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Future skill updates[edit]

moved from User_talk:John_Stumme#Future_skill_updates

Hello, John. Now that you have said that there won't be huge revamps like the mesmer/ dervish ones, what are your plans for future skill updates? Will they be general (tweaks to multiple professions)? PvE-oriented, PvP or both? Are there still plans to tweak the paragon and smiter monks? (And are the elementalist and ranger issues being considered?) --The preceding unsigned comment was added by User: (talk).

On talk/discussion pages, please sign your comment by typing four tildes (~~~~). thanks-User Zesbeer sig.png Zesbeer 01:24, 3 March 2011 (UTC)
I think the ele got fixed by the update to intensity. Ele is shit overpowered anyways due to ether renewal, about the ranger/paragon they need fixes. My smiter monk works just fine tbh.-- 08:26, 3 March 2011 (UTC)
Let's try not to detract too much focus from the actual question. An answer was likely to come either way but getting some hints early would justify the small bit of restraint required. --ilrUser ilr deprav.png 11:43, 3 March 2011 (UTC)
Maybe you will actually explain me how ele got fixed in hm with the intensity update (to the one that wrote comment no. 2)? I actually see how my overall damage on my ele is now lower in hm then before the dervish update. In hm any (you read it right it's any) of the other caster classes outmaches big time ele damage. Intensity works somehow only if u have all the mobs balled, else it's totaly useless. Last time I checked ether renewal had nothing to do with ele damage and based on my experience ether renewal is used mainly in sc. If you start doing real tests in hm you will actually see how the ranger is doing way more damage then the ele (ele is completly blocked from using damage over time spells cause those spells break the aggro badly and i can asure you that you don't want the army of mobs going after the rest of the party and the tanker watching how he is useless and how the rest of the party dies cause the ele brought aggro breaker spells). Ele needs to do more damage in hm, it's easy to fix it move glyph of elemental power to energy storage, split it to pve/pvp, for pvp changes the it like this: "For 25 seconds, your elemental attributes are boosted by 0..2 for your next 0..10 spells.", for pve changed like this: "For 10 seconds, your next 1..3 spells do armour ignoring damage. No effect if you use non-elementalist skills. Ends if you use non-elementalist skills." (the armour penetration from air skills does not triggers if you use an air skill while under the effect of this glyph); energy cost increased to 10, casting time remain the same, recharged time increased to 25s for both pve and pvp. Also attunement splited for pve/pvp, for pvp remains the same, for pve the casting time is reduced to 1s, main reason is cause the attunement and the glyph slow down the ele a lot in pve, you remain behind, you lose time casting the skills during the battle (same reasons used for the introduction of flash enchantment for dervish). Paragon needs major rework, any other class is doing more damage with the spear then he can do, while other classes have ias that don't affect the damage he is taking (all paragon ias skills have -20 armour so the damage he is taken is increased) he don't have one... Ranger is fine as it is now.Thedukesd 15:18, 3 March 2011 (UTC)
Feedback:Main --talk Large 15:30, 3 March 2011 (UTC)
@Large several sugestions have been posted there for ele and I didn't really saw updates that improved the ele damage in hm. So atm I think the aproach of posting there a sugestion on how to change an ele skill has no effect.Thedukesd 15:40, 3 March 2011 (UTC)
Okay you suck, no reason in arguing with someone that doesnt know how2play guild wars.-- 15:51, 3 March 2011 (UTC)
I suck? You make me laugh. Look at this and then tell me how do you find the ele damage in those pics. If you don't believe me you can repeat the experiment with same skills (better if you can do it, I really doubt you can reduce the number of skills that you need to increase your damage and to do more damage then I did; without using cons but I doubt that cons will help you do more damage cause fire damage is already caped at 20 and light damage is at 19 light) in the same area (in case you don't know where is that (i bet 1 stack of ecto that without reading this you had no idea where I did this test) then I help you with this info: Pogahn Passage the exit to Arkjok Ward the first 3 mobs you encounter). If I suck then allow me to say that you have no idea about ele damage in hm because you never tried to do damage in hm with your ele, else you would had know how ridiculous is your damage and that you actually do more damage with daggers but surprise you are not a class designed to be melee... I might actually do more damage spamming Xinrae on party members with my ele then playing with ele skills in hm... To be honest I don't expect them to changes anything to eles, the only thing I saw them doing was to overpower some classes that were already too good and to let the so called damage dealer class ending up a joke in hm. It's so easy to fix it, they just need to change 1 skill and to split 4 skills for pve/pvp, but seams this is to much and to hard to do. The change with intensity was a joke, that skill is useless, I will always use another skill in place of it if I go fire cause well that skill will allow me to do more damage then intensity, maybe I will use it if I play air, maybe (even if I use it I have to target other targets then the one called to get max of it in most cases...). Funny how a mesmer beat an ele at damage by using 1 single skill when ele needes 3+ skill to improve his damage and he still fails to do more damage then the mesmer in hm. And don't tell me about Obsidian Flame, you go spam it and then tell how your exaustion was (not to mention that it's a single target spell and you need aoe not single target...), or energy blast but it will not be a surprise when people will call you a noob. Over 3k hours of play with my ele make a noob in your eyes probably. Thedukesd 16:04, 11 March 2011 (UTC)

Any plans to improve underpowered classes?[edit]

moved from Feedback talk:John Stumme

Elementalist, Paragon, Ranger, Smiter/ Monk. Even though there aren't plans for huge skill revamps like the ones for mesmer and dervish, will those four classes at the very least receive tweaks in upcoming skill updates? Or the issue with HM armor versus elemental damage? 19:47, 5 March 2011 (UTC)

Please look through pages to see what's been asked already before you pummel our friend John with questions. Nearly the same question has been asked two or three times prior to your post. Also, it's already been announced that there are plans for changes to paragons and smiting. --ஸ Kyoshi User Kyoshi sig2.png 19:56, 5 March 2011 (UTC)
Did that interview ever say anything about it? I heard there was one but I don't know where --ilrUser ilr deprav.png 23:26, 5 March 2011 (UTC)
The one with Stumme? I think he said something at least about smiting but I don't remember for sure. In any case, both were mentioned back around the time the mesmer update was released, and you have to admit they've worked up a good record of getting things done. --ஸ Kyoshi User Kyoshi sig2.png 00:55, 6 March 2011 (UTC)
Please use Feedback:Getting started. G R E E N E R 03:46, 6 March 2011 (UTC)
What type of class is mo? SUPPORT CLASS! The funny part is that smite is doing more damage then the ele (assumed to be damage dealer) in HM. But well let's make smiting more powerfull and don't fix the ele in hm. And stop with the crap to write at feedback. They give a sh*t on feedback, else the ele damage problem in hm would had been fixed long time ago (in fact it would had been fixed in 1-2 weeks from the moment when mesmer end up being a better damage dealer then ele in hm)(i can add examples after examples how that feedback was not read at all cause if someone read that wouldn't had make mistakes after mistakes). But well it's obvious for me that their so called test crew don't play ele (also don't play paragons) or that they are a bounch of patetic noobs like the one that suggested that we don't know how to play ele or whatever he wanted to suggest. And yes it's a waste of time to write something on feedback cause dispate the fact that several ideas that I saw are good and don't overpower at all ele or even paragon those idea were never implemented as they were suggest, were barely half implemented and that half was not the really good part but the one not that good. This makes me think that maybe the people that work now on gw are not the good part of their staff, cause only someone not good will chose the bad parts from an idea to implement this. Anyway I'm retiring from wiki too as I did from gwpvx, when things will change maybe I will evaluate this decision, probably it will remain the same cause things will not change. The fact that both of this things were moved here and not let on Stumme page is nice example for how you are treated on this wiki. Thedukesd 09:54, 13 March 2011 (UTC)
Put it this way. If people don't keep their suggestions in the feedback space, then we'll just eliminate the ability for people to communicate with devs at all here. Would that make you happier? User Felix Omni Signature.pngelix Omni 10:23, 13 March 2011 (UTC)
Bring me real proofs that the dev are actually reading the feedback. I only see they read part of it and took the worst part from what is suggested there (intensity case they took half part of a sugestion, and the half part that didn't improve in any way the max damage done by the ele, just the aoe, useless to use intensity when the target takes 50 damage, cause the other mobs will take 25 damage way way under what esurge is doing, and the ele will use an army of skill to get to that damage not to do ridiculos like 20 damage). Regarding test crew, well best example of how they don't exist is what happened with buh, with proper testing buh would had never ressed allies (like spirits as example). Btw people write on stumme page cause they feel same thing as I feel: feedback is not read or if it's read it's not read in a normal way, just jumping from the middle of a phrase to the middle of the next phrase in best case. Actually the last update lowered ele damage in hm cause intensity does not improve max damage anymore, buh does not improve max damage anymore and didn't changed the fact that ele is stupid slow in the fight (reason used to explain why flesh ench were added to the game) (and using ebsoh when you face esurge and/or aoe mobs it's completly stupid). Regarding attunements there is and was no reason to change the activation to 2s in pve, there is no reason for pvp unless we are facing an army of noob mesmers that can't rupt 1s activation spells (or 0.5s in case you are lucky and the hct affects the spell) but well that's not a problem for the bots that rupt without problems all the 1/4 spells. Not to mention the refuse to fix the sync problem in RA, refuse cause they just don't want to fix it. Did anyone that sync in RA got banned (it breaks the policy btw)? NO! I personally reported several syncers in RA over and over with 0 results, they still sync without problems. As result I stopped doing RA cause they tolerate such thing. This also make me think how the policy is applied. Want more about eles? Here is more most of the skill in water line have no use in pve! Want more about paragons? There is no reason in pve for the -20 armour on all the paragon ias. Compare paragon ias with the new dervish ias and you will see. Now that I mention dervish. Well dervish has energy regen as any caster. Why would he need to use adrenaline skills in this conditions?!? No reason at all. So what's left for me to do: leave wiki, stop reporting people that break the policy cause I see no results and change my decision from 100% sure I will buy gw2 to maybe I will buy gw2 (the chances are 33% now, the chances were 100% almost 6+ months ago). Thedukesd 12:35, 13 March 2011 (UTC)

GW1 team needs a good skill balancer[edit]

moved from Feedback talk:John Stumme#GW1 team needs a good skill balancer

I'm so sorry, John, for writing such a hateful(?) post. I actually love what you and your team have been doing so far, when it comes to new content, and it is quite clear you have our respect. I don't doubt WoC will be great, neither. Even the dervish revision was creative and very interesting. But one thing needs to be said: the skill balance for GW1 at this very moment is hell. And that's nothing new to the players. This problem has been discussed over and over at the community forums, and for a reason. Well, it is understable that with so many skills, it is impossible to perfectly balance this game. Even GW2 game systems are being designed so that this does not happens again. But that's not what I'm talking about. It's the consistency of the lastest skill fixes in, well, fixing nothing most of the time, that is troubling; it's how the depth of GW1 battle system has been completely ignored, in favor of changes that simplify and degenerate the battles into auto-attack spamming. And I'm not talking about PvE's powercreep, as that is beyond salvation. It's the current situation of PvP that I'm alerting to. Let me explain and give examples: those are stronger than whatever I can say, and talk for themselves. In order to play as a warrior skillfully, one needs to master the usage of stance-canceling, time certain skills at the right moment, etc. Of course, that's part of the depth of GW1's gameplay. However, the new dervishes have no drawbacks with their IAS stances, so all it is needed to do, is spam them. Warriors Hamstring sword attack is beyond nerfed, Crippling Slash is what they have left for cripple and it's an elite, Bull's Strike requires skill, timing and good usage of IMS stances, etc. The new dervishes? Extremely strong skills that add cripple with auto-attacks, instant AoE nearbv range cripple, and the like. Warriors already suffer from the abusive melee hate at PvP, while dervishes can remove conditions from themselves with ease (and almost always do so), and what does the skill balancing team decides to do? Make a perfectly fine blinding skill more spammable. Is that directed to dervishes, or to warriors and assassins? Magebane Shot, Power Block, and the like, render Elementalists useless. There's no need to play inteligently, like: 1) using block stances, because magebane is unblockable; 2) canceling spells, because that destroys elementalist's energy (they only can energy back if the spell is successfully cast); 3) Even if that wasn't an issue, Magebane recharge is so small; 4) You can't counter power block with spells of different elements, because: 4a) the attunements force the elementalists to stick to one element only; 4b) dual-attunement is underpowered. But if elementalists aren't rupted with such ease, they can spam Invoke Lightning mindlessly over and over, and that's enough to be more effective than a good warrior that knows how to play with a sword or an axe. It's like that Aprill Fools joke: we balance overpowered skills with other overpowered skills. And in turn, GW1 pvp is now all about spamming overpowered skills (blinding flash is the newest example), or using overpowered counters (the rupts I mentioned, the anti-conditions from dervishes, etc) to null or prevent said overpowered skills. It is not a joke when people say that a good, well-thought nerf to key skills of several professions is needed to bring back the funnier, more strategical meta of before that characterized GW as a great PvP game. 13:33, 24 April 2011 (UTC)

Congratulations, Mr Stumme, on your first wall of text of rants. - Reanimated X 14:35, 24 April 2011 (UTC)
There have been a few, they've just been moved off to the respective user pages. -- Hong 15:18, 24 April 2011 (UTC)
And this needs to be moved too, it belongs in one of the many and much more utilized (for that purpose) --> Update Discussion Pages ...someone plz see that it gets there for the sake of fairness to everyone else who uses said proper placement. --ilrUser ilr deprav.png 18:36, 24 April 2011 (UTC)

As per the above sections[edit]

Leaving extremely long, unorganized rants on Developers' pages, when they receive so much traffic already will continue to get your sections moved off of their pages. Greener has pointed out the correct place to bring up these points (the Feedback space), but this is to reiterate: please make a User Feedback space and leave John Stumme's page alone, as your behavior creates senseless clutter. Cheers. :) -- Oiseau | User Oiseau Melandru.jpg 19:45, 24 April 2011 (UTC)

I half-way wonder if this Ip wants things impossible to play. I prefer it like it is. So what if things are "easy", they're fun. I prefer that those who complain, go play or buy another game. This is better than games, where you can finish an entire world to two in one day with missions that don't require two people. those games aren't quite as well thought out at all. Sure some know the "system", but not everyone. Is it fair to make it "more difficult" for all? s it may be difficult for some who don't have everything. I wish some players would consider others better than get mad and rant without little "suggestion" and beyond. If suggestions are made, to do it in the feedback with a user account, instead of a dev's talk page. It was very sad to see where this had started. I'm glad it got moved off. Kaisha User Kaisha Sig.png 20:22, 24 April 2011 (UTC)

You make some fair points IP, but nothing that hasn't been said before. It's a much shared sentiment that Anet has stopped caring about PvP a long time ago. Morphy 20:36, 24 April 2011 (UTC)

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