Talk:Punishing Shot

From Guild Wars Wiki
Jump to: navigation, search

Same as Savage?[edit]

I just received a vision...this is the same as Savage...yet I missing anything? Anything, at all? Readem (talk*gwwcontribs) 23:26, 10 August 2007 (UTC)

Nope, thats about right.--Atlas Oranos 00:31, 13 August 2007 (UTC)

No, that's wrong, this is unconditional extra damage. If you're planning to interrupt alot of non-spells this is easily more effective. Besides, it's only an extra 3...7...8 damage you'd get if you used savage shot and only interrupted spells. It just depends on what you're doing. I'll agree that its use in the elite slot is slightly questionable, though. --onoes! Mafaraxas 05:08, 16 August 2007 (UTC)

It is still a "Pitiful Shot". --Longasc 20:38, 29 September 2007 (UTC)

The name is correct... Its a punishing shot... the only problem is its punishing the user not the one getting hit by it 17:58, 3 December 2007 (UTC)
Agreed: compared to Savage Shot, +20 unconditional damage is not worth your elite slot. But then Rangers always did get shafted on the elites. Astralphoenix777 13:49, 6 August 2009 (UTC)

Remove the Interupt and Increase Damage?[edit]

People might use this if it was just a vanilla high DPS machine. Dancing Gnome 07:32, 12 October 2007 (UTC)

I don't think this skill should be changed if people are to start using this. The non-elite ranger interrupts would have to be toned down for this and Magebane to be even with the other elite bow attacks. RitualDoll 05:47, 20 November 2007 (UTC)
More damage = R-spike back, izzy doesn't want that --Rayd 10:23, 20 November 2007 (UTC)
But as it is, Barrage deals 1 less +damage at 12 marksmanship, has half the energy cost, 1/5th the recharge and hits multiple targets, but only lacks preparation synergy and the interrupt. I'd just lower the cost to 5e and leave the damage alone - it is elite, after all.--Glenforder 08:48, 24 November 2007 (UTC)
If Magebane shot doesn't get nerfed in the near future, that'd probably be a viable buff. --onoes! Mafaraxas 15:09, 24 November 2007 (UTC)
Hopefully it won't. Magebane fits exactly what interrupters have needed for a long time, and it isn't totally overpowered.--Glenforder 04:58, 26 November 2007 (UTC)
Too late, Magebane 10 energy now. 04:52, 6 February 2008 (UTC)
Damage can't be increased because of range spike. How about causing deep wound if it interrupts something?
I think that's a great suggestion - shame you didn't sign your comment tho. But yeah, deep wound on interrupt - now THAT would mean it deserved its elite status. Or maybe a deep wound on interrupting spells only? Combatter 23:18, 26 July 2009 (UTC)

How to buff properly[edit]

Add +10 damage to the current numbers. Maybe even a tad more; or add a side-effect (Bleeding when a skill has been interrupted, for example). FTFY, Izzy. Saphatorael 17:29, 9 February 2008 (UTC)

I remember seeing somewhere Izzy didn't want to raise the +damage for this in the fears of bringing back r-spike, so more +damage probably won't happen. --click moar Mafaraxas 17:58, 9 February 2008 (UTC)

How would buffing this skill bring back ranger spikes? Of course buffing it will bring it back into play, but still it's not any different than a group of dervishes using pious assault on a single target and than hitting with chilling victory (which is enough to take down any class, profession, or team in game), group of elementalist spamming Searing Flames on a single target, group of assassins using a knock down chain on the monks, or a group of paragons using supportive chants. Also bow attacks do very low damage so one Word of Healing can easily out heal six attacks from this skill alone. At the moment Savage shot only does the extra damage on interrupting spells, but really it still interrupts and there are only a few actual skills you can have the chance to interrupt with a bow. Possibly whoever this Izzy guy is( guy who is balancing out the skills) is overlooking the fact that this skill does have a recharge timer on it so they can only use it once every five seconds and even than it's not going to be a high damage build that is built around this skill.William Wallace 09:23, 24 February 2008 (UTC)

Make it cause Exhaustion if it interrupts a spell. Probably would have to increase the recharge a bit. 15:56, 27 March 2008 (UTC)

That would be nice and possibly making the recharge seven seconds.William Wallace 11:24, 3 April 2008 (UTC)

Just change it to a knockdown and will live up to its name. 04:23, 12 April 2008 (UTC)

I agree that this skill could use a bit of a buff. +10 to the current damage like the OP suggests seems just about right, in my opinion. If concerns about buffing Ranger-spike is a problem, then split this skill and make a PvE version with +10 extra damage, and leave the PvP version unchanged. (I'd be VERY wary of Destroyers of Deeds in EN if this buff goes through, however. :P) - Zaxares 05:00, 10 July 2009 (UTC)

Less Able to Make Effective (LAME)?[edit]

why isn't this skill rated as LAME? This is an ELITE VERSION OF A NORMAL SKILL. Izzy thnx 2 u i am now going to have to officially label this skill Less Able to Make Effective Normal Elite Skill Sucks (LAMENESS). Psychiatric Consultant 00:13, 17 May 2008 (UTC)


This skill may have a shorter cooldown than something like Savage Shot, but try going with Distracting Shot as it friggen disables the skill for 20 seconds! Who doesn't like that?

This has the same cooldown as savage shot. You're right Distracting Shot may as well be an elite for how it's basically stapled onto any (good) ranger's bar, though. --click moar Mafaraxas 19:38, 18 May 2008 (UTC)
This has the same damage, lower cooldown and faster use time than Power Shot. It also interrupts anything. I'm not saying Power Shot is a good skill, but there's the reason for this being elite. Krelus Derian 15:38, 28 July 2008 (UTC)
ym sucks balls — Skakid
^ska is rite78.20.153.111 15:40, 15 November 2008 (UTC)
It serves at least some purpose in PvE. Use some skills to reduce the cooldown on it and spam it. Expert's Focus and high expertise make this a near spamable 1 energy constant +damage and interupt. Also in PvP, using the aformentioned three skills, one has a much better interupter than the BHA because it doesn't rely on an innacurate shot, and its interupting can't be removed simply by removing a condition or two. As for comparing it to Savage Shot, this is better. Unconditional +damage, meaning spamming it does +damage all the time, reguardless of whether or not it interupted anything.

It's elite simply because of how it interacts with other skills, not because of how the skill performs alone. 19:13, 7 February 2009 (UTC)

Savage shot is better because it has same energy, same cast time, same recharge, almost same functionality, and isn't elite. Doing constant +damage ins not an excuse. If you want to spam +damage, use Barrage which hits an area, is cheaper, and is more spammable.
It would be worthy of the elite slot with a 5e cost...
Spammable version of savage shot leads to good gameplay. --click moar Mafaraxas 01:49, 1 April 2009 (UTC)

Compare this skill to Cry of Frustation. Same cost, but affected by Expertise. Inturrupts anything, but causes less damage to a single target. COF harms everyone in the area, but Punishing shot can only affect one. Punishing takes an elite slot while CoF doesn't. This elite is seriously under powered!


Same as Magebane EnergySame as Magebane Activation timeSame as Magebane Recharge timeWorse than Magebane Shot "Elite Bow Attack that is worse than non-elite bow attacks. If it hits, Magebane Shot minus skill disable plus weak damage. YOu are thrown out of the game for bringing bad elites. (Attribute: Skills that need reworks)"

You are not funny, get the fuck out. --click moar Mafaraxas 03:18, 16 June 2009 (UTC)

used to be[edit]

A great skill, way back. We were always told to bring P-Shot. I had to actually go cap it cos it didn't seem that good to me at the time. Tong2 10:56, 11 July 2009 (UTC)

It's still a great skill for a forgotten type of ranger: Damage rangers. Nowadays everybody runs conditionspam or interruptspam rangers, because they think the only viable damage ranger was turret (which is now nerfed). But that isn't true, people just need to SACRIFICE utility for damage because you can't have it all, and they don't like that. Expert Focus + Forked Arrow + Dual Shot + Power Attack + Punishing Shot, try it out in one of the friendlier environments (FA, JQ, AB).
Punishing Shot wasn't meant to be an elite Savage Shot, but rather an elite Power Shot if you look at the stats. 1/4 cast vs 1 cast, 5 cooldown vs 6 cooldown, free interrupt on top of it. It's not meant to be used for interrupting but for damage spikes on recharge with an added free interrupt on top of it. --Taki Fujiko 20:18, 13 October 2009 (UTC)
The way you worded that, you are exactly right. The idea of this skill is to do damage. The interrupt is a nice after-thought. There are other, better elites to go for if you are rolling an interrupt ranger, but if you are running a well balanced, unconditional high damage ranger, this is the elite to have. FleshAndFaith 00:35, 4 November 2009 (UTC)

Hmm, or you could run Power Shot which doesn't have an aftercast and does exactly the same amount of damage! If you want both utility and damage, you run a Ranger bar with Power Shot and Glass Arrows. Dark Morphon 10:10, 25 December 2009 (UTC)

This is true, I do like Sundering/Penetrating shot with Glass Arrows, but I like this with Read The Wind. The bonus damage and the interrupt are unconditional, and that is why I like it. I can spam this on recharge and do more damage than Savage Shot. FleshAndFaith 00:12, 15 May 2010 (UTC)

question about the notes: I can't quite get my twisted bowstringed mind around this --[edit]

This is the only ranger interrupting skill that produces an unconditional secondary effect, whereas all others' depend on the successful interrupting of a skill.

The above quote - i don't quite get what is being said.

From my understanding of the elite skill, isn't this more succinctly said, a one shot interrupt skill? Punishing shot meaning you were just interrupted: What's the special secondary effect I'm missing here? The non-elites in the interrupt ranger skills in the expertise and marksmanship do the same thing - ??? right? D-shot and S-shot? By the words "unconditional secondary effect" do they mean this interrupts twice? Or if the shot hits, you interrupt, or if it misses you interrupt-- either way you pull the bow and you get an interrupt? I haven't captured (learned) it so I can't try it out on a ranger to see how it works.

Let me rephrase this: What is the unconditional secondary effect that makes this elite? It sounds awesome, if i could get my p-brained mind to grasp what it's doing! (I just somehow ran across this page today trying to figure out how to stop assassin builds using 1/4 second or zero activation time KD skills which are tearing up my monk and elementalist characters into the ground in about 5-6 moves without a way to anti-KD them. Finally someone pointed out to me instead of countering KD with an ANTI KD i could possibly "interrupt" a significantly non-existent activation KD sin with skills themed around terms like "black lotus spider crotch dropper" with a different skill. Maybe this is the magic bullet I've been looking for.

Shadow step ---> to 5 moves ----> to death.

cecil 21:25, 20 June 2010 (UTC) is a great way to stop those guy Cactus 03:16, 6 August 2010 (UTC)

The note means that the bonus damage is always there, even if you don't interrupt a skill or action. That's what the people above don't understand. Savage Shot does more damage if you are targeting a caster who insists on casting 2-3 second spells one after another. Punishing Shot does more damage if you are targeting anything with really fast spells or no spells. You use Punishing Shot for the damage. The interrupt is just a nice after-thought. FleshAndFaith 19:30, 22 August 2010 (UTC)

It's not a "nice afterthought", it's a thing I like to call flexibility. In this case, the ability to change between stacking interruption pressure and damage pressure. Nobody uses this anymore because power creep gave rangers better damage elites and the non-elite interrupts are more than good enough. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 19:52, 22 August 2010 (UTC)
It's just syntax. The functions being independent of each other and both unconditional gives you a huge range of options, and yes, flexibility. And I will agree that there are better elites for damage, just as there are better elites for interrupting. But a solid mix of both is what makes rangers fun to play. At least, for me. FleshAndFaith 00:13, 27 August 2010 (UTC)