Health regeneration

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Health regeneration represents the ability of characters and NPCs to rebuild their health over time. It is represented pips next to (or on) the Health Bar; each arrow means 2 health per second.

Regeneration caps at +10 and degeneration at -10. For example, if you under the effects of a skill that grants +6 regeneration and another that offers +5, your total regeneration will be limited to +10. However, the cap is applied after all calculations are made, so if, in the same example, you are hexed for -3 degeneration, your net regeneration will be +8 (= +6 + 5 -3).

Health regeneration does not count as healing and degeneration does not count as damage, so they do not trigger effects from skills that depend on direct health gains or damage losses.

Automatic regeneration[edit]

Both playing characters and most NPCs will receive health regeneration when not in active combat. Players are considered 'not in active combat', while not currently losing health nor attacking or targeting spells or signets on enemies or having signets and spells targeted on them. A few examples are:

  • Sacrificing health will end automatic regeneration.
  • Carrying a weapon with a vampiric property will prevent automatic regeneration if no other effect counteracts the health loss. If any other effect brings health regeneration to 0 or more (e.g. Fount Of Maguuma), the automatic health regeneration may start.
  • Activating healing skills that target yourself will not interfere with automatic regeneration.
  • Effects that increase health regeneration can offset conditions that cause health degeneration. If the balance of all such conditions is +0 or better, you will gain automatic regeneration.
  • Being targeted by enemy spells or signets will end your automatic health regeneration even if the skills are not successfully activated e.g. cancelled.
  • Targeting spells or signets on enemies will end your automatic health regeneration even if the skills are not successfully activated e.g. cancelled.
  • Receiving non-zero damage, or attacking or activating a skill that targets an enemy will end automatic regeneration.
  • Activating shouts on enemies or PBAoE spells (e.g. Shockwave) or well spells will not stop your automatic health regeneration.

This means that characters can stay in the middle of a combat, attacked by many enemies, and still gain the automatic health regeneration as long as they do not lose health, do not activate spells and signets that target enemies and are not targeted by enemy spells or signets.

For player characters, automatic health regeneration begins with 1 pip of regeneration after a few seconds and will increase every few seconds to a max of 7 pips of regeneration (i.e. 14 health per second). This adds to any existing regeneration, so a character with any other effect granting +3 health regeneration can get up to +10 just by not engaging in active combat.

For NPCs, regeneration exists in a per-case basis. Some NPCs have innate regeneration, others gain regeneration when passive like players do, others depend solely on skills to gain health regeneration, while others doesn't have any kind of regeneration at all.

Skills that cause health regeneration[edit]

IconNameDescriptionOtherEnergyActivation timeRecharge timeProf.AttributeCampaign
"I Will Avenge You!".jpg "I Will Avenge You!" Shout. You have +3...6...7 Health regeneration and attack 25% faster (10 seconds for each dead ally). 0 055 Tango-energy.png 0 04545 Tango-recharge-darker.png warrioraWarriorStrengthZ Prophecies
"I Will Survive!".jpg "I Will Survive!" Shout. (5...10...11 seconds.) You have +3 Health regeneration for each condition on you. 0 055 Tango-energy.png 0 03030 Tango-recharge-darker.png Tango-quest-icon.pngwarrioraWarriorStrengthZ Prophecies
"Never Surrender!".jpg "Never Surrender!" Shout. (15 seconds.) Party members in earshot gain +1...4...5 Health regeneration. Only affects party members below 75% Health. 0 055 Tango-energy.png 0 01515 Tango-recharge-darker.png paragonaParagonCommandZ Nightfall
"Never Surrender!" (PvP).jpg "Never Surrender!" (PvP) Shout. (10 seconds.) Party members in earshot gain +1...4...5 Health regeneration. Only affects party members below 75% Health. 0 055 Tango-energy.png 0 02020 Tango-recharge-darker.png paragonaParagonCommandZ Nightfall
"Tango Down!".jpg "Tango Down!" Elite Shout. You lose all hexes and conditions. For each dead foe within earshot, you gain 5 seconds of +6 Health regeneration, 5 seconds of +1 Energy regeneration, and 5 seconds of +25% attack speed. 0 055 Tango-energy.png 0 01515 Tango-recharge-darker.png aAnyZ Core
"Together as One!".jpg "Together as One!" Elite Shout. (3...13...15 seconds.) All party members near you or your pet deal +5...13...15 damage [sic] and gain +1...6...7 Health regeneration. PvE Skill 0 1010 Tango-energy.png 0 01515 Tango-recharge-darker.png rangeraRangerExpertiseZ Core
Blood Renewal.jpg Blood Renewal Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190. Sacrifice}15% Tango-sacrifice.png 011 Tango-energy.png 01.001 Tango-activation-darker.png 0077 Tango-recharge-darker.png Tango-quest-icon.pngnecromanceraNecromancerBlood MagicZ Prophecies
Celestial Stance.jpg Celestial Stance Skill. (15 seconds.) Affects all party members. 75% chance to block. +3 Health regeneration. 0 0 01.001 Tango-activation-darker.png morale boostmorale boost Tango-recharge-darker.png rangeraRangerZ Factions
Conviction.jpg Conviction Flash Enchantment Spell. (10 seconds.) Gain +10 armor while conditioned. Gain 1...3...3 Health regeneration for each condition you have. End Effect: Remove 1...2...2 condition[s]. 0 055 Tango-energy.png 0 01010 Tango-recharge-darker.png dervishaDervishEarth PrayersZ Nightfall
Cry of Madness.jpg Cry of Madness Elite Shout. Foes in the area lose 10 Energy and all adrenaline. Allies within earshot move 25% faster and have +5 Health regeneration and +1 Energy regeneration. (10 seconds.) 3 Tango-adrenaline.png 0 0 03030 Tango-recharge-darker.png aAnyZ Prophecies
Feel No Pain.jpg Feel No Pain Skill. (30 seconds.) You have +2...3 Health regeneration. You have +200...300 maximum Health if you are drunk when activating this skill. 0 055 Tango-energy.png 0 02020 Tango-recharge-darker.png aAnyNorn rankZ Eye of the North
Feigned Neutrality.jpg Feigned Neutrality Enchantment Spell. (4...9...10 seconds.) You have +7 Health regeneration and +80 armor. Ends if you hit with an attack or use a skill. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 02525 Tango-recharge-darker.png assassinaAssassinShadow ArtsZ Nightfall
Healing Breeze.jpg Healing Breeze Enchantment Spell. (15 seconds.) +4...8...9 Health regeneration. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0055 Tango-recharge-darker.png Tango-quest-icon.pngmonkaMonkHealing PrayersZ Core
Hexer's Vigor.jpg Hexer's Vigor Enchantment Spell. (10 seconds.) You have +1...7...8 Health regeneration. Ends if you use a non-hex skill. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 01010 Tango-recharge-darker.png necromanceraNecromancerSoul ReapingZ Eye of the North
Ice Spear.jpg Ice Spear Enchantment Spell. Projectile: deals 10...50...60 cold damage. Gain +1...3...4 Health regeneration for 5 seconds if Overcast. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0 Tango-quest-icon.pngelementalistaElementalistWater MagicZ Core
Life Siphon.jpg Life Siphon Hex Spell. (12...22...24 seconds.) Target foe has -1...3...3 Health degeneration. You have +1...3...3 Health regeneration. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0055 Tango-recharge-darker.png Tango-quest-icon.pngnecromanceraNecromancerBlood MagicZ Core
Life Transfer.jpg Life Transfer Elite Hex Spell. Also hexes foes adjacent to target (6...11...12 second). Causes -3...7...8 Health degeneration. You have +3...7...8 Health regeneration. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 02020 Tango-recharge-darker.png necromanceraNecromancerBlood MagicZ Prophecies
Melandru's Resilience.jpg Melandru's Resilience Elite Stance. (8...18...20 seconds.) You have +4 Health regeneration and +1 Energy regeneration for each condition and hex on you. 0 055 Tango-energy.png 0 01515 Tango-recharge-darker.png rangeraRangerWilderness SurvivalZ Prophecies
Mending.jpg Mending Enchantment Spell. +1...3...4 Health regeneration. -1 Tango-upkeep.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 0 Tango-quest-icon.pngmonkaMonkHealing PrayersZ Core
Mending Refrain.jpg Mending Refrain Echo. (15 seconds.) Target ally has +2...3...3 Health regeneration. Renewal: whenever a chant or shout ends on that ally. Cannot target spirits. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0088 Tango-recharge-darker.png Tango-quest-icon.pngparagonaParagonMotivationZ Nightfall
Mending Refrain (PvP).jpg Mending Refrain (PvP) Echo. (15 seconds.) You have +2...3...3 Health regeneration. Renewal: whenever a chant or shout ends on you. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0088 Tango-recharge-darker.png paragonaParagonMotivationZ Nightfall
Motivating Insults.jpg Motivating Insults Elite Shout. Scream insults at your army. For 10 seconds they have 8 Health regeneration, and move and attack 33% faster. 0 055 Tango-energy.png 0 01515 Tango-recharge-darker.png monsteraMonsterZ Prophecies
Mystic Regeneration.jpg Mystic Regeneration Enchantment Spell. (5...17...20 seconds.) You have +1...3...4 Health regeneration for each enchantment (maximum of 8) on you. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 01010 Tango-recharge-darker.png dervishaDervishEarth PrayersZ Nightfall
Mystic Regeneration (PvP).jpg Mystic Regeneration (PvP) Enchantment Spell. (5...17...20 seconds.) You have +1...3...4 Health regeneration for each enchantment (maximum of 3) on you. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 01212 Tango-recharge-darker.png dervishaDervishEarth PrayersZ Nightfall
Never Rampage Alone.jpg Never Rampage Alone Skill. (18...25 seconds.) You and your pet attack 25% faster and have +1...3 Health regeneration. 0 1515 Tango-energy.png 0 02020 Tango-recharge-darker.png rangeraRangerSunspear rankZ Nightfall
Power of the Staff of the Mists.jpg Power of the Staff of the Mists Skill. As the magic of the Staff of the Mists runs through your veins, you gain +4 Health regeneration 0 0 0 0 aAnyZ Nightfall
Purify Soul.jpg Purify Soul Spell. All friendly spirits within earshot gain +1 health regeneration for 3 seconds. All enemy spirits within earshot burn for 3 seconds. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 02525 Tango-recharge-darker.png monsteraMonsterZ Winds of Change
Recuperation.jpg Recuperation Binding Ritual. Creates a level 1...11...14 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. 0 2525 Tango-energy.png 00.750.75¾ Tango-activation-darker.png 04545 Tango-recharge-darker.png ritualistaRitualistRestoration MagicZ Factions
Recuperation (PvP).jpg Recuperation (PvP) Binding Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration. 0 2525 Tango-energy.png 03.003 Tango-activation-darker.png 04545 Tango-recharge-darker.png ritualistaRitualistRestoration MagicZ Factions
Resilient Was Xiko.jpg Resilient Was Xiko Item Spell. (5...17...20 seconds.) You have +3 Health regeneration for each hex or condition on you. Drop effect: you lose 1...3...4 condition[s]. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 01010 Tango-recharge-darker.png ritualistaRitualistRestoration MagicZ Factions
Resilient Weapon.jpg Resilient Weapon Weapon Spell. (3...10...12 seconds.) +1...5...6 Health regeneration and +24 armor. No effect unless target ally is hexed or has a condition. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0066 Tango-recharge-darker.png Tango-quest-icon.pngritualistaRitualistRestoration MagicZ Factions
Restful Breeze.jpg Restful Breeze Enchantment Spell. (8...16...18 seconds.) +10 Health regeneration. Ends if target ally attacks or uses a skill. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0088 Tango-recharge-darker.png monkaMonkHealing PrayersZ Nightfall
Shadow Refuge.jpg Shadow Refuge Enchantment Spell. (6 seconds.) You have +5...9...10 Health regeneration. End effect: heals you for 40...88...100 if you are attacking. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0088 Tango-recharge-darker.png Tango-quest-icon.pngassassinaAssassinShadow ArtsZ Factions
Shadow Sanctuary.jpg Shadow Sanctuary Enchantment Spell. (10 seconds.) You gain +7...10 Health regeneration and +40 armor. You are Blind (5 seconds). 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 03030 Tango-recharge-darker.png assassinaAssassinAllegiance rankZ Factions
Shield of Regeneration.jpg Shield of Regeneration Elite Enchantment Spell. (5...11...13 seconds.) +3...9...10 Health regeneration and +40 armor. 0 1515 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0088 Tango-recharge-darker.png monkaMonkProtection PrayersZ Core
Shroud of Distress.jpg Shroud of Distress Enchantment Spell. (30...54...60 seconds.) You have 3...7...8 health regeneration and a 75% chance to block. No effect unless your Health is below 50%. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 04545 Tango-recharge-darker.png Tango-quest-icon.pngassassinaAssassinShadow ArtsZ Factions
Succor.jpg Succor Enchantment Spell. +1 Health regeneration and +1 Energy regeneration. Cannot self-target. You lose 1 Energy each time target ally casts a spell. -1 Tango-upkeep.png 055 Tango-energy.png 01.001 Tango-activation-darker.png 01010 Tango-recharge-darker.png monkaMonkZ Prophecies
Swirling Aura.jpg Swirling Aura Enchantment Spell. (5 seconds.) Gives 1...5...6 Health regeneration and a 50% chance to block projectiles. If Overcast, also enchants party members in earshot. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 01515 Tango-recharge-darker.png Tango-quest-icon.pngelementalistaElementalistWater MagicZ Prophecies
Symbiotic Bond.jpg Symbiotic Bond Shout. (120...264...300 seconds.) Your pet has +1...3...3 Health regeneration. Half of all damage dealt to your pet is redirected to you. 0 1010 Tango-energy.png 0 05555 Tango-recharge-darker.png rangeraRangerBeast MasteryZ Prophecies
Troll Unguent.jpg Troll Unguent Skill. (13 seconds.) You have +3...9...10 Health regeneration. 0 055 Tango-energy.png 03.003 Tango-activation-darker.png 01010 Tango-recharge-darker.png Tango-quest-icon.pngrangeraRangerWilderness SurvivalZ Core
Vampiric Spirit.jpg Vampiric Spirit Elite Enchantment Spell. Steal 5...41...50 Health from target foe. You have +5...9...10 Health regeneration (10 seconds). 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 0088 Tango-recharge-darker.png necromanceraNecromancerBlood MagicZ Factions
Verata's Promise.jpg Verata's Promise Enchantment Spell. (10...50...60 seconds.) Your undead servants have +10 Health regeneration. End effect: all of your servants die. Sacrifice}33% Tango-sacrifice.png 1515 Tango-energy.png 01.001 Tango-activation-darker.png 03030 Tango-recharge-darker.png monsteraMonsterBlood MagicZ Winds of Change
Verata's Sacrifice.jpg Verata's Sacrifice Spell. (5...9...10 seconds.) 10 undead allied servants gain +10 Health regeneration. Instantly recharges if you have control of 3 or fewer servants. Transfers all conditions from those servants to you. Sacrifice}15% Tango-sacrifice.png 1010 Tango-energy.png 02.002 Tango-activation-darker.png 06060 Tango-recharge-darker.png necromanceraNecromancerDeath MagicZ Prophecies
Volfen Blessing.jpg Volfen Blessing Elite Form. You lose all effects and take on the aspect of the wolf (60 seconds). All your attributes are set to 0 and wolf attacks replace your skills, and you have 80 armor, 660...700 Health and 2...4 Health regeneration. 0 1010 Tango-energy.png 0 06060 Tango-recharge-darker.png aAnyNorn rankZ Eye of the North
Vow of Piety.jpg Vow of Piety Enchantment Spell. (20 seconds) +24 armor and +1...3...4 Health regeneration. Renewal: Whenever an enchantment on you ends. 0 1515 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 04545 Tango-recharge-darker.png dervishaDervishWind PrayersZ Nightfall
Ward Against Harm.jpg Ward Against Harm Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds. 0 1515 Tango-energy.png 01.001 Tango-activation-darker.png 02020 Tango-recharge-darker.png elementalistaElementalistWater MagicZ Prophecies
Ward Against Harm (PvP).jpg Ward Against Harm (PvP) Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 30 seconds. 0 1515 Tango-energy.png 01.001 Tango-activation-darker.png 03030 Tango-recharge-darker.png elementalistaElementalistWater MagicZ Prophecies
Watchful Healing.jpg Watchful Healing Enchantment Spell. (10 seconds.) Target ally has +1...3...4 Health regeneration and gains 30...102...120 Health if this enchantment ends early. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 01010 Tango-recharge-darker.png monkaMonkDivine FavorZ Nightfall
Watchful Spirit.jpg Watchful Spirit Enchantment Spell. +2 Health regeneration. End effect: heals for 30...150...180. -1 Tango-upkeep.png 1515 Tango-energy.png 01.001 Tango-activation-darker.png 0055 Tango-recharge-darker.png monkaMonkDivine FavorZ Prophecies
Weapon of Warding.jpg Weapon of Warding Weapon Spell. (3...7...8 seconds.) +2...4...4 Health regeneration. 50% chance to block. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0055 Tango-recharge-darker.png Tango-quest-icon.pngritualistaRitualistRestoration MagicZ Factions
Weapon of Warding (PvP).jpg Weapon of Warding (PvP) Weapon Spell. (3...7...8 seconds.) +2...4...4 Health regeneration. 50% chance to block. Ends if target ally attacks. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0088 Tango-recharge-darker.png ritualistaRitualistRestoration MagicZ Factions
Well of Blood.jpg Well of Blood Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration. Exploits a fresh corpse. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0022 Tango-recharge-darker.png Tango-quest-icon.pngnecromanceraNecromancerBlood MagicZ Core
Well of Power.jpg Well of Power Elite Well Spell. (8...18...20 seconds.) Allies in this well have +1...5...6 Health regeneration and +2 Energy regeneration. Exploits a fresh corpse. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 01515 Tango-recharge-darker.png necromanceraNecromancerBlood MagicZ Prophecies

Environmental effects[edit]

Icon Name Description Campaign
Fount Of Maguuma.jpg Fount Of Maguuma Spell. You gain +1 Health regeneration while standing in the magical waters of the Maguuma Jungle. Prophecies
Healing Fountain.jpg Healing Fountain Spell. These magical fountains grant +3 Health regeneration to all non-undead Prophecies

Equivalent healing for given regen rate and duration[edit]

This table shows how much total healing a health regeneration of a certain duration and magnitude will provide.

Health gained with given regeneration
Duration +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
1 sec. 2 hp 4 hp 6 hp 8 hp 10 hp 12 hp 14 hp 16 hp 18 hp 20 hp
2 4 8 12 16 20 24 28 32 36 40
3 6 12 18 24 30 36 42 48 54 60
4 8 16 24 32 40 48 56 64 72 80
5 10 20 30 40 50 60 70 80 90 100
6 12 24 36 48 60 72 84 96 108 120
7 14 28 42 56 70 84 98 112 126 140
8 16 32 48 64 80 96 112 128 144 160
9 18 36 54 72 90 108 126 144 162 180
10 20 40 60 80 100 120 140 160 180 200
11 22 44 66 88 110 132 154 176 198 220
12 24 48 72 96 120 144 168 192 216 240
15 30 60 90 120 150 180 210 240 270 300
18 36 72 108 144 180 216 252 288 324 360
20 40 80 120 160 200 240 280 320 360 400
25 50 hp 100 hp 150 hp 200 hp 250 hp 300 hp 350 hp 400 hp 450 hp 500 hp

Notes[edit]