Symbiosis/Skill history
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This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Symbiosis. |
August 25, 2005[edit]
- The effects of Spirits no longer work on other Spirits.
July 13, 2005[edit]
- Fixed wards, spirits, and wells so that players who are resurrected within the area of effect receive that spell's effect after resurrection.
Original[edit]
Nature Ritual. Create a level 1...8...10 Spirit. For creatures within its range, for each enchantment on a creature, that creature's maximum Health is increased by 27...125...150. This Spirit dies after 30...126...150 seconds.
Progression | |
---|---|
+ Maximum Health per Enchantment
|
0 1 27
1 2 35
2 2 43
3 3 52
4 3 60
5 4 68
6 5 76
7 5 84
8 6 93
9 6 101
10 7 109
11 8 117
12 8 125
13 9 134
14 9 142
15 10 150
16 11 158
17 11 166
18 12 175
19 12 183
20 13 191
|