Aura of Faith

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Elite Enchantment Spell. For 3 seconds, target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage.

Elite Enchantment Spell. For 3 seconds, target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage.

Concise description
Elite Enchantment Spell. (3 seconds.) Target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage.


Progression
% extra Healing
% less damage
0
50
5
1
53
8
2
57
11
3
60
14
4
63
17
5
67
20
6
70
23
7
73
26
8
77
29
9
80
32
10
83
35
11
87
38
12
90
41
13
93
44
14
97
47
15
100
50
16
103
53
17
107
56
18
110
59
19
113
62
20
117
65
21
120
68

Acquisition[edit]

Signet of Capture

Related skills[edit]

Hero Usage[edit]

  • Heroes will only use Aura of Faith in response to attacks, regardless of the amount of damage being done. They do not use Aura of Faith in response to damage from other sources, such as spells and signets.

Notes[edit]

Game mechanics
  • Unlike Healer's Boon and Unyielding Aura, this skill also affects other healing sources, including Divine Favor and Divine Boon.
    • Aura of Faith increases the Divine Favor healing of itself.
  • If you cast Spirit Bond first and then Aura of Faith, it will increase Spirit Bond's healing and then decrease the damage. But if you cast Aura of Faith first, it will reduce the incoming damage before Spirit Bond checks if it is over 50 (resulting in fewer heals from Spirit Bond).

Trivia[edit]

  • The functionality of this skill has changed since its introduction; see its skill revision history for details.