Barbed Signet/Skill history

From Guild Wars Wiki
Jump to navigationJump to search
Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Barbed Signet.
There is a skill history for the PvP version of this skill — see Barbed Signet (PvP)/Skill history.


March 22, 2011[edit]

Signet. You inflict Bleeding for 3...13...15 seconds on target foe and all adjacent foes.

Signet. You inflict Bleeding for 3...13...15 seconds on target foe and all adjacent foes.

Concise description
Signet. Target and adjacent foes suffer from Bleeding (3...13...15 seconds).


Progression
0
3
1
4
2
5
3
5
4
6
5
7
6
8
7
9
8
9
9
10
10
11
11
12
12
13
13
13
14
14
15
15
16
16
17
17
18
17
19
18
20
19
21
20


November 12, 2010[edit]

Signet. For 1...16...20 second[s], whenever you use a Necromancer skill on a foe, that foe suffers from Bleeding for 2...13...16 seconds.

Signet. For 1...16...20 second[s], whenever you use a Necromancer skill on a foe, that foe suffers from Bleeding for 2...13...16 seconds.

Concise description
Signet. (1...16...20 second[s].) Applies Bleeding (2...13...16 seconds) to foes targeted by your Necromancer skills.


Progression
0
1
2
1
2
3
2
4
4
3
5
5
4
6
6
5
7
7
6
9
8
7
10
9
8
11
9
9
12
10
10
14
11
11
15
12
12
16
13
13
17
14
14
19
15
15
20
16
16
21
17
17
23
18
18
24
19
19
25
20
20
26
21
21
28
22


February 25, 2010[edit]

Signet. For 1...16...20 second[s], whenever you cast a Necromancer spell on a foe, that foe suffers from Bleeding for 2...13...16 seconds.

Signet. For 1...16...20 second[s], whenever you cast a Necromancer spell on a foe, that foe suffers from Bleeding for 2...13...16 seconds.

Concise description
Signet. (1...16...20 second[s].) Applies Bleeding (2...13...16 seconds) to foes targeted by your Necromancer spells.


Progression
0
1
2
1
2
3
2
4
4
3
5
5
4
6
6
5
7
7
6
9
8
7
10
9
8
11
9
9
12
10
10
14
11
11
15
12
12
16
13
13
17
14
14
19
15
15
20
16
16
21
17
17
23
18
18
24
19
19
25
20
20
26
21
21
28
22


December 15, 2005[edit]

Previously a bug allowed the player to stay alive if he had positive Health regeneration when he sacrificed all of his remaining Health.


August 25, 2005[edit]

Signet. Sacrifice 10% maximum Health. You steal 18...52...60 Health from target foe.

Signet. Sacrifice 10% maximum Health. You steal 18...52...60 Health from target foe.


Progression
0
18
1
21
2
24
3
26
4
29
5
32
6
35
7
38
8
40
9
43
10
46
11
49
12
52
13
54
14
57
15
60
16
63
17
66
18
68
19
71
20
74
21
77


Original[edit]

Signet. Sacrifice 10% maximum Health. You steal 18...52...60 Health from target foe.

Signet. Sacrifice 10% maximum Health. You steal 18...52...60 Health from target foe.


Progression
0
18
1
21
2
24
3
26
4
29
5
32
6
35
7
38
8
40
9
43
10
46
11
49
12
52
13
54
14
57
15
60
16
63
17
66
18
68
19
71
20
74
21
77