Talk:Signet of Suffering

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someone should update the notes to be clearerRhydeble 18:22, 21 November 2007 (UTC)^

weak skill, make aoe 87.189.221.118 13:17, 11 December 2007 (UTC)
Feast of Corruption. — Skuld 13:26, 11 December 2007 (UTC)


needs a lame tag imo lol. its not even viable for a spike because it needs 4 hexes minimum. sure i can think of 5 cheap hexes but i can also think of 5 cheap hex removal skills... not to mention a target with 5 hexes is gonna be protted to hell. maybe increase the dmg so it only needs 3 at 15 to hit the max? and buff the recharge time to 12 seconds max. just my 2cents. Charr Axxxe Fiend 18:49, 25 January 2008 (UTC)

Necrosis is far superior to this, at least for pve

Yes this skill in it's currently state is sadly in need of a buff. At least four hexes to do max damage and even than it's still only very little amount (140 damage) it's still falls short of anything other than an extra skill slot. Mesmers might find some use in it but a two second activation time for a measly one hundred and forty damage is not the best idea while playing as a necromancer.Highway Man 09:27, 2 February 2008 (UTC)

This is trash.
Agreed I even flinched when capping it for my title. Worthless skill, remove entirely. Nay the One and Only 21:37, 27 October 2009 (UTC)

Lets pretend this isn't a terrible skill, true it is conditonal on hexes but still shouldn't curses be to hinder and basicaly just frustarate your target? Come on anet, revamp please.


the damage is bad AND the recharge is bad. i mean if this thing was non attribute and 140 damage and everything else was the same i wouldn't use cuz of recharge... buff either damage or recharge =)

Function Change[edit]

Elite Signet. 1 second cast, 25 second recharge. Target foe takes 10...30...50 cold damage. This signet recharges 1...3...5 seconds faster for each Necromancer Hex on target foe.

This would make it somewhat useful, I think. The problem is the recharge is too unreasonable, considering the ridiculous conditions for damage. FleshAndFaith 22:28, 9 August 2009 (UTC)

that can be solved with:

0 Energy¾ Activation time12 Recharge time Elite Signet. Target foe takes 10...58...70 cold damage. This signet recharges 0...2...2 seconds faster for each Necromancer Hex on target foe(maximum 4). - Wuhy User Wuhy sig.jpg 23:57, 15 August 2009 (UTC)

aug 6 update[edit]

now inferior to Signet of Deadly Corruption in PvE?

sorry didnt sign 24.127.42.103 13:56, 21 August 2009 (UTC)
Bad skill is worse. 91.34.97.173 05:10, 5 December 2009 (UTC)


Quite honestly[edit]

I wouldn't use this were this non-elite (obviously, asides from (lolop) hexwayspikes) :/ 82.75.192.76 00:55, 20 February 2010 (UTC)

Agreed, not worth using if elite status is removed. Sounds awfully similar to most paragon elites \= K2K 03:08, 21 March 2010 (UTC)

Please A NET BUFF THIS SKILL!!!

Its being moved to Blood Magic soon. --Falconeye 05:42, 18 March 2011 (UTC)
C'mon guys/ gals in dev team! It's an elite, therefore pls add life steal or dmg...... this nerf is incredibly strange Ö Klefer

Was only pseudo-viable[edit]

in Hex-heavy teams that had several iterations of this skill on the team to spike down a single target...otherwise, no. Now it's just silly. OMG A LITTLE BLEEDING! Necromancers don't do that already just as efficiently without using an elite slot!--Ph03n1x 01:43, 23 March 2011 (UTC)

Terrible. Usable yes but.....ugh. Putting up the previous function of non-elite Barb signet(PvP) onto this? i didn't know bleeding waranted a freaking elite slot! No thanks, won't see the light of day in PVE. As for PvP it might synegize well with Angorodon's gaze, which is why they made this update. -Wrei110.175.241.56 02:15, 23 March 2011 (UTC)

Combine it with the new Barb Sig for double bleed roflmaomgz--Ph03n1x 03:07, 23 March 2011 (UTC)

Anomalies[edit]

Does this skill have the same anomalies as Barbed Signet (PvP)? --Silver Edge 05:15, 23 March 2011 (UTC)

Nice nerf anet[edit]

Might make Jokos VQ's easier for the noobs tho Reaper94 08:43, 23 March 2011 (UTC)

WTF Were they thinking?[edit]

moved to User talk:Rapid Sausage

This skill is still dumb[edit]

The original functionality was fine, the only problem was that it needed a little something extra like less recharge time, less cast time, more damage per hex, some added functionality like AoE damage, or a combination of any of those. I agree that Barbed Signet was way out of line the way it was but changing this skill completely to be an inferior version of Barbed Signet is really lame. 72.220.21.110 18:07, 25 March 2011 (UTC)

I don't play a Necro, but even I can tell that this skill is one of the biggest stinkers in the entire game...then and now. Shocking. Astralphoenix777 14:45, 1 April 2011 (UTC)
[1] Strong, uninformed opinion. -- Oiseau | User Oiseau Melandru.jpg 16:18, 1 April 2011 (UTC)
these wikis are INCREDIBLY OVERFLOWING WITH TROLLS. Go ahead and ban me. 76.232.73.127 05:45, 19 June 2011 (UTC)
I counter your statement with this. Besides, all this is good for is instant condition-meeting, like through Angorodon's Gaze. Not that special imo. --Healing Burst.jpgKdsHealer page talk 02:13, 9 August 2011 (UTC)
Cos a prot is meant to be spamming Restore Condition every 4 seconds to remove bleeding. Right. The reason for the nerf was because along with the assive amount of pressure you can bring to main team, you could take Crippling Anguish to counter splits and even 1v2, destroying them completely - which is obviously was way too strong - you were a god at split, main and counter-split. Thus the nerf was needed to tone their splitting capabilities abit but as it stands, the SoS blood necro even without an elite slot provides still provides their significant pressure on main team and implying that you can just RC away and not even understanding why it is powerful is a very obvious sign of incompetence. ZencowUser Ox rider Sig.png 03:31, 9 August 2011 (UTC)
I don't mind that people use it. All I'm saying is that there are better things a Necromancer can do. Though if it's one thing I don't like is how literally every Necromancer in GvG uses it (a few exceptions). At this rate, it will be changed again, along with some Dervish skills. Which is why I tend to make my own builds than to scurry over to PvX to search for a good build. I'm reminded of something that happened in AB actually, where someone told me to run the ever popular Visions of Regret build on my Mesmer. I like trying new things, so I refused, and he kicked me and told me to go play PvE. Rather sad that people have to depend on certain builds in order to play the game. I know that they are effective, but it takes some of the fun out of it. --Healing Burst.jpgKdsHealer page talk 19:42, 10 August 2011 (UTC)
Seconded.--Ph03n1x 21:21, 10 August 2011 (UTC)
"All I'm saying is that there are better things a Necromancer can do." Necroes are designed for pressure, period. In GvG, replacing the blood necro's SoS with any other elite compromises the very incentive to run a necro (pressure!). However, as strong as SoS is, it's comparatively balanced compared to Apply Poison hence it will unlikely be changed. Good players don't look at PvX, they make use of the optimal skills to win games, then the less skilled players copy what they see on observer mode and put it on PvX (e.g. I was among one of the first groups to conceive the Fevered Dreams+Dervishes and used it with pre-nerf AoG, far before top guilds recognised it's prowess and used it with AoB post AoG nerf). But regardless of PvX, you need understand why the skill is used and how it complements with the rest of the team (yes, guild wars is a team game...), in which case you're still oblivious. As a casual player and long-time [wawr] member, I can understand your sentiments and recognise the power of creativity (that rit uses Spiritleech Aura btw) but even there are staple skills which cannot be replaced and builds which shouldn't be overly messed with. ZencowUser Ox rider Sig.png 01:03, 11 August 2011 (UTC)
Frankly, I've always understood why it's used so much. I just wish people would change things up a bit. Certainly makes it more interesting to watch (I watch PvP matches because my Guild is too lazy to do things). Well, I can always have fun myself. At least I have that ^^ By the way, what rt are you talking about? --Healing Burst.jpgKdsHealer page talk 23:39, 11 August 2011 (UTC)
Number 7, the Rt/A on wawr team in that vid; he uses a very funky build, not that you get to see it though since no one recorded an obs mode version. Really wish they'd let you save fully functional obs matches :( ZencowUser Ox rider Sig.png 21:57, 14 August 2011 (UTC)

Seriously.[edit]

This skill is now worse than Barbed Signet. Seriously? what is going on.Scar Of The Lotus 18:14, 26 March 2011 (UTC)

In 100% seriousness, I checked my computers calendar for April 1st when I saw this, since Anet always do something like this for April fools. I couldn't work out why they gimped a skill that already sucked. This just baffles me right now, because I wouldn't bring this if it was non elite. I'm guessing this was something to do with PvP - is it so hard to split a skill? And make PvE at least SEMI decent? I agree with you 100% that I'd take barbed signet over this any day.K2K 07:54, 27 March 2011 (UTC)

wow..... thats all i can say this skill fails so hard right now. Congratulations you ruined my only build that used this skill for pvp. That build wasnt even that good in the first place. This is like nerfing quickshot lol not many ways to make it worse...

rofl, everyone here is so bad. Open OB's for once in your life. 128.119.156.206 16:21, 28 March 2011 (UTC)

AoE[edit]

Would bleeding be applied to multiple targets if used with an AoE spell like Oppressive Gaze or Deathly Swarm?--108.30.244.40 04:29, 29 July 2018 (UTC)