Talk:Necrosis

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Damage Range?[edit]

I like to use this skill as much as possible, but I swear sometimes it will do 83 dmg, and other times I'm pretty sure it hit for over 100. Are some enemies weaker to this? or are there skills that will increase the damage done? I could've just been seeing something else being used... 71.223.66.98 17:45, 25 July 2007 (UTC)

Lightbringer might be effecting it? - User HeWhoIsPale sig.PNG HeWhoIsPale 17:50, 25 July 2007 (UTC)
I've noticed this too; its either your Lightbringer title, a mob using Frenzy, or a combination of the two. Its possible to hit for over 240 armor ignoring damage with this skill with these factors in your favor. Not bad for 5 energy, eh? --SoraMitsukai 05:06, 19 September 2007 (UTC)

That extra damage has an explanation. Your lightbringer title affects, but only if you're using this skill in DoA (because of the 5% of extra damage for each tier of the lightbringer title. And ,as the rest of damages a foe using frenzy will receive double damage from this skill. Sorry about my english ^^. Solusek

Intensity, "By Ural's Hammer!", Ebon Battle Standard of Honor and Lightbringer title may all be affecting how much damage you are dealing. Also Frenzy and Frenzied Defense, which some enemies use (eg. Sickened Guards). Paddymew 13:22, 11 March 2009 (UTC)

Problems obtaining the skill ??[edit]

I'm a level(10) legendary spearmarshal and I cannot obtain this skill form any of the three trainers. Is this a known bug ?? --The preceding unsigned comment was added by User:67.184.19.22 (talk).

It's under Sunspear Skills, NOT Necromancer skills. --Freedom Bound 13:45, 15 July 2009 (UTC)
I want to elaborate and say that freedom bound means when you talk to the hero skills npc, you have the option "Sunspear skills" Take that. (i misread and tought he was talking about skillbook category) -- A noble stranger^^

Damage progression[edit]

Why have it increase by 2, then 4, then 2, etc. damage as you gain Sunspear levels? Why not 3 per level? I haven't really paid attention to progressions before now, but this just seems odd. --Gah_ 00:58, 12 September 2009 (UTC)

The skill once dealt 50..90 damage, but when they reduced the amplitude, the just halved every second step from the maximum down.

Why can't it be a spell?[edit]

I used to use this skill with Lyssa's aura for a good e-management and steady damage, does anyone know "why" it was changed to a skill in the first place? --The preceding unsigned comment was added by User:Iggy The Iguana (talk).

blame thisHitojin 01:38, 1 March 2010 (UTC)
But you should now be able to use it on enemies with obsidian flesh, spell breaker etc... To me it's a big buff :). 118.100.47.49 14:59, 2 March 2010 (UTC)
This also nerfs the Glyph of Immolation + Necrosis combo. -- User Kirbman sig.png Kirbman 05:00, 8 March 2010 (UTC)
I vote for this skill change to be reverted and Barbed Signet nerfed instead. Not only did they not achieve anything with the blood magic "buff" but they nerfed an excellent skill with a bunch of good combos in the process. Thanks Anet, good job. » User Keneth sig.pngKeneth O'Connor, 17:24, 10 March 2010 (UTC)
I'm sorry, immunity to spell immunity (and spell interrupts) is bad how? --Kyoshi (Talk) User Kyoshi sig.png 17:53, 10 March 2010 (UTC)
I'm sorry, there's how many creatures with spell immunity in PvE? Oh that's right, about 3. And if you're in proximity of a creature with a spell-specific interrupt, you're doing it wrong. I'll have my skill combos back instead, thanks. I think if you check PvX, there's not a single PvE build that uses or even recommends optionally using Barbed Signet, and since the update, Necrosis is only there as a support skill for a handful. » User Keneth sig.pngKeneth O'Connor, 09:52, 11 March 2010 (UTC)
AI HM mesmer foes also inturupt 1 second cast spells, i see no issue in the new Necrosis.No Spell->No Inturupt.--Neil2250 , Render Lord User Neil2250 sig icon5.jpg 09:54, 11 March 2010 (UTC)
It recharges in 2 and costs next to nothing. If the spell were to be interrupted, I would simply cast it again. This skill was absolute beauty in a SS build but now you can't copy with arcane echo for spike...so yay. Less versatility and less fun for the player. Plus what reasoning do they have for messing with a title track skill? I felt that they were all slightly overpowered (at maxed title) by their very nature to reward players with their hard work...leave my PVE alone Anet Stygian Depths 07:37, 23 March 2010 (UTC)

Granted, it ruined some great combos, but you can find other combos and it still works with SS just fine, as I use them in conjunction rather excessively. As for whoever is saying there are only 3 monsters with spell immunity, take note that it bypasses all of T H E S E and it also bypasses any effects of this for when you didn't bring condition removal. It's not a buff, it's not a nerf, it's a re-balance. User Kallnohae Sig.png - Kall 01:48, 5 April 2010 (UTC)

It's fine the way it is. Didn't ruin anything in fact its better. If you think being able to use it through spell blocking skills isn't a plus then you don't do EOTN dungeons much. Ramei Arashi 06:55, 12 September 2010 (UTC)
Dudes: Barbed Signet now works with skills in PvE, and it happens before Necrosis is checked. Works for me. Cynique 08:53, 30 November 2010 (UTC)