To Kryta: The Ice Cave

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To Kryta: The Ice Cave
Section Primary Quests
Campaign Prophecies

(Tyrian only)

Given by Master Seeker Nathaniel
in Griffon's Mouth
(Northern Shiverpeaks)
Preceded by To Kryta: Refugees
Followed by To Kryta: Journey's End
Type Primary quest
Beacon's Perch to Griffon's Mouth.jpg
Path from Beacon's Perch to Griffon's Mouth
Aidan in Griffon's Mouth.jpg
Path to Aidan in Griffon's Mouth
To Kryta The Ice Cave map.jpg
Path following Marks of Aidan

Follow Aidan's markers to traverse the treacherous cave into Kryta.

Quest information[edit]



  • Follow Aidan's markers through the Ice Cave.
  • See Aidan for your reward.



After you accepted the quest from Master Seeker Nathaniel, run through the cave. The snow ettins are weak alone, but together, they are strong, so pulling would be a good strategy. Kill the snow ettins one by one and clear your path, make your way through the cave. You don't need to pick up the Mark of Aidan items for progress in the quest.

When you are at the end of the cave, talk to Aidan to receive the quest reward.




Initial dialogue[edit]

Master Seeker Nathaniel
"This cave is confusing and perilous; you don't want to take a wrong turn or you'll wind up wandering in the cold until you die of it. Aidan has scouted the way ahead, and my wolf can help you track him. Follow Aidan's markers to get safely through; they'll look like nothing more than pebbles at first, but you'll learn to spot them if you're paying attention.
Take these men with you to help Aidan fortify his position."
Yes Accept: "Let's go."
No Decline: "I don't think so."
Ask Ask: "Aidan is a master Ranger. He'll have left his markers for you. If you look closely enough, you'll find them."

Reward dialogue[edit]

"Speak with Ambassador Braun. He'll be waiting in Scoundrel's Rise, just outside Griffon's Mouth. He'll help you get the refugees sheltered in Kryta.":"You have done great deeds today."


  • The White Mantle Knights also act as guides. So you can follow them to the end of the cave.
  • Aidan can sometimes die from nearby enemies, forcing the player to exit and re-enter the area to complete the quest.