Rust/Skill history
This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Rust. |
September 13, 2012[edit]
- Added the following functionality: "If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...10 seconds."
Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...8...10 seconds.
- Concise description
Progression | |
---|---|
Disables signets
|
0 10 5 1
1 14 6 2
2 18 7 2
3 22 8 3
4 26 9 3
5 30 10 4
6 34 11 5
7 38 12 5
8 42 13 6
9 46 14 6
10 50 15 7
11 54 16 8
12 58 17 8
13 62 18 9
14 66 19 9
15 70 20 10
16 74 21 11
17 78 22 11
18 82 23 12
19 86 24 12
20 90 25 13
21 94 26 14
|
June 12, 2008[edit]
- Increased Energy cost to 10; decreased casting time to 1 second; functionality changed to: "Deals 10...58...70 cold damage. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets."
Hex Spell. Deals 10...58...70 cold damage. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets.
- Concise description
Progression | |
---|---|
0 10 5
1 14 6
2 18 7
3 22 8
4 26 9
5 30 10
6 34 11
7 38 12
8 42 13
9 46 14
10 50 15
11 54 16
12 58 17
13 62 18
14 66 19
15 70 20
16 74 21
17 78 22
18 82 23
19 86 24
20 90 25
21 94 26
|
March 2, 2006[edit]
- Decreased recharge time to 15 seconds.
Hex Spell. For 6...35...42 seconds, target foe and all adjacent foes take 3 times as long to activate Signet rings.
Progression | |
---|---|
0 6
1 8
2 11
3 13
4 16
5 18
6 20
7 23
8 25
9 28
10 30
11 32
12 35
13 37
14 40
15 42
16 44
17 47
18 49
19 52
20 54
21 56
|
September 29, 2005[edit]
- Decreased recharge time to 30 seconds.
Hex Spell. For 6...35...42 seconds, target foe and all adjacent foes take 3 times as long to activate Signet rings.
Progression | |
---|---|
0 6
1 8
2 11
3 13
4 16
5 18
6 20
7 23
8 25
9 28
10 30
11 32
12 35
13 37
14 40
15 42
16 44
17 47
18 49
19 52
20 54
21 56
|
July 13, 2005[edit]
- Fixed the following area-of-effect (AOE) spell so that it is no longer cancelled if the target dies while you are casting it: Rust.
Original[edit]
Hex Spell. For 6...35...42 seconds, target foe and all adjacent foes take 3 times as long to activate Signet rings.
Progression | |
---|---|
0 6
1 8
2 11
3 13
4 16
5 18
6 20
7 23
8 25
9 28
10 30
11 32
12 35
13 37
14 40
15 42
16 44
17 47
18 49
19 52
20 54
21 56
|