Talk:Guide to the Norn Fighting Tournament
From Guild Wars Wiki
- → moved from Talk:The Norn Fighting Tournament
Contents |
[edit] Caveat: Updated Tournament Mechanics
Please note that if any of the following builds suggest that you:
- Summon spirits that used ranged attacks in the preparation area (i.e. before you go through the door to the arena proper)
- Interrupt Bison while he is becoming the bear
then those builds are out of date. Magni is no longer reachable before he finishes casting bear form, and any spirits cast on the far side of the door from the arena will have their attacks blocked by the door. ( I just used a run spell, and was able to hit him with YMLAD before his bear form finished. posted 3/29/08)
[edit] Build suggestions
[edit] Any/Rt
I assume it'll be put up eventually, but we might as well start now. Here's a build that anyone can use as long as they've got the skills. No need for Rt primary.
| Painful Bond | Bloodsong | Shadowsong | Vampirism | Anguish | Pain | Soul Twisting | Summon Spirits |
Pretty easy. Start with Shadowsong. Use the rest of the spirits. Painful Bond the opponent. Run into the middle of the arena. Summon Spirits. Watch as opponent dies. Against Bison stay in the starting area, cast Pain, Soul Twisting it. Wait till Pain recharges and continue the process. Except when you notice Bison not having Blind, recast Shadowsong. Two goes through of it should kill him. Gothica 01:22, 2 September 2007 (UTC)
- Will this really work for Paragon and Warrior, the energy requirements here are a bit steep.--BahamutKaiser 16:20, 2 September 2007 (UTC)
- Not sure when this change happened (or it's been so since release) but the doors close after you leave the starting area, so you can't Summon Spirits (shadow step doesn't work through doors). Just tried this with my Ranger, using oath shot to recharge spirits.. got upto round 4 but not being a primary Rit my spirits are a bit fragile... Me55enger 14:29, 4 September 2007 (UTC)
- Correction - I finished the tournament using this build : OggjctgqoSnNlT+gRbfTVTDgVGA. I think Razah was the most challenging as he's running a similar spirit spam build too!! Me55enger 15:30, 4 September 2007 (UTC)
[edit] Any/Rt
| Vampirism | Pain | Summon Ruby Djinn | "You Move Like a Dwarf!" | optional | optional | optional | optional |
the remaining slots are to be filled with dmg-preventing against magni.
- Union/Protective Spirit
- dmg dealing
summon spirits and ruby djinn after countdown at the door's treshold. that way you don't trigger the match start and your spirits hit. immolate from the djinn is specifically vs. mhenlo, vampirism vs the terra tankers. use "YMLaD!" to interrupt key stuff like magni's bear form. - Y0_ich_halt
18:02, 16 November 2007 (UTC)
[edit] Any/Rt
| Ursan Blessing | "You Move Like a Dwarf!" | Anguished Was Lingwah | Earthbind | Painful Bond | Shadowsong | Bloodsong | Vampirism |
As soon as you enter the fight, cast Anguished Was Lingwah. Wait until your opponent turns hostile, then cast Earthbind before entering the inner area. Wait some seconds for energy regeneration if you need to. Enter the inner area and start placing your spirits. Avoid to cast them in the same place. Cast Shadowsong first if you are facing any non-caster opponent. When the enemy approaches, use "You Move Like A Dwarf!", which will cause a 3 second knockdown and crippling. Enough time to place your spirit or even two. Move some around, drop the ashes and cast Painful Bond. The Enemy should go down quickly. If not, use Ursan Blessing and finish him off (be sure to use Ursan Blessing after placing your spirits). If facing major interrupts, use "You Move Like A Dwarf!", place one spirit, cast Painful Bond and defeat the enemy with Ursan Blessing.
It is possible to place ALL of your spirits before your enemy will move closer. Position yourself next to the inner area but do not yet enter it. Place Bloodsong, Vampirism and Shadowsong. Now enter the inner area. The door will close behind you, but your spirits will be right in the door an they will be able to attack. The drawback is, that a well-placed AoE spell may kill them befor your foe is down. I will add a screenshot to show where to position the spirits.
With this build, I have defeated any opponent, except Danika and Palawa Joko (I have not yet faced them). I do not know wether W/P/R will be able to play this build, due to their lack of energy regeneration (R probably should), perhaps there is someone who can confirm.
- Paragon - Not 100% effective. Was able to beat many, but not all. Mhelno and Aargon cleaned the floor with me. Barely beat the dervish hero. Need to cast the ashes right away and recharge eng. Cast Earthbind last or it will die off before your done. Also need to wear radiant armor. After 3 tries, I didn't finish the tournament once with this build
- Replace Anguished Was Lingwah with Pain. Step up right to the treshhold and cast Bloodsong, Pain, Vampirism, Earthbind. Move into the arena,and cast Shadowsong. While casting, the enemy will approach. Knock him down with "You Move Like a Dwarf!". Cast Painful Bond, the enemy should go down quickly. When facing Magni, be sure to cast Painful Bond after he used Purge Signet. Use Ursan Blessing as needed.
- Worked like a charm for me. Template code(?) Oghjwggr4S+gfTlTkTnNVT2kGlA for E/Rt. Didn't work on the Glacial Griffon though. :) Mirar 06:55, 1 August 2008 (UTC)
[edit] W/any
| Enraging Charge | "You Move Like a Dwarf!" | "For Great Justice!" | Flail | Brawling Headbutt | Steelfang Slash | Dragon Slash | Optional |
Swordsmanship 12+1+1 (14 or higher works) Strength 12+1 (10 or higher works)
Equipment: a sword (ideally, zealous, but any will work), Stonefist insignia, at least 20 energy
Skills are listed in order of use.
The trick here is to KD-lock every enemy using the Headbutt-Steelfang-DSlash chain. Enraging Charge and "For Great Justice!" will immediately charge up your attacks (use FGJ right before your first blow connects to maximize its effectiveness). Since some enemies can blind or hex you before you get to melee range, you need YMLaD to interrupt them as soon as you get into spell range (it'll knock them down for three seconds, so don't worry about jumping the gun -- just hit it as soon as possible and they'll be down until you close with them). When you've got Flail up, you'll stop your enemies from triggering everything but 1/4-cast-time and instantaneous skills. The only time you need to change tactics is against enemies that block.
Against Magni, try to charge in as fast as possible and interrupt his Bear Form with YMLaD. Your KDs should greatly reduce his damage even in bear form. If you're low on health, snare him and kite a bit til he reverts to his weaker non-bear shape.
The build as written makes about 90% of the enemies easy kills. Use the optional slot to deal with whatever you find most troublesome. Good choices for the optional include:
- Dolyak Signet (makes Magni and Lukas easier to tank)
- Purge Signet (especially good if you have trouble timing your shout to interrupt hex/Blindness spammers)
- Warrior's Cunning (for enemies that use blocking stances -- remember you can always just use YMLaD and kite until their stances wear off)
- pretty much any defensive skill or self-heal... just don't let it distract you from the continual knockdowns
- Great success using this build, thank you!
- I actually only used Enraging Charge and Flail (just before first hit) to open, with YMLAD to interrupt any opening spells. Then I spammed Sneak Attack, Brawling Headbutt and Dragon Slash until Magni was beat. My warrior has 20 energy, no Zealous sword. I equipped Stonefist Insignia for the tournament. -Eerie Moss 12:25, 1 August 2008 (UTC)
OQQTcmILZqRooItgvarQuMW0oEA
Comments and refinements welcome. ;) — 130.58 (talk) 02:28, 14 September 2007 (UTC)
[edit] W/any
In the Norn tourney would be Ursan Blessing. I found that I could straight forward kill all enemies (apart from Mhenlo) up till Magni. That leaves you with 7 skills you can devote to killing magni, which should be more then enough. Hint: Sneak Attack for perma blind.
The bar I actually used:
| Ursan Blessing | Sneak Attack | Savage Slash | Shield Bash | Riposte | Deadly Riposte | Healing Signet | Dolyak Signet |
--Xeeron 13:15, 19 September 2007 (UTC)
- Two comments: (1) does Ursan blessing work well with other primary professions, especially caster profs? And (2) while this is cool, and useful, I think people have more difficulty with Magni alone than with the 5 opponents before him... Alaris 14:32, 19 September 2007 (UTC)
- Idk. I heard that warriors keep their armor while in bear form, thus casters should have a disadvantage. However I beat the large majority of opponents by a huge margin, so I doubt that it will change much.
- True, but being able to dedicate your whole skill bar to that task should help. And you also get 100% uptime of blind out of Sneak Attack (given a half decent vanguard level), so all you need to bring is some damage and a minor self heal. --Xeeron 14:39, 19 September 2007 (UTC)
- I think the armor difference means you get 2x damage with 60 armor compared to 80 armor.
- Sneak Attack sounds pretty good, but do keep in mind that Bison carries a signet to remove conditions. Even if you re-apply every 5 secs, that can still leave a 2-3 seconds where Bison can land a hit or two, which for a caster primary can be the end. Alaris 16:30, 19 September 2007 (UTC)
- According to our armor page, warriors with 80AL recieve 0.707 of the damage of casters with 60AL, so a bit less than 1/3rd less. Purge Signet has a 20 second recharge and 2 second casting time, meaning you can kite away while he uses it till your sneak attack is ready again. But in the end, it doesn't matter that much: Dislike this one? Go spirit spam. Any +4 regen class can easily do so. --Xeeron 16:48, 19 September 2007 (UTC)
- Don't get me wrong. I might use that one on my Paragon. It's just that I tend to prefer guides that also tells their limitations and proper usage. It benefits users more that way. Alaris 17:57, 19 September 2007 (UTC)
- No guide from me about non warriors till I have brought my non-warriors to gwen ;-) --Xeeron 18:31, 19 September 2007 (UTC)
- Don't get me wrong. I might use that one on my Paragon. It's just that I tend to prefer guides that also tells their limitations and proper usage. It benefits users more that way. Alaris 17:57, 19 September 2007 (UTC)
- been looking for a LONG time to find a GWQ:EN prof only build, this one worked even vs the 55 monk (savage slashed his mending) didn't need heal sig. thank you very much for posing this, last boss i just spammed blind and reposit, think i got hit twice. THANK YOU SO MUCH--Sumta 04:02, 5 January 2008 (UTC)
- The only problem I've had so far with this build is Alesia. She's a major pain. -_- — Galil
17:47, 12 January 2008 (UTC)
[edit] W/R
| Dolyak Signet | Shield Stance | Riposte | Desperation Blow | Drunken Blow | "Victory is Mine!" | Apply Poison | Antidote Signet |
Strength 11+1
Swordsmanship 8+1
Tactics 11+3+1
Wilderness Survival 2
This is essentially a condition-overload build. I used a set of full Radiant armor, with a +5 energy Zealous sword. The Zealous mod is particularly important for energy management.
Before starting the fight, use Apply Poison. Once the enemy gets to you (or you get to him), activate Dolyak Signet (and Shield Stance if the enemy is an attacker), and start swinging with the Desperation/Drunken Blows. Dolyak Signet will keep you from being knocked down, as well as giving you a good dose of armor to boot. Save ViM for healing and energy gain, making sure to use it only once you've hit your opponent about 3 or 4 times. With any luck, you'll get at least 200+ health and 21 energy, which will practically refill your energy bar. Spam Ripostes against melee opponents to help kill them faster.
The only enemy I've found that gives this build problems is Kisai, due to her rampant Blind spamming. Try to use Antidote Signet judiciously to remove the Blind and get in at least one hit on her with a Blow with Poison on; ViM can then keep you alive until Kisai starts to run low on energy and can't spam Glimmering Mark anymore. Exercise some caution against Norgu as well; his Empathy will wreak havoc on you if you don't watch your health, but otherwise, all you need is to hit him once or twice and just the Poison/Bleeding do the job for you. Finally, it's a good idea to pack along a Vampiric Weapon for Mhenlo; the life-stealing along with your various conditions will bring him low quite easily. Just make sure not to attack him too often if he's got Shield of Judgment up. --Zaxares 02:36, 3 September 2007 (UTC)
[edit] R/N
| Vampiric Bite | Vampiric Touch | Offering of Blood | "You Move Like a Dwarf!" | Dwarven Stability | Whirling Defense | Lightning Reflexes | Troll Unguent |
Expertise: 16 Blood Magic: 12 Wilderness Survival: 4
This skill bar will easily win almost any opponent in the tournament.
- Against Alesia you need to carefully use the shout to interrupt her Healing Breeze.
- I wasn't able to win Danika as she is able to heal a lot while Brutus and Sheena pump her with energy.
- You need to be carefull against Magni the Bison. Start with Dwarven Stability and Whirling Defense. When DS is about the end, use Lightning Reflexes. When LR is about to end run away from Magni and keep away from him until WD is ready to be used again. Then return and finish him off. Use the shout to knock Magni down to interrupt his skills when you are under 50% hp and to escape him if needed.
I haven't had the opportunity to test the build against Ghostly Hero, Headmaster Vhang, Warmaster Tydus or Palawa Joko, but none of them except for possibly Palawa Joko should cause trouble.
--
(gem / talk) 13:14, 6 September 2007 (UTC)
- I used a build very similar to this that can definitely kill Ghostly Hero, Headmaster Vhang & Warmaster Tydus, using throw dirt + sneak attack instead of blocking skills to hinder Hagni - tempting Purge signet with Sneak attack, then Throw Dirt for longer blind. I have never found Palawa Joko either. [Kumpeet.talk.contribs] 17:31, 7 December 2007 (UTC)
Winning the Tournament with R/N Pet Build
I found I could handle all the opponents including Magni with a R/N Pet build. The basic idea behind the build was to use the pet as a meat shield and fire arrows at the opponent, also using Symbiotic Bond to redirect damage from the pet to you, so you can use Grenth's Balance for life stealing. I used this build to beat the tournament 6 times in a row and win the crown.
The attribues I used were : Curses 10, Beast Mastery 12, Wilderness Survival 6, Marksmanship 10.
My skills were: Symbiotic Bond, Call of Protection, Enfeeble, Kindle Arrows, Poison Tip Signet, You Move like a Dwarf, Grenth's Balance, Charm Animal (my pet was level 20).
| Symbiotic Bond | Call of Protection | Enfeeble | Kindle Arrows | Poison Tip Signet | "You Move Like a Dwarf!" | Grenth's Balance | Charm Animal |
For armour/runes, I had a mask of marksmanship +1, rune of superior marksmanship, rune of major vigor and the rest of my runes/inscriptions were for extra energy. I also used a bow of energy + 5 from Amnon Oasis.
I used the following stages to defeat every opponent, with slight variations, usually taking seconds to defeat each one.
- As soon as the tournament door opens, target the opponent with the hash key and set pet to aggresive/fight stance in the pet bar.
- Walk towards the opponent and activate skills in this order - Symbiotic bond, Call of protection, Enfeeble (only for warriors), YMLAD, Kindle arrows and lastly Poison tip signet.
- Immediately shoot some arrows at the opponent, keep activating poison tip signet, YMLAD and renewing Kindle Arrows as needed, with warriors you also need to cast Enfeeble every 20 secs or so to reduce the opponent's damage.
- Half the Pet's damage will redirect to you due to Symbiotic Bond, so when your energy drops low, click on Grenth's Balance to heal yourself and life-steal the opponent.
Notes
- Your enemy may ignore the pet and head for you if you get too close so use YMLAD and dodge away, let the pet resume the fight and continue shooting arrows etc.
- For the last fight with Magni, the pet usually dies before Magni is low enough health to win, so you just run around using YMLAD and Grenth's balance, maybe with a few bow shots. If you keep his health low enough for a period of time you win (he often retreats back to his corner before conceding).
- I found Alesia and Mhleno a little hard due to their healing, so focus on YMLAD to interrupt spellcasting (knockdown effect seems to interrupt fine) you certainly need to inttrupt Mhleno as he seems to use a 55 Monk technique, so interrupting him will break his cycle of self enchanting.
--Gwledig 17:30, 26 March 2008 (UTC)
[edit] Mo/any
| Protective Spirit | Restful Breeze | Bane Signet | Holy Strike | Signet of Judgment | Stonesoul Strike | Mending | Blessed Aura |
Divine Favor 7+3
Healing Prayers 10+3
Protection Prayers 7+3
Smiting Prayers 11+3+1
This is a variant invincimonk build. There's no need for one to use a -50 cesta; I did just fine on 105 health. I used a staff with a +20% longer enchantments to gain extra benefit from Prot Spirit and Restful Breeze. It helped a lot with managing energy for the fight with Magni.
Before starting a battle, put Mending and Blessed Aura on you. Wait till your energy recharges, then start the match. Basically, wait till the enemy starts attacking, then use all four of your offensive skills on them in the order they appear. This generates a massive spike of around 200+ damage. Wand the enemy until the signets recharge, then spike them again. If the enemy has self-heals, use the two Strikes when they recharge to help keep their health down. Always remember to renew Prot Spirit when it's about to wear off, and use Restful Breeze to help handle heavy degen.
Enemies that give this build problems are Lo Sha, Warmaster Tydus and of course, Mhenlo. Argo can be problematic; you may have to wait until he starts running low on energy (and thus unable to use Mystic Regeneration) before you can take him out with your spike chain.
- Menlo can be defeated using this build. Holy Strike and Soulstone strike deal two packets of 5 point damage to him, this with a full chain is 30 damage, leaving you to wand the guy a few times. The trick is to hit him while he doesnt have restfull breeze up. So, what your going to need to do is pelt (attack) menlo untill he activates shield of judgement, wait for it to expire, come in close and he will activate holy wrath (Divine favor healing is no longer an issue see?). Now attack him with your staff exactly three times while he is attacking you followed by your bane signant. He will fall over. Wait half a moment and immediately activate your signant of judgement (Menlo will attempt to cast restfull breeze as soon as he stands up). He will be interupted and knocked down for holy strike or soulstone strike. As soon as your stike goes off you still have to wand him once or twice before the victory will activate. It's a pain in the rear, but once you get the timing down Menlo is a breeze. Shireen 06:10, 26 March 2008 (UTC) AMENDUM: Does anyone know how to kill Bison with this build? I cant seem to dish enough damage before he regens or becomes a bear again... Shireen 07:47, 26 March 2008 (UTC)
- You should be able to slowly whittle down Magni's health with the spike chain, wanding him while your signets recharge to help deal with his innate regeneration. It's slow, but Magni can't kill you as long as you remember to keep PS up. IMPORTANT NOTE: Healing Breeze might actually be a better replacement for Restful Breeze in this build now, due to its boosted duration. - Zaxares 01:59, 25 April 2008 (UTC)
[edit] N/Mo
| Signet of Lost Souls | Pain Inverter | Spiteful Spirit | Insidious Parasite | Necrosis | Protective Spirit | Plague Touch | Optional |
Curses: 12+1+3 Soul reaping: 9+2 Protection prayers: 9
Template OANDY5xfSVVyl5B7B3g1DaCAAA
This build can defeat every opponent, last skill of your choice, you can take an asura summon or bane signet for exemple. lussh 17:59, 7 December 2007 (UTC)
Useless vs Melonni due to her hex removal.
[edit] N/Me
| Grenth's Balance | Insidious Parasite | Plague Touch | Backfire | Empathy | Ignorance | Elemental Resistance | Physical Resistance |
Curses=12+1+3 Domination=12 Inspiration Magic=3
Template OAVDI8MHDWtnmcoxIIlE
Tested Against
(Numbers mean the corresponding skill slot)
- Sogolon 8-2-5
- Alesia 8-2-5-4-3 No Need to do Phisycal Dmg. Hexes will do the work.
- Lukas 8-2-5-6
- Eve 4-2
- Devona 8-2-5-6-4
- Orion 7-4-2-5
- Cynn 7-4-2-4
- Headmaster Vhang 7-5-4-1 Difficult, Use empathy as your first skill against him as a decoy skill for his knockdown, Cast backfire and reapply as necessary, insidious parasite and empathy are option to use later in the fight. Use Grenth's Balance but dont get too low on health
- Kahmu 8-2-5-4
- Talon Silverwing 8-2-5-6
- Xandra 4-2-5
- Razah 8-1 Very Hard, Try to stay out of range of spirits.
- Little Thom 7-4-2-5-6
- Warmaster Tydus 8-2-5-3 Continue to use Plage Touch=3 as needed.
- Mhenlo 2 Very Easy :)
- Kisai 7-4-2-5
- Gwen 1-2
- Agro 7-4-2 Use Grenth's Balance=1 if needed, try staying just in-range of his stone daggers.
- Vekk 7-4-2-5 Watchout for Shatterstones knockdown.
- Ghostly Hero 8-2-5-3 Run up to him so he will attack in melee.
- Melonni 8-1 Keep Physical Resistance=8 up at all times, use Grenth's Balance=1 to stay alive till her *Avatar ends then use 2-5
- Panaku 8-2-5-3 Use Backfire=4 if needed.
- Morgahn 8-2-5-3
- Magni the Bison 8-1 Keep Physical Resistance=8 up at all times, run around and continue using Grenth's Balance=1 Trying keeping health above 50% at all times. Watchout for his knockdowns.
- Koss 8-5-2-6 Watch out for shock. Cast empathy first as he is running towards you because of the longer cast time.
- Lo Sha 4-2-5 Fairly simple, just let him kill himself with hexes
- Zho 8-2-5 Ignore the black moa pet
- The Great Zehtuka 8-3 Simply use his own condition spreading traps to beat him
- Little Thom 7-4-2-5
Notes
Will add rest of the opponents when I can.
Sandpaper Kisses 72.179.164.76 18:59, 29 September 2007 (UTC)
[edit] N/Me
| Signet of Midnight | Arcane Echo | Angorodon's Gaze | Necrosis | Gaze of Contempt | Backfire | Empathy | Diversion |
Blood Magic 12+3+1 Domination Magic 12
I already tried several Builds. But I had problems with the high damage of Magni and his Pure Signet. (as spiteful or as 55) So i first put Ignorance, but later Diversion, as it works also against the other guys. Signet of Midnight also worked well against many opponents. My problem was energy management if i didn't get the opponent down because of self heal...i tryed it with shadow and livebane strike, but this wasn't the best choice because of long casting time and 10energy was to much if your foe got under 50%...so i put them out and gaze of contempt in. when i used the Signet for some time, i noticed one of the "normal" gw:en skills actually could work well, the gaze. i first thought this skill would be weak. but it isnt. ~80health stealing for free if under an condition (which was the case most of the time thanks to the signet...), 1sec cast and only 5 seconds recharge. But this still didn't work fast enough, i still lost to much health...so i simply put an Arcane Echo with me. Necrosis worked good in many builds, it was part of it most of the time. Now you could spam your echoed gaze and Necrosis (cause your target is blinded). that makes nice self heal and good damage. Backfire and Empathy should be clear, good damage against casters - most of them have spells; and emphaty is also great, esecially good for the last fight. I planned to put Siphon Live in this build, but didn't finally add it.
I don't know if this build works against everyone, but i try to remember my opponents:
1. Zehtuka: Had a high degen cause of conditions from his traps (didn't take plague touch with me...but i although thought abaut it, with Signet of Agony) and emphaty didn't trigger often, but he wasn't hard to beat at all.
2. Norgu: Lost much health...he was a little tricky. Cast Backfire at him at the beginning, stop casting if he casts it on you (at this time you may use your signet) and stop attacking him (don't wand) if he casts empathy on you. i cant remember if he shattered my arcane echo. but his really annoying skill was eather feast. a bit self heal. but i got him down, though. thanks to backfire...
3. Zho: I barely squeaked through. She interrupted some of my skills, be careful of Onyx because of the Disrupting Lunge. But don't attack Onyx, attack her. I think i used the Signet on her first. Echo got interrupted, but i got her down with Emphaty, wanding and Necrosis somehow.
4. Morgahn: He couldn't do much damage blinded, and I thought I get him down fast...but there was such a stupid partian healer in public, so i didn't get him down. Nobody did much damage to the other, so i started to run around. he still got healed...i stopped spamming my spells and only renewed the signet. when my energy was full again and he was blinded, i finally "spiked" him down after several minutes with echoed gaze and necrosis.
5. Mhenlo: Push Skill Nr.3. Done. (lucky; so it should be tested if the other opponents also work...argo sucks, i took the gaze also as counter to his Mystic Regeneration. but i don't know if this is enough...)
6. Magni: Final Fight! First, use Diversion (just cast it as he is using Bear Form, then you have time enough to use empathy until he gets to you. but i'm not sure. i used the signet after that if i remember right) then hurt him as usual with echo-gaze and necrosis. but watch at the signet recharge very good in this fight! two non-blinded hits of him and you are down. so imemdialty after its recharge use it again. he will be able to hit you once. just continiue on spamming your skills, so you'll also get some heal. (don't forget to renew empathy) he'll strike you a second time, but you should have enugh health now to survive this. he striked me a third time, and i was nearly down, also started to worry abaut his pure signet again...but i only had to use the damage skills a few times, then he was down and i won.
If somebody doubts that this build can win, i can post a pic ;) now have fun winning the tournment (maybe you'll need a little luck...) as Necromancer. Or as Mesmer as well. I think this works, up to 4 more in domination magic and 4 less in blood magic...don't know if this is very bad . but you are then also able to speed up your skills a bit with fast casting, this could be a chargeback. Zerpha The Improver 00:59, 5 September 2007 (UTC)^
- Other Opponents I've beaten: Little Thom, Melonni (try remove her enchantments), Panaku, Kahmu (also get rid of his healing skills), Gwen (i first lost against her. but this works. cast empathy at the beginning, and she'll interrupt it. then cast backfire, and she'll kill herself), Orion, Warmaster Tydus, Eve (beware of her interrupts as well), Koss, Kisai, Xandra, Lukas, Cynn, Nika.
I didn't win against Razah until yet, as his spirit spammer build is very annoying...you can take out one skill with diversion for some time, but you don't get him pulled away from his spirits. i can't make enough damage. i can only inflict conditions to me if touching a foe, which isn't very good, and if i try to use skills against him, the spirits start attacking...maybe you've got a change if you touch him at the very beginning, but i doubt it, as you've got no interrupts...) --Zerpha The Improver 10:23, 5 September 2007 (UTC)
[edit] Variation
A variation on the above is to use
| Signet of Midnight | Angorodon's Gaze | Necrosis | Cry of Pain | Empathy | Backfire | Hex Breaker | Ignorance |
Cast Hex Breaker before each round followed by Backfire or Empathy depending on whether the opponent is melee or caster. Then spam 1,2,3 & 4. If when casting backfire or empathy you get interrupted you'll need to do 1,2,3, 8 and then 4. Then just keep spamming 1,2,3
For Magni the Bison: You need to cast Hex Breaker followed by Ignorance, Empathy, Sig of Midnight, 2,3,4 and keep Sig of Midnight up at all times and renew Mesmer Hexes to be able to use Cry of Pain.
--T4d August 2008
[edit] Me/any
| Signet of Midnight | Empathy | Backfire | Ignorance | Spirit of Failure | Ether Feast | Shatter Enchantment | Diversion |
The build is pretty easy. You just cast first whatever will end the fight quickest (generally, backfire against casters, empathy against attackers) followed by Sig of midnight if needed - EXCEPT against the Bison.
When you get to the Bison, you have to cast Ignorance, Spirit of Failure, Signet of Midnight, Empathy, and then reapply with Ether Feast when needed. You MUST keep Ignorance AND Signet of Midnight on him at all times or you will die.
The build is easier if you go /E and use GoLE, but it isn't really "needed." Also, if you use GoLE, you have to decide what to take out. Shatter Enchant is the best choice since it is actually only needed against Mhenlo...you just have to play the odds that you don't have to fight him.
The build works against all EXCEPT the following: Razah - ouch - the spirit spammer build beats this like a redheaded stepchild
The main skills are all of those listed above except Diversion and Shatter Enchant. Diversion is needed against Warmaster Tydus' Troll Unguent. Diversion and Shatter Enchant are needed against Mhenlo. Everyone else can be easily killed without those two.
Untested against the following: Danika - although it should work, just Empathy her and then Backfire when she starts to lose health...should only take 10 seconds or so for her to die. You could also BF and Emp her minions first and then move on to her or Emp minions and BF Danika...either way it should work Palawa Joko - not sure how this would go down
(can't remember my login id...)
[edit] E/D
| Obsidian Flame | Ebon Hawk | Stoning | Earth Attunement | Elemental Attunement | Kinetic Armor | Mystic Regeneration | Intimidating Aura |
Earth Magic: 12+3+1 Energy Storage: 12 Earth Prayers: 3
I have beaten Magni with this build. It's pretty simple: Before you enter the arena, use Earth Attunement and Elemental Attunement. Then use Kinetic Armor and Mystic Regeneration and attack your opponent. Keep spamming Obsidian Flame followed by Ebon Hawk and Stoning and he will be death in no-time:). For opponents like Mhenlo with him Protective Spirit you can use Intimidating Aura. Your energy wouldn't be a problem with the 2 attuments up and most of the time your opponents are death within 60 seconds. For Magni, you sometimes have to use your attuments again. Remember to keep Kinetic Armor up against Magni!!
- I wonder how well this would work at 3 earth prayers with the two mystic regen nerfs. You'd need at least 8 earth. 65.34.193.183 04:03, 4 April 2008 (UTC)
- I used it at the weekend with Energy Storage: 10+1 EarthMagic: 12+1+3 EarthPrayers: 8 and it worked great.
[edit] E/Rt (Sunspear)
Here is a build that has worked for me against all opponents except Palawa Joko and sometime Danika, without fail.
Attributes: Air Magic 15 (11 +3 +1 on headgear) Energy Storage 12 (10 +2) Earth Magic 10.
Vampirism is helpful against all opponents, and pivotal in beating Mhenlo, even with a low sunspear rank.
| Air Attunement | Kinetic Armor | Aura of Restoration | Vampirism | Glyph of Lesser Energy | Gale | Blinding Surge | Lightning Orb |
Before the countdown reaches zero, use Glyph of Lesser Energy, then Air Attunement, Kinetic Armour and Aura of Restoration. When the round starts, move into the arena and cast Vampirism near the entrance. Keep opponents blinded at all times with Blinding Surge, use Lightning Orb and Glyph of Lesser Energy when you can, and interrupt only when necessary with Gale (otherwise exhaustion will get the better of you).
Kinetic armour will look after itself so long as you keep casting (and in any case it is only there as a belt and braces back-up).
Gale is only usually required against Healing Signet for Warriors, Troll Unguent for Rangers, Backfire for Norgu, Wanderlust (and optionally Boon of Creation) for Razah and Purge Signet for Bison himself. Against Bison, it is not easy to always interrupt Purge Signet, so reapply Blinding immediately if he succesfully casts it. If Blinding Surge is recharging at that moment, hit him with Gale to keep him quiet until you are ready. Against Mhenlo, Vampirism will do all the serious damage; all you have to do is interrupt Healing Breeze once. This will require that you preempt his action, but you will get several opportunities, and it is possible to predict. He does not deal enough damage to be a threat to you - vampirism will keep you alive, so just be patient - only one interrupt is required for him to go down.
Zho can be a little harder than most, but it is perfectly possible to keep her and Onyx Blinded while you concentrate damage on Zho; the same applies for Old Mac. Against Danika, ignore her allies and interrupt healing when you can. I cannot always beat her with this build. The same applies for Palawa Joko. --Son of Batman 11:20, 31 March 2008 (UTC)
[edit] A/any
| Golden Lotus Strike | Fox Fangs | Horns of the Ox | Falling Spider | Twisting Fangs | Critical Agility | Flashing Blades | Shadow Refuge |
I used this build and it owned Little Thom,Xandra,Cynn,Khamu and Nika but for some reason it didn't own Magni The Bison and i got killed in 2 hits, anybody know something for assassin/[no 2nd profession, i only use assassin skills] to own magni?
- Magni uses a skill that does damage if blocked
Kind of an unusual skill bar but proved extremely effective against all the opponents including Magni the Bison.
Dagger Mastery: 14 Critical Strikes: 13 Shadow Arts: 8
| Jagged Strike | Temple Strike | Blinding Powder | "I Am The Strongest!" | "You Move Like a Dwarf!" | Ebon Vanguard Assassin Support | Smoke Powder Defense | Shadow Refuge |
Before combat starts use I am the strongest and wait for energy to get back up to max. Use you move like a dwarf to interrupt his bear form. Right before you get in melee go ahead and use smoke powder defense then jagged strike. Wait for him to use his signet to get rid of conditions. Right after that finishes, hit him with temple strike. During this time release your vanguard support assassin, use shadow refuge, and go ahead and knock him down again with you move like a dwarf. When temple strike gets close to halfway finished with cooldown use blinding powder, another jagged strike, and refresh I am the strongest. After that use smoke powder defense and start all over, just make sure to space out your blinds.
If anytime you feel uncomfortable with the amount of health you have hit him with you move like a dwarf and run away from him. Once you are back to full health commence round 2.
Dagger mastery: 12+1 Critical Strikes: 11+2 Shadow Arts: 6
| Golden Fox Strike | Wild Strike | Death Blossom | Moebius Strike | Critical Strike | Critical Agility | Critical Defenses | Way of Perfection |
Vampiric daggers are advised, high energy preferred.
precast way of perfection, enter arena, cast critical defenses and critical agility, and start with golden fox strike and wild strike. after that its just buttonbashing death blossom, moebius strike and critical strike. beat tournament on first try. bison was no problem.
[edit] P/any
| Leader's Comfort | "Never Surrender!" | Barbed Spear | Maiming Spear | Blazing Spear | Stunning Strike | Anthem of Flame | Signet of Aggression |
Leadership: 10+1
Command: 9+1
Spear Mastery: 12+3+1
I managed to use this build to score 2 wins against Bison today (I stopped afterwards because I'd managed to get lucky and get Xandra/Kahmu on my first run and Zho spawned on my second), but it definitely needs some improvement as success is not guaranteed.
Before beginning any match, use Anthem of Flame and charge up all your adrenal skills to maximum with Signet of Aggression.
If you need healing, run to the side of the arena to catch as many spectators as you can within your aggro circle. For some odd reason, each spectator counts as an 'ally' for the purposes of Leader's Comfort, meaning that you can easily hit the 140 health limit. Against high degen, and against Magni, use "Never Surrender!" to help your regen as you kite away from your opponent.
- Against spellcasters, reapply Anthem of Flame before starting the match and open your attack with Stunning Strike. Anthem of Flame applies the Burning condition first, which means that you'll start out with an instant-Daze on any spellcaster, giving you a tremendous advantage.
- Against attackers, start out with Barbed Spear and follow it with Maiming Spear to ensure that they can't reach you, then keep running away from them as you pepper them with spear attacks.
- Against Magni, start out with Stunning Strike instead. He doesn't try to remove the Dazed condition, but he WILL try to remove the Burning. Let him do so, then hit him with Barbed and Maiming Spear. You now need to be careful, playing a hit and run game with him and ensuring that you always have Barbed and Maiming ready to reapply on him if he Purges the conditions again. Whatever you do, always ensure that you have about half an aggro-circle's distance away from him, or he WILL catch you if you're not careful.
- Tough opponents with this build include Koss and especially Lukas. These two have good healing with Healing Signet and can outlast you if you don't get lucky and hit them with Stunning Strike while they're healing. I didn't match up against Danika, but I presume that she would be extraordinarily difficult too. I didn't meet Mhenlo either, but against him, use Anthem of Flame and your degen conditions and have a Vampiric weapon handy. You should be able to wear him down eventually, especially once you get Dazed onto him.
- Against Kisai, get Stunning Strike onto her from the start, and she will pose no problem to you. Against Gwen, cripple her as soon as you can and NEVER let her get close enough to use Signet of Midnight on you.
--Zaxares 13:54, 8 September 2007 (UTC)
[edit] D/Me
| Victorious Sweep | Mystic Sweep | Rending Touch | Vital Boon | Mystic Vigor | Mystic Regeneration | Ebon Dust Aura | Leech Signet |
Scythe Mastery: 11+1+1 Mysticism 8+1 Earth Prayers: 10+1 Inspiration Magic: 6
Template: OgWkMYp7qyiD0l56fFvfX2L4uHA
You need an ebon scythe for this build, preferably with a +enchant mod. This build could still use some tweaking, but can win against most opponents except Eve, and probably Gwen (didn't face her). The main idea of this build is to out-heal/damage casters and perma-blind attackers. Put up your enchants just before the start of the fight. You can leave off EDA if fighting a caster, and always keep Vital Boon on top if you need to use Rending Touch. Go in and immediately use an attack skill on an attacker to blind them, and make sure to one periodically to keep the blind up. Use Leech Sig to interrupt key skills, like self-heals. Some opponent notes:
- Kisai: Will blind you at first, but just focus on keeping enchants 4-6 up to keep healed and she'll run out of energy to spam Glimmering Mark. Rend her attunement to speed up the process.
- Argo: Same with Kisai. Run away when he casts Argo's Cry.
- Melonni: Her self-heals and damage reduction will make this a long fight. Focus on keeping her blind, spacing out your attack skills so you don't get into energy trouble. Rend key enchants like Armor of Sanctity when possible.
- Mhenlo: Keep rending/interrupting his enchants, and he'll go down.
- Magni: Long fight due to his high health. Keep you attack skills spaced out to keep him blind and watch for his purge sig. You can use Rending Touch on your own Vital Boon to heal if needed. Use Mystic Regen only if necessary.
--Valshia 02:28, 23 September 2007 (UTC)
[edit] This may sound stupid but
- → moved from Talk:The Norn Fighting Tournament
I'm having a hell of a time beating Magni with my Assassin. Currently, I am using a critical defenses + critical agility + locust fury build, but it can't deflect enough attacks for me to win...any ideas? I don't want to have to buy 20 skills from other professions just to get past this. Silver40596 14:17, 12 September 2007 (UTC)
- The most you'd have to buy is 8 :) Actually, I've not beaten him either (I only tried during the preview weekend), but from what I hear, the following helps: (1) interrupting his bear form, or avoiding it entirely, (2) keeping him blind within melee range and/or crippled if using ranged attacks, (3) preparing for a long fight, as he lacks self-heals but he has lots of health. Hit and run tactics might help, thus giving more time for regeneration between attacks. Sorry I can't be of more help, as I don't play assassins. Alaris 14:39, 12 September 2007 (UTC)
- I've actually tried so many times to beat magni with my e/m. no luck at all since I'm not fast enough to interrupt his bear form. I'll try the hit and run tactic when I get a chance, if it works I'll let you know. Future 19:27, 12 September 2007
- My EMo has never lasted more than 3 hits from Magni either... I doubt that there's a reliable build to best him. Definitely no one build that's capable of surviving all the possible opponents before meeting him and still have anything in the arsenal to take down Magni...8 skills is way too few for any profession to win everytime (even the Ritualist and 55 builds will lose frequently to a few of the possible opponents). Us Elementalist/Monks are exceptionally well suited to single combat as it is...just not against a juggernaught like Magni. I'm a pro at hit-run-hide, and he's still going to smash me everytime, unless I use a build that'll get slaughtered by the first five opponents. Nothing an elementalist (or monk) has can reliably interrupt/knockdown (for Bear Form) fast enough. The balance of the tournament relies on this need for more than 8 skills to be a surefire win. Gwynna Vive 13:34, 13 September 2007 (UTC)
- Sneak Attack might help. something like
- Between perma-blind, critical defenses, and a self helf I imagine that would be enough. -
HeWhoIsPale 18:25, 12 September 2007 (UTC)
Thanks, but I figured out that assassins CAN do spirit-spam as well as any caster. It was sooo much easier after I figured that out. Plus I got Xandra and Kahmu on the same run!!! YAYYY Silver40596 19:37, 12 September 2007 (UTC)
I actually still can't complete it, not with hit and run, not with the blind skill. All I'm hoping for now is to randomly get the other guy at round 6, since I can't beat magni. Future 15:20, 13 September 2007 (UTC)
That's why you need to spirit spam. I didn't think it would work, but it did. Silver40596 21:23, 13 September 2007 (UTC)
- Without spirit spam, my sin still beat Magni with the following:





























































































































