Talk:Requirement

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I keep hearing that, assuming you meet the req, lower req weapons do more damage and have a higher chance of critical strikes. This is the source of their value. And I have never come across hard facts confirming this. Anyone?—JediRogue 00:39, 11 December 2007 (UTC)

-i know you asked this a while ago...but the answer is no btw--207.172.193.204 13:19, 28 December 2007 (UTC)

That is a myth, by all I know.
  • If you have 12 Swordsmanship and wield a req. 8 sword you will deal exactly the same damage as if you wield a req. 12 sword.
  • If you have 0 Swordsmanship and wield a req. 8 sword you will deal exactly the same damage as if you wield a req. 12 sword.
  • If you have 8 Swordsmanship and wield a req. 8 sword you will deal less damage as if you wield a req. 12 sword and have 12 Swordsmanship.
For physical damage dealers the requirement is actually pretty much a non-issue because they'll usually have a pretty high attribute in the respective weapon anyway. And if you don't need your weapon to deal damage because you're a spellcaster, not meeting the req. won't matter either. The only real reason for the high value of low req. weapons is their rarity. Now if we were talking about shields and focus items, things would look different, because here a low req. adds flexibility. --84-175 (talk) 13:33, 28 December 2007 (UTC)
Actually, I'm pretty sure that if you have 8 swordsmanship with a req 8 sword you will deal the same damage as 12 swordsmanship using a req12 sword, assuming the swords have the same mods. :P Hylas 05:37, 30 September 2009 (UTC)

PLEASE READ THIS: Actually, you do 100% of a swords maximum damage when the swords requirement has been met, each level higher you go beyond the requirement will award bonus dmg beyone 100%, hence the reason a lower req for max dmg sword is better... it allows for more "levels of bonus dmg" --The preceding unsigned comment was added by 98.160.183.184 (talk) at 16:00, 6 November 2011 (UTC).

Not according to Damage calculation. --Silver Edge 21:09, 6 November 2011 (UTC)
Read your own link... --The preceding unsigned comment was added by 98.160.180.169 (talk).
I'm not talking about the "Weapon requirements" section on that page. See Damage calculation#Weapon damage. --Silver Edge 05:30, 14 November 2011 (UTC)

Well, the in-game description says that putting points in your weapon's attribute will increase both damage and critical chance. I know that it only affects damage output up to the requirement of the weapon, making it deal the same damage wether you meet the requirement or have more than required. I do, however, wonder if the same applies to critical chance. Does it stop at the weapon's req or does it keep adding as you put points into the item's attribute? 84.39.107.170 15:34, 14 October 2009 (UTC)

Everything in those bullet points above is correct. Having higher swordsmanship ALWAYS makes you do more damage on average. The confusion is silly. --76.114.80.153 15:43, 10 May 2010 (UTC)

Requirement Max[edit]

What is the max requirement for an item? I know it will go up to at least 13, since tonight I just got a platinum wand with a requirement of 13 Domination Magic. Up until now, I always thought the max was 12. Has anyone any proof that it will go higher? Liefizul 06:16, 22 July 2008 (UTC)

Apart from Shiro's Blades and Shiro's Sword, which used to have a requirement of 15 Swordsmanship/Dagger Mastery, nothing can have a requirement above 13. --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 12:00, 16 September 2008 (UTC)

Rec 8 why is it sooo good?[edit]

isn't it true that if you have a rec9 sword it will have the same damage out put of having a rec8 with 10 in swordsmanship. so for the most part it dose not matter. right?75.165.121.36 03:15, 18 October 2008 (UTC)

Lower requirement means you can save points and put them in other attributes, giving you an edge over someone who has a R9 weapon.
Usually people only have low req swords to show them off. Low req shields are useful because you get the maximum armor even if you barely meet the requirement. Low req bows are often useful because rangers run low marksmanship a lot in PvP as well. All the others are basically just for fun, except for the occasional weird build. --76.114.80.153 15:47, 10 May 2010 (UTC)

Rare Requirements[edit]

Just wondered that is somewhere pointed out the fact that req 9 isn't the lowest possible requirement for a max item. Can't find an article anywhere from this wiki that points it out, or even mentions it. If there is, please respond. - J.P.User Jope12 sigicon.pngTalk 07:59, 12 June 2009 (UTC)

The former lowest requirement was 7, however I did confirm with an arenanet staff that they will not have a chance to generate. However, there are still Q7 weapons / shields in game, but they are uncommon. Q7 shields for example, can at max have 15 al, thus making some builds better in pvp. pve it generaly doesnt matter though. Q8 still do drop and can have maximum attributes, however other than an inddication of rarity does it make it better.
I still have a max (16) req 7 celestial shield, not sure if you're saying req 7 shields could only have 15 for def bonus. (probably years late on this) 68.104.204.103 09:52, 4 March 2011 (UTC)

Req 7 Max Inscribable[edit]

Do these exist? 82.35.28.224 04:50, 11 September 2010 (UTC)

They might, though if they do they'd be bloody rare. --User Wandering Traveler Sig2.png Wandering Traveler 04:50, 11 September 2010 (UTC)
Yeah cos I've seen req 7's ofc, but not with inscriptions. Was arguing earlier about it, and I've played this game since the very beginning so feel I know most there is to know, but they all seemed very convinced. I was sort of alone with my argument so quitely retreated to the corner of my GH :P But would be interested to know for real, proof even better. 82.35.28.224 05:33, 11 September 2010 (UTC)
They do not, for a shield for instance, 15 AL is max inscribable for r7, 16 AL max for r8. Inscr weapons cant be gotten in lower recs then 9 with max damage.
Incorrecct, inscr swords can be gotten in recs lower then 9. Along with Focuses and Shields.
Pre NF, you could get Q7 and Q8 weapons of any type. After NF, only Q8 Swords, Shields and Foci drops. And they drop both inscribable and uninscribable. Also, Q8 11-21 20% inscribable staves have been found but nobody has ever confirmed a post NF 11-22 staff. 84.48.54.253 23:36, 5 February 2012 (UTC)

Random drops[edit]

I'm having trouble understanding the section on weapon damage. It suggests that, for example, using Murakai's Blade (+15%, uncustomized) with 8 Swordsmanship will inflict 1-2 damage (3 on a critical). In reality, it does 4-5 damage (8 on a critical). Furthermore, the article suggests that using a randomly dropped max sword with the same stats will inflict 6-9 damage (13 on a critical), whereas in reality it does the same damage as the unique sword. --Irgendwer 18:35, 21 October 2010 (UTC)

The Weapon page seems to indicate the same. --Silver Edge 03:03, 23 October 2010 (UTC)

Here are the results of my testing against 60 armor with a dropped req. 13 sword, Rajazan's Fervor, and a dropped req. 13 axe. None were modded for damage. Based on these data, I claim the following about weapons for which the requirement is not met:

  • Weapons that are not randomly generated do not have their damage reduced to that of a starter weapon. A starter sword would inflict 1-2 (3 on a critical) damage at 8 Swordsmanship.
  • Weapons that are randomly generated do not have their damage reduced by half. A sword behaving in this manner would inflict 5-8 (11 on a critical) damage at 8 Swordsmanship. An axe would inflict 2-10 (14 on a critical).
  • There is no difference in damage between a weapon that is randomly generated and a similar weapon that is not.
  • A weapon whose requirement is not met will deal approximately one-third the damage of a weapon whose requirement is met.

If I'm missing some crucial detail, I'd be grateful if someone would let me know.

Gold req. 13 sword
Swordsmanship 0 1 2 3 4 5 6 7 8 9 10 11 12
Min. damage 2 2 2 2 3 3 3 3 4 4 4 5 5
Max. damage 2 3 3 3 3 4 4 5 5 5 6 6 7
Crit. damage 4 4 4 5 5 5 6 6 7 8 8 9 10
Green req. 9 sword
Swordsmanship 0 1 2 3 4 5 6 7 8 9 10 11 12
Min. damage 2 2 2 2 3 3 3 3 4 12 13 14 15
Max. damage 2 3 3 3 3 4 4 5 5 17 18 20 22
Crit. damage 4 4 4 5 5 5 6 6 7 24 26 29 31
Gold req. 13 axe
Axe Mastery 0 1 2 3 4 5 6 7 8 9 10 11 12
Min. damage 1 1 1 1 1 1 1 1 2 2 2 2 2
Max. damage 3 3 4 4 4 5 5 5 6 7 7 8 9
Crit. damage 4 5 5 6 6 7 8 8 9 10 11 12 13

--Irgendwer 18:12, 30 October 2010 (UTC)

On further examination, not meeting the requirement for a weapon appears to reduce the damage by a factor of 2/π to between 0.3 and 0.4 times the normal damage. --Irgendwer 04:44, 31 October 2010 (UTC)
Well,i just discovered that you cannot do the damage wrote in weapons stats (for Physical weapons) if you dont put 12 or more points on attribute of that weapon...why im saying this,the answer is simple : I tested a Q3 Sword with 8-11 damage, with 0 Points in Swordsmanship it deal 1 damage, with 3 points it deal 4-5(7 crtical) with requirements MEET, and finally with 12 Swordsmanship deal 8-11. I tested with a Q5 sword 12-17 damage, with 0 points it deal 2 damage, with 5 points it deal 7-9 (13 critical)with requirements MEET, and Finally with 12 points in Swordsmanship it deal 12-17..I did a test with a Q9 too,just to be sure, 15-22.. With 0 it deal 2 damage, with 9 points (with requirements MEET) it deal 12-16(24 critical) and finally with 12 points i can see 15-22 damage!So after those tests we can say that if you want max damage you need put 12 poins in attribute of the weapon otherwise you never see a max damage...Shield and focus are good q8/7/6, but weapons no.Light Athena 14:35, 21 January 2011 (UTC)
That's sorta been established already. If you go over to Damage calculation, buried there is an assumption (sorta) that weapon damage is normalized around a lvl 20 with 12 in the attribute against a 60AL target. The req 9 is just a cutoff point for the damage dropping dramatically. --JonTheMon 14:51, 21 January 2011 (UTC)
Well ok, why put xx-xx damage in a weapon with low req if even if you meet requirement you cannot do full damage?Imo this part of the game is a epic fail ever...Programmers did a good job with focus and shields and maybe they forgot to do the same with weapons.Light Athena 10:03, 22 January 2011 (UTC)
Well, they did an even better job with the weapon dmg but you have some trouble understanding it. Keep in mind that armor of target matters, it reduces the damage that you earn from adding attribute points. You WILL do the full dmg of the weapon when you meet it's req, but only to a target with Armor = your_weapon_attribute_no_higher_than_your_AttributeThreshold * 5 + your_weapon_attribute_above_your_AttributeThreshold * 2. For example with just 9 swordsmanship and a max req.9 sword you will deal the listed 15-22 dmg to a target with 45 armor or with 13 swordsmanship and that same sword you will deal the listed 15-22 dmg to a target with 62 armor. Read about the AttributeThreshold and much more on the Damage calculation page.--YawgYawg 02:56, 5 February 2011 (UTC)
That is true,cant say no...but in this game all is normalized with a lv 60 armor,that is the base armor.If you look in the tables armor 60 take all the damage listed.Well except weapons with attribute less than 12.That formula in my opinion is really bad,yes i know it is too late to speak about it, but when you meet requirements in other things like focus or shield you get the full Armor or Energy bonus...I always take in consideration the armors,but why not something like : Req 9 15-22 sword deal 15-22 damage on all kind of armor - x% reduction for armor over 60.Simple no?you meet the requirement so you can get the full damage,but maybe armor is too high so the damage drop..Light Athena 09:35, 7 March 2011 (UTC)


Picture[edit]

The req in the picture contradicts the 'notes' section. Is it possible to get max shields with req 7 still? --The preceding unsigned comment was added by 58.169.216.170 (talk).

Q[edit]

Why do people use Q when referring to weapon requirement? Never figured that one out. — Eloc 05:46, 9 May 2012 (UTC)

i believe q is used in respect to quality rather than r for requirement. thats the only thing i am aware of.Spark-TBa 13:15, 13 May 2012 (UTC)
I have wondered this as well and best I can come up with is that using an "r" has come to refer to 'rank', as in Eye of the North Title rank, or Zaishen rank.--Psidre (talk) 18:46, 9 December 2014 (UTC)
r was reserved for "pvp guild" recruiting spam. e would be stupid, q is the next best thing... no I have no idea either. -Chieftain Alex 19:06, 9 December 2014 (UTC)

Max Stats Per Requirement[edit]

Could not find this on the wiki, so thought i would add it here. If anyone finds an item with a better stat for the requirement then please update the table

Requirement 0 1 2 3 4 5 6 7 8 9
Wand 7-11 7-11 8-13 9-14 9-15 10-18 10-19 11-20 11-21 11-22
Staff 7-11 7-11 8-13 9-14 9-15 10-18 10-19 11-20 11-21 11-22
Spear 8-12 8-12 10-15 10-16 11-19 12-21 13-23 13-24 14-26 14-27
Sword 8-10 8-11 9-12 11-14 12-16 13-18 14-19 14-20 15-22 15-22
Axe 6-12 6-12 6-14 6-16 7-19 6-22 6-24 6-25 6-27 6-28
Hammer 11-15 11-16 12-18 13-21 15-24 16-28 17-30 18-32 18-34 19-35
Bow 9-13 9-13 10-16 11-18 12-20 13-22 14-24 14-25 14-27 15-28
Daggers 4-7 4-7 5-9 5-10 6-12 6-13 7-14 7-15 7-16 7-17
Scythe 8-17 8-17 9-20 9-24 10-26 10-32 10-34 9-37 9-40 9-41
Shield 8 9 10 11 12 13 14 15 16 16
Focus 6 6 7 8 9 10 11 11 12 12

Note. Didnt include the 16 armour q7 shield as this is unable to drop anymore. if there are allot more then there may need to be another table for those. Creator 02:43 16/December/2017 (GMT)

Technically the wintergreen bow and hammer are absolutely better than the ranges you've listed, though bow types could be an issue. Loggy (talk) 02:50, 16 December 2017 (UTC)
What a beautiful table, first off. Second, max damage q8 weapons still drop, but in gold rarity they are extremely difficult to obtain. Usually these lower requirement max weapons are of white or blue rarity. I can only assume it's the same for every lower requirement of N, dropping with "max" stats normally found on requirement N+1. It's a good idea to add the table to the article, though! - Infinite - talk 10:12, 16 December 2017 (UTC)
Edit conflict with infinite. :D
Perfect swords are 15-22, you c-p'ed the bow info there. Steve1 (talk) 10:14, 16 December 2017 (UTC)
q8 15-22 swords can still drop. Swords focus and shields can still drop max q8, nothing else can. https://www.guildwarslegacy.com/thread-453.html is probably a more accurate table it was all user submitted drops and years of data. Originally started by licensed luny and continued by red on guru then moved the data but not pictures to legacy, pics were lost when guru shut down. Durp da durp (talk) 20:11, 16 December 2017 (UTC)
Scythes q4-6 the max minimum dmg is 10 and axe max q4 is 7-19, yes it makes no sense but yes its true. Durp da durp (talk) 23:27, 17 December 2017 (UTC)

Note needs rewrite.[edit]

"Perfect non-inscribable items can be found in Prophecies and Factions with a requirement as low as 7" is wrong. Q7 max is prenerf and can't drop anymore. Idk how to reword it or which update did it to link to. Durp da durp (talk) 18:39, 9 March 2019 (UTC)

Turn the 7 into an 8 and add 'Prior to an update the lowest requirement for a perfect non-inscribable item was 7.' and profit? - Infinite - talk 18:59, 9 March 2019 (UTC)