User talk:FleshAndFaith

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Hey, all of my regular talk will be archived like normal, and all "bad elite" skillbar related talk will stay here until it gets too big. Then I guess I can put it in a separate (but equal) archive. Cheers big-ears. FleshAndFaith 19:38, 24 April 2010 (UTC)

The Builds: Shroud of Silence, Infuriating Heat, Amity, Second Wind, Rage of the Ntouka, Balthazar's Pendulum, Order of Apostasy, Unyielding Aura, Gust, Shadow Form, Shadow Meld, and Greater Conflagration are now in Archive 2.
I've misplaced my Wastrel's Collapse build... Good thing it was the old version. FleshAndFaith 06:56, 3 May 2011 (UTC)

You guys are wearing me out[edit]

I am having to play catch up with all the elites posted, so bear with me. I'm trying to do them in order, but if I mess up, you have my permission to do nothing and like it. FleshAndFaith 19:51, 8 June 2010 (UTC)

Its on now...[edit]

since i like to do wut u do ... alot ill give you a few that are particularly useless, Archer's Signet Auspicious Parry Blood is Power Consume Soul Defiant Was Xinrae Ether Prodigy Gladiator's Defense Headbutt Obsidian Flesh Quick Shot Scribe's Insight Signet of Ghostly Might (PvP) Spell Breaker Steady Stance Stone Sheath tbh most of those are... well unusable P.S. asuming RA/FA style PvP enviornment --User The Scythe Has Fallen Sig.png The Scythe Has Fallen | Speak Peasant! 00:07, 13 May 2010 (UTC)

Ok, I've posted some of the builds, the others will be up in the next couple of days. FleshAndFaith 01:01, 13 May 2010 (UTC)

alright i do admit, archers sig is kinda easy 2 use, but i was assuming there was a monk to patch that stuff up ;O gj on the BiP & parry-ers tho although the BiP has a lil sacrificing probs no? --User The Scythe Has Fallen Sig.png The Scythe Has Fallen | Speak Peasant! 01:36, 13 May 2010 (UTC)
Yeah, a little bit. But if you stand in a well, or throw in Blood Renewal, that'd work too. FleshAndFaith 20:16, 13 May 2010 (UTC)
Ok, more have been added. FleshAndFaith 03:23, 16 May 2010 (UTC)
More up, more to come yet. FleshAndFaith 18:31, 16 May 2010 (UTC)

Archer's Signet[edit]

11 Expertise, 10 Marksmanship, 10 Wilderness Survival

Archer's Signet, Apply Poison, Serpent's Quickness, Hunter's Shot, Pin Down, Distracting Shot, Optional, Optional

I created this build when I was doing Destruction's Depths on my ranger, so I had Pain Inverter and Alchemical Acid as my optionals. Don't underestimate the power of putting a 30 second cripple on a group of mean dervishes and warriors. And for PvP, this makes for a pretty good snare / Bleed out class for players without monks. FleshAndFaith 01:01, 13 May 2010 (UTC)
You can aoe perma-daze with Archer's Signet, a Silencing bow, and Technobabble. User Felix Omni Signature.pngelix Omni 22:57, 16 May 2010 (UTC)

Auspicious Parry[edit]

11 Strength, 10 Tactics, 10 Swordsmanship

Auspicious Parry, Defensive Stance, Riposte, "Fear Me!", Thrill of Victory, Soldier's Strike, Galrath (or Silverwing) Slash, Optional

This build is pretty cool in PvE, when you know you will be a physical damage tank. The cool thing is that the stances both provide adrenaline when they end, so they help fuel each other and increase the rates at which you can use Galrath and/or Silverwing Slash. Again, good for PvP as well, the only difference would be to take Hamstring for when targets wisen up. FleshAndFaith 01:01, 13 May 2010 (UTC)

Blood is Power[edit]

12 Blood, 12 Soul Reaping

Blood is Power, Foul Feast, Blood Bond, Well of Blood, Dark Fury, Jaundiced Gaze, Signet of Lost Souls, Optional

Support necros can be rather fun, and this one uses the same basic idea as my Order of Apostasy build, using the new Jaundiced Gaze to help mitigate the cost of Dark Fury. Now you are fueling adrenaline, Health, and Energy. This one is better for Fort Aspenwood, rather than RA. FleshAndFaith 01:01, 13 May 2010 (UTC)
R/N - 8 Blood, 11 Expertise, 11 Wilderness, 3 Marks
Blood is Power, Savage Shot, Quickening Zephyr, Winnowing, Troll Unguent, Natural Stride, Whirling Defense, Resurrection Signet.
^ brave RA ranger who was on my team ages ago, though I didn't get the runes. -- 01:58, 13 May 2010 (UTC)
D-shot instead of savage is braver. 02:35, 13 May 2010 (UTC)

Consume Soul[edit]

12 Spawning, 12 Restoration

Consume Soul, Mend Body and Soul, Vengeful Weapon, Weapon of Warding, Spirit Light, Life, Optional, Optional

Consume Soul is much more useful in PvE, but this can be used in FA to some effect (mostly by Luxons, against Kurzick Mine Guards). With this build, you can heal and support as you would with a better elite, but you can also easily destroy key nature rituals, spirits, and minions.

Defiant Was Xinrae[edit]

12 Spawning, 12 Restoration Defiant Was Xinrae, Soothing Memories, Spirit Light, Mend Body and Soul, Empowerment, Life, Optional, Optional (notice a pattern?)

This elite is like an unstrippable Prot Spirit. So, you can defend yourself while healing your allies.
ehh, not quite its 20% not 10 so... gj on the restos tho *pissed that he could do it* and im kurz so going all nom nom on the spirits dosnt work 4 me and in that case a life steal 56 or w/e it is is ok :)--User The Scythe Has Fallen Sig.pngThe Scythe Has Fallen | Speak Now in the Chaos 13:03, 16 May 2010 (UTC)
well, i didnt kno it was Econflict scythe day...
Yes, it doesn't protect quite as much per hit. But still, it isn't an enchantment. I will sometimes use this as a Healer in FA, just because of those Siege Turtles. FleshAndFaith 18:31, 16 May 2010 (UTC)

Ether Prodigy[edit]

11 Energy Storage, 10 Fire Magic, 10 Water Magic

Ether Prodigy, Searing Heat, Teinai's Heat, Elemental Flame, Ice Spikes, Vapor Blade, Rust, Optional

I would recommend Rodgort's Invocation or Deep Freeze for the optional skill, preferably Rodgort's for the damage. With this set up, you can burn through your energy and then have enough to regen it all. It's actually much harder to kill yourself with this elite than lots of people realize. And also taking into consideration that Health is much more desirable than Energy in PvP, you shouldn't be able to do more than 100 damage to yourself if you use this in a fight like you should. FleshAndFaith 18:31, 16 May 2010 (UTC)
U. Didnt't. Just. Do. The. Impossible. I. Quit! --User The Scythe Has Fallen Sig.pngThe Scythe Has Fallen | Speak Now in the Chaos 22:54, 16 May 2010 (UTC)

Gladiator's Defense[edit]

11 Str, 10 Hammer, 10 Tactics

Glad's Defense, Defensive Stance, Deflect Arrows, Thrill of Victory, Mokele Smash, Auspicious Blow, Hammer Bash, Optional

I've personally never seen a Glad's Defense Hammer Warrior. Typically, Hammer warrior's aren't very defensive, but they deserve a chance :P . I ran this build in PvE (I didn't feel like queuing up in FA for half an hour) and it rides smooth. It has a good balance between energy and adrenaline, offense and defense, etc. Someone might even add "On Your Knees", but I dunno, it doesn't feel like it needs it. FleshAndFaith 18:31, 16 May 2010 (UTC)
meh a mere 9 sec of block FB >>>>> this for this type of thing (althought it was used by rits in some Niche farming builds) --User The Scythe Has Fallen Sig.pngThe Scythe Has Fallen | Speak Now in the Chaos 23:17, 16 May 2010 (UTC)
But when you are chasing down a target, or approaching stationary rangers, you need to be able to block before you get snared and picked on. Glad's is much more defensive. You can heal or buff yourself while still getting protection, whereas FB requires you to attack. Granted, Assassin healing skills can be much more potent and much quicker, but still. Those few seconds can be quite rough if you get hit by a well placed D shot. FleshAndFaith 06:55, 30 June 2010 (UTC)


12 Str, 12 Hammer

Headbutt, Counter Attack, Counter Blow, Staggering Blow, Fierce Blow, Auspicious Blow, Hammer Bash, Optional

Headbutt is odd. The most common build I see is Headbutt+Plague Touch, which is alright when used properly. With this build, you can still use plague touch, but you don't have to. You can still do a pretty good amount of damage, but Headbutt really comes through when you just need a quick splash of armor ignoring damage to kill a low target. FleshAndFaith 19:56, 19 May 2010 (UTC)

Obsidian Flesh[edit]

11 Earth, 10 Energy Storage, 10 Inpsiration

Earth Attunement, Aura of Restoration, Obsidian Flesh, Stone Striker, Mantra of Earth, Ebon Hawk, Glowstone, Optional

You are a tank. With Stone Striker and Mantra of Earth, you take so much less damage and easily regen lost energy in combat (even moreso considering you don't have to maintain 2 enchantments to get the same effect). The last attack could be Stoning, for damage and knockdown, but I like Magnetic Surge as well. I wouldn't bring this to Fort Aspenwood, at least not on the Kurzick side. But for the Luxon side, sure, it would be a good way to avoid getting spiked with Obsidian Flame and Psychic Instability. FleshAndFaith 19:56, 19 May 2010 (UTC)
thats actually... a gud idea gratz --User The Scythe Has Fallen Sig.pngThe Scythe Has Fallen | Speak Now in the Chaos 21:45, 19 May 2010 (UTC)

Scribe's Signet[edit]

Seriously what signet build needs energy? Oh and I was wondering If you had a userbox that says something like This User has challenged FleshAndFiath ^^ Yay Killing Charr talk 20:59, 19 May 2010 (UTC)

Signet of Capture.jpg This user challenged FleshAndFaith to Build a Better Build.

Or mebbe

Signet of Capture.jpg This user challenged FleshAndFaith to Build a Better Build.

User Balistic B d-dark.pngalistic 06:19, 20 May 2010 (UTC)

Ha I love it! Yay Killing Charr talk 13:35, 20 May 2010 (UTC)

Scribe's Insight[edit]

11 Divine Favor, 10 Smiting, 10 Inspiration

Scribe's Insight, Mantra of Inscriptions, Bane Signet, Castigation Signet, Hex Eater Signet, Holy Wrath, Balthazar's Aura, Reversal of Damage

This skill doesn't know what it wants to be. I am hoping that it catches some love from an update sometime in the future, for exactly the reasons that you guys mentioned. With this build, you can use Balthazar's Aura and Holy Wrath with relatively little problems, all the while supporting your team with knockdowns and hex removal. This build isn't great, but I do have a feeling that this skill will get changed soon. FleshAndFaith 02:11, 21 May 2010 (UTC)
Warning-Logo.png Warning: Flesh and Faith has just done the highly impossibly, and is neigh on a god :)

--User The Scythe Has Fallen Sig.pngThe Scythe Has Fallen | Speak Now in the Chaos 22:25, 21 May 2010 (UTC)

Shatter Storm[edit]

I really just wanted to say that I worked on a suerbox somemore and tis done now ^^

Signet of Capture.jpg This user challenged FleshAndFaith and lost!

Have fun with Shatter Storm though ^^ Yay Killing Charr talk 02:05, 22 May 2010 (UTC)

12 Fast Casting, 12 Domination
Shatter Storm, Chaos Storm, Guilt, Shame, Mind Wrack, Price of Pride, Signet of Weariness, Optional
Shatter Storm is the fastest recharging enchantment stripping spell in the game, trusting it only hits one. Even if it gets two enchantments, it recharges faster than many other non-elite single enchantment removal spells (the most common was 15 seconds). This build centers around hurting energy, and while it may not be as effective as some of the other E-Denial builds, it offers a little more wiggle room in terms of your targets, and changing targets mid-fight. Shatter Storm, in this case, becomes more useful against targets like Elementalists, for removing one or two enchantments (Attunement and Aura of Restoration, or the like). This build has no damage, but in an area like Fort Aspenwood, it is enough to leave a monk out to dry with no energy. FleshAndFaith 02:56, 27 May 2010 (UTC)

Withdraw Hexes[edit]

^'-now dats unuseability --User The Scythe Has Fallen Sig.pngThe Scythe Has Fallen | Speak Now in the Chaos 04:03, 22 May 2010 (UTC)
I was sitting here reading all of these posts... I could have absolutely sworn I made a Withdraw build.
But since I didn't, here it is:
12 Divine Favor, 12 Healing Prayers
Patient Spirit, Infuse Health, Signet of Rejuvenation, Vigorous Spirit, Dwayna's Kiss, Cure Hex, Withdraw Hexes, Optional
I personally think Withdraw Hexes is going to be updated in the not so distant future, and I will be glad when it is. With the buff to Peace and Harmony, I was expecting this to get an equally grand update, but sadly, it did not. But, as it stands, it is viable. This build puts out a lot of healing power without an elite. You even have basic hex removal. In this case, you should only use Withdraw Hexes when you know an enemy has invested a lot of time and energy into stacking hexes on your ally. The damage to their energy and skill recharges should far outweigh yours.
But, again, I am very certain this skill will be changed or rebalanced to be put back into play. FleshAndFaith 07:18, 30 June 2010 (UTC)

Quick Shot[edit]

11 Expertise, 10 Marksmanship, 10 Air Magic

Conjure Lightning, Expert Focus, Quick Shot, Distracting Shot, Lightning Reflexes, Whirling Defense, Optional, Optional

I liked Quick Shot better before the nerf. But, I maintain that it is still useful with Hornbows for the extra 10% AP without the sluggish attack speed. Also, keep in mind that you need a shocking bow string, unless you wanted to split your attributes to include Wilderness Survival for Kindle Arrows. Or, in PvE, you could even forgo the Conjures and just roll with a Curses Necro with Mark of Pain, Barbs, etc. FleshAndFaith 19:53, 27 May 2010 (UTC)

Ether Renewal (PvP)[edit]

Go for it --Riddle 23:55, 30 May 2010 (UTC)

11 Energy Storage, 10 Wind Prayers, 10 Fire Magic
Fire Attunement, Aura of Restoration, Ether Renewal, Inferno, Liquid Flame, Searing Heat, Glowing Gaze, Dwayna's Touch
ER in pvp is silly. This should give you long-term energy management (low values of energy and health over a mantainable, or at least manageable, period of time), but it seems when they made it short term, they forgot to increase the amounts of life and energy you gain. So, with this build, have have your typical energy management, but you also have a little boost for a 7 seconds with which to heal yourself, and use Inferno/Gaze to bump your energy right back to the top, or close enough. FleshAndFaith 19:51, 8 June 2010 (UTC)

== Second Wind == ^ -- Tha Reckoning 02:01, 6 June 2010 (UTC)

he's already done it once --User The Scythe Has Fallen Sig.pngThe Scythe Has Fallen Ω|Ω talk Ω|Ω 13:07, 6 June 2010 (UTC)
Yeah, see archive 2 for my second wind build. FleshAndFaith 19:51, 8 June 2010 (UTC)

Revive Animal[edit]

Good Luck :D

Wait a second that dosn't sound like an elite ^^ Yay Killing Charr talk 20:59, 7 June 2010 (UTC)
No, its not elite, and it actually is a crappy skill. I would never, ever use it, unless it resurrects your pet at full health and energy and teleports it to you. Otherwise, who in their right minds would use this? I'm pretty sure the only time I have ever seen this was in a tricked out Iway group, and on some B/P Tombs groups. FleshAndFaith 21:14, 20 June 2010 (UTC)

Signet of Ghostly Might (PvP)[edit]

11 Spawning, 10 Communing, 10 Channeling

SoGM, Anguish, Pain, Gaze of Fury, Destruction, Painful Bond, Binding Chains, Optional
I find that this skill is more useful for a support Rit with a MM Necro on your team, in say, Alliance Battles. But this build can create spirits to deal damage for a while (use it after the spirit has had some time to recharge), and actually has some decent damage. I don't think I'd use it too much in Fort Aspenwood, at least not from the Kurzick side, but this is a good way to put pressure on teams that have backed into Green. Again, I'd be more interested in going with an MM in Alliance Battles. To do that, just drop Channeling and take all Communing and Spawning, and just offer support. Spirits in PvP aren't the greatest to begin with, but if you insist :P FleshAndFaith 21:14, 20 June 2010 (UTC)

Spell Breaker (PvP)[edit]

11 Divine Favor, 10 Protection, 10 Healing

Spell Breaker, Aegis, Protective Spirit, Guardian, Reversal of Fortune, Shield of Absorption, Gift of Health, Optional
Great way to put the hurt on Kurzicks in Fort Aspenwood. Use the turtle for cover and protect it. I'd recommend taking Glyph of Lesser Energy as your optional skill. This is a fairly straightforward build, but not one I would rely on heavily. I'd much rather just take Aegis and use either Shield of Deflection (dropping Guardian for a hex removal skill) or Shield of Regeneration. However, this is a good way to protect against degen mesmers and necromancers. The only other thing I can think of would be to drop SoA for Mend Condition, but that all depends on what kinds of groups you come up against at the time. FleshAndFaith 20:43, 26 June 2010 (UTC)

Steady Stance[edit]

11 Strength, 10 Axe Mastery, 10 Tactics

Steady Stance, Dismember, Axe Rake, Executioner's Strike, Furious Axe, "None Shall Pass!", Shield Stance, Optional
Silly Stance. You'll notice I didn't take skills that everyone associates with Steady Stance (Drunken, Grapple, etc.). I have never really found that the be a great way to do damage, or apply conditions, or manage my energy and adrenaline. This, however, is a good way to get around those pesky warrior escorts on the Luxon side. Sure, it only defends against one, but unless you are the only amber runner on your team (you are screwed either way then), that's all you really need. And since Shouts can be activated while knocked down, if you do catch the unlucky second "Coward!" from a warrior when you are not in your stance, you can hit them back with NSP! as they are approaching, and get away without a problem. FleshAndFaith 20:57, 26 June 2010 (UTC)

Stone Sheath[edit]

10 Energy Storage, 11 Earth Magic, 10 Inspiration Magic

Stone Sheath, Ebon Hawk, Stoning, Magnetic Surge, Ward Against Melee, Ward Against Foes, Mantra of Earth, Optional
Viola. You can cause weakness, knockdown, some decent armor ignoring damage, but most of all, you help your team. Mantra of Earth will cut down your incoming damage from martial attackers by roughly 40%, depending on your runes. and more importantly, you will get energy back because of it. The problem with Stone Striker is that it is an enchantment, and those get stripped just because they can (particularly in Fort Aspenwood). With this, you can hit a warrior or assassin or dervish and use them to fuel your energy. No monk is going to say, "Oh man, that warrior has Stone Sheath on him! I am going to make him a priority for my one or two Hex Removal skills!" FleshAndFaith 06:48, 30 June 2010 (UTC)
Cello. User Felix Omni Signature.pngelix Omni 07:24, 30 June 2010 (UTC)
Trumpet, but who's counting? FleshAndFaith 08:36, 30 June 2010 (UTC)

Unknown Junundu Ability[edit]

whats that I smell, you admitting defeat? Yay Killing Charr talk 16:25, 16 July 2010 (UTC)

Junundu Strike, Junundu Smash, Junundu Bite, Unknown Junundu Ability, Junundu Tunnel, Junundu Feast, Junundu Wail, Optional
I'd recommend taking Leave Junundu as your optional skill. This build has a lot of power in PvE, but not so much in PvP. FleshAndFaith 03:21, 17 July 2010 (UTC)
fail YKC --The Scythe User The Scythe Has Fallen Sig2.png Has Fallen 23:12, 18 July 2010 (UTC)
lol nice ^^ Yay Killing Charr talk 16:21, 5 August 2010 (UTC)
The problem with your builds is that they could so easily be improved by taking another skill instead. For example with the build above you would also be able to capture elite skills with no effectiveness lost if you replaced Unknown Junundu Ability with a Signet of Capture. Misery 16:25, 5 August 2010 (UTC)
That's retarded. You can't bring SoC to pvp. Pfft. Pffffft. FleshAndFaith 05:24, 24 August 2010 (UTC)
didnt expect much else from Misery — Scythe 1:13, 27 Aug 2010 (UTC)
You said yourself that the effectiveness in PvP was low, so my suggestions were based upon a PvE situation. I usually optimise my builds for the area they are being used in, rather than creating cookie cutter builds that work "ok" in all areas. Also, I wonder what the heck Scythe meant by that. Misery 10:10, 27 August 2010 (UTC)
It's not the best build for PvP, but I'm sure if you figured out a way to smuggle in a big ass worm, it would be quite devastating. And Scythe is probably dismayed by your decision to cover potentially using Junundu Siege right after completing the associated quest, rather than taking a Capture Signet over Leave Junundu. FleshAndFaith 22:56, 29 August 2010 (UTC)
im my experience(s) with misery she rarely has positive things to say to people, hence her name. — Scythe 14:40, 30 Aug 2010 (UTC)
I admit your build may be a bit better for the quest Horde of Darkness, assuming that you don't want to capture Magebane Shot, Smoke Trap, Martyr or Quicksand. You could take a Signet of Capture over Leave Junundu, but that does occasionally have a use, you could also take two! I suppose another valid reason would be if you already had three PvE skills on your non-junundu bar, but why would you ever want to leave the cosy, sticky confines of a Junundu's mouth? Yes that may go against my previous argument. Perhaps your build does have a niche use afterall. Also, in response to Scythe, please, no personal attacks. Misery 21:29, 30 August 2010 (UTC)

Healer's Covenant[edit]

EVEN you cannot use this skill, i challenge you to make a build with it DemonicFahrir 09:47, 27 August 2010 (UTC)

I used to see Pi using a Healers Covenant build to great effect in RA all the time, so it can be done. -- Tha Reckoning User- Tha Reckoning Another Sig.png 16:47, 27 August 2010 (UTC)
~.~ iFail DemonicFahrir 18:15, 27 August 2010 (UTC)
I don't use this elite because I don't really have problems with energy management. If I am playing PvE, I will usually go caster heavy and bring Eve as a henchman, or a necro blood support with BR anyways.
12 Divine Favor, 12 Healing Prayers
Healer's Covenant, Healing Breeze, Signet of Rejuvenation, Vigorous Spirit, Healing Ribbon, Patient Spirit, Healing Touch, Optional
This elite is another odd one. For "energy management", you sacrifice 25% healing power and 1 energy regen. However, the healing reduction doesn't apply to most enchantments, which is why I think Healing Breeze is finally a good one to bring. Also, the skill page says that HC does not reduce the second heals from Ribbon, and therefore I find a use for it. for 7 energy, these spells can't be spammed, but they can be used to their fullest effect (mostly). As for Patient Spirit, I know that HC will reduce the effectiveness, but it is one of the largest non-elite 5 energy healing spells.
But do yourself a favor. If you are in PvE, bring a prot monk, or communing rit with Shelter and Union. A Healer+Prot combo is much more effective than 2 healers. Then, with this elite, you won't need to be constantly saving people with WoH level heals, and can put people back in the fight while holding some energy in reserve, if needed. If all starts going down hill, drop this enchantment and start healing people up. FleshAndFaith 02:09, 28 August 2010 (UTC)

Energy Boon[edit]

Energy Boon. Do it. Rolain1 05:34, 13 August 2010 (UTC)

Energy Boon, in my eyes, is like Blood Renewal, but for energy. Sure, it's not spammable, and it doesn't offer instant energy like some Necromancer elites, but it has some uses.
12 Energy Storage, 12 Fire Magic
Aura of Restoration, Fire Attunement, Energy Boon, Rodgort's Invocation, Liquid Flame, Incendiary Bonds, Glowing Gaze, Optional
Energy Boon gives you some health regen (whoopy) and a higher energy cap, right off the bat. Obviously, this is not something you really need, if you are low on energy. But, if you use this when you are just around 50% energy, you should be fine. You gain enough energy to continue casting, and when it ends, you gain enough energy to continue casting. This isn't really an energy management skill, per say, but it does give you some extra fuel to keep casting if you need to, for the last little bits of a mob, or what have you. But, obviously, this is not something to bring if you want energy management that lets you keep casting spells without end. FleshAndFaith 02:09, 28 August 2010 (UTC)

"This user's favorite Monk Elite is Glimmer of Light. This user is quick and simple. "[edit]

That's what she said. 04:07, 19 February 2011 (UTC)

She also told me not to talk to strangers, mister IP. FleshAndFaith 18:51, 19 February 2011 (UTC)

Weaken Knees[edit]

Can you do it? --Michael User-Michael the Perfectionist Signature.gif 03:51, 3 May 2011 (UTC)

No. FleshAndFaith 06:37, 3 May 2011 (UTC)
Just kidding. I have 2 builds for this elite that I think are fun to run.
For the first, set your Atts to 10 Domination, 11 Curses, 10 Fast Casting (say what? A Mesmer primary using a Necro elite? Get out!)
Weaken Knees, Wastrel's Demise, Wastrel's Worry, Empathy, Cry of Frustration, Chaos Storm, Optional, Optional
Well now. Where does Weaken Knees' damage come from? From your target moving, of course. How do you get that target to move? Sit them in an AoE hotbed that drains their energy. Easy mode for PvE, since they move around regardless to chase targets.
Second build: 10 Blood, 11 Curses, 10 Soul Reaping
Weaken Knees, Ulcerous Lungs, Barbed Signet, Life Siphon, Faintheartedness, Optional, Optional, Optional
Again, the idea is to throw Weaken Knees on a martial class that will need to get up close to do anything, and then just kiting that player. Helps if your have some sort of snare on your team. FleshAndFaith 06:37, 3 May 2011 (UTC)
You, sir, are most definitely amazing and creative. --Michael User-Michael the Perfectionist Signature.gif 21:07, 3 May 2011 (UTC)

My fucking hero[edit]

<3 -- Armond WarbladeUser Armond sig image.png 19:58, 15 June 2011 (UTC)

Let us not celebrate just yet. Some people have the mutant ability to completely defy logic, even when it is slammed into their face with the one-two punch of reason and candor. When this is all over, I'm buying a round of long isle iced tea. FleshAndFaith 20:55, 15 June 2011 (UTC)
I know (I work in retail and was an admin on pvx for a long time), but you still saved me having to chose between writing a giant wall of text on my phone and doing an agonizing nothing at all until I got home, and that's worth a something or two. -- Armond WarbladeUser Armond sig image.png 20:59, 15 June 2011 (UTC)
I wouldn't call myself a champion of justice and hero to the people, vanquisher of evil and corruption... But you can if you want to. :) FleshAndFaith 22:58, 15 June 2011 (UTC)
Wait, you've not beaten nightfall? :p -- Armond WarbladeUser Armond sig image.png 02:00, 17 June 2011 (UTC)

Wail of Doom[edit]

gogogo! Twisting Fangs.jpg Scar 20:19, 16 June 2011 (UTC)

I like Wail of Doom! It's difficult to use now, since they increased the recharge ages ago, but its still pretty fun.
I have two builds. One is for PvE and one is for PvP.
PvE: 12 Death, 12 Soul Reaping
Masochism, Deathly Swarm, Deathly Chill, Wail of Doom, Vile Miasma, Putrid Bile, Optional, Optional
This build combines a touch of shutdown with some decent damage. Masochism in PvE will boost your death magic damage, and also (if you are one of the few people who run Superior runes), you can boost the time of WoD to 5 seconds (whoopdy doo, unless you have a 40/40 Soul Reaping Set). Yes, it is excessive, but WoD makes everything useless. I have seen people run Soul Barbs with it with arcane echo and a 40/40 set. I think these people are a little crazy, but it is a very potent skill. You just have to use it like an interrupt or KD.
Anyways, for PvP: 10 Deadly Arts, 10+whatever you want Curses, 11+1+1 Soul Reaping
Wail of Doom, Weaken Armor, Shadow Fang, Enfeebling Touch, Iron Palm, Entangling Asp, Mantis Touch, Signet of Toxic Shock
Ok, this build is silly, but bear with me. First, Wail isn't your main skill, Shadow Fang is. Step to your victim and Iron Palm them immediately (yes, SF has a aftercast, but even if someone is quick enough to remove it, you just have to run back and Palm them before DW is removed. In the event that both hex and condition are removed, hit them with Enfeebling touch, then Palm. Once they get up, use Asp to lock them (conversely, if they pop an anti-kd skill, use Wail to make them useless for an equal amount of time). Use Mantis Touch to cripple them and follow up with Toxic Shock. Variants to this build are: bringing Dancing Daggers for Iron Palm, Enfeeble for Enfeebling Touch, and Signet of Deadly Corruption for Toxic Shock. FleshAndFaith 00:09, 17 June 2011 (UTC)
Whoa, Wail of Doom is still an absurdly powerful skill. It was one of the two elite choices for necros in TA before it was removed. User Felix Omni Signature.pngelix Omni 00:12, 17 June 2011 (UTC)
okay, I have to admit defeat. im using that PvE build now. I need to think of another skill. Twisting Fangs.jpg Scar 19:21, 17 June 2011 (UTC)
I was using the PvP version yesterday, and I cannot stress enough that it is a support build. Aka, you need to tell your teammates to not be lazy and attack the monk healing the turtle while you reduce their atts ans knock them down /snare them. FleshAndFaith 21:18, 17 June 2011 (UTC)

Word of Censure[edit]

Let's try this again. Twisting Fangs.jpg Scar 19:27, 17 June 2011 (UTC)

Word of Censure is... special. To say the least. It's not really entirely sure what it wants to be, it limits itself unreasonably in most facets and hardly ever sees play on Monk primaries. The extra damage from added runes don't make up for the lack of energy management nor the potential recharge time. Still, here is a build for WoC:
11 Smiting, 10 Domination, 10 Inspiration (Oh yeah)
WoC, Spiritual Pain, Unnatural Signet, Overload, Shatter Delusions, Power Drain, Ether Lord, Drain Delusions
Well... Like I said, special. I like how I made a Smiter with one smiting skill... So, obviously, you could run this either on a Monk primary or a mesmer primary (do yourself a favor and make it a Mesmer primary). This build can put pressure on a target with WoC, then make up the energy lost doing so (and potentially working while WoC is recharging, if you miscalculated damage) by hexing and unhexing your target. So, ideally, you will have your target down to at least half before energy starts becoming an issue. Since you are an offensive build, you should be able to get energy back with Pdrain. Save Ether Lord for when you have less than 10 energy, drain it as it starts to end (or if your target has hex removal, or is near enough to an ally which has hex removal). A bit of damage, a bit of minion/spirit control, and a bit of energy manipulation. I'd recommend doing this in PvE instead of PvP (you might get yelled at for not using a PvXwiki build in PvP). FleshAndFaith 21:17, 17 June 2011 (UTC)
Never expected that.... now I has to try it. Twisting Fangs.jpg Scar 15:09, 22 June 2011 (UTC)


It isn't appropriate to post e-mails from other users on your userpage against their wishes. Call it part of the clause against insulting material or just call it sysop discretion (actually you could even call it copyvio since they're her words, not yours), but I'm removing it. Ariyen has been dealt with appropriately, so I expect you not to stir things any further than that. - Tanetris 22:21, 21 June 2011 (UTC)

Very well. I won't post the content of the emails directly onto my userpage. Even though there is nothing directly written about it in the GWW:Policies. I will, however, share the contents of them with anyone who is interested. You know where to find me.
On that note, is there no policy against personal attacks via email? I mean, come on. What is stopping some crazy honeybun from spamming my email with crazy hate? I can't just block the wiki email from sending, cause I like to get updates on my watchlist. You saw the content, they were pretty aggressive and personal and insulting and beautifully poetic in a chaotic purity kind of way. (by the way, thats not a personal attack. I made an implication that it could be her, but didn't factually state that it was her). FleshAndFaith 22:31, 21 June 2011 (UTC)
There is a longstanding, what's it called, precedent against it, based on respect and etc. Since it's Ariyen, it shouldn't be a big deal, but I guess it's still wrong.
There is also precedent regarding off-wiki harassment - namely, the wiki has decided that you can't ban on wiki for things done off wiki. It's a little silly, to be honest. PvX is different - I've banned a few accounts there just on the off chance that user decided to come by - and so is the IRC channel, where people are permanently banned because of who they are.
-- Armond WarbladeUser Armond sig image.png 22:34, 21 June 2011 (UTC)
As said, Ariyen has been dealt with appropriately. That said, since mails sent through the wiki do show up as being from that user's e-mail, blocking her address in your client should prevent you from seeing any further messages from her. Also she's prevented from sending any mails through the wiki for at least a month anyway. - Tanetris 22:47, 21 June 2011 (UTC)
PS: Loopholes, also called wikilawyering, don't work. - Tanetris 22:49, 21 June 2011 (UTC)

Shadow Shroud[edit]

Please, this skill is killing me. User Scar Of The Lotus Sig.jpg Scar 20:56, 14 July 2011 (UTC)

Yes, quite some time ago, I posted on the Shadow Shroud talk page that this skill should strip at least one enchantment (could be more based on attributes). It has a 50% downtime, doesn't prevent all enchantments, and costs too much for what it ultimately does. I am hoping that it soon catches a buff so that it either does strip enchantments, actually prevent enchantments (even from non-targeted ones), or a combination of the two. Energy costs would be justified, as would a reasonable downtime.
That said, currently, this is a very limited skill. It is a Deadly Arts elite in the Shadow Arts category. It just doesn't fit in as an offensive hex. But, enough complaining, here are the Atts:
11 Critical Strikes, 10 Dagger Mastery, 10 Shadow Arts
Shadow Shroud, Black Spider Strike, Twisting Fangs, Golden Phoenix Strike, Blades of Steel, Way of the Lotus, Shadowy Burden, Optional
So, what we have here is a way for you to keep prots off your target while you deliver poison, bleeding, and deep wound. This is followed by Way of the Lotus and Golden Phoenix Strike + BoS for a splash of damage to trigger Deepwound and hopefully get the kill. If you are finding you lack survivability, there are plenty of defensive choices in Shadow Arts. Shadow Arts offers a good selection of defense, conditions, health, and energy management, so tweak your build to your surroundings. But this is an acceptable elite for dealing damage and preventing a prot monk from protting your target. Also, as stated in the talk page, additional hexes and conditions cant be removed by PnH or Life Sheath, too somewhat common elites in RA and other forms of PvP (Life Sheath more than PnH, in my limited experience recently) FleshAndFaith 05:27, 15 July 2011 (UTC)
That build is.....Great! i had fun in FA against those silly monks protecting turtles. User Scar Of The Lotus Sig.jpg Scar 22:03, 28 July 2011 (UTC)

Reclaim Essence[edit]

I'm kinda hoping for a PvP build, summon spirits is better for PvE.User Scar Of The Lotus Sig.jpg Scar 20:19, 11 August 2011 (UTC)

Spirits in PvP is generally a bad idea (as many people will tell you). However, if you are just using one or two to enhance the spells on your bar, then go for it. I do like using spirits that are cheap, short casting, easily renewed, and can be sacrificed without penalty.
12 Channeling, 12 Spawning
Spirit Burn, Gaze From Beyond, Essence Strike, Spirit Rift, Destruction, Reclaim Essence, Optional, Optional
What this build does is damage support. You aren't the most powerful, but in areas like Aspenwood and JQ, you can do decent AoE damage with decent energy management. For your optionals, I would recommend Ghostly Haste and a utility skill (meaning, more dmg if you need dmg, more energy management if you need, etc). You won't be able to just sit and destroy enemies by yourself, but you will be able to aid an ally in capturing shrines, defending shrines, and attacking mobs. FleshAndFaith 19:56, 11 August 2011 (UTC)

wow, never thought of using this with destrcution. looks fun! forgot to sign up top.User Scar Of The Lotus Sig.jpg Scar 20:19, 11 August 2011 (UTC)

Marksman's Wager[edit]

What's the point of this skill? If you can make something of it that makes it at least slightly less retarded, I'll be surprised. 14:11, 25 August 2011 (UTC)

The short answer: The point of this skill is to provide unmatched energy management. As the notes on this skill's page say, you don't need to spec any points into Expertise for a huge bonus, and in PvE, Asuran Scan can be used to help against blocking foes. Naturally, the biggest problem one faces with this combo is straying and dodging. That's why I would recommend using a shortbow or recurve bow, as they have the lowest flight times against attack intervals. Anyways, here is what I would do:
12 Expertise, 12 Marksmanship
Marksman's Wager, Screaming Shot, Disrupting Shot, Savage Shot, Penetrating Attack, Sundering Attack, Optional, Optional
I didn't want to include any PvE only skills, so depending on what you want to use this for, you can add whatever you want. But basically, you would activate Wager when your energy hits around 1/4th and use your shots sparingly. Even if you miss and your energy hits 0, you can easily get it back with one normal attack and a series of quick activating attacks. FleshAndFaith 17:40, 25 August 2011 (UTC)
Aha, I forgot about Asura Scan's note about blocking. What do you think of Determined Shot for this potential build, then? Sort of a just-in-case skill to regain lost energy in the off chance of a dodge or stray. I see the potential for this skill, now that I've given Asura Scan a closer look. You have thoroughly impressed me. 19:03, 25 August 2011 (UTC)
Determined Shot is poor because it requires a miss (and, worse yet, requires you predict a miss, which is hard with Asuran Scan up). I'd rather hit something than recharge other attack skills, and Point Blank Shot is better at that (though still inferior to, say, daggerspam). -- Armond WarbladeUser Armond sig image.png 00:44, 26 August 2011 (UTC)
True. Asura Scan is quite reliable. I just started using it, again. I just hadn't put much faith in it until now and was thinking of Determined Shot as a fall-back, but now I see it isn't necessary. However, what if you'd like to use this elite on a hero? 11:40, 26 August 2011 (UTC)
Personally? I'd just use a mesmer. -- Armond WarbladeUser Armond sig image.png 18:51, 26 August 2011 (UTC)
Not a good elite for a hero. Heroes like to maintain Preparations and attack through blind and against blocking targets. A hero with the wrong bow will deplete his energy in a few seconds. However, if you want a good skill for a Ranger Hero, Prepared Shot with a maintainable prep is always nice for utility. FleshAndFaith 06:49, 27 August 2011 (UTC)