Spirit Channeling

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Elite Enchantment Spell. For 12 seconds, you have +1...5...6 Energy regeneration. When you cast this spell, you gain 3...10...12 Energy if you are within earshot of a spirit.

Elite Enchantment Spell. For 12 seconds, you have +1...5...6 Energy regeneration. When you cast this spell, you gain 3...10...12 Energy if you are within earshot of a spirit.

Concise description
Elite Enchantment Spell. (12 seconds.) You have +1...5...6 Energy regeneration. Initial effect: you gain 3...10...12 Energy if you are within earshot of a spirit.


Progression
Energy gain
0
1
3
1
1
4
2
2
4
3
2
5
4
2
5
5
3
6
6
3
7
7
3
7
8
4
8
9
4
8
10
4
9
11
5
10
12
5
10
13
5
11
14
6
11
15
6
12
16
6
13
17
7
13
18
7
14
19
7
14
20
8
15
21
8
16

Acquisition[edit]

Signet of Capture

Related skills[edit]

Hero Usage[edit]

  • Heroes will only use Spirit Channeling while in combat and often inefficiently, casting it once their energy is at or below 75%. Because Spirit Channeling returns energy upon activation, the energy regeneration may go to waste if used at the upper limit of this threshold.

Notes[edit]

Progression
Spawning Power
Net Energy Gain (Within Spirit Earshot)
0
2
1
3
2
7
3
8
4
8
5
13
6
14
7
14
8
19
9
19
10
20
11
25
12
25
13
26
14
30
15
31
16
32
17
36
18
37
19
37
20
42
21
43

Trivia[edit]

  • The functionality of this skill has changed since its introduction; see its skill revision history for details.