Spirit Transfer

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Spell. The spirit nearest you loses 5...41...50 Health. Target ally is healed for 5 for each point of Health lost.

Spell. The spirit nearest you loses 5...41...50 Health. Target ally is healed for 5 for each point of Health lost.

Concise description
Spell. The spirit nearest you loses 5...41...50 Health. Heals target ally for 5 for each point of Health lost.


Progression
0
5
25
1
8
40
2
11
55
3
14
70
4
17
85
5
20
100
6
23
115
7
26
130
8
29
145
9
32
160
10
35
175
11
38
190
12
41
205
13
44
220
14
47
235
15
50
250
16
53
265
17
56
280
18
59
295
19
62
310
20
65
325
21
68
340

Acquisition[edit]

Skill trainers

Signet of Capture

Related skills[edit]

Hero Usage[edit]

  • Heroes only use this spell if they are within casting range of a spirit.

Notes[edit]

  • This skill works on both allied and enemy spirits.
    • Allied spirits that are good candidates for this spell are Bloodsong and Vampirism (since they heal themselves with their attacks), along with Destruction and Life (since they effect upon death).
    • The range of the spell is casting range, making it useful even in the remote vicinity of a spirit.
Anomaly Anomaly.Can be cast while targeting a spirit, in which case the spirit will lose health and no one will be healed.

Trivia[edit]

  • The functionality of this skill has changed since its introduction; see its skill revision history for details.