User:Kyuubi no Youko/Dhuum's Elite
WARNING: ABSOLUTELY UNTRUE | |
This article is player made, and does not reflect any existing quests, monsters, missions or other game features. Although you may find some spoilers about any other campaign, you may not find anything of this in-game. | |
This page is a total nonsense. Advised not to read. At least not for now. |
Dhuum's Elite are very powerful mobs that can easily wipe out all party if it isn't prepared. There are 10 types of Dhuum's Elite, each representing 1 profession, but all of them have only monster skills. However, this can also be used to your own benefit, because skills like Inspired Enchantment or Revealed Hex recharge instantly on use.
Locations[edit]
Common skills[edit]
Each Dhuum's Elite has these 3 skills and 5 more representing his profession.
Icon | Name | Description | |||
Homeland Support | Skill. (0.7 seconds for each your level.) Whenever you take damage, you gain 1 Energy plus 1 Energy for each 40 Health lost. If you have full Energy, nearest ally gains 12 Energy and this skill ends. | 15 | ½ | 24 | |
"I'm Warning You!" | Shout. (30 seconds.) Next time you are interrupted, the following skill casts instantly. | 5 | 20 | ||
Fire Against Fire | Spell. (6 seconds.) Next time you are target of a foe's Spell, that Spell affects that foe as well. You also gain 7 Energy but lose Energy equal to that Spell's Energy cost. | 10 | 1 | 14 |
Types[edit]
There are 10 types of Dhuum's Elite, each having 5 more different skills that represent "their profession". Well, they actually have no professions, because they use only monster skills, but who cares ;).
(all to be continued as time goes by)
Mesmer[edit]
Dhuum's Elite | |
---|---|
Image not available | |
Affiliation | Dhuum's Army |
Type | Demon |
Profession | Mesmer |
Level(s) | 28 (30) |
Campaigns | All (Dhuum's Domain) |
Icon | Name | Description | |||
Egality | Hex Spell. (5 seconds.) All target foe's skills linked to no or his primary attribute are disabled. Initial effect: causes loss of all effects linked to no attribute and all enchantments linked to primary attribute. End effect: all foe's effects cast with attribute level 4 or less are renewed. | 15 | 1 | 5 | |
Signet of Zeal | Signet. Steal 1 Energy from each foe within earshot. Steal 2 more Energy from any foe that has more than 12 Energy. | 1 | 12 |
Dervish[edit]
Dhuum's Elite | |
---|---|
Image not available | |
Affiliation | Dhuum's Army |
Type | Demon |
Profession | Dervish |
Level(s) | 28 (30) |
Campaigns | All (Dhuum's Domain) |
Icon | Name | Description | |||
Mars Attacks | Scythe Attack. Attack once (maximum 5 times) for each adjacent foe. | 10 | 10 | ||
Scythe Push | Scythe Attack. Causes knock-down. If a skill was interrupted this way, deals +4 damage for each point of Energy it cost. | 5 | ¼ | 6 | |
Locomotion | Enchantment Spell. (10 seconds.) You move 25% faster and deal 15% more damage. Initial effect: shadow step to target foe. End effects: you shadow step to your original location and are knocked-down. | 10 | 1 | 24 |