Chilling Winds

From Guild Wars Wiki
Jump to navigationJump to search

Hex Spell. Target foe and all adjacent foes are struck for 30...54...60 cold damage. For 10 seconds, the next Water Magic hex targeting a hexed foe lasts 25...85...100% longer.

Hex Spell. Target foe and all adjacent foes are struck for 30...54...60 cold damage. For 10 seconds, the next Water Magic hex targeting a hexed foe lasts 25...85...100% longer.

Concise description
Hex Spell. (10 seconds.) The next water hex on target foe lasts 25...85...100% longer. Initial effect: 30...54...60 cold damage. Also strikes adjacent.


Progression
% longer
0
30
25
1
32
30
2
34
35
3
36
40
4
38
45
5
40
50
6
42
55
7
44
60
8
46
65
9
48
70
10
50
75
11
52
80
12
54
85
13
56
90
14
58
95
15
60
100
16
62
105
17
64
110
18
66
115
19
68
120
20
70
125
21
72
130

Acquisition[edit]

Skill trainers

Hero skill trainers

  • Hoju (Gate of Torment)

Signet of Capture

Notes[edit]

  • As described by the concise description, "a hexed foe" in the non-concise description implies a foe hexed with Chilling Winds.
Bug Bug.Both descriptions fail to mention that the target and all adjacent foes also become hexed with Chilling Winds in addition to being struck with cold damage.

Trivia[edit]