Talk:Poisoned Heart
Should someone show it's related to Viper's Defense? I'm poor at wiki-ing so I dunno how to add it. Ninjas In The Sky 17:08, 9 March 2008 (UTC)
- Done. Check GWW:FORMAT to improve your wikiness. Chaiyo Kaldor talk contribs 17:13, 9 March 2008 (UTC)
- Tyvm! All I knew was how to put the "="-s before and after my words, loel! Now I will become the master! Ninjas In The Sky 17:28, 9 March 2008 (UTC)
- Only a master of wikipedia. Chaiyo Kaldor talk contribs 22:17, 9 March 2008 (UTC)
- Tyvm! All I knew was how to put the "="-s before and after my words, loel! Now I will become the master! Ninjas In The Sky 17:28, 9 March 2008 (UTC)
Change the Skill[edit]
I was just hoping on changing this skill. I don't know who does the skills in this game, but I think this is logically right, and hopefully it will be added.
Enchantment Spell. All adjacent foes are Poisoned for 5...13...15 seconds. For 10 seconds, you suffer -5...3...2 Health degeneration.
That is the current description. Here is what I am hoping for as the new one:
Enchantment Spell. All adjacent foes are Poisoned for 5...13...15 seconds. For 10 seconds, you suffer -5...3...2 Health degeneration and you cannot be Poisoned.
Here are my reasons why:
1. It's an enchantment spell, not a hex even though other Necromancer enchantments do harm them, this one's "Poisoned Heart."
2. If you have a poisoned heart...and a heart of blood pumps blood then what does a Heart of Poison pump, poison! Therefore if your poison veins are flowing with poison, you shouldn't be able to be poisoned.
Anyways, that's just my suggestion. If it's not taken, I can understand, but...I, in my own opinion believe this is logically the right idea. But of course that's my point of view. Than 23:14, 15 December 2008 (UTC)
- I agree that this skill is pure crap and can be used for builds that require lower health (e.g. Ravenous Gaze), but when a skill is pure crap it's either to change the function or buff it very high. But hey, what about "All adjacent foes are poisoned for X seconds. You are diseased for X seconds."? Would still have the degen and it would harm you, but it would still inflict loads of degen, of which a part spreads to your own team which doesn't make it too über? And in PvE the disease would only get on your own team unless you Plague it to an enemy. --Chaos Messenger 08:54, 20 December 2008 (UTC)
Thank you for your suggestion, but I will unfortunately have to decline your suggestion for the following reasons.
1. Tainted Flesh not only makes you Immune to disease, it takes it off completely. Which would just disease nearby foes.
2. If we were diseased with alongside Poisoned Heart and our foes were Humanoids, they would also be diseased causing -8 degeneration (I think that's right).
3. Poisoned Heart (with your Disease suggestion) + Contagion + Dark Aura + Signet of Agony = InstaNerf.
4. My skill bar shown on Reason 3 + Armor of Earth + Stoneflesh Aura + Mindbender = Way too easy Raptor Farm.
So let's just keep Poisoned Heart at my suggestion and find flaws with my suggestion first, before we choose to add new ones. Than 17:25, 22 December 2008 (UTC)
- 1.Tainted is elite and needs to be maintained on each ally. Disease spreads, who cares?
- 2.People use Rotting Flesh in HA, d/c about Disease.. and necro can remove it thru other stuff too.
- 3.It's not uber. Bomber builds fail and even a legless blind monkey can see them coming from five miles away and dodge forehand.
- 4.Raptor Farm is already way too easy. --Chaos Messenger 19:30, 22 December 2008 (UTC)
Well here, see the flaws with this again are.
1. Tainted Flesh is an elite skill, but can be maintained easily.
2. I was saying that's overpowering it.
3. Again, your suggestion on this was overpowering Poisoned Heart.
4. Raptor Farm may be easy, but making it easier, is what people want, not what Anet wants to keep the game balanced.
Basically, having us diseased with Poisoned Heart is overpowering the skill. Which is not my goal, and hopefully, it won't be Anet's goal either. Than 22:56, 22 December 2008 (UTC)
- Start seeing which skills are useful and which not. Increase energy cost to 10, casting to 1, recharge to 30 and poison/disease duration to 15... It's not that OP if the area of effect is small, only the adjacent foes are poisoned and the rest get disease... And so do you.. It's more stupid than OP because that tough degen makes games go fast. --Chaos Messenger 12:07, 23 December 2008 (UTC)
Well my suggestion was to originally keep the spell at it's current costs with being immune to Poison. I had no other intentions of adding on to it anything else. Than 21:50, 23 December 2008 (UTC)
- Who gives a crap about being immune to poison when we're talking about making something useful? Necros transfer conditions to opponents, not become immune to them. --Chaos Messenger 00:05, 24 December 2008 (UTC)
I think several people see that as OPing it...Poisoned Heart is a 1/4 casting time spell. If you add disease...you completely OP it, therefore I personally don't think your suggestion would be added. But that's my own opinion. Than 02:34, 30 December 2008 (UTC)
Make it "In the area" range, and now we're talking. Vili 02:53, 30 December 2008 (UTC)
- Than, Poison + Disease is very strong, I admit and agree.. I just got annoyed at his godliness.. "Thank you for your suggestion, but I will unfortunately have to decline your suggestion for the following reasons" ..... --Chaos Messenger 10:13, 30 December 2008 (UTC)
I didn't want people to think I agreed with your opinion on that matter. Than 23:06, 1 January 2009 (UTC)
- :P Yup, just made it seem like you'd be Izzy :O --Chaos Messenger 23:44, 1 January 2009 (UTC)
- this skill is clearly meant for dervish primary's, how can you guys not see that i mean cmon it was even introduced into nightfall, this skill doesnt need to be changed at all 75.153.47.130 06:07, 9 February 2009 (UTC)
- (section merged and removed) If you meant to continue a discussion in an existing section, don't start a new section. -- ab.er.rant 06:12, 9 February 2009 (UTC)
- It sucks on a primary derv. ---Chaos- 13:52, 9 February 2009 (UTC)
- (section merged and removed) If you meant to continue a discussion in an existing section, don't start a new section. -- ab.er.rant 06:12, 9 February 2009 (UTC)
+1 to contagion spikes/pressure--98.238.169.189 10:08, 12 August 2009 (UTC)
Contagion/Dark Aura[edit]
This skill doesn't trigger properly on this combo. It should trigger for every enemy around you that it poisons due to contagion and you should sac health for each of these, but I tested it on the master of damage, and it only triggers once instead of 3, unless the 2 dummies are immune to poison. Wojo 23:12, 14 October 2009 (UTC)
- You're understanding the skill function wrong. ---Chaos- (talk) -- 10:02, 16 October 2009 (UTC)
- Contagion, i sac health when i get conditions and others then get them. I sac health for each enemy that i give it to. Heart makes ME poisoned, and therefore contagion should go off for each enemy next to me. Thats 3, therefore dark aura should hit 3 times on each, but it doesnt, it just hits em all once. Wojo 17:43, 17 October 2009 (UTC)
- nvm figured it out Wojo 17:51, 17 October 2009 (UTC)
- You only sacrifice health for conditions applied to you, then those conditions are put on foes around you. ---Chaos- (talk) -- 22:05, 17 October 2009 (UTC)
- ya, but i thought u sacced health for each condition that contagion applied to an enemy, but its for each condition you spread, not to how many you spread it to. Wojo 14:38, 18 October 2009 (UTC)
- You only sacrifice health for conditions applied to you, then those conditions are put on foes around you. ---Chaos- (talk) -- 22:05, 17 October 2009 (UTC)
- nvm figured it out Wojo 17:51, 17 October 2009 (UTC)
- Contagion, i sac health when i get conditions and others then get them. I sac health for each enemy that i give it to. Heart makes ME poisoned, and therefore contagion should go off for each enemy next to me. Thats 3, therefore dark aura should hit 3 times on each, but it doesnt, it just hits em all once. Wojo 17:43, 17 October 2009 (UTC)
The table[edit]
The table hasn't been updated yet. Would someone please change this? I have no idea how to 72.201.143.252 21:10, 22 October 2009 (UTC)
Heart attack[edit]
New idea for this skill : this skill is so bad it has 50 % of giving u a Heart attack and may if u are lucky damage ur foes very little--87.227.96.88 17:07, 15 November 2009 (UTC)
Twice-Extended Poison Cloud[edit]
If Plague Sending is on your bar anyway... Poisoned Heart becomes a cheap, ranged AoE degen option :) Get a +33% poison duruation mod (say on a +5 energy spear) and combine Poisoned Heart with Plague Sending. The mod triggers on both spells, extending that 16s poison out to 21s first and then to 28s when you throw it out. You'll suffer the first 2s of poison, the remaining 26 will be on your target(s). Pretty easy to combo with a host of other stuff, if it's what you want. Cirian 22:42, 2 December 2009 (UTC)
- Bar compression, though. I'd pretty much never be able to fit that unless I'm running Corrupt. ---Chaos- (talk) -- 07:54, 3 December 2009 (UTC)
- Not to mention that I'm sure I'll find something better to run. ---Chaos- (talk) -- 07:54, 3 December 2009 (UTC)
- If you are so keen on spreading poison, may I direct you to this profession, otherwise there are better things to do as a necromancer. Nice try though.--98.238.169.189 01:13, 5 December 2009 (UTC)
Not synergy, but... maybe[edit]
Avatar of Melandru+Mystic Corruption-->this. Tho I do think this skill could use a minor buff to duration. -/- Discuss 01:07, 5 December 2009 (UTC)
In 2.5 years of playing, I never seen this spell on a build.[edit]
I'm serious there is nobody that uses this spell. I think they should change it to this: All nearby foes are diseased for 5..15 seconds. You gain 1..5 health regeneration for 10 seconds.
- Mostly with Toxicity for large amounts of weak enemies. Soooo, almost never. | 72 (UTC) 05:50, 13 December 2009 (UTC)
- A build consisting of only this and Signet of Agony was vetted "Great" on PvX within a few minutes after getting the attention of the community. Lol? ---Chaos- (talk) -- 12:23, 13 December 2009 (UTC)
- did you actually look at what that build was for? 76.188.104.223 03:16, 1 February 2010 (UTC)
- AFK faction farming, where you had to trick the dude to follow you because your health was low. --RIDDLE 03:21, 1 February 2010 (UTC)
- did you actually look at what that build was for? 76.188.104.223 03:16, 1 February 2010 (UTC)