Wand / Staff Critical Rates
My understanding of critical hit rates was that wand/stave rates work off the difference in levels between the wielder and the enemy being hit, and martial weapons work off the attribute levels invested in the appropriate attribute. As such, is it really appropriate to say that wands and staves have an extremely low critical hit rate? Feel free to correct me if I'm wrong. --Indecision 07:19, 22 February 2007 (EST)
- Level affects the critical hit rate for both martial and spellcasting weapons. -- Gordon Ecker 04:11, 27 February 2007 (EST)
Are offhand items "weapons"
- I'd say "yes"; Wikipedia says of a weapon: "A weapon is an item that is intended for use in combat - to injure, kill, disarm or incapacitate an opponent or victim, or to otherwise render resources non-functional or unavailable. Weapons may be used to attack and defend, and consequently also to threaten or protect. Metaphorically, anything used to damage (even psychologically) can be referred to as a weapon." If an offhand has eg HCT or HSR it is being used as a weapon. And with regard to inscriptions, I once had a Chaos Axe that wouldn't accept them either :( Fox 05:27, 13 March 2007 (EDT)
I'm just confused as to why Staves and Wands are not considered as Martial weapons, and why we don't just use the ranged/melee as primary categories instead? A Martial weapon is a weapon used for the intense purposes of war. Just a bit of clarification would help, I haven't seen this mentioned anywhere in-game - same goes for spell casting weapons. (Terra Xin 06:01, 27 April 2007 (EDT))
- Quote from Wikipedia:
- Worldwide, there is a great diversity and abundance of martial arts. Broadly speaking, martial arts share a common goal: to defeat a person physically or to defend oneself from physical threat. There is also a deep sense of spirituality within some martial arts. Each style has different facets that make them unique from other martial arts.
- Source: Martial arts.
- In this sense, I don't think Staffs and Wands are martial weapons. -- CoRrRan (CoRrRan / talk) 06:16, 27 April 2007 (EDT)
- I'd assume that because we're using terms from Guild Wars, it would become more accurate to just have Ranged/Melee as primary categories. It's just that having Martial Weapons and Spell-casting weapons is really really broad. A sword that is primarily used for its energy bonus, could be considered 'not' to be a martial weapon, while ceremonial daggers, although incorrectly used, could be, in the sense, not a martial weapon. Spell-casting weapons are also inaccurate, because Guild Wars doesn't use only staves and wands to have their spells cast for them. The only way you could call such weapons spell-casting is through the use of HSR and HCT mods - both of which apply to martial weapons as well. - (Terra Xin 03:17, 28 April 2007 (EDT))
- Works for me. Try it again now. - BeX 16:20, 24 June 2007 (UTC)
I think that a DPS section comparing all weapons would be a very useful inclusion here. For simplicity's sake it could be composed of the average DPS for each weapon against 60 armor with the weapon attribute at 12 and/or 16 with critical hit chances estimated at 17% and 22.5% respectively (Critical Hit reference @ GuildWiki).
Sorry, I accidentally posted on wikia instead of the official wiki. According to the DPS formula, the DPS for weapons are---axe 12.75, hammer 15.4, sword 13.9, dagger 9, scythe 14.3, bow (flat/short with 2 second firing rate) 10.8, spear 13.7. Of course, this doesn't factor in criticals, double attack from daggers, or skill damage, just plain auto attack damage. I don't know how to format anything to make this look nice on wiki, maybe someone else can take a stab at it. - 126.96.36.199 20:30, 3 June 2008 (UTC)
Maybe we could have galleries for each kind of weapon. This is because people can then see what skin they like without clicking every article. Just make an axe gallery, sword, etc, etc. Bows would be split up in Horn, Flat, Long, Short and Recurve. Shields by Tactics, Motivation etc. And Foci, Staves and Wands by the attribute they can have, if a wand can have 2 attribute it can be posted twice. What I was thinking of some kind of mini table with above the picture an below which weapons use the skin including unique ones. --~~Brodly 07:08, 15 August 2007 (UTC)
A change for weapons in game
i have noticed as many have that weapons have a max dmg and that they all hit that at req 9.
i would love to see a change that the max is reached at req 13 not req 9 this would cause people in both pvp and pve to use the atrib points with greater care. it would also change the way weapons are viewed at this time.
so for an example a top axe at req 9 is 6-28 let us make a change to the higher req as preposed below. req 10 7-30 req 11 7-32 req 12 7-34 req 13 8-36
its a small change but would have a huge impact in the game. currently all the builds in the game are set around the req 9 weapon sets. in fact a weapon that has a higher req is viewed as useless. to gain the value you would need a higher atrib and the points have to come from some place. some can be had from runes but that will lower the health of the player so they are limited in use. the other option as mentioned is to move atrib points. as all players are limited in the number etc of points that will cause them to pull from other catagories also. so it will cause people to lower some atribs to gain the levels that they need for the weapons.
if we also make a change to shileds at the same time req 9 +16 req 10 +16.5 req 11 +17 req 12 +17.5 req 13 +18 this would help with the over all balance each class would need to be viewed on a class by class basis to keep over all balances. it would take a large amount of work but the end result could be very fun.
Sacred Cows do make the best BBQRockweaver 13:16, 21 August 2007 (UTC)
Yes this is one of those Epic Fail ideas. We all know that there is a Eternal Weaponsmith why can't he craft weapons. Like Req 9 Weapons gold and clean from upgrades. The so called Obsidian Weapons. Crafting Materials 100 steel ingot 20ecto 20 shards 10k ea. And hopefully to place in HoM. Just an idea nothing more. Cult Mephisto
- They wouldn't be in HoM, unfortunately(ArenaNet seems dead certain that the only weapons of HoM-worthy value are Destroyer weapons, however ugly they tend to be), but I think it would be a pretty good idea -- IF they have decent skins. --Kite 03:04, 23 May 2008 (UTC)
Off-hand v.s. left-hand
The term off-hand applied to focus items and shields seems incorrect (and very confusing). These items are carried by the character in his/her left hand. Therefore, the correct term for these items ought to be left-hand.--Renegmata 14:33, 15 March 2008 (UTC)
No, my character is not left handed. What gave you that impression?--Renegmata 16:18, 15 March 2008 (UTC)
- lol, it was a joke because it's not possible. — ク Eloc 貢 16:24, 15 March 2008 (UTC)
- Mine is definitely left handed, use the shield in his left hand to protect the face better. Scars are not cool. I only wish I could carry two shields at the same time. - 188.8.131.52 19:31, 3 June 2008 (UTC)
No offence to whomever uploaded that image, but it looks awful. Deathlike 11:09, 13 July 2008 (UTC)
- → moved from weapon types
"Armor types" has a link, "weapon types" does not -- specifically trying to find information about bows is needed to explain the differences between the short, recurve, long, and flat bow attributes. Searching "bow types" resulted in a page of gallery links, but weapon links related to how a recurve bow differs from a short bow where unable to be found.
The galleries are great here on GW wiki, as most players (from my understanding) actually want good looking weapons as opposed to statistically superior weapons or weapons for specific application. I would like to be able to access that information a bit easier, and since armor types has a link, weapon types would (in my opinion) be a helpful search query for the community.
Thank you to the community for patience with those of us that are still learning the process of using the GW wiki / and wikipedia process. If this page is incorrectly placed or a better search method to weapon types can be made (specifically "Bows") I appreciate any changes or deletions as needed to this page.
184.108.40.206 23:12, 19 July 2008 (UTC)
Ok after searching from the main page I was able to get to the information I needed, which simply breaks the issue down into whether the community wants a weapons type query added to the search box (or if it is needed) since armor type is a page that can bring up links -- again thank you for community patience-
220.127.116.11 23:23, 19 July 2008 (UTC)
Preview on Elemental modifiers
I recently realized that unidentified weapons which carry an elemental damage modifier show up like this before identification:
highest gold value
i have a wep that sells for 545 at merch,its a portal staff from rot.--18.104.22.168 11:15, 20 February 2009 (UTC)
Effect of carrying an off-hand with a two-handed weapon?
Is there a penalty for equipping an off-hand item when you are carrying a two-handed weapon? For example, if you are wielding a staff (two handed), but also have a focus item in your left hand. Obviously the off-hand item gets crossed out to indicate it's not "active", but are there any penalties to the two-handed weapon when you do this? If so, what are they? Is there a tutorial or reference in the game that outlines this? The Weapon article should include this information if there is a difference. Otherwise if there is no penalty, you could equip any "spare" off-hand items on heroes simply for storage. - Beporter 02:49, 5 May 2010 (UTC)
- Yeah, you can basically just store anything there at no penalty. -~=Ϛρѧякγ (τѧιк) 02:52, 5 May 2010 (UTC)
My question is the inverse of this: do you get any BENEFIT from putting off-hands on toons/heroes wielding two-handed weapons? I had the idea, I'm not sure where from, that you don't get the armor or energy but you do get the mods. Trying to find corroboration/refutation for this and no luck thus far. 22.214.171.124 12:30, 27 May 2014 (UTC)
- No. Off-hand weapons equipped while using two-handed weapons do not havbe any of their effects active. It's merely there for storage and allowing weapon swapping to another set with the same off-hand weapon (but a different main-hand weapon, two-handed or one-handed) even while inventory is full. - Infinite - talk 21:41, 27 May 2014 (UTC)
Well,i have read this page and i discovered that some things are not true and need to be rewrite... For example, Wiki say that a weapon dropped or found on ground deal the half of damage wrote in the weapon stat..well NOT true..i have a chaos axe (dropped in FoW) tha deal 1-4 damage, never saw a 5 (base must be 3-14)..an Emerald blade that hit for 1-3, and never saw a 7 or more (it must be 8-11 (7.5 is rounded up 8))...and finally i found a War Hammer with no requirement that deal 10-14 blunt damage (NO REQUIREMENT in hammer mastery)) that deal 4-5...time to rewrite Light Athena 12:36, 20 January 2011 (UTC)
Wand and staff requirement
The Weapon DPS comparison section states: "Staves and wands have an extremely low base critical hit rate; their damage scales with attacker level, not weapon attribute." So does that mean that the damage of a wand or staff is not dependent on meeting its attribute requirement? This isn't mentioned on the Wand, Staff, or Requirement pages. --Silver Edge 01:00, 15 August 2011 (UTC)
Lists of weapons by damage type dealt
I would very much like to see lists of weapons by the type of damage they deal, i.e "Deals Fire Damage", or "Deals Dark Damage". This would primarily deal with non-"pointy" weapons, and those without elemental enhancements. Shane 16:26, 18 November 2011 (UTC)