Rust/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Rust.


September 13, 2012[edit]

  • Added the following functionality: "If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...10 seconds."


Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...8...10 seconds.

Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...8...10 seconds.

Concise description
Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...8...10 seconds if you are Overcast.


Progression
Disables signets
0
10
5
1
1
14
6
2
2
18
7
2
3
22
8
3
4
26
9
3
5
30
10
4
6
34
11
5
7
38
12
5
8
42
13
6
9
46
14
6
10
50
15
7
11
54
16
8
12
58
17
8
13
62
18
9
14
66
19
9
15
70
20
10
16
74
21
11
17
78
22
11
18
82
23
12
19
86
24
12
20
90
25
13
21
94
26
14

June 12, 2008[edit]

  • Increased Energy cost to 10; decreased casting time to 1 second; functionality changed to: "Deals 10...58...70 cold damage. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets."

Hex Spell. Deals 10...58...70 cold damage. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets.

Hex Spell. Deals 10...58...70 cold damage. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets.

Concise description
Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. Hexes target. (5...17...20 seconds). Doubles signet activation time.


Progression
0
10
5
1
14
6
2
18
7
3
22
8
4
26
9
5
30
10
6
34
11
7
38
12
8
42
13
9
46
14
10
50
15
11
54
16
12
58
17
13
62
18
14
66
19
15
70
20
16
74
21
17
78
22
18
82
23
19
86
24
20
90
25
21
94
26


March 2, 2006[edit]

Hex Spell. For 6...35...42 seconds, target foe and all adjacent foes take 3 times as long to activate Signet rings.

Hex Spell. For 6...35...42 seconds, target foe and all adjacent foes take 3 times as long to activate Signet rings.


Progression
0
6
1
8
2
11
3
13
4
16
5
18
6
20
7
23
8
25
9
28
10
30
11
32
12
35
13
37
14
40
15
42
16
44
17
47
18
49
19
52
20
54
21
56


September 29, 2005[edit]

Hex Spell. For 6...35...42 seconds, target foe and all adjacent foes take 3 times as long to activate Signet rings.

Hex Spell. For 6...35...42 seconds, target foe and all adjacent foes take 3 times as long to activate Signet rings.


Progression
0
6
1
8
2
11
3
13
4
16
5
18
6
20
7
23
8
25
9
28
10
30
11
32
12
35
13
37
14
40
15
42
16
44
17
47
18
49
19
52
20
54
21
56


July 13, 2005[edit]


Original[edit]

Hex Spell. For 6...35...42 seconds, target foe and all adjacent foes take 3 times as long to activate Signet rings.

Hex Spell. For 6...35...42 seconds, target foe and all adjacent foes take 3 times as long to activate Signet rings.


Progression
0
6
1
8
2
11
3
13
4
16
5
18
6
20
7
23
8
25
9
28
10
30
11
32
12
35
13
37
14
40
15
42
16
44
17
47
18
49
19
52
20
54
21
56