Feeder enchantment spell
“[F]eeder enchantments [...] are used to power teardown skills (skills which consume an enchantment for a stronger effect). They are intended to be used quickly for their initial effect and then removed quickly for their ending effect.
Feeder enchantment spell is an informal term given to enchantment spells meant to feed a teardown skill for a stronger effect. The combination of feeder and teardown skills is a unique part of the Dervish profession.
Classification by intent[edit]
Feeders are not a specific skill type or game mechanics, but rather a classification by intent: If an enchantment is brought to fuel a teardown skill, it's a feeder enchantment; if it's used for its permanent effects, it's not. The game always removes the most recently applied effect, so a feeder is generally slated for removal simply by being the last Dervish enchantment applied before using the teardown skill.
While any Dervish enchantment can be used as a feeder, some are more suited to the task than others. A useful feeder has these characteristics:
- Has low energy cost and fast recharge time.
- Flash enchantment spells are more desirable than regular enchantment spells.
- Has a useful initial effect and/or end effect.
- Has no useful permanent effect that's worth maintaining or recharges quickly enough to be reapplied when stripped.
Examples of frequently used feeders[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Attacker's Insight | Flash Enchantment Spell. (3...9...10 seconds.) Gives 50% block chance while attacking. End Effect: Causes Weakness 3...13...15 seconds to adjacent foes. | 10 | 10 | Wind Prayers | Nightfall | ||||
Aura of Thorns | Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. | 5 | 10 | Earth Prayers | Nightfall | ||||
Balthazar's Rage | Flash Enchantment Spell. (20 seconds.) Initial Effect: Inflicts burning (1...3...3 second[s]) on nearby foes. End effect: gain 1...2...2 strike[s] of adrenaline if any foes are within earshot. | 10 | 10 | Mysticism | Nightfall | ||||
Conviction | Flash Enchantment Spell. (10 seconds.) Gain +10 armor while conditioned. Gain 1...3...3 Health regeneration for each condition you have. End Effect: Remove 1...2...2 condition[s]. | 5 | 10 | Earth Prayers | Nightfall | ||||
Dust Cloak | Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to adjacent foes. End effect: inflicts Blindness condition (1...3...4 second[s]) on adjacent foes. | 10 | 6 | Earth Prayers | Nightfall | ||||
Enchanted Haste | Flash Enchantment Spell. (7 seconds). You move 25% faster. Lose 1 condition if this enchantment ends prematurely. | 10 | 15 | Nightfall | |||||
Eremite's Zeal | Enchantment Spell. (10 seconds.) Initial effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. End effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. | 5 | ¼ | 15 | Mysticism | Nightfall | |||
Grenth's Fingers | Flash Enchantment Spell. (30 seconds.) Your attacks deal cold damage. Initial effect: hits nearby foes for 10...34...40 cold damage. End effect: transfers 1...2...2 condition[s] to all nearby foes. | 5 | 10 | Wind Prayers | Nightfall | ||||
Heart of Holy Flame | Flash Enchantment Spell. (30 seconds.) Your attacks deal holy damage. Initial effect: deals 5...25...30 holy damage to nearby foes. End effect: inflicts Burning condition (2...4...5 seconds) on nearby foes. | 10 | 10 | Mysticism | Nightfall | ||||
Lyssa's Haste | Flash Enchantment Spell. (3...13...15 seconds.) Your Dervish enchantments recharge 33% faster. Initial Effect: interrupts all adjacent foes. End Effect: interrupts all adjacent foes. 50% failure chance unless Wind Prayers 5 or higher. | 10 | 15 | Wind Prayers | Nightfall | ||||
Mystic Corruption | Flash Enchantment Spell. (20 seconds.) Initial Effect: all adjacent foes are Diseased (1...2...2 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease. | 10 | 10 | Mysticism | Nightfall | ||||
Pious Renewal | Elite Flash Enchantment Spell. (8 seconds.) End Effect: recharges itself and you gain 0...4...5 Energy and 0...24...30 Health. | 5 | 8 | Mysticism | Nightfall | ||||
Rending Aura | Flash Enchantment Spell. (30 seconds.) Your attack skills remove enchantments from knocked-down foes. Initial effect: deals 10...34...40 cold damage to all nearby foes. End effect: nearby foes have Cracked Armor for 1...8...10 second[s]. | 10 | 6 | Wind Prayers | Nightfall | ||||
Staggering Force | Flash Enchantment Spell. (30 seconds.) Your attacks deal earth damage. Initial effect: deals 10...34...40 earth damage to nearby foes. End effect: inflicts Cracked Armor condition (1...8...10 second[s]) on nearby foes. | 10 | 6 | Earth Prayers | Nightfall | ||||
Vital Boon | Enchantment Spell. (20 seconds.) You have +40...88...100 maximum Health. End effect: Heals you for 75...175...200. | 5 | 1 | 8 | Earth Prayers | Nightfall | |||
Zealous Renewal | Flash Enchantment Spell. (5...21...25 seconds.) Initial effect: deals 5...25...30 holy damage to nearby foes. You have -1 Energy regeneration and gain 1 Energy when you hit. Gain 1...4...5 Energy if this enchantment ends early. | 5 | 10 | Mysticism | Nightfall |
Skills benefiting from frequent use of feeder enchantments[edit]
Builds that frequently use feeders can easily trigger skills that rely on gaining enchantments, losing enchantments or casting spells.
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Aura of Holy Might | Enchantment Spell. (45 seconds.) Whenever you lose a Dervish enchantment, adjacent foes take 20...25 holy damage. | 10 | ¾ | 30 | Allegiance rank | Factions | |||
Avatar of Balthazar | Elite Form. (10...74...90 seconds.) You gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, you inflict Burning (1...3...3 second[s]) on nearby foes whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | |||
Avatar of Dwayna | Elite Form. (10...74...90 seconds.) You deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Heal allies in earshot for 5...41...50 Health when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | |||
Avatar of Grenth | Elite Form. (10...74...90 seconds.) Your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | |||
Avatar of Lyssa | Elite Form. (10...74...90 seconds.) Your Dervish enchantments recharge 50% faster and deal chaos damage with attacks. Steal 1 Energy from nearby foes when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | |||
Avatar of Melandru | Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Mysticism | Nightfall | |||
Kinetic Armor | Enchantment Spell. (8 seconds.) You have +20...68...80 armor. Renewal bonus: cast a spell. | 15 | 3 | 60 | Earth Magic | Prophecies | |||
Meditation | Enchantment Spell. (20 seconds.) Lose all adrenaline. Gain 1...3...4 Energy whenever an enchantment on you ends. | 10 | ¼ | 20 | Mysticism | Nightfall | |||
Vow of Piety | Enchantment Spell. (20 seconds) +24 armor and +1...3...4 Health regeneration. Renewal: Whenever an enchantment on you ends. | 15 | ¼ | 45 | Wind Prayers | Nightfall |