User:Crimmastermind/Skill Ideas

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Glyph of Risk[edit]

Glyph. For 15 seconds, your next Spell casts 50% faster but is easily interrupted

Glyph. For 15 seconds, your next Spell casts 50% faster but is easily interrupted

Concise description
Glyph. (15 seconds.) Your next spell casts 50% faster. That spell is easily interrupted



Glyph of Weakness[edit]

Glyph. For 15 seconds, your next 1...3...4 Spells that target a foe also cause Weakness for 4...13...15 seconds.

Glyph. For 15 seconds, your next 1...3...4 Spells that target a foe also cause Weakness for 4...13...15 seconds.

Concise description
Glyph. (15 seconds.) Your next 1...3...4 spells that target a foe also inflicts the Weakness condition (4...13...15 seconds).


Progression
Spells affected
Weakness duration
0
1
4
1
1
5
2
1
5
3
2
6
4
2
7
5
2
8
6
2
8
7
2
9
8
3
10
9
3
11
10
3
11
11
3
12
12
3
13
13
4
14
14
4
14
15
4
15
16
4
16
17
4
16
18
5
17
19
5
18
20
5
19
21
5
19

Glyph of Frost[edit]

Glyph. For 25 seconds, your water magic attribute is boosted by 2 for your next 5...13...15 Spells.

Glyph. For 25 seconds, your water magic attribute is boosted by 2 for your next 5...13...15 Spells.

Concise description
Glyph. (25 seconds.) Your next 5...13...15 spells are cast at +2 water magic.


Progression
Spells affected
0
5
1
6
2
6
3
7
4
8
5
8
6
9
7
10
8
10
9
11
10
12
11
12
12
13
13
14
14
14
15
15
16
16
17
16
18
17
19
18
20
18
21
19

OR:

Glyph. For 15 seconds, your water magic hexes last 33% longer for your next 1...3...4 Spells.

Glyph. For 15 seconds, your water magic hexes last 33% longer for your next 1...3...4 Spells.

Concise description
Glyph. (25 seconds.) Your next 1...3...4 water magic hexes last 33% longer.


Progression
Spells affected
0
1
1
1
2
1
3
2
4
2
5
2
6
2
7
2
8
3
9
3
10
3
11
3
12
3
13
4
14
4
15
4
16
4
17
4
18
5
19
5
20
5
21
5




Life Channel[edit]

Enchantment Spell. For 10 seconds, you gain +4...8...9 Health Regeneration and whenever you are hit by an attack, the attacker suffer from -4...8...9 Health Degeneration until you are hit by another attack.

Enchantment Spell. For 10 seconds, you gain +4...8...9 Health Regeneration and whenever you are hit by an attack, the attacker suffer from -4...8...9 Health Degeneration until you are hit by another attack.

Concise description
Enchantment Spell. (10 seconds.) +4...8...9 Health regeneration. Foes attacking you suffer from -4...8...9 Health degeneration until you are attacked next.


Progression
0
5
5
1
6
6
2
6
6
3
7
7
4
8
8
5
8
8
6
9
9
7
10
10
8
10
10
9
11
11
10
12
12
11
12
12
12
13
13
13
14
14
14
14
14
15
15
15
16
16
16
17
16
16
18
17
17
19
18
18
20
18
18
21
19
19