Disenchantment Course

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Disenchantment Course
Section Shing Jea Island Quests
Campaign Factions

(Canthan only)

Given by Instructor Ng
in Shing Jea Monastery
(Shing Jea Island)
Part of Necromancer Insignia
Mesmer Insignia
Assassin Insignia
Type Secondary quest
(Solo Quest)

Advanced training for Canthans. Teaches how to remove enchantments.

Quest information[edit]



Early benefits[edit]

Skills provided:



You will have been provided with one or more skills that allows you to remove one or more enchantments from an enemy. Use these to strip Pe Wan of his elite skill.



Initial dialogue[edit]

Instructor Ng
<Character name>, it is time to learn the art of Enchantment and Disenchantment. Knowing when you, your ally, or your foe is under an enchantment can be invaluable. Brother Pe Wan will assist us with this exercise. You will do battle with him, removing his Enchantments to increase your effectiveness.
By accepting this quest you will abandon other advanced training quests and put yourself into a separate training arena from the rest of your party, if applicable.
Yes Accept: "I am ready to learn."
No Decline: "Enchantments do not interest me."
Ask Ask: "Your enemies will employ Enchantments to sustain them. Learn how to negate their effects or remove them altogether as the next step in your training."

Intermediate dialogue[edit]

Mei Ling
Brother Pe Wan will now enchant himself. Your task is to remove his Enchantments, which will weaken him to your attacks.
Mei Ling
Mei Ling
Good work. Now you know what an Enchantment looks like when it affects an ally or an opponent. Headmaster Amara predicted that you would pass this test, but do not get complacent; there is much more to learn. At least you have a good foundation, now.

Reward dialogue[edit]

Instructor Ng
Well done, young apprentice. You have passed the Disenchantment course. Just remember, this is a skill that will improve with practice.


  • Life Sheath's recharge time was altered since this quest was designed; even if you strip it, he will reapply it within two seconds, making the quest unusually difficult.
    • It thus may be easier to take any fast rate of damage; if three hits are dealt every 2 seconds — one to trigger Life Sheath, one to redo what was healed, one to damage, then he will die eventually.
    • If you are an assassin, try letting his life sheath absorb a normal attack after the first move of your combo, then you can finish your combo before the next life sheath.