User talk:Isaiah Cartwright/Izzy Talk Archive 1

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Essence Bond question...

Sometime ago (I believe it was in the same game update that first nerfed Searing Flames from burning for 7 to 5 seconds) you guys did something to Essence Bond. We're not quite sure what exactly happened, but for some reason, Essence Bond stopped working when the target ally it's on is taking zero damage. This change was undocumented and unannounced. I tried to point to it on Guru on a couple of posts in a couple of the threads that deal with the game update comments and got no response. It appears that because Essence Bond is hardly ever used in PvP, no one even noticed.

However, the change was very confusing for us PvE'ers trying to go with the basic tank+nukers+healers build. If I am using my ele to tank in the Domain of Anguish, she usually runs around with Stone Striker and Mantra of Earth as part of her build. Now, the wierd thing is that, when she's fully bonded, and puts up Stoneflesh Aura, she will receive zero damage; at which point, Mantra of Earth will be giving her HEAPS of +2 energy, but Essence Bond on her will give her monks zero energy. Now, if she lets Stoneflesh Aura drop, and starts taking 1 or 2 dmg then Essence Bond works like a charm.

As another example, if we put Healing Seed or Seed of Life on the bonder (who's taking zeros though Life Bond) they will trigger and the guy be radiating healage, but if you E-Bond him, you'll get nothing off of him.

This of course, makes no sense to us. If taking zero damage means that you're NOT taking damage (as E-Bond seems to imply) then why do those other skills consider that you ARE taking damage. It would seem to me that some internal mechanism broke for Essence Bond and that's why it stopped working, especially because the change to it was never documented or even recognized. Can you shed some light on this? --Karlos 22:02, 11 July 2007 (UTC)

Hmm this was a balance change I was gonna push but I held on, I'll look into this I'm guessing it just got pushed out by mistake. ~Izzy @-'----
Thanks. I'll start the "Put the E back in E-Bond" campaign now. :P --Karlos 22:28, 11 July 2007 (UTC)
I do wonder what kind of 'balance' issue there was with this skill. Isn't it hardly used in PvP? -- CoRrRan (CoRrRan / talk) 22:31, 11 July 2007 (UTC)
Well it's more a term, when we go to make a change to a skill we put it on our Dev servers play around with it, a lot of changes happen that no one sees this was a very old change back when we where looking at skill changes to reduce farming, I had a list of three of four skills that we could change that would greatly reduce the ability to solo farm. We didn't want to destroy solo farming so we didn't make those changes. This was one of those changes but it looks like it got pushed to live, when it shouldn't have. Also the relative balance of a skill is in all aspects of play while PvP is the one we normally balance against that doesn't mean something that is only used in PvE can't be unbalanced. ~Izzy @-'----
Yeah, I think that was what you were trying to say the first time. I think I just found it hard to really understand what an imbalance would be for PvE, since it hardly really matters. What would the criteria be for a skill that is not balanced in PvE? Aren't most action-consequence skills (Backfire, Spiteful Spirit) unbalanced in PvE, since the AI doesn't know that they should stop casting/attacking?
On another note: you didn't want to destroy solo farming, but you did destroy Protective Bond. Isn't that skill up for a major overhaul, similar to Otyugh's Cry's overhaul? It is utterly useless at the moment. I really don't see how this skill can be used in any activity in the game at the moment. -- CoRrRan (CoRrRan / talk) 22:57, 11 July 2007 (UTC)
There are different reasons for nerfing something in PvE then in PvP for say, one I think is if one thing is so good it forces you to do nothing but that, or makes you feel bad when you don't use it. Something like Searing Flames really made all other Ele builds feel less cool. I think Spiteful Spirit is insane in PvE but your right it's a lot less easy to see what is balanced and what is not unbalanced, but in the end stuff that out shines everything else is normaly overpowered, I think you can easily say Spiteful Spirit is overpowered for a number of reasons which is one of the reasons we increased the energy from 10 to 15. Protective Bond is a huge problem child, there was a bunch of insane server crashes with it, and some really unfun builds as a result of it, I agree it's on that list of skills that all most need to be completely reworked to ever find it's place on a skill bar again. ~Izzy @-'----
Hehe, fun stuff. Server crashes due to a skill? Did this happen with the 'old' Protective Bond, or when you were messing with it, trying to modify it. Personally, I've had a lot of fun with Protective Bond back in the days when it was possible to hit 1 E loss with 17 prot prayers. (That was also the time that I began to seriously doubt the '20% chance'-calculation in GW.) (And I also do apologize for straying offtopic.) -- CoRrRan (CoRrRan / talk) 23:11, 11 July 2007 (UTC)
Well it's a pretty weird case what happen is if you got Protective bond to go down to 1 Energy, and then had say Balthazar's Spirit on yourself, and then someone casts Mind Wrack, what happens is mind wrack tiggers, doing damage which is reduced which costs 1 energy, but you gained 1 energy from Balthazar's Spirit this triggered mind wrack again because you went 0 1 0, and because the execution couldn't fully be completed Mind wrack wasn't removed. This would repeat a few million times until poof things would crash, Now we fixed that but there where other cases of odd things like this, because of that I made sure you couldn't get below 2 energy even if you had 20 in an attribute. Thus nerfing this skill pretty hard and putting in the "please rework this skill bucket". ~Izzy @-'----
Are you saying that Protective Bond was nerfed because of a server crash issue and NOT because of PvE farming? If that's the case, i can assure you that no one in the player base ever guessed it! Patccmoi 00:08, 13 July 2007 (UTC)
It was one of the factors, there where some PvP builds that sucked with it really bad too, but yeah it wasn't exactly because of PvE farming. ~Izzy @-'----

(Reset indent) I've never could imagine that it WASN'T PvE farming... you surprised me with this one Izzy! -- CoRrRan (CoRrRan / talk) 10:51, 13 July 2007 (UTC)

Show preview and talk archive placement

I just want to remind you of the little show preview button, the recent changes is full of you atm ;P Also, your talk archive is in the main namespace, but it really should be in your user space. I'd suggest moving it to User talk:Isaiah Cartwright/Izzy Talk Archive 1 or something similar. - anja talk 08:31, 3 July 2007 (UTC)

Thanks I'm a total Wiki noob so feel free to prod me if I put things in wrong places :D~Izzy @-'----
Is a lot of edits bad or something? I multi-task a lot so I'm used to making a ton of small changes it's just helps me keep track of stuff better ~Izzy @-'----
Alot of small edits clutter the recent changes, so in a bad case it can make watchers miss vandals. If you could keep things to a minimum, like doing a show preview and then see you missed the signature, you saved us another one or two lines to sift through :) Not really the worst crime you can do, but we tend to ask of all editors to keep these kind of eits to a minimum.
Also, if you edit your page alot of times, someone answering is bound to get an edit conflict, like I just did ;P - anja talk 08:41, 3 July 2007 (UTC)
lol ahh ok I'll work on editing it a little slower then : ) sorry about that! ~Izzy @-'----
Thanks :) - anja talk 08:48, 3 July 2007 (UTC)
(Ahh, edit conflicts o.O ~10 changes since I started editing xD)
No, a lot of edits are not bad, but for example when you move things of your talk page to an archive, you can simply open the complete edit page (link is always on top of the page) and copy more than one topic at once. It saves a lot time and does not fill the Recent changes..
Btw. I added one missing signature of you to one of your last comments and moved the archive link to the top of the page. poke | talk 08:55, 3 July 2007 (UTC)
(I can't save this xD - always new things poke | talk 08:55, 3 July 2007 (UTC))
Yeah, finally I did it :D poke | talk 08:55, 3 July 2007 (UTC)
I took the liberty of adding the {{archive-box}} to your page Izzy, I hope you don't mind. Have a look at that template-page to see how you can modify it to your taste. A lot of users use that template for an easy navigable Archive-box. -- CoRrRan (CoRrRan / talk) 09:02, 3 July 2007 (UTC)
Thank you :) ~Izzy @-'----

Auto Sign

Is there anyway to make it automatically put the sig when you edit a talk page? I always forget to add it. ~Izzy @-'----

Sadly not :( You always have to type ~~~~ ;) (btw. I would ask you to type four tildes to include the date of your edit, too) poke | talk 08:55, 3 July 2007 (UTC)
The only thing you can do to make it easier for you is go to my preferences, select tab "Editing", check the "Show edit toolbar"-checkbox. This will give you the mediawiki toolbar when editing, with a button button_sig.png which will automatically add your signature at the location of the cursor. That's how I always add my signature. -- CoRrRan (CoRrRan / talk) 09:07, 3 July 2007 (UTC)
Ahh but the date makes the sig look so much more cluttered :( ~Izzy @-'---- 18:15, 3 July 2007 (UTC)
Yeah see the time on that drives me insane, it adds so much more text to the sig making it hardest to see and in general it's not really time sensitive so why does a date/time matter? ~Izzy @-'----
Actually, there is a way to make it automatically sign talk pages for you (via JavaScript). It's a wee bit complicated, so bear with me here ;)
It's an old script from Wikipedia - I just modified it (not even all that much, really) so that it would work on this wiki.
Anyway, you would just need to go to User:Isaiah Cartwright/monobook.js and add the line {{subst:User:MisterPepe/sign.js}} and clear your browser's cache (=P Try Ctrl+Shift+f5, that should work on just about every browser).
The next time you go to edit a talk page, you'll see (at the bottom) a little checkbox labeled "sign" that's already checked. Basically, the script (when that button is active) will go through your comment and check to see if you signed it already. If you didn't, it'll add one for you. However, if you mark your change as a minor edit, it won't add the sig (to avoid double-signing pages when you go back to fix a typo).
As for why the timestamp is usually on there? It makes life easier in general. It's useful in policy discussions, so that you can see how long it's been since there was any real opposition, and it's useful everywhere to avoid thread necromancy =\ I'm sure there are other (better) reasons, but those are enough for me ;) MisterPepe talk 18:49, 3 July 2007 (UTC)


Mark of Rodgort Mark of Rodgort

Quick question for you, why change it for the worse? Like why make the recharge time higher? The Energy cost is already moderatly high.--§ Eloc § 17:33, 25 June 2007 (UTC)

Mainly it was because it was such a good cover hex, and thats not really the Ele's job, at 15r you can still really power out damage with it but it makes it harder to out pass any Monks removal at 5r you could easily make it hard for any monk to remove the important hexes and it forces you to rely on things like purge signet, expel hexes, and convert to get the job done. ~Izzy @-'----
Oh ok, so mainly PvP, correct?--§ Eloc § 21:54, 11 July 2007 (UTC)


If you have free time

I know you must get a lot of ppl telling you to read this and look at that. I maintain an article on my guild forum of what I would do if I could change the skills. Many experienced players and friends of mine give their input about the skills mentioned, and a lot of thought goes into the list. If you have any free time, check it out. Some of the changes are pretty interesting.

~ Shard

Neat stuff, you should expand it a bit and explain why you feel those changes need to be made, it's hard to really get into the feedback when it's just a statement of what you would want changed. ~Izzy @-'----


Feedback I would like you to read Izzy

I wrote this: http://www.guildwarsguru.com/forum/showthread.php?p=2828348#post2828348 and think its worth a look. Its not a rant about balance or anything, its just an idea I think would help make pvp more attractive to casual players. Thanks. Blame the Monks 10:55, 15 May 2007 (EDT)

Good Stuff, I'll read it a bit more throughly later, but I like the formate of the feedback, anytime I see stuff like "problems with my suggestion" really shows you thought it through. ~Izzy @-'----


Old Balance Discussions

Feel free to put any skills you think are weak, or overpowered I'm always up for hearing suggestions.

Heh heh heh. Glimmer of Light and Balthazar's Pendulum? I could explain for hours, and list a bunch more, but I'm sure you already know more about this than I do (and I highly doubt that you want multi-paragraph long comments here) =P I only know Monks, anyway XD Oh, Billiard says "Hi," by the way. MisterPepe talk 21:56, 23 March 2007 (EDT)
What about a really good look at a skill like Protective Bond? Surely there must be some way to fix this skill without it becoming overpowered? Oh, and please nerf Otyugh's Cry. That skill is just too overpowered. ;) -- CoRrRan (CoRrRan / talk) 07:47, 27 March 2007 (EDT)
I just wanted to say congrats for the amazing job done. The last fights in the Celestial Tournament were amazing - between Elementalists being actually used to do damage and for Elementalist utility spell (unlike the old days when all they were used for was spamming Heal Party), Necromancers having a stand outside of exploits, Mesmers being used for hexes and disruption instead of "spiking" and the dominance of balanced builds over gimmnick builds, the balance reached right now is great. Anyone claiming that Guild Wars is just "Build Wars" should watch those two last matches between EW and eF, when both used the same builds and the results were very different. It was something very cool to watch. Erasculio 13:39, 2 April 2007 (EDT)
  • Ride the Lightning could use a dmg buff or knock of the Exhaustion. I know i've seen other people use this skill but althou I do have it caped I have never used it besides the 1st test flight with a 20 sec recharge I dont think that spaming is a problem and you still hafta worry about getting back out of the group...eather way more dmg or no exhaustion even if that means making it 15 manna ^^ that would make the skill used by at least 1 more ME! Zerosmileyguy 13:38, 6 April 2007 (EDT)
I got some tweaks on it coming down the line, Id be too worried about spikes if it had KD. ~Izzy @-'----
  • Seeping Wound is rather underpowered for an elite. I was brainstorming and came up with some ideas. Feel free to check my ideas out (in case you need inspiration or something. I figured since I already made it, might as well refer you to it just in case.) ‽-(eronth) I give up 19:19, 24 May 2007 (UTC)
Yeah it's one I haven't put much effort into lately beacuse it's just on oddball from the Assassins real job, which is get in kill and get out. ~Izzy @-'----
What if you made it so that poison or bleeding causing attacks deal extra damage? ‽-(eronth) I give up 01:25, 9 June 2007 (UTC)
Id really worry about that with the Black Spider/Twisting fangs combo, that is all ready a 4 skill killing combo ~Izzy @-'----
Maybe you can have a combination of a small dose of + 1...13(?) damage and the current -1...3 health degen. ‽-(eronth) I give up 18:58, 12 June 2007 (UTC)
Or it could cause an additional condition if affected by both poison and bleeding.
Or it could at a % chance at crit hit
Or it could be slightly vampiric (foe gets -1...3...4 degen and self gets +1...3...4 regen)
I'm out of ideas for now, but if we keep throwing back and forth we may get something. I only say 'we' cause I'd like to feel as if I helped you decide on whatever you decide on.(well, technically I'm throwing ideas at you that you prolly have thought of already, and you are throwing why it wouldn't work back at me) I'll be quiet now. ‽-(eronth) I give up 03:26, 14 June 2007 (UTC)
  • Beguiling Haze is just barely not worth the 15 energy. I could see it at a cost of 13 energy, but then I would never use it :P Perhaps if it had the ability to interrupt all skills, not just spells? Or perhaps bump up the daze by a second or two. Alternatively, you could increase the recharge a bit and drop the energy cost to 10. I'd really like the energy cost to go down to ten (then we could use survivor insignias in GvG!), so perhaps another way to do that would be to buff the dazed duration by a second or so and take off the interrupt. Armond 21:33, 24 May 2007 (UTC)
The daze duration is really low, I'll be increasing it in the next update. ~Izzy @-'----
  • Know what would be totally 1337 (for 'sins anyways)? Canceling any stance at will (I have a shadow step stance on my mind.) It makes more sense that way, why would someone enter a specific stance, then get stuck in it for a certain amount of time? It would free up 1 slot (my cancel stance) which would make a rather large difference. ‽-(eronth) I give up 23:14, 24 May 2007 (UTC)
Well while it is a little gaming, the costs of having to bring two stances are the important balancing factor, otherwise shadow of haste, and shadow walk would really over shadow Aura of Displacement. ~Izzy @-'----
I see where you're coming from. ‽-(eronth) I give up 00:00, 9 June 2007 (UTC)
  • Please don't get me started on Lightning Hammer. An extra ten energy for a not-projectile? Buff damage plskthx. Or possibly nerf damage a bit and drop the energy to 15. Although I've always had the feeling that Lightning Orb does a bit too little damage for 15 energy... Perhaps buff the damage of Orb, drop the damage of Hammer a bit and drop it to 15 energy. Armond 05:17, 26 May 2007 (UTC)
Double attunement and 25 energy becomes 5, not being projectile means you wont be wasting any time or energy on casting a spell that will not hit. Solid skill, no change =P Biz 06:29, 8 June 2007 (UTC)
I avoid going over 150 base damage on skills so the number of people needed to kill a target is higher, I cannot increase the damage on either of those spells for that, and like mentioned above there are a large number of ways to reduce the energy cost of the spells, and those are taken into account when the balance of these are considered. ~Izzy @-'----
  • Izzy, Energy Boon is just downright bad and you know I've been bugging you for a long time with it. :P The closest skill you could compare it with is Glyph of Energy (which sees barely any use in competitive GvG as well), and that one is going to save you more energy without causing exhaustion. Now, is there any reason why it shouldn't return, say, 5 more energy? Is there something I'm missing out? --Akaraxle 07:16, 18 June 2007 (UTC)
Offering of Blood/Spirit is basically the same skill instead of exhaustion you lose health to limit its use and endless energy is bad (think toucher) having 90 energy you can afford casting this several times. No change please =D Biz 07:29, 18 June 2007 (UTC)
Biz, I believe you're overlooking a few facts:
  1. Energy Boon is a 1s cast, thus fairly manageable to interrupt.
  2. Exhaustion is much more taxing over time than a simple health loss. It takes half a minute to work off 10 points of exhaustion, while the latter can be recovered with a simple Gift of Health by a monk for 5 energy.
  3. No one is going to have more than ~70-75 energy in a GvG match, at least not for the last year.
  4. The energy returns of Energy Boon simply don't justify its price. Realistically, you're running 9-10 in Energy Storage and getting 11-12 energy out of it at the cost of exhaustion; you get more energy with 4 seconds of Ether Prodigy uptime (10 pips), even if it gets shattered out. Not to mention Glyph of Lesser Energy does roughly the same without causing exhaustion or taking up your elite slot, although the two skills differ in nature.
So, yeah, I personally believe your point of view is quite narrow and limited to one aspect of the game where you can actually sit and wait for exhaustion to go away. --Akaraxle 14:55, 18 June 2007 (UTC)
  • So any thought on sin combos and energy management for deadly arts? Lead - offhand - dual is still not a viable route since leads and offhands recharge too slowly on average. And deadly arts is currently only worthwhile in RA because a) you have no energy management and b) the whole thing is held together by duct tape (aka deadly paradox) which precludes using most of the skills in dagger builds. The class as a whole only requires some (relatively) minor tweaks to open up a whole raft of build possibilities (as opposed to just SP-spike). Also, the way Shattering Assault currently works is brain-dead. Symbol 09:36, 27 June 2007 (UTC)
Totally agree this is one of the things we where are working on with GW:EN so hopefully there will be some skills to help the Lead Off Dual combo. ~Izzy @-'----
  • For Faintheartedness, the last balance slightly reduced the duration but i don't think it changed much at all overall. The skill has a HUGE duration and rarely reached it anyway. I think that either a nerf to the actual effect (something like 33% reduced attack speed for instance, ofc this would need to be done for Shadow of Fear too) or even better imo a reduction of both recharge and cooldown (make it like 5..13..16s but 10/1/6) would likely be better. If you reduce duration and cooldown it becomes more expensive to keep on multiple targets even with GoLE, makes it last for a shorter duration in a situation where you cannot remove the hex and gives more chances to hit it with something like DShot or Diversion. The effect of this hex IS truly devastating overall. Out of that though, congrats on the changes lately, the game is moving in a good direction imo. Patccmoi 09:19, 3 July 2007 (UCT)
I think this is a the key skill for a curse necro thou, it offers the diversity that non of the other hexes gives him, I really worry nerfing this will really hurt that guy, I think very small changes to this skill are important because it's such a key skill and too much of a nerf and this guy just goes away. Duration while has less effect does reduce the overall power of this skill as because it is so spreadable and because you cover this with other skills it does often last it's full duration, I think this guy will probably get some more changes in the future if hexes remain in power, but the whole point of this character is to apply pressure, and slow down the enemy offense this skill does that nerfing it too much would hurt this character too much. ~Izzy @-'----
I see your point, but i still feel like Faint is the only hex that i think is overpowered still. But since there's a lot of other changes overall to the hex meta (especially Convert), i guess it can be wise to just see how it plays out first. I wouldn't want hexes to just fully disappear again either. Patccmoi 11:22, 5 July 2007 (UTC)


Spam?

Really i dont wanna know how many times this page and the user page is gonna be vandalized, maybe we could make it that only registered users may edit this page. ~ KurdKurdsig.png14:54, 14 March 2007 (EDT)

That doesn't stop anything. A vandal can register a name in 2 minutes. Izzy's little part of the world will not be anymore vandalized than Gaile's, your's, or myself's. — Gares 15:00, 14 March 2007 (EDT)
Ahh I don't mind it makes life interesting : ) and it's all my fault anyway ~Izzy

Now that would be spiffy!

Izzy wrote:

I should see if they would let me list my work in progress update notes here
it would be a cool way to keep people informed on what could be coming.

Now that would be awesome. More information is of course always FTW! (And please pay special attention to those little slips of the tongue that make life so interesting! ;-) ) Oh, and of course "42", what else could it have been. -- CoRrRan (CoRrRan / talk) 04:39, 23 March 2007 (EDT)

Yeah well have to see but I can always ask : ) ~Izzy @-'---- 22:37, 20 June 2007 (UTC)
It would be cool if there was a dev blog/log type thingy on here for all the crew. Would stop a lot of questions you guys are probably sick of answering and it keeps us informed. Vandal2k7 04:22, 24 March 2007 (EDT)

Hi izzy

Hey izzy guess who it is... your biggest fan:)

All I really have to say is that I admire your sense of humor when you must have tens of people each day telling you how bad you are at your job (including noobs like me). I've watched you a few times on observe and would like to fight beside you at least once. I can't wait to see what interesting, wacky skills you're cooking up for GW:EN.

~ Shard

Lol you have to have a sense of humor with this stuff or you will go insane, it's part of my job description to be hated so you get used to it :) ~Izzy @-'----
I dont think you should be hated just shuned from time to time ^^ JK I love most of the skill updates and I understand that they in the long run make the game more fun by having to think of new ways to do things <---i've got worse spelling and grammer, anywho good job izzy ^^ we should 1v1 sometime *cough* wave your magic to make that in the battle islands if possable Zerosmileyguy 13:30, 6 April 2007 (EDT)

Links to good feedback

If you run across some good feedback on another form, and you really want me to take a look at it feel free to throw me a link here, I try and watch all the forums but it's real easy to miss something so I've always welcomed links :)

Think you could be asking for trouble there son. Everybody thinks thier posts are worth looking at so you may end up with thousands of links here (well, a lot anyway). My thoughts are with you. ;) Vandal2k7 15:07, 23 March 2007 (EDT)
This is very true! and if thats the case I'll delete the section but never know until you try!
Thats the spirit! Good man. Vandal2k7 06:29, 24 March 2007 (EDT)

You could look at my compliation of GW suggestions at GuildWiki. I compiled all reasonable suggetsion I could find from other GWiki users and some fanforums and ofcourse added my own ideas. It's still missing some extra details for some of the suggestions which explain the ideas more throughly, but the basic stuff is easy to understand. I'll be updating the list when I have time and I'll move it to this wiki. I'll let you know then. -- Gem (gem / talk) 12:34, 30 March 2007 (EDT)

You've just got a random list, put some thought into them and explain *why* they should be changed and play devil's advocate. — Skuld 11:31, 27 June 2007 (UTC)
Skuld the positive strikes again. I was going to put explanations at one point, but as they are mostly a collection of ideas from fan forums and whatnot, there really is no need to explain them more. Anyone interested can easily find whole discussions about these on gwguru/gwonline/etc. -- Gem (gem / talk) 11:35, 27 June 2007 (UTC)
I don't care, but you seem to, and if you wanted izzy to give more than a passing glance, i'd have let him know you meant business. But what do I know. — Skuld 11:40, 27 June 2007 (UTC)
I don't know what is going on between you two, but some friendly advice before it possibly gets out of hand: Let it go. If one of you two slip up, it's going to be hard to take it back with everyone watching. — Gares 11:52, 27 June 2007 (UTC)
Nothing going on at all apart from the discussion on Skulds talk page which has now ended. :) -- Gem (gem / talk) 12:08, 27 June 2007 (UTC)

Crippled skill?

Got one for you [here] that I thought I'd bring to your attention . Seems there's a problem with Crippling Slash. I'll let you read the thread rather than type it all here but the description is either knackered or the skill itself is. If you know what it is all about, just tell me to be quiet. ;) Cheers. >> Vandal2k7 (Vandal2k7) 12:19, 30 March 2007 (EDT)

Swirling Aura

Ok heres one that has annoyed me and a friend for along time. This skill like many skills was almost useless and was nerfed for no reason. Buff swirling aura so that it would have a point to put in your skill bar instead of another player bringing gaurdian or any other shout. Reduce its energy to 5 and recharge to 15. It annoys me, the fact that so many skills are usless to bring in any situation and aren't viable for anything. Instead of nerfing curren't top used skills as well as bad ones, why don't you focus on making all the other skills useful to bring. This way we would actually have other builds besides the always popular flavor of the months. So once again MAKE ALL THE BAD SKILLS USEFUL TO BRING. And have a nice day. EdgeBomber 20:08, 31 March 2007 (EDT)

Hello there!

I see that you seem to be signing your comments the harder way, if you want to do it with the date and such you can type four tildes after your message and it'll do it for you in the standard format -FireFox File:Firefoxav.png 17:15, 23 March 2007 (EDT)

Yeah I was talking to Emily and she sent me the howto set up a sig, I'll probably do it later tonight or something when I'm not busy at work but until then I'll go getto, main problem is I don't wanna sign Isaiah Cartwright so I need to change it lol :D -Izzy
The sig policy might be a problem though as it requires the full username to be visible. :( -- Gem (gem / talk) 18:49, 26 March 2007 (EDT)

Tournament!

round 8: MH vs EW. We know it's coming. Obs please.--Thom Bangalter 05:34, 24 March 2007 (EDT)

tell them to not be pansies and request it on obs :)

Obs bot wot?

Just a quick question. On your accounts list you say you've got an "obs bot". I take it this bot observes something but what exactly? Only being nosey so if you don't wanna/can't tell me then np. 8D Vandal2k7 13:23, 24 March 2007 (EDT)

Picture of Izzy's desk. IIRC, one of those computers is dedicated to running observer mode 24/7. That's probably what the bot is for. --Dirigible 13:32, 24 March 2007 (EDT)
You mean there is a place for programmers that doesn't have cubicles and tiny windows with bars *cough* for our safety *cough*? :P I love the view. Nature is a huge motivator, minus the little road I see. ;)
On the bot, with just thinking about it right now, it probably just records matches, like a PvP TIVO. Or it could get in-depth and record team configurations, scopes out players and records the skills they are using, kind of the automated camera + screen capture, and other data. Analyze the data it has recorded about each team and outputs it to some kind of statistical analysis report, but watching a match yourself is so much more fun. :D — Gares 14:00, 24 March 2007 (EDT)
Izzy and I have the exact same mouse and keyboard combo *HI5* lol -- Scourge User Scourge Spade.gif 19:10, 26 March 2007 (EDT)

Heya Izzy

You know. Bink is still mad you made that change to his favorite mesmer spell. But kuddo's to you. Gotta keep them evil PvE goblins in check. BTW, have you heard of Aubree lately? - Drago 12:57, 30 March 2007 (EDT)

look here

do you all read this? List_of_skill_anomalies --The preceding unsigned comment was added by User:4.79.181.240 .

Indeed, Izzy, do you look at that list too? Or should this go to User:James Phinney's talk page? -- CoRrRan (CoRrRan / talk) 15:47, 22 April 2007 (EDT)
Hmm, he's not even registered on the wiki. :( -- CoRrRan (CoRrRan / talk) 15:49, 22 April 2007 (EDT)
Yeah we read it often, and normally try and fix them but sometimes they are low priority ~Izzy @-'----

Anonymous edits

Hey Izzy, is this IP yours: 63.126.183.228? Since this is a page of a A.Net personemployee, it's a bit strange that someone with an anonymous IP is posting here and signing with "~Izzy". Perhaps you forgot to log in, that can happen, but please clarify this if possible. -- CoRrRan (CoRrRan / talk) 19:59, 8 June 2007 (UTC)

Probably just me loggin on from home, I really need to stop being lazy and set up a sig lol. ~Izzy @-'----
There we go I set up the little sig things so I don't this again :D ~Izzy @-'----
Thank you Izzy! My problem isn't directly that you didn't sign your comments with a proper signature, although it is useful and kind of required for all contributors, see GWW:SIGN. But mainly with an 'anonymous user' (IP) making comments on a talk page from an A.Net employee and signing the comments with "~Izzy". We can't check whether the anonymous IP belongs to you, and for all we could tell, those comments might have been added by a 'vandal' signing off with your name.
The only important thing is, is that I ask you to login when commenting. Because if you do, the edits you make, will be by your username and wiki-editors can see that in the articles history and add the {{unsigned}}-template to those comments, marking them as being from you. Ah well, a lot of fuss probably about nothing, but it is a safeguard for people who check the Recent Changes to keep track of valid and vandalism edits. -- CoRrRan (CoRrRan / talk) 12:40, 21 June 2007 (UTC)
No worries I'm a bit of a wiki talk noob so it will take me a bit to learn all the little process ~Izzy @-'----