User:Lilondra/Gamebalance/Ranger/Dev

From Guild Wars Wiki
Jump to navigationJump to search

Since this is a complete rebalance I have alot of things planned for the ranger.On this page I will explain why I introduce certain changes.


Nerfing Overpowered gimmicks :

Escape Escape : Now ends if you attack with a melee weapon. 5 Energy0 Activation time12 Recharge time

Rampage as One Rampage as One  : Stance. For 3...9...11 seconds, you and your pet move 33% faster and attack 25% faster, Rampage as One ends if your pet dies. 10 Energy0 Activation time15 Recharge time

Both Escape and rampage as one have been a problem for quite some time now.These changes should end those problems forgood.I'm nerfing expertise in a way that it can no longer be abused (Normal rangers will be +- unaffected by the expertise change),but to be shure that Escape shit never sees use again I added a melee weapon clause.People that used escape for mobility or just as self defense will not feel this change at all.Now even if I'm nerfing Expertise,Rao Will barely be affected since it was used with axe/hammer mostly.I realised that its impossible to give it a niche with a bow.Since pets are designed to be ran with melee weapons.Yet this needed a fix so I made sure its no longer maintainable.In return I'm reducing the energy cost with quite a chunck making it viable in low level pvp.

Hitting Rangerspike :

Glass Arrows Glass Arrows : Elite Preparation. For 7...21...24 seconds, your arrows strike for +3...13...15 damage if they hit and cause Bleeding for 10...22...25 seconds to target and all nearby foes to target if they are Blocked. 5 Energy2 Activation time12 Recharge time

Yes you are not mistaking.I'm only nerfing the glass arrows rangerspike.Rspike is Overpowered because it combines broken defense,spike power and utility.Now I realised that the real problem lies with the many buffs rangers have.So I'm hitting only that wich needs to be hit : Glass arrows.I hope I'm not nuking the skill since all I want to do is make sure Rangerspike is gone/strongly crippled making it balanced.

Hitting Barcompression

Natural Stride Natural Stride : Changed functionality to : Stance.For 2...7...8 seconds you move 33 % faster. While under the effect of a hex or enchantment you have a 33 % chance to block incoming attacks instead. . 5 Energy0 Activation time12 Recharge time

Melandru's Shot Melandru's Shot : 5 Energy1 Activation time10 Recharge time

I realise many people love natural stride.But in its current way its just to strong.Its about the best example of how Nightfall powercreeped rangers.Shure you can say Magebane and burning arrow are strong but what is run atm ? Thats right cripshot,not those skills.At the moment ranger bars are set in stone and I think this is one of the reasons.It just gives to much.When prenightfall you had to choose between wasting 2 slots,having block or having mobility you now have both in 1 slot.I'm pretty sure that the only reason that it is not on *every* bar today is because the meta is so degenerate that this just is no longer a superneeded niche.Sologanking as ranger or going with a gank is no longer important for a ranger,Assisting on spikes at stand is.Its sad but its true.However once enough nerf/buff's are introduced and the game becomes more balanced (and you figure out a better GvG system) I'm pretty sure this would be LOLOP again.Therefor I'm nerfing it.

Melshot just is to much in one.But I feel like you guys nerfed it to hard so I'm slightly buffing it again.Basicly because its not just melshot but its also how strong it is when combined with other strong spikeskills that came with the powercreep.I think its similar to the mind shock problem.The skill itself is ok to a slight problem on spikes but when there are alot of skills that deal so much spike damage things get out of hand.

Adressing the needs.
Something I noticed is that rangers constantly tab and even waste ints or use needling shot just to spread poison.To adress this need I'm introducing a new Poison Arrow.If Poison is really what you want well thats what you need.I'm also Modding both Barbed arrows and Melandru's arrows since Barbed isn't rangerish enough and Melandru's is underused and underpowered.

Since I'm nerfing Nat stride,I'm also buffing Zojun's Haste and dodge.Don't get me wrong I want to revert most of the powercreep.But thats it I want to revert most of it.This means games should have slightly more power in them then at GWFC.

Dodge Dodge : Changed functionality to : For 5...15...17 seconds you move 33% faster and have a 33% chance to block incoming attacks.Ends when you attack. 10 Energy0 Activation time25 Recharge time

Zojun's Haste Zojun's Haste : 5 Energy0 Activation time20 Recharge time

Poison Arrow Poison Arrow : Elite Bow Attack. If Poison Arrow hits it poisons target foe and all nearby foes for 5...13...15 seconds and strikes for 10...20...22 damage. 5 Energy1 Activation time5 Recharge time

Dryder's Defenses Dryder's Defenses : Changed functionality to : Stance.For 2...6...7 seconds you have a 75 % chance to block and have + 40 armor against elemental damage. Ends when you use a skill. 5 Energy0 Activation time25 Recharge time

Melandru's Arrows Melandru's Arrows : Elite Preparation. For 24 seconds, whenever your arrows hit, they cause Bleeding for 3...21...25 seconds, and if they hit a target who is under an Enchantment, they do +8...24...28 damage. 5 Energy2 Activation time12 Recharge time

Barbed Arrows Barbed Arrows : Preparation. For 18 seconds, your arrows cause Bleeding for 2...9...11 seconds. 10 Energy2 Activation time12 Recharge time


Throw Dirt Throw Dirt : Causes blind for 2...7...8 seconds. 5 Energy¾ Activation time15 Recharge time

Hitting Interrupts

At the moment I'm having problems with how spamming interrupts is still midly effective.I also believe that if we bring down the amounts of ints a minute that 2 second cast skills will be more normal and powerfull again.Wich is a good thing,Not everything needs to cast in 1 second.Let people think what they want to interrupt and be carefull to get the best results.


Savage Shot Savage Shot : 10 Energy½ Activation time7 Recharge time

Disrupting Shot Disrupting Shot : Bow Attack. If this attack hits, target foe's action is interrupted.This attack deals no damage. 5 Energy½ Activation time5 Recharge time

Magebane Shot Magebane Shot : Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for an additional 12 seconds. This attack cannot be blocked. 5 Energy½ Activation time7 Recharge time

Buffs and new Functionalities :

To give rangers that extra touch and to make sure that they have enough options I suggest some changes.Now Burning arrow at the moment is to strong,When things get nerfed it will obviously remain to strong,so I reverted it to prebuff.Another note is that I rebuffed skills you nerfed because of the Rspike/Spike assist threat.I think that these skills were *not* the problem and if you deal with the skills that assist Rspike (Envy,OoV,Sundering Weapon,...) you will already greatly cripple/kill the spike without losing versatility.

The beast Mastery changes were added to work more with melee weapons.I'd like to see them viable in low level pvp as a fun build.However the design of pets is just not suit in high level pvp and screams abuse.

Scavenger's Focus Scavenger's Focus : Changed functionality to: For 2...10...12 seconds you cannot be crippled and do not appear on the compass. 5 Energy1 Activation time10 Recharge time

Broad Head Arrow Broad Head Arrow : Changed functionality to : Target foe is interrupted and dazed for 2...6...7 seconds. 5 Energy¼ Activation time15 Recharge time

Burning Arrow Burning Arrow : Elite Bow Attack. If this attack hits, you strike for +10...26...30 damage and cause Burning for 1...4...5 seconds. 10 Energy0 Activation time5 Recharge time

Hunter's Shot Hunter's Shot : Changed functionality to : If Hunter's Shot hits,Target foe suffers from bleeding for 3...9...11 seconds. 5 Energy1 Activation time5 Recharge time

Forked Arrow Forked Arrow : Bow Attack. Shoot arrows at target foe and up to 2 foe near your target. 5 Energy0 Activation time10 Recharge time

Dual Shot Dual Shot : Bow Attack. Shoot two arrows at target foe, each dealing 25% less damage. 5 Energy0 Activation time7 Recharge time

Splinter Shot Splinter Shot : Changed functionality to: If this attack hits target all foes near your target take 8...46...56 physical damage. 5 Energy0 Activation time4 Recharge time

Precision Shot Precision Shot : 5 Energy1 Activation time7 Recharge time

Keen Arrow Keen Arrow : Bow Attack. If you strike target foe activating a skill, you deal +15...31...35 damage and critical. Otherwise you deal no damage. 5 Energy1 Activation time8 Recharge time

Read the Wind Read the Wind : Preparation. For 24 seconds, your arrows move twice as fast and deal 3...9...10 extra damage. 5 Energy2 Activation time12 Recharge time

Sundering Attack Sundering Attack Bow Attack. Sundering Attack deals + 1...18...22 damage and has 25% armor penetration if it hits. 5 Energy0 Activation time7 Recharge time

Penetrating Attack Penetrating Attack : 5 Energy1 Activation time4 Recharge time

Power Shot Power Shot : Bow Attack. If Power Shot hits, you strike for +15...29...32 damage. 5 Energy0 Activation time5 Recharge time

Screaming Shot Screaming Shot : 10 Energy0 Activation time6 Recharge time

Viper's Nest Viper's Nest : 5 Energy2 Activation time8 Recharge time

Comfort Animal Comfort Animal : Skill. Your animal companion is healed for 50...170...200 health. If your animal companion was dead, it is resurrected with maximum health but this skill is disabled for an additional 12 seconds. 5 Energy¾ Activation time3 Recharge time

Companionship Companionship : Skill.Both you and your pet are healed for 45...117...135 health.If your pet was dead it is resurrected with 75% health. 5 Energy1 Activation time12 Recharge time

Heal as One Heal as One : Now resurrects pets with 75% health. 5 Energy¾ Activation time7 Recharge time

Feral Aggression Feral Aggression : Removed aftercast.

Maiming Strike Maiming Strike : 5 Energy0 Activation time8 Recharge time

Bestial Pounce Bestial Pounce : Pet Attack. Your animal companion attempts a Bestial Pounce that Knocks target foe down. 5 Energy0 Activation time20 Recharge time

Pounce Pounce : 5 Energy0 Activation time15 Recharge time

Tiger's Fury Tiger's Fury : For 1...3...3 secodns you move 50 % faster and attack 25 % faster. 5 Energy0 Activation time10 Recharge time

Bestial Fury Bestial Fury : For 8 seconds, you attack 15...29...33% faster and move 10 % faster. 5 Energy0 Activation time12 Recharge time

Melandru's Assault Melandru's Assault : Pet Attack. Your animal companion attempts a Melandru's Assault that deals +10...22...25 damage and cripples your target for 1...6...7 seconds if your target was enchanted. 5 Energy0 Activation time8 Recharge time

Predator's Pounce Predator's Pounce : Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5...29...35 damage. If that attack hits, both you and your animal companion gain 10...62...75 Health. 5 Energy0 Activation time7 Recharge time

This page was reviewed at :
Lilondra User Lilondra Sig.jpg*poke* 16:58, 16 September 2009 (UTC)