Merchant
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- This article is about the merchant service. For other uses, see Merchant (disambiguation).
A merchant is an NPC that buys and sell items, such as identification and salvage kits, as well as more exotic commodities, such as sweets or alcohol. Merchants will also sell the applicable key for the region they are located in. Unlike traders, merchants sell their wares at fixed prices, which do not vary according to supply and demand. Usually, a merchant will charge double the item's value. For example, Vial of Dye [Gray] would cost 50 at the merchant, while it can be sold back for 25 . In Factions, there are Faction merchants that will only provide services to certain players in outposts and under certain circumstances in explorable areas.
Only certain items can be sold to merchants, armorers, artisans or weaponsmiths:
- Items that can be bought from merchants.
- Items that can also be sold to traders.
- Roleplaying character armor (except the armor that comes equipped on a newly-created roleplaying character).
- Weapons that can be salvaged for crafting materials (except rare weapons from Gifts of the Traveler and Envoy weapons), unique items that are dropped by a foe, and blue collector weapons.
- Salvage items and trophies.
- Aged Dwarven Ale, Bottle of Juniberry Gin, Bottle of Vabbian Wine, and Hunter's Ale.
- Kilnn Testibrie's Greaves, Crest, Cuisse and Pauldron quest items.
Notes[edit]
- Merchants can normally be identified by the word [Merchant] after their name.
- In explorable areas, a Merchant ally can be summoned by using a Mercantile Summoning Stone.
- Merchants are addressed in the Prophecies Manuscripts and by various Prophecies NPCs as "Outfitters".