Golden Gates
From Guild Wars Wiki
| Golden Gates | |
|---|---|
| | |
| Region | The Mists |
| Victory Condition | Priest Annihilation |
| Party Size | 8 |
| Allowed Levels | 20 |
| Priest/Obelisk | Priest |
| Effect | None |
Golden Gates is the Sixth map in the Heroes' Ascent ladder, and the first of the Upper Levels. In the distance you can see the Hall of Heroes.
Contents |
[edit] Map mechanics
Golden Gates is a Priest Annihilation match, meaning the objective is to wipe out the other team and their priest.
- Every two minutes, players will resurrect at their Priest if it is alive.
[edit] Layout
Golden Gates is simply a square walkway with a res shrine on each side, and a bridge in the middle. In front of each base is a door and Gate Lock which closes off a corner of the walkway. Most teams use the square pathway to "Priest Swap" - that is - walking to each others priest, killing it, then proceeding as if it were a normal Annihilation Map.
Players can shoot projectiles through doors ONLY when they are closed, and not when they are open.
[edit] Rewards
- The winning team receives Fame points based on their consecutive wins.
- The winning team receives 400 Balthazar Faction for winning, and an extra 100 for a Flawless Victory.
- The map after Golden Gates is The Courtyard, however, it is very highly possible to skip to The Antechamber or even The Hall of Heroes during hours when almost nobody plays.
[edit] Notes
- Prior to the July 20th, 2007 update Golden Gates was named Dark Chambers.
| Heroes' Ascent arenas | |
|---|---|
| Outposts: | Heroes' Ascent |
| Arenas: | Heroes' Ascent | The Underworld | Fetid River | Burial Mounds | Unholy Temples | Forgotten Shrines | Golden Gates | The Courtyard | Antechamber | The Vault | The Hall of Heroes |
| Out of rotation: | Broken Tower | Scarred Earth | Sacred Temples |

