Feedback talk:Game suggestions

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split skill suggestions[edit]

i suggest we split skill suggestions into pvp and pve--User Zesbeer sig.png Zesbeer 02:19, 3 September 2009 (UTC)

We thought about that, and it can potentially be done in the future. Let's see what kind of feedback we get. -- Wyn User Wynthyst sig icon2.png talk 02:22, 3 September 2009 (UTC)
who is we and where did this discussion take place?--User Zesbeer sig.png Zesbeer 02:25, 3 September 2009 (UTC)
We is the group that set this all up, and I believe it happened somewhere in the categorization discussions. We will eventually (fairly soon) have to split the skill suggestion pages into individual professions. It might be best to look at additional splits then. -- Wyn User Wynthyst sig icon2.png talk 02:27, 3 September 2009 (UTC)
why not do it now and save us the trouble of having to organize everything latter.--User Zesbeer sig.png Zesbeer 03:03, 3 September 2009 (UTC)
Very little "Organization' will be necessary other than potentially adding a category to the suggestions. -- Wyn User Wynthyst sig icon2.png talk 03:04, 3 September 2009 (UTC)

While we're at it, I propose removing the "other" category from PvP and PvE and adding the "general" category to PvE. To me, the "other" category indicates a catch-all for everything not already listed, but in PvP and PvE, this is more often than not simply things that apply to those formats as a whole (and not the "this small bit that wasn't specified" that "other" implies). -- Armond WarbladeUser Armond sig image.png{{Bacon}} 03:54, 3 September 2009 (UTC)

Suggestions for new skills?[edit]

Is there any place that new skill suggestions would fit? Summit Axe.png St Lucretia 08:35, 3 September 2009 (UTC)

Go to Feedback:Main and see the Game suggestions area. That's where all user submitted suggestions for game changes, additions, subtractions, etc. belong. Be sure you read the rules and instructions. -- Wyn User Wynthyst sig icon2.png talk 08:39, 3 September 2009 (UTC)
It's just that the Skills suggestions suggestion section specifically references "changing current skills", would it be ok to suggest entirely new skills there? Summit Axe.png St Lucretia 09:52, 3 September 2009 (UTC)
Yes. Erasculio 10:36, 3 September 2009 (UTC)
Last question: am I correct in thinking that any existing suggestions from my user page must be moved from there into the feedback space, or is it possible to duplicate or link to suggestions? Summit Axe.png St Lucretia 14:02, 3 September 2009 (UTC)
You cannot move anything directly from your user page into the Feedback space, actually. You can't link from the Feedback space into your userpage either. The reason we had to create the Feedback space is thanks to how the license works for the rest of the wiki: everything outside the Feedback space is under the GFDL license, which means Arena Net is legally forbidden from using any ideas from there. If you move something from your userspace into the Feedback area, it would still be within the GFDL license, and thus Arena Net would still be forbidden from reading it. Erasculio 14:30, 3 September 2009 (UTC)
It's like plagiarism: Copy-paste is not ok, but if you spend three minutes rewriting or summarizing, you're golden! -- Armond WarbladeUser Armond sig image.png{{Bacon}} 15:01, 3 September 2009 (UTC)
If it's your suggestion, you can simply copy/paste it from your userspace if you agree with the licensing terms within this namespace. If it is not your suggestion, then please do not use it. poke | talk 17:07, 3 September 2009 (UTC)


Is there a quick link to that anywhere? Ɲoɕʈɋɽɕɧ 13:22, 3 September 2009 (UTC)

Feedback:User. Here you go. :P I put a link on my user page. I was thinking about recommending a link be put on the Quick Links navigation pane, but I'm not sure if they want to keep it separate from the rest of the wiki when possible. Would be nice if there were a link on the Feedback Portal, though. -- FreedomBoundUser Freedom Bound Sig.png 13:34, 3 September 2009 (UTC)
We can put it on the quick links page. -- Wyn User Wynthyst sig icon2.png talk 17:14, 3 September 2009 (UTC)

a way to show anet that there is support?[edit]

is there a way that we could add a like/dislike system so anet could see what people would like to see change? --User Zesbeer sig.png Zesbeer 22:36, 3 September 2009 (UTC)

I think a lot of that will be seen on the corresponding feedback talk pages. --User Wandering Traveler Sig2.png Wandering Traveler 22:37, 3 September 2009 (UTC)
A simple vote system doesn't say nearly as much as a well thought out discussion. If you like an idea, comment on it on the talk page, but not just an "I like this" indicate why you like it, and if you would "tweak" it at all, etc. The talk pages are where we can collaboratively develop these ideas, and participate with the developers in discussion. -- Wyn User Wynthyst sig icon2.png talk 22:39, 3 September 2009 (UTC)
yet again wyn i know what a talk page is for. this suggestion is so people could easly see that people like it instead of reading though walls of text that most of the time are just fluff.--User Zesbeer sig.png Zesbeer 22:42, 3 September 2009 (UTC)
That's why I stress keeping the discussion meaningful, rather than a lot of "fluff" I mean, this namespace is suppose to be about providing real ideas and information to ArenaNet. Keep the fluff in userspace. -- Wyn User Wynthyst sig icon2.png talk 22:51, 3 September 2009 (UTC)
yea no to prove my point look here the topic goes from talking about this name space to nwn, and that isnt the first time that has happened..--User Zesbeer sig.png Zesbeer 05:42, 22 September 2009 (UTC)
Actually Zesbeer has a point, I've made several suggestions and gone to many talk pages. With a few small exceptions, people are only talking when they have something they disagree with. If anything, a completely dead talk page has a suggestion that is good. Which is pretty abbysmal. If there's a way to make a vote system that doesn't encourage socks, I'd support it in a second. Actually at this point, I'd even support it if there were socks. At least there would be SOME indication of what is a good idea and what isn't Greep 00:01, 12 April 2010 (UTC)

links in infobox[edit]

Could we get the category names in the infobox for suggestions to link to either the actual category page or, preferably, the relevant suggestion section. For example, on Feedback:User/Manifold/Make tickets won or lost toggle-able, "mechanics" would link to Feedback:Guild Wars mechanics suggestions. It's just a little more convenient when browsing, really. --User Pling sig.png Brains12 \ talk 23:30, 3 September 2009 (UTC)

Ok, I've cobbled together a template to see if it could be done. To test it, preview changing "GW feedback infobox" with "User:JonTheMon/Feedback/FeedbackInfoboxTest" --JonTheMon 01:05, 4 September 2009 (UTC)
done. poke | talk 07:45, 4 September 2009 (UTC)
<3 --User Pling sig.png Brains12 \ talk 13:41, 4 September 2009 (UTC)

Merchandizing Suggestions[edit]

Shouldn't there be a place for suggests about suggesting a kind of merchandise? For instance, selling skill pins or the artbooks, along with other things which could technically be good merchandizing ideas. (neither of which are available in the store, in-game store, or the store). Or is there a spot and I'm just blind? -- Konig/talk 05:12, 11 September 2009 (UTC)

Hmm.. Maybe Feedback:Website_suggestions? Since they already sell stuff, maybe you could just "suggest" they update their product line. Not really sure. -- FreedomBoundUser Freedom Bound Sig.png 11:46, 11 September 2009 (UTC)
Merchandising is not directly related to game play. I would say that any merchandising suggestions should go straight to the community team. -- Wyn User Wynthyst sig icon2.png talk 12:00, 11 September 2009 (UTC)

General skills suggestions?[edit]

I've seen the pvp section sort of spammed with skills suggestions twice because there isn't a way currently to put all your suggestions in one topic, you have to go to each class and make one. Also, skills are interrelated and a change to one class might force a change in another. I think the current suggestions for skills is too rigid and a general skills section should be added if you have a suggested change to more than one class. Greep 22:46, 3 April 2010 (UTC)

Are you looking for Feedback:Other_skill_suggestions? --JonTheMon 04:40, 4 April 2010 (UTC)
The reason people separate their skills onto different pages is so the developers can find exactly what they're looking for. For example, if they want to nerf Mending, they don't want to have to sift through 100 pages filled with peoples' collections of suggestions. They just want to look at the suggestions for mending. ~Shard User Shard Sig Icon.png 04:43, 4 April 2010 (UTC)
This whole area was not intended for pages of generic suggestions. If you have suggestions for specific skills, you should create a page for each skill, so that if the developers are looking at that skill, they can see your specific suggestion. If you are looking for something more "general" then you should be using the "other" category, however, it may not get as much direct attention from the developers. It was always intended that suggestions here should be time consuming to create in order to dissuade people who are not serious about their suggestions from cluttering the space with a lot of junk. -- Wyn User Wynthyst sig icon2.png talk 05:03, 4 April 2010 (UTC)
Ah sorry about the confusion, the possible listings of subcategories for skills were common or profession, and common is stuff like res sig, not "other". I guess people just use it to mean other? Greep 09:01, 5 April 2010 (UTC)

implemented suggestions[edit]

apparently some of the suggestions have been implemented into the game. i think it would be nice if we had a section to reflect that. -User Zesbeer sig.png Zesbeer 13:33, 27 November 2010 (UTC)

We cant prove that some suggestion here was actually the deciding force behind it's implementation. Sure someone may have suggested something that also made it into the game, but unless they tell us that Suggestion A made by Wiki User X was where we got the idea, then were just handing out kudos to people that don't deserve the credit. Also there would be people arguing over who gets the recognition as there are several suggestions that have been posted several times over. In the end it seems more like a waste of time and resources and a spawning ground for more trouble than it is worth.--Neithan DiniemUser Talk:Neithan Diniem 00:39, 10 March 2011 (UTC)

Scrap Crafting Skills... its unbalanced[edit]

I feel that the whole concept of the crafting system is boring. Its so much like other role player games where you need to find 'x' number of crafting materials to make a 'perfect sword'. Not only would this lead to unbalanced gameplay, such as in PVP where player A has perfected their crafting skils and therefore uses a 'perfect sword' (max stats and causes much damage) compared to player B who is not skillful in the art of crafting and therefore is using a sword they found (weak stats and weak damage) and is at a greater disadvantage than player A. Both players may have the exact same attributes and using the same skills... but player A will be doing the most damage due to their sword.

Another factor to consider is the fact that the attribute system has been modified to reflect the fact that players will be using multiple weapons... therefore... shouldn't crafting also reflect this. Shouldn't a person be able to craft all weapons if they are a weaponsmith rather than just melee weapons. In the same light, shouldn't an armourer be able to craft any kind of armour, and not be limited to just heavy armour, medium armour or light armour. It would also appear strange for a Ranger who uses medium armour to be an expert in crafting heavy or light armour when they do not use such armour!

The cooking element is the only thing that works for this kind of system.

I know players can trade with each other... but usually its at high prices... and if each player has different recipes... well... those prices are going to be too costly for inexperienced players... leaving them at a major disadvantage in PVP.

Therefore... perhaps the whole system of crafting should be scrapped! --The preceding unsigned comment was added by User:Parapsydox (talk).

On talk/discussion pages, please sign your comment by typing four tildes (~~~~). also note that new topics go at the bottom of talk pages thanks.-User Zesbeer sig.png Zesbeer 23:40, 9 March 2011 (UTC)
You forgot to mention that is talk page is NOT the place to post a suggestion. As to the poster, post it right, please. I have refutes Id like to say but wont do so here. Theres so many holes in it its leaking.--Neithan DiniemUser Talk:Neithan Diniem 00:35, 10 March 2011 (UTC)


With Guild Wars 2 getting closer to launch (its coming, we just don't know when) and with an ever growing amount of info being released, we are eventually going to need to make subcategories for the gw2 feedback space. I was wondering what would happen to the already suggested ideas. Would someone go in and relocate all the suggestions to the relevant subcategory (I'd volunteer, for one)? Would we instead place all previous suggestions into an "Unorganized" or "Other" subcategory within each parent category, or would it be best to do something else? Also, some areas of the game already have enough information released to warrant making a subcategory for them, like professions in the skills category, or crafting in the mechanics category. Should we add them in now, or just wait till more info comes? I see little point in waiting, as their likely to not remove these features since they have released them on the blog. Might be a change or two yes, but the feature would likely remain. It would probably be a good idea to plan ahead for this rather than "cross the bridge when we come to it."--Neithan DiniemUser Talk:Neithan Diniem 00:51, 10 March 2011 (UTC)

i think that gw2 feedback space should be moved to gw2wiki. this wiki is for gw1 not 2.-User Zesbeer sig.png Zesbeer 02:14, 10 March 2011 (UTC)

Cashshop Suggestions?[edit]

Should there be a sub-category for this? Or am I just not seeing it? I'd like to suggest actual micro-transactions (low cost - easier to justify spending the money - ie $1 for one or 2 makeover credits) and more cosmetic options for Assassin via makeovers.

Weekend/Weekday Events[edit]

Is there a place for that?--Icyyy Blue User IcyyyBlue Elementalist Blue.png 05:57, 10 June 2011 (UTC)