Talk:Shockwave

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Opinion[edit]

Its not a bad elite, i would use it given the chance for an earth magic AoE spike, or something similar--Raph User Raph Sig.png 17:58, 1 December 2007 (UTC)

Completely epic win. Ojamo 17:47, 16 February 2008 (UTC)

Fun PBAoE spikes make me happy in the pants. --SoraMitsukai 07:25, 15 April 2008 (UTC)

......eww.........--User Raph Sig.pngRaph Talky 22:28, 15 April 2008 (UTC)

It had its moment in PvP - I believe the move to 1 sec cast makes it easier to kite, interrupt and maps cast time to SoA for a save. IMO a nerf was unnecessary - double armor such as SoR alone can save an AR60 with 480 hits - the 1/2 damage brings it to 472.5 from the typical 5 casters. The subsequent Obsidian Flame spike alone does 590 ignoring SoA. The armor issue is why I ditched Shockwave in my HM PvE farm - it is outdamaged by Crystal Wave (even with the 5s faster cast time). My old PvP guild woulda loved seeing these guys - we tore apart Obsidian Flame groups when those were in style. --Falseprophet 16:35, 18 April 2008 (UTC)
I think you're right on all counts, but even now, I'd still consider running this in PvP, perhaps in conjunction with Crystal Wave if I had a guaranteed kill. Earth Magic has quite a few snares already that would make this more difficult to kite, and any shadow step would be enough to catch someone with their pants down, given its relatively short cast. With a HCT or HRT proc, 180 damage is downright deadly, no matter how you slice it. The best way to pull it off, on the other hand... well, let's just say there are six other slots open on my bar right now. --SoraMitsukai 07:06, 19 April 2008 (UTC)
I just ran a spike group with this,.. sometimes it would work, and sometimes it'd fail. The best partwas when it'd take down 2 or more people in one spike. I followed up with iron palm and then aftershock.--66.211.131.142 16:58, 10 July 2008 (UTC)

Change animation to a more......explosive.....animation[edit]

basically, with the one second cast time, i feel a change in the animation is needed. My idea is as follows:
A visible ball of concussive kinetic energy (like what is in the icon) surrounds your character, than, as you cast it, it EXPLODES outward! Making a large BOOM!!! sound!--User Raph Sig.pngRaph Talky 21:13, 23 May 2008 (UTC) please tell me that was a joke.Oni User talk:Oni 14:11, 29 June 2008 (UTC)

nooooope--User Raph Sig.pngRaph Talky 22:35, 10 July 2008 (UTC)

It's... shockwave. Not explosion. I'd imagine the character stomping his/her foot on the ground, causing the shockwave. --193.167.114.30 09:03, 8 January 2009 (UTC)

It would be extremely cool (though not as Dragonball-ish as Raph might want) if it was just this circular ripple in the ground that shot out from the caster. As a shockwave should look like. Paddymew 11:35, 13 April 2009 (UTC)

Protective Spirit misnomer...[edit]

Saying that Shockwave "bypasses" Protective Spirit is incorrect. The only skills that bypass Protective Spirit are life-stealing... As life-stealing is not considered damage and hence not mitigated by Protective Spirit. Shockwave, on the other hand, is mitigated if the damage of each individual damage instance is greater than 10% of the total health. But that's self-explanatory to the action of that skill. I propose the removal of the line from the notes as it is incorrect, confusing, and inconsistent with the notation of other skills that do multiple damage in one attack, such as Hundred Blades. Thoughts? Warwulf

it does bypass it in the literal sense, averge hp is about 550, so 55 dmgx3, at about 14 earth magic it would hit max normally, but in the real sense it does not bypass, only counters it by dealing three packets of dmg small enough normally to ignore it 17:52, 9 August 2008 (UTC)
I think I can word it in a suitable way, I'll add the note. --User Vorith sig.jpgorith is so fail 20:55, 9 November 2008 (UTC)

farming!!! :D[edit]

Best farming skill ever invented by a person?????????

No. It doesn't ignore armor, which makes it poor for farming Hard Mode or high level areas. For every 40 points of armor, damage is halved, so if the opponent has 80 armor, you get 63/2*3=94.5 damage. Crystal Wave=106 armor ignoring damage (but can be used less often - the break-even point is around 100 armor... but this is your elite). The reality, however, is Sliver Armor is usually the farming king for eles - let the monsters kill themselves. --Falseprophet 20:08, 10 October 2008 (UTC)
Actally, opponents with 80 armor will take (63*0.7071=44.55, rounded up to three packets of 45) 135 damage. Foes with 100 armor will take (3*32) 95 damage. -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 01:18, 2 May 2010 (UTC)

Cracked armor is applied BEFORE any of the packets of damage. So fore an opponent has 80 armor, shockwave deals its full damage. Besides, enemies do NOT have increased armor in HM. Only those with sub-60 in NM will be raised to 60. --68.45.253.189 22:08, 26 March 2012 (UTC)Recon Legend

Heroes[edit]

How will they use this? Walk into frontline to maximize it's potential, use it as soon as a monster gets nearby/in the area/adjacent, or not use it at all without me forcing it?

i think they will only use it when foes are adjacent to them.--Neil2250 , Render Lord User Neil2250 sig icon6.png 17:54, 14 May 2010 (UTC)

Shockwave & 6 variables[edit]

According to the "unofficial release", Anet intends to add 3 AoE-respecting/conditionally-applied conditions to Shockwave. This doubles Shockwave's variables, yet Wiki only supports maximum 5 variables. Who can fix this (or how do I solve this)? --Falconeye 19:36, 17 December 2011 (UTC)

I see two variables: Damage and condition duration. All we need is a clever way to describe them on the table. -- Armond WarbladeUser Armond sig image.png 20:03, 17 December 2011 (UTC)

Notes post-update[edit]

It needs to be confirmed that the updated skill is still affected by union and the like. It seems that this new version has cumulative damage rather than individual damage packets. Porcelain1 03:04, 6 January 2012 (UTC)

I would like to know in which order the conditions are applied in as well. If weakness it covered by the other conditions, this could provide additional synergy with the likes of Stoning. Random Weird Guy 11:03, 6 January 2012 (UTC)
As before, dmg is in separate packets (thus have union reduce each by 15). You can read the individual dmg numbers. Condtion order still a mystery. -Wrei110.175.241.56 12:19, 6 January 2012 (UTC)
Someone used Shockwave on me at adjacent range. Cracked armor was applied first, then weakness, then blind, which seems a but random. Random Weird Guy 14:19, 6 January 2012 (UTC)
It seems random based on the description, but makes sense when you consider the goal of the skill update this was released in is to make eles better damage dealers. 76.181.167.16 17:02, 7 January 2012 (UTC)
Ok, I just wanted to know if it worked like You're All Alone!, where a condition applied by the skills is covered by another condition applied by the skill. Looks like it doesn't work that way. Random Weird Guy 17:10, 7 January 2012 (UTC)

Flavor[edit]

With the update, this is probably the most flavorful skill i've seen so far. Love it :D —ZerphatalkThe Improver 13:21, 8 January 2012 (UTC)

This is so bad i hate elementalists its just so lame shockwave makes you useless as a melee combined with stoning spam and more of that ridiculous earth magic --The preceding unsigned comment was added by 195.240.98.63 (talk) at 16:35, 9 January 2012 (UTC).

Knocklock, Kite, Daze, Stonefist Insignia, Hammer, Assassin attack chaining, Backbreaker, Devastating Hammer, Hammer Bash, Yeti Smash, Overbearing Smash, Disrupting Chop, Disrupting Stab, Horns of the Ox, Trampling Ox, Exhausting Assault, Lyssa's Haste, Lyssa's Assault, Stunning Strike, Spear Swipe, Distracting Shot, Megabane Shot, Savage Shot, Concussion Shot... This is so bad I hate melee its just so lame that these skills make you useless as an Elementalist. Random Weird Guy 17:34, 9 January 2012 (UTC)
Melee isn't even meant to be anti-caster, Mesmers make eles want to quit life. Random Weird Guy 17:42, 9 January 2012 (UTC)
Most of the above listed skills aren't terribly helpful if you get aoe blind bombed by shockwave on the approach, to say nothing of the usual caster defenses or the fact that earth magic usually means you are weakened and being slapped around by KD. Raging about earth mages aside, earth kd spam was already popular and dangerous before this and sheath got a buff; the only issue with it was that it didn't have a truly game-changing elite. Now, sheath can make the ele and their monk critical immune + damage protected, or this can hurl both melee shutdown conditions at once on top of doing massive damage. 173.181.38.229 00:47, 4 February 2012 (UTC)
There's a ton of counters to earth eles. Simple interrupts and target swaps go a long way. Yes, Stone Sheath forces you to swap off an ideal target, but bsurge does that job so much better. And if KDs are a problem, people might have to actually learn how to use aura stab again! 24.130.140.36 01:37, 4 February 2012 (UTC)
There's a ton of counters to most things, that doesn't mean most things are equal. Blinding can be easily cured, and I used to run assassin's remedy for that and weakness (so no KD). Now, if the ele and a teammate of his choosing have sheath, my sin is shutdown from crit immunity (besides the damage reduction of course); if Shockwave, the condition dumping means healing 1 condition per attack skill no longer stays on top, and my hp is getting trashed as an afterthought. Target switching and interrupts are crucial, and go only so far when you have to run down targets. Its just a simple observation from someone who both plays eles and tries to kill them that an already very popular and dangerous build was made even more popular and dangerous. 173.181.38.229 05:14, 4 February 2012 (UTC)

Spirit Bond in Notes[edit]

Though Shockwave might sometimes (though it almost never will in PvE) pass under Spirit Bond, SB still isn't a one-time damage reduction skill. It's still generally a pretty good way of mitigating Shockwave's damage. Either re-word the note or just let me take the SB part out, as it doesn't make sense as it stands. Erring Ryft 17:52, 8 January 2012 (UTC)

Waaaaaaaaaay better, though the first part of the PvP note is a bit redundant; I liked it better the way Alex said it. Erring Ryft 18:03, 8 January 2012 (UTC)
Need to emphasise the fact that is also applies in PvE and can be taken into account when countering foes with SB. Random Weird Guy 18:06, 8 January 2012 (UTC)
With the change to Spirit Bond is the note still valid? No ele would use such a skill at only 11 to bypass just one skill, at rank 14 it's likely (12+1+1) and usable but rank 11...no. Da Mystic Reaper 13:58, 24 January 2012 (UTC)
Removed, cause that's just silly. The only time I run 11 anything is before runes (or on quad-spec monk, but that's special). 24.130.140.36 01:37, 4 February 2012 (UTC)
Remember thats just the numbers, in PvP they will have about 80 armour on squishies so it goes under at 14 most of the time 94.168.63.103 18:24, 27 February 2012 (UTC)

This is somewhat OP now[edit]

After being against shockwave several times in RA, I have to say that this is just way too strong. The skill was already strong enough beforehand, I'd prefer either a damage reduction or shorter/less conditions. Random Weird Guy 14:52, 6 April 2012 (UTC)

A damage AND recharge reduction would suit it best, the durations of the conditions don't need to be changed. Altough very powerful Shockwave is actually quite difficult to properly play so it needs to be powerful. Da Mystic Reaper 15:35, 6 April 2012 (UTC)
Difficult to play? Ele is quite easily the simplest profession to play in RA, and pressing 1->2->3->4 for shockwave is the simplest ele build of them all. --82.71.41.74 19:37, 7 April 2012 (UTC)
A lot of teams in RA will have double or even triple melee and they will tend to ball on a single target. An Elementalist with this skill can easily blind all of them (rendering them mostly useless for the duration), weaken them (any damage that gets through blind is lowered) and give them cracked armor (which tends to be most useful against melee professions anyway, it is also applied before the damage). Monks generally don't carry AoE condition removal in RA. On top of that, you have the AoE spike damage. Random Weird Guy 12:01, 8 April 2012 (UTC)
Eles were ovp in PvP even before their update for me..... Maciej2010 12:04, 8 April 2012 (UTC)
180 damage + cracked + blind + weak, one spell. Comes in a KD spam attribute line. Makes a joke of melee, but not in the least specialized to that. Not 'Somewhat' OP. 70.95.68.214 12:23, 22 April 2012 (UTC)
This skill is outrageous as it currently stands. An ele can bring this and 1 or 2 other damage skills and kill/shutdown anything, still having the rest of its bar to exploit other defensive skills from earth magic or whatever they please. 99.0.63.13 07:56, 24 May 2012 (UTC)