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Hex Eater Signet
Life Infusion Issue -- 20:53, 2 March 2008 (UTC)
Discussion
- Issue
- touch range hex removal is limiting
- recharge is high
- Suggestion
- decrease recharge to 15
- change to target ally instead of touched ally
Desocupado's Issue -- (11:43, 21 December 2008 (UTC))
- Issues
- High recharge
- High energy recovery, as it is quite illogic (overpowered) to recover energy and remove a hex on an area of effect.
- Adjacent range.
- It's not balanced for non-mesmers.
- Suggestion
- Effect: Target ally lose one Hex. If a hex is removed, you gain 5...8...10 Energy.
- 0
3
15
- Or
- Effect: Target ally, and all allies near him lose one Hex.
- 0
2
20
Too clunky
- Issue
- Same as above
- Suggestion
- Increase range (but make it half normal range to balance it), decrease duration and maybe decrease power a bit to compensate (otherwise just 3 spare points would give you the power to remove up to 3 hexes and get up to 6 energy back and since many monks run 8 inspiriation for Channeling, they would get even more - 4 hexes and 12 energy - from it).
-
Hex Eater Signet. 1
15
.
- Signet. Target ally and up to 1...3...4 nearby allies each lose one Hex. For each Hex removed this way, you gain 1...3...3 Energy and Hex Eater Signet takes an additional 2 seconds to recharge. Hex Eater Signet has half the normal signet range.
- Alternately, you could remove the extra conditional recharge and put the base recharge up to, say, 18, but this way the user isn't punished for removing only one or two hexes with it. Overall, this skill becomes much more powerful, even though it struggles to compete with other, more targetted monk hex removers. However, it's main advantage is that as a signet it can go through things like Backfire and Shame, allowing you to remove things like this from yourself (ofc it could do that before but because of its bad points it wasn't worth it). Also, while it might not really work on a monk, a midline mesmer could always take it to provide some extra support (since they would probably have more inspiration magic anyway) and benefit from Fast Casting to boot. Anyway, just an idea.
Bathory's Issue 05:43, 2 May 2009 (UTC)
Comments & Suggestions Here, Please
- Issue
- Touch range is restrictive and the Energy gain isn't worth it. I was thinking of Dolyak Signet when I came up with my suggestion - although this would affect Hexes and the Energy loss is taken from other Mesmer skills that have nice effects for the cost of some Energy (Distortion and Mantra of Resolve etc.)
- Suggestion
- 0
0
25
- Signet. (15 seconds) Hexes cast on you expire 0...24...30% faster. You lose 5...1...0 energy whenever you are the target of a hex.