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There's already a separate article about Aftercast delays due to the fact that there is also a delay after bow attacks and other abilites, not just spells. I'm adding a link to the article. --Pepe 16:47, 8 February 2007 (PST)

Anyone knows the range of a spell? ShadowFog 14:38, 28 November 2007 (UTC)

New Section[edit]

Can we make a useless section to put all the crappy spells in? --Lou-SaydusUser Lou-Saydus Sig Image.png 18:39, 7 January 2008 (UTC)

Not a bad idea. This IS the talk page for spell...someone just create a different theme, put some stater dislike spells and explain why this "total unsignificant protozoa wastes" lack any usefulness.--ShadowFog 20:12, 10 January 2008 (UTC)

Ok we really need new sections here. Like skills that interrupt spells(just spells), skills that increases casting time, skills that decreases casting time and skills that activate when a spell is done. Any more ideas for more sections?

I have a question[edit]

lets say, I start casting fire attunement, while i'm under the affects of double dragon and elemental lord. But, Elemental lord and double dragon run about before attunement is finished casting, will the spell still be under the affects of the +3 fire magic from those two spells?

I wish there was a chart (there is on guru or something) showing how things happen during skill activations. ~Shard User Shard Sig Icon.png 23:41, 26 June 2009 (UTC)

How do I get a spell back that I replaced because I did not have enough room?

Load of rubbish?[edit]

The article says that spells "Always have an instant effect". Quite not true in fact. Hexes, enchantments and weapon spells are spells but more often than not don't have an instant effect. Besides that, I see no value for this remark. If rephrased to "spell always have an effect" it's kind of stupid.

The article also says spells have an after cast delay, but this isn't true either. Ride the Lightning is a spell but doesn't have an after cast delay. And stating that enchantments are a persistent buff is overgeneralising. Patient Spirit can hardly be called a "persistent buff". // HeavenMonkey User HeavenMonkey signature.png 08:52, 8 July 2009 (UTC)

Agreed on instant effect. Doesn't make sense. Spirit Rift's instant effect is graphical. Projectile spells also have just graphical effects, until they hit. As for the enchantments, you are correct that patient spirit isn't much of a buff, unless you have something that needs/uses an enchantment(like dervish skills, and Ether Renewal. Is a cover enchantment considered a buff? StatMan 14:27, 8 July 2009 (UTC)
Well, according to the buff article, buff is a synonym for enchantments in Guild Wars. So that means it says "Enchantment spells are persistent enchantments". Should be something like "are often referred to as buffs", but that doesn't explain what enchantments do. Maybe that's not required though as there are many different kinds of enchantments. // HeavenMonkey User HeavenMonkey signature.png 18:01, 8 July 2009 (UTC)
The only thing all enchantments have in common is that they are enchantments, and don't hurt you, unless someone takes advantage of your enchantments. Most enchantments provide a benefit for their duration. Some only provide one at the end. Perhaps removing this would be best since it would have to be "Most enchantments provide a benefit while they are active, and none will hurt you". StatMan 14:27, 9 July 2009 (UTC)
This page is specificly about the spell type, not any subtypes. Backsword 14:33, 9 July 2009 (UTC)
Yes, but the short description on both hex and enchantment are wrong. Hexs don't always debuff. StatMan 16:44, 9 July 2009 (UTC)
Enchantments can have negative effects (so hurt you) such as Blood Bond or Healer's Covenant. // HeavenMonkey User HeavenMonkey signature.png 21:40, 9 July 2009 (UTC)
Blood Bond does not hurt the enchantee. Healer's covenant can be a buff with the right skills, otherwise, you are right, it is like hexing yourself. Thankfully it is maintained and can be turned off. StatMan 23:20, 9 July 2009 (UTC)

Enchantments, Hexes and Spells, oh MY![edit]

Calling enchantments buffs is over simplified. They usually benefit the person that recieves it, but remember Ancestors' Rage? It used to be an enchantment that did not benefit the user ever, but instead hurt foes. I figured the only things enchantments have in common are:

  1. They either target any ally, any other ally (not self), or just yourself.
  2. They are considered an enchantment for game purposes.

number 2 is quite obvious, or should be. number 1 should be fairly obvious too. I also changed hexes for similar reasons. StatMan 23:30, 9 July 2009 (UTC)

I agree. No way to dispute what it says now. The previous statements simply weren't true for all enchantments. // HeavenMonkey User HeavenMonkey signature.png 23:32, 9 July 2009 (UTC)

"Not enough energy"[edit]

Often, I try to cast a spell and I get a message telling me I don't have enough energy to cast the spell, but it gets cast anyway. It usually happens with my more expensive spells like Unholy Feast and Vampiric Swarm. It seems to happen when the spell would bring me down to low energy. --Aldarik 22:18, 5 August 2009 (UTC)

Are you clicking it more than once? ~Shard User Shard Sig Icon.png 22:35, 5 August 2009 (UTC)
Lag can affect it too. StatMan 00:19, 6 August 2009 (UTC)
No it can't. The game asks the server "can I cast X" and the server says yes or no, and that's when you get the message. He was most likely mashing the button too much. The spell would cast and the game thought he was trying to re-queue it. ~Shard User Shard Sig Icon.png 00:22, 6 August 2009 (UTC)
I only click the mouse once, I'm not a button masher. --Aldarik 21:04, 6 August 2009 (UTC)
Sure you weren't under an an effect that increases energy cost? 21:31, 6 August 2009 (UTC)
I had a cheap mouse that started to double click when I would single click. It was quite annoying. StatMan 22:02, 6 August 2009 (UTC)
IP, yes. And that's not the problem. The spell would cast regardless of the message. And StatMan, that might be the problem. Whenever I hit the back button it goes back two pages. Seems like it's time for a new mouse for me. -- 23:43, 6 August 2009 (UTC)
Forgot to log in, that was me. --Aldarik 23:44, 6 August 2009 (UTC)

"All learnable spells require energy to activate"[edit]

This is not true anymore because after the dervish update, Mystic Sandstorm requires adrenaline instead of energy. Make it an exception, or remove the note? 19:05, 19 February 2011 (UTC)

An exception. There are 100s of spells; this is the only one (even if there are 4-5, still exceptions relatively speaking). — Tennessee Ernie Ford (TEF) 19:56, 19 February 2011 (UTC)

"'All but three..."[edit]

Monk Monk

Necromancer Necromancer

Mesmer Mesmer

Elementalist Elementalist

Ritualist Ritualist

Sigh. Boy was I wrong. In that case, let's just rephrase to most and not list any exceptions (can point people to your list). I assumed that the previous posters had been as thorough as you. — Tennessee Ernie Ford (TEF) 17:30, 9 June 2011 (UTC)