost invisable stance that's up for 30-70 seconds. They just need to split it into PvE and PvP and the world will be at peace. Peace out! 174.99.113.140

WTF ANET[edit]

seriously? stop ruining skills........another one fucking smiter booned. thanks for making /Me unuseful.

Totally agree. The nerf of this skill was completely pointless. Wtf anet, wtf?! --Sapphy 00:11, 18 September 2009 (UTC)
Is this supposed to be a nerf for Ray of Judgment? If so, they missed their target by a profession, it's Mo not Me. --Curse YouCurse You(talk|contribs) 00:24, 18 September 2009 (UTC)
This update could give more power to rangers / interrupters for defeating easy to casters .. Also 10 of energy plus interruptions likely cannot affort in energy magament for mesmers/necros.. etc.., so this other skill that are going to trash.--67.197.69.250 00:27, 18 September 2009 (UTC)
This was to nerf 600/smite, but not really, since it still lasts long enough to get SoA up. --Seventh 00:48, 18 September 2009 (UTC)
This messed up half of my Ele Farming builds though =/ --Maximillian Greil 00:50, 18 September 2009 (UTC)
This DOES nerf the bejeezus out of 600/smite as even though it's long enough to set up SoA, for 15 sec, everything else, including Spirit Bond can easily be interrupted, which means PS is it comes up in this time frame, or Spell Breaker both of which can be extremely important in a LOT of 600 runs. It's a friggin outrage that Anet does this crap continuously to monks, and has YET to stop Assassins from running almost EVERYTHING solo. Sins were already overpowered even at taking 3 skills to maintain SF, now they take the only other CLOSE to evenly matched profession's strength out of it. This is a ludicrous update, and needs reversal. Delorean 01:03, 18 September 2009 (UTC)

I think this is totally insane. If their main goal was to help out PVP they should leave pve alone with this. They left raptor farmers and 600's alone for so long, why now? ANET PLEASE CHANGE BACK! --The preceding unsigned comment was added by User:140.209.233.235 (talk).

I know this may seem pointless to mention, but this changed nothing 600/Smiting CoF. I know it's the most common, but MoR is completely unnecessary in there. Rain and Dark 21:09, 20 September 2009 (UTC)
And besides, the nerf had nothing to do with 600s, they stated in their reasoning that the nerf was primarily for pvp reasons. Why they didn't split it into pvp and pve is beyond me. (Satanael | talk) 01:47, 21 September 2009 (UTC)
True, though I suspect the fact that it affected these other groups was a side benefit for them. Rain and Dark 04:24, 21 September 2009 (UTC)

Uhm oke[edit]

I cant stop laughing this is so typical they dont even know their own skills, I mean come on look at the reasons they give on the dev updates page:
"Third, we wanted to make the energy cost of the skill matter. Even though the skill only takes 5 energy, needing to use it right before casting a spell should be a meaningful change."
Yea ok did I miss something here lol? MagnusUser Magnus Sigg.jpgTalk| 00:53, 18 September 2009 (UTC)

Laughed at that as well, then i cried cause they ruined my 600/smite build --Elhuhn 09:24, 18 September 2009 (UTC)
Yes well looking at the dev updates a reduce to 5 energy was probably the idea (the just forgot it, wouldn't surpise me). But yea if they really want people to be smarter with it and cover core skill they should make it 5 energy and lower the cost if interrupted, or leave it 10 energy and removed the inrerruption cost, bc the current state is just bad and wont see much play. MagnusUser Magnus Sigg.jpgTalk| 13:15, 18 September 2009 (UTC)

600/smite[edit]

Q~Q bb dungeon(most) dungeon runs. I'll miss u 96.253.55.215 01:02, 18 September 2009 (UTC)

WTF![edit]

This nerf is total crap, it makes the skill almost not even worth bringing, put it back sheesh! Thanks a bunch anet as now Half my ele builds are broken! Wynterarwynrose 01:02, 18 September 2009 (UTC)

What a stupid nerf. I used this for my spirit spammer in RA so rangers couldn't spam d-shot on everything. 10e, 20s recharge just for 5 seconds and I still lose energy? Fail. 66.207.248.112 01:30, 18 September 2009 (UTC)
It's still good, and this was aimed at PVP balance, and don't say RA is pvp we all know it isn't. 90.212.161.125 02:53, 18 September 2009 (UTC)
I agree with first 2 posters, if it was aimed at pvp, than split it into PvP and PvE versions. Most interrupts in PvE are knockdowns anyway, so there was no reason to nerf this for PvE. I've been using the same echo-nuker build in PvE for 4 years now and it totally relies on this skill for protection against mesmer interrupts like Cry of Frustration, which gets spammed like crazy in PvE. Why was this nerf made global? None of the reasons given for the nerf have anything to do with PvE. (Satanael | talk) 03:37, 18 September 2009 (UTC)
Actually, I just read that portion of the dev update, and I couldn't tell which format it was changed for. They made it ambiguous, but I would guess they had both pve and pvp in mind. ~Shard User Shard Sig Icon.png 03:48, 18 September 2009 (UTC)
It wasn't toally ambiguous, because they talk about it being an indicator of when someone is going to use a key spell and a warning not to waste an interrupt. This would only apply to PvP since I don't think the ai really looks at that. (Satanael | talk) 03:54, 18 September 2009 (UTC)

The least they could have done was let our Inspiration skill take it to 15 or so at 12. It is basically useless now in FA, It might cover a AoE or two but then you're back to getting locked down by a ranger or mes. This was a way heavy handed nerf.--69.19.14.25 04:48, 18 September 2009 (UTC)

So, the sometimes exorbitant cost of getting hit with multiple d-shots isn't enough of a malus, now casters have to warn any interrupters that they're about to light off something important? Is Glyph of Concentration going to be shortened to less than ten seconds to bring it into line now? (Anon. edit)
They had the idea right when they said something about lowering its energy cost at the cost of putting it up more often, but why does it still have the "lose energy when it prevents an interrupt" clause? ~Shard User Shard Sig Icon.png 05:49, 18 September 2009 (UTC)

If im going to get hit by enough interupts in 5seconds to warrant a 5second interupt free window I would wrather not loose all my energy trying to cast a skill. They turned mantra of resolve into Mantra of Concentration with a huge energy burn side effect. Was this skill OP? I loved the fact that it was use and forget for like 1 min despite the rediculous energy burn. Better nerf Illusion of Weakness...invisible healing... Only brings back memories of another mesmer stance getting shafted Justice 07:01, 18 September 2009 (UTC)

Pious Concentration Pious Concentration looks alot better now, unless you're an ele with attunements it works pretty good on 0 earthprayers and no enchants to save any spell from 1 interrupt. --Cursed Angel Q.Q 07:46, 18 September 2009 (UTC)

In my opinion casting only one spell without interruptions doesn't deal damage, in contrast with casting the rest of spells with interruptions. So... 5 secods for 50- 100 dmg in an simple spell and 10-20 points of energy just for avoid the interruptions is not a good deal. In other hand.. this now is very similar of mantra of concentration, that is no useful also. Well I think I am going to start with spells with less than 1 secs for casting... less dmg but with more chance of avoid interruptions... (no sure about 3 or more random interruptions)--67.197.69.250 17:16, 18 September 2009 (UTC)

Fuck you[edit]

Seriosly no more other than SF farming GG Fuck you --The preceding unsigned comment was added by User:85.131.56.200 (talk).

amen 86.158.193.200

Incase you guys hadn't noticed...[edit]

This skill is an important part of the raptor farm outside of Rata Sum. What a shock it gets nerfed 12 hours before the grog event starts. Hmmmmmm. Big suprise. Basically ANET just took a giant shite on anyone thinking of farming the alcohol title this weekend. --The preceding unsigned comment was added by User:173.71.46.101 (talk).

That comment was retarded.Now the explenation : Anet nerfed it because every fucking VoR shitter ran it to be immune to interrupts.Now here is the joke : Only a leecher is immune to VoR.Needz more fix I say ! (they should have dropped the energy clause and lowered the energy) Lilondra User Lilondra Sig.jpg*poke* 10:24, 18 September 2009 (UTC)
No more NPA please. If you all have comments regarding the update, please take it to either Talk:Game updates/20090917 or Feedback talk:Game updates/20090917. Thanks! -- Wyn User Wynthyst sig icon2.png talk 10:32, 18 September 2009 (UTC)
i wonder why they don't encourage skills that bypass interuption prevention effects such as powerblock but istead they opt to remove the preventive skill wich had many other uses meheezen 13:17, 18 September 2009 (UTC)

I can understand the logic for this change in PvP, but I think the skill should have been split for PvE. It was something that the Hero AI couldn't goof up; I just ran Arborstone this week which has an environmental interrupt effect, and put it on heroes to compensate for their AI. Also, considering the 5 second duration does it need to cost extra energy to pay for an interrupt shield? It just seems like overcompensation.--Alessar 14:11, 18 September 2009 (UTC)

Oh wow.. is it just me or does every mesmer farm get hit by the nerfbat? My only character is a mesmer! Standing in the raptors, casting mantra an noticing it's already flashing within a second hurts.. a lot. Was this meant to kill the raptor farm? I don't see any nerfs on any of the other professions concerning farming!! Bleh.. no special weekends for me anymore (which was the only thing that kept me online) /rant --User Karasu sig.png Karasu (talk) 22:13, 18 September 2009 (UTC)
OMFG if they want to break the FUCKING RAPTOR FARM give them Exhausting Assault and stop fucking up perfectly balanced, widely used skills, my Ele is total interrupt fodder to the giant mobs of Cry-of-Frustration-and-other-interrupts-with-perfect-AI-timing-spamming mesmer mobs now, thanks for nerfing Eles out of PvE........... --The preceding unsigned comment was added by User:62.158.112.205 (talk).
This is just hilarious "YOU NERFED MY FARM INTENIONALLY" is a false statement.Anet barely cares about PvE balance they just nerf and buff random shit to make it seem like they do.However this was nerfed for PvP but they didn't rly check if it was used in PvE Lilondra User Lilondra Sig.jpg*poke* 07:11, 20 September 2009 (UTC)

Bug?[edit]

Still 10 energy, while the developer update states: "Even though the skill only takes 5 energy, needing to use it right before casting a spell should be a meaningful change.". 193.6.17.158 14:46, 18 September 2009 (UTC)

well Anet fails as usually. 88.148.216.26 14:57, 18 September 2009 (UTC)

Thank god for the farming screw-up[edit]

Honestly guys, everyone is crying about this skill change because they farm. I think this skill update was needed because it forces farmers to work harder to achieve things. It hasn't screwed up farming that badly anyway. Fyi the mass ammount of farming and how easy it was to do was kinda screwing the game up..

ok so why does SF permasin persist without a nerf? They farm more than anyone, and more easily, screw them, not everyone who hates doing farming that way. Delorean 16:59, 18 September 2009 (UTC)
Its because its anet the playerbase has made numerous articles about anet not realising the problems and creating theories why ? Often people just use the "they are retarded" argument though.Personally I think underpopulation and not playing the game are the reasons Lilondra User Lilondra Sig.jpg*poke* 17:18, 18 September 2009 (UTC)
Memsmer are not able to farming raptors anymore... Eles should use other builds... Sins could with shadow form. so... again the unbalance between character is manifest. Anet love just Sins and Monks...--67.197.69.250 17:23, 18 September 2009 (UTC)
The issue goes way beyond farming builds, especially for eles. I've been using this skill for years, and I never farm with my ele, I use it because pve is rife with mesmer and ranger interrupt spammers. This is a problem because the interrupting in PVE is not coming from one or maybe two foes like in PVP, but from 5 or 6 in a mob of 12. This nerf effectively kills the ms echo nuker, which has been a standard ele build for general pve since before prophecies was named prophecies. (Satanael | talk) 22:05, 18 September 2009 (UTC)
This skill wasn't balanced it was overnerfed just like smiter's boon and shroud of silence. 89.166.101.7 22:47, 18 September 2009 (UTC)
actually anet only loves sins, monks just got a massive hit from this uber nerf as well, 600/smite is now impossible with anything with interrupts apparently anet said they were nerfing SF to stop sins from getting ecto's so fast then stab everyone in the back and kill monks and eles from farming, it seems Plaync is trying to kill guild wars to get more people on their beloved Aion and get money every month.210.50.12.174 09:07, 23 September 2009 (UTC)
It was said by Linsey that they don't dare to do anything about SF until other options for clearing hard mode / end game areas exist. 195.148.98.17 09:31, 23 September 2009 (UTC)
I've heard of a way to clear hard mode / end game areas. It's called a co-ordinated, balanced team of skilled players... --Combatter 19:43, 25 September 2009 (UTC)

YOU LIE[edit]

moved to User talk:Lord Randy

TOO FAR[edit]

Anet has gone TOO FAR. This skill was quite important for farming, true, but it also owned in almost any spellcasters skillbar. Thanks to you most spellcasting classes have just been owned. Oh, and you also killed a bunch of pvp builds, congratz. Ugh, time to rethink half of my good builds.

Like all fucking 3 of them ? Anet common help the fella out and split it he'll have to rework 3 F'en builds ! <white> /endsarcasm. Pls enjoy the show while it lasts this wasn't the first one nor will it be the last one lol </white> Lilondra User Lilondra Sig.jpg*poke* 04:29, 19 September 2009 (UTC)
Eh, looks like only eles can afford this now. 71.146.69.44 07:45, 19 September 2009 (UTC)
This had to have been a hit against farming builds, because it doesn't make sense to not PvP split this. If the intention was to make the skill not usable in PvP then ANet didn't use enough foresight and realize that Distortion is nearly the same thing against ranger interrupts. You may be able to take a power drain while under distortion, but get added utility of personal melee hate.~>Sins WDBUser The Sins We Die By Sig.png 22:33, 21 September 2009 (UTC)
Sins,this was nerfed because of pvp.Check dev updates.They just were to lazy to split it Lilondra User Lilondra Sig.jpg*poke* 05:53, 22 September 2009 (UTC)

Crossed the line...[edit]

  I won't go off randomly cussing but instead state my opinion
that I think the skill was not being overused too much, it was used
for nice 600 / smite groups that aren't too large in numbers.
I thought 600 / smite would be untouched since it wasn't used
in mass numbers, but I guess now I'm wrong.
Hopefully after a week it's back otherwise a
lot of players might forget about elementalists
since now they have much less farming capabilities.
I doubt any A-net people are going to be reading the
opinions going around a lot but hopefully they will see.
I don't see how 600/Smite is "not over-used". User Bathory Spirit to Flesh.jpg Bathory talk 00:23, 24 September 2009 (UTC)

You whiners[edit]

got what you wanted.--98.109.81.49 20:49, 24 September 2009 (UTC)

Now who is whining? --Sapphy 20:53, 24 September 2009 (UTC)

Rejoice...all is right with the world again...maybe MionShion 21:25, 24 September 2009 (UTC)

Lesson here? Whining is gewd.69.249.223.63 21:55, 24 September 2009 (UTC)

If you don't whine, you dont get much. meheezen 21:59, 24 September 2009 (UTC)

If you have comments about the update, please post them on Talk:Game updates/20090924 or Feedback talk:Game updates/20090924. This page is regarding the content of the MoR article. Thanks! -- Wyn User Wynthyst sig icon2.png talk 22:09, 24 September 2009 (UTC)
squeaky wheel get the oil.... but no one likes squeaky wheels.... Batmanhatguy

unbalanced[edit]

with this updtate probably make vulnerable to casters spececially against interruptors. They must also increase the time for recharge for each interruption... most balanced. --67.197.69.250 05:09, 25 September 2009 (UTC)

Was that english? Im seriously trying to make sense out of that but it just makes zero sense. This skill prevents interuption, "Must also increase the time for recharge for each interuption". What? Justice 06:31, 25 September 2009 (UTC)

Pretty sure what he said was that the skill's recharge should be extended whenever a skill is interrupted. -- FreedomBoundUser Freedom Bound Sig.png 19:55, 25 September 2009 (UTC)

The mantra prevents interupts. If the mantra does not prevent the interupt its because you ran out of energy and there for the stnace is not active anymore to cause increased recharge. Am I missing something here or does that still make no sense even after your translation? Justice 08:20, 26 September 2009 (UTC)

For some reason I was losing energy (while raptor farming) when they spammed their interupt skill and I wasnt even casting!? 72.81.104.224 06:32, 14 November 2009 (UTC)

You dont have to be using skills to be interupted. Just simply attacking can be interupted. I had to check because I thought it was just spells and at most skills but it doesnt specify just skills interupted and instead says prevents interuption. Double sucks for casters who might get interupted by things like clumsiness while absentmindedly wanding. Justice 05:43, 26 December 2009 (UTC)