Talk:Aura of Faith

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Re-work[edit]

In my opinion this skill needs a rework if you compare it with Healer's Boon

try stacking it both at the same time with another monk 71.134.207.164 15:34, 27 November 2007 (UTC)
With a second monk you should be running WoH or prot, this skill is incredibly bad. Maybe if it was reworked to 5/.25/3 it could work.
Only time I found it useful was during 5Man Oro farming where only one person takes damage, and Healer's Boon wasn't out yet.

Healer's Boon [a lot]>Aura of Faith[edit]

I agree the previous spears. Its definitly inferior to HB. Yes, HB only affects Healing Prayers spells, but you now without upkeep cost its clearly the better choice...actually never saw any monk using this skill...except for the Mursaat the day I captured it... @.< —ZerphatalkThe Improver 00:33, 26 December 2007 (UTC)

This skill is useless, inferior and needs to be reworked. Dark Morphon 09:19, 29 December 2007 (UTC)

IMO 1/4 ativation time 5 energy cost and 5 secunds recharge,duration should be about 20 secunds so the monk will keep it up on the main party members and it WILL be usefull then.(although the +50 % might not be enough)

ARE YOU KIDDING?!? That would be the most overpowered skill in the history of Guild Wars. 20 seconds of double healing, OVER 50% damage reduction, AND ONLY 5 EN AND 5 RECHARGE??? I think the skill is good the way it is, just terribly underrated. Seriously, this build is great in certain hybrid builds, since I'm one of the only ones who thinks this skill is one of the best Protection Prayers skills in the game. Swift Aura 21:56, 24 July 2009 (UTC)
Lol, i followed the link and saw a blank page with "deleted because of: [Trash Builds]" Sonic Sunday User Da Sonic Sig2.png 21:26, 28 March 2010 (UTC)
Aura of Faith.jpg
Aura of Faith
Gift of Health.jpg
Gift of Health
Protective Spirit.jpg
Protective Spirit
Shield of Absorption.jpg
Shield of Absorption
Guardian.jpg
Guardian
Dismiss Condition.jpg
Dismiss Condition
Holy Veil.jpg
Holy Veil
Blank.jpg
Blank
I usually run that mostly in PvP and it works great for me, this elite is simply underrated since it's compared too much with HB and UA and people are forgetting that it also affect indirect healing like Divine Favor, Spirit Bond and Seed of Life. Damysticreaper 14:59, 29 December 2010 (UTC)
Swift Aura, you realize that the skill didn't have any damage reduction at the time the person you're responding to posted? Really, this is an example of terrible topic revival. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 16:11, 29 December 2010 (UTC)

life attunement[edit]

because of blessed signets, life attunement is actually better because you don't have to worry about maintaining it

Life attunement is worse because it greatly decreases the targets damage.ExtremelyDeadly 00:21, 25 March 2008 (UTC)

Other healing sources[edit]

Not like monks are the only sources of healing... Restoration Rits and Motivation Paragons deliver bountiful heals too. This elite is for those classes to benefit. It adds 50% more healing from any and all sources. Understand that this includes Divine Favor, Restoration and Motivation. I sometimes prefer this over Healer's Boon because you can place it on a damage tank and have every healer or supporter in the party give the tank plenty of health. FleshAndFaith 05:41, 10 April 2008 (UTC)

Too bad those weren't out when this skill was thought up. ~~ User:Frvwfr2 frvwfr2 (talk · contributions) 19:32, 7 May 2008 (UTC)
I don't see what difference it makes. This is a very potent skill for keeping a dmg tank alive and well. FleshAndFaith 21:40, 12 May 2008 (UTC)

This spell is meant for a good team, with a good tank, in a hard area. Even a spell like orison becomes quite badass for the same reason healer's convenant is good on cheap spam heals. This affects divine favor where healers boon doesnt. AND it affects any other heals from other people supporting tank aswell. Sure it could use a buff, not gonna complain anytime they improve a skill no one uses ;-)--Justice 01:23, 4 June 2008 (UTC)

wow just consider this +smiters boon...like 100+ healing from smiting prayer spells ;-)--Justice 01:24, 4 June 2008 (UTC)

This +Patient and Dwaynas. Wins. --User:Frvwfr2 frvwfr2 (talk · contributions) 04:29, 8 August 2008 (UTC)

This is an extremely good spike protection skill. 50% less damage will kill all but the most powerful spikes, and then the infuse heals double. 64.59.144.86 07:20, 8 August 2008 (UTC)

Fuck infuse, dismiss heals for ~230. --User:Frvwfr2 frvwfr2 (talk · contributions) 07:24, 8 August 2008 (UTC)
Spike protection? Where, in Fort Aspenwood? If you guys think this skill has any uses outside of PvE then nobody can help you. Remember, one monk has to sacrifice his precious elite for this useless bull... just to catch a spike maybe? I think ppl will stay with RC cause an AoF monk is basically a HB healer turning every 5e heal spell into Heal Other for 10e. --82.83.51.206

kind of negative are we?... i think this will fit well with most healing builds, roughly 120 from orison of healing. And the fact that you have other healers back you up with the same effect make this worth it elite imo--Metal Sazz 19:54, 8 August 2008 (UTC)

You are just bad at maths. Heal Other costs the same as Aura + Orison, but it heals for 170 and it heals unconditionally immediatly in 0.75 secs (Aura+Orison need more than 1.25 secs for the same; maybe you get a second healing spell onto that target - if you are lucky and then you are in danger of overhealing). AoF can be removed, you have to cast two spells (a lot may happening in the time between both, think knockdown or interrupting Orison with its endless 1sec cast time), it lasts only 3 freaking seconds, you can cast it only once every 8 seconds (Heal other every 3 seconds). While Aura is down your healing spells are nearly useless. The idea that any other healer hits the 3 seconds windows in PvP is somewhat academic. Thus it is useful for healing up the PvE tank, but in PvP it is just a costly mess, unreliable, difficult not to overheal and expensive. I.o.w: easily replaced by Heal Other. --82.83.51.206 20:45, 8 August 2008 (UTC) BTW, if you think that healing up a single target every 8 seconds is sufficient for a primary, secondary or tertiary monk in PvP then maybe you should just enter any PvP area from time to time as a healer. --82.83.51.206 20:47, 8 August 2008 (UTC)

one cast off heal other does heal more then AoF and orison, but can it reduce damage, can other healers make uses of it, yeah AoF is down less then half the time and only one person, but are you going to have it up as soon as it recharges. and your other healing spell shouldn't be depended on this anyways, there are many spell that do fine on there own, but will be that more effective with this, and yeah i do think 3 secs of damage reduce with bonus heals makes this good, cause spikes can happen outside of Apsenwood i do believe. and thank you, i do quite alot pvp, and i do pretty well for myself. :)--Metal Sazz 01:01, 10 August 2008 (UTC)

This skill is incredibly effective against assassins to, try it one day, seriously. Assassins take roughly about 3-4 seconds to deliver their 'killing' chain, try casting this on yourself just as they shadow-step you, makes pesky assassins a breeze - 79.70.5.176 22:04, 10 August 2008 (UTC)

i know it a pain!! when your a sin and your trying to kill off a monk and they throw on this, arg...lol!!--Metal Sazz 01:11, 11 August 2008 (UTC)

This + healing touch...very effective survival combo. Also, this doesn't have to be used with healing prayers, this + RoF will give a bonus to the divine favor healing, limit the damage, and should boost the healing from the RoF trigger. Not to mention using this when partied with a rit with spirit light weapon while in range of a spirit. Plus being able to use +20% enchant mods and blessed aura with it to keep it u longer. All that being said, I think it is worthy of its elite status.....Loki207.71.50.165 18:43, 11 August 2008 (UTC)

Skill Update[edit]

Alright, I guess, but nothing special. I'd never consider using this, at all. 3 seconds? Come on! Drop the 100% to something a little lower and increase the duration... Natso 00:12, 12 August 2008 (UTC)

Are you JOKING? The damage reduction is the real win here, the heal bonus is just extra. This skill basically prevents the target from dieing for the duration. This is an excelent spike stopper(lolHA), with the only downsides being that you have to be a halfway decent monk, and that you'd have to drop RC(which may or may not be worth it depending on meta shifts). Basically, this is a pretty good skill that requires active protting, but used correctly can be a cheap way to shut down any spikes. 69.40.251.148 21:35, 13 August 2008 (UTC)
Plenty of groups run with 3 monks. This is pretty clear choice for that third monk as it will increase healing from the other two on targets that need it. I don't think it would replace RC and HB is going to be around as long as it is the only build that effectively deals against pressure and spikes. RitualRitualistDoll 21:23, 14 August 2008 (UTC)
This is more than alright, try casting it on an ele who has aura of restoration, not only are you preventing half the damage, they are healing themselves with each cast double the normal amount. So they get 1-2 70+ heals depending on which spells they are casting, even more if they cast higher energy skills....Loki207.71.50.165 15:30, 15 August 2008 (UTC)
Who uses Aura of Restoration when there is Glyph of Restoration? RitualRitualistDoll 02:48, 16 August 2008 (UTC)
Also, this skill's bonus healing applys to it's own divine favor bonus. Just another nice little bonus. 69.40.251.148 12:50, 16 August 2008 (UTC)
I do. It works great as a cover enchantment for attunements as well as giving health for each spell cast, if I am really worried about my health I'll throw in the glyph, but its rare. To your point though the glyph would be even stronger as well if Aura of Faith was active when it triggered, likely would be worth more raw healing than even WoH can dish out.....Loki207.71.50.165 15:57, 20 August 2008 (UTC)

Resetting indent... This + Blessed Aura + Enchantment duration mod = 5 second AoF. And with that length, it's pretty much imbalanced, really. It's pretty good in RA. The duration length is fine, as it should be enough to stop a spike, yet not grant it protection for too long, especially with that a low recharge. 157.193.77.109 18:18, 21 August 2008 (UTC)

Maybe, just maybe, the real problem is with Blessed Aura (and likewise skills) whose effects mess up skills such as thisone. Heck, it mess up about any low duration monk enchantment! 78.112.62.156 15:19, 29 August 2008 (UTC)
I don't use this with Blessed Aura, but as a Prot monk, I do use my ench. +20% staff, which makes this last 4 seconds. That's just a 4 second down time. In addition, you use it +Reversal of Fortune and...where did the spike go? Than 15:29, 22 July 2009 (UTC)

Made a change[edit]

I added that it works on Divine Favor, and that, oddly enough, it increases it's own Divine Favor heal. Now, I may have worded it clumsily... So to clarify here, when you cast Aura of Faith on anyone, the target will become enchanted before recieving the Divine Favor heal. Oh, BTW, this is Bozzykins... EDIT: Made a new account, couldn't remember password :P Bozzykins 23:06, 8 October 2008 (UTC)

Spirits and Weapon Spells (resto rit)[edit]

Tested out with Spirit Light Weapon and Rejuvenation. Doesn't work with Weapon Spells (doesn't matter in which order it's cast), but it works quite nicely with Rejuvenation. Is it worth it? Only for that combo, not really. The spirit will only heal you for 3 times while affected by Aura of Faith (or 4 with 20% enchantment). At resto 15 and prot 15: it would result in 60 or 80 (4 sec) heal, not including divine favor bonus. Others spirits... well, Life is hard to time and Preservation is just hard to predict. Conclusion: spirits with direct self heals - yes, weapon spells - no ;-( .

I just checked the description on SLW and it says health gain not healing therefore is unaffected by healing bonuses, however SLW ignores Deep wound too. Weaponmaster 08:15, 27 October 2008 (UTC)
Forgot to add it in here when I saw my mistake. Do not trust the concise description, it's evil. --D1m 17:22, 28 October 2008 (UTC)

However, this spell in itself is not that bad. The idea behind it is to let the other monk heal while you put Aura of Faith on the person with low health (it prevents fast death and lets other monk to react). Combined correctly, Glimmer will turn into 200 and up, while Word of Healing would provide more that 400 hp in 5 energy (well, 5 energy each monk). Combine that with Spirit Bond against spikes and it easily replaces RoF and Protective Spirit in one elite. Risky, but may be worth it. --D1m 13:38, 22 October 2008 (UTC)

If you have a AoF boon build then you can use AoF, then Dissmiss Condition and depending on runes you can heal for up to 420+ health. So with Selfless spirit up - you can heal for about 400 health for 6 energy. Which makes it a good skill combination. X Hippocrates X Talk To Hip 18:10, 16 September 2009 (UTC)

Request for bug fix[edit]

I used Aura of Faith just before the Vital Boon enchantment ended on me and I noticed that it doesn't give 50...90...100% more Health when healed by Vital Boon when it ends. Please fix this bug along with others.

Health gain is not the same as healing. That's why this doesn't work with Spirit Light Weapon, for instance. Vili User talk:Vili 20:23, 15 December 2008 (UTC)

Related Skills[edit]

What makes Ether Prism related to AoF? EP's 100% damage reduction for 3 sec and AoF up to 50% dmg reduction for also 3 sec? Both 5 energy cost and elite? Both virtually instant cast time? I think the differences override the similarities: skill vs enchantment, different cooldown, different bonus (energy gain vs %heal inc). I don't know, the relation seems iffy. --8765 18:32, 14 June 2009 (UTC)

Both skills make you invulnerable for 3 secs. 212.10.148.21 17:51, 9 August 2009 (UTC)
You get hit for 1000 damage, one stops it all, the other lets you feel half the pain and most likely kill you if you're the main target of hate of that npc. And one can target other... -/- Discuss 13:33, 3 December 2009 (UTC)
Months old conversation is months old – Emmett 22:05, 3 December 2009 (UTC)

Annoying much?[edit]

I like skills that don't take anything to capture. This one certainly takes a while compared to the others. Those of you trying to capture it, don't do the Ice Floe. --Lustre Of Havoc 05:36, 11 March 2011 (UTC)

Yeah, I went and captured it in Ice Floe but when I finally got it I ended up wishing I'd done Ring of Fire instead because it was such a pain in the ass. Pjwned 02:17, 11 July 2011 (UTC)

Conversion to +Armor table[edit]

Can I add an additional column of numbers showing how the % less damage translates into equivalent armor rating? I think that is kinda useful! Previously Unsigned 10:52, 19 December 2011 (UTC)

I.... don't see how that's useful. Normally, you go the other way around: armor converts to % less damage. --JonTheMon 13:23, 19 December 2011 (UTC)

Contradicting descriptions?[edit]

Spirit Bond article says that the healing occurs whenever someone would take over 50 damage, even if Prot Spirit is applied. This article states that order of application matters, being essentially contradictory. --DANDY ^_^ -- 10:07, 4 August 2015 (UTC)

I think the article about Protective spirit is a bit unclear : the fact is that you usually will have prot spirit before spirit bond. Therefore spirit bond will take effect first when taking damage and heal if above 50 damage, then the said damage will possibly be reduced by prot spirit if it is over 10% max health. However if casting Spirit Bond before prot spirit, you need to have at least 500max health since the damage will be reduced first.--Ruine User Ruine Eternelle Ruine Eternelle.jpg Eternelle 10:20, 4 August 2015 (UTC)
600 states the opposite. --DANDY ^_^ -- 10:34, 4 August 2015 (UTC)
I can't believe that spirit bond could have a higher priority in the list of effects. Look at the 330 build or 55hp using SF or the lightbringer title : there's an order that must be respected for the damage to be negated after being reduced. 600 works wether you cast spirit bond before or after prot spirit because you'll take 60 damage anyway.--82.240.45.162 11:17, 4 August 2015 (UTC)