Symbiosis/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Symbiosis.

August 25, 2005[edit]

  • The effects of Spirits no longer work on other Spirits.
Example: Fertile Season no longer adds Health and armor to other Spirits.
  • When a Spirit is cast, it kills all other allied Spirits of the same type within its range.


July 13, 2005[edit]


Original[edit]

Nature Ritual. Create a level 1...8...10 Spirit. For creatures within its range, for each enchantment on a creature, that creature's maximum Health is increased by 27...125...150. This Spirit dies after 30...126...150 seconds.

Nature Ritual. Create a level 1...8...10 Spirit. For creatures within its range, for each enchantment on a creature, that creature's maximum Health is increased by 27...125...150. This Spirit dies after 30...126...150 seconds.


Progression
+ Maximum Health per Enchantment
0
1
27
1
2
35
2
2
43
3
3
52
4
3
60
5
4
68
6
5
76
7
5
84
8
6
93
9
6
101
10
7
109
11
8
117
12
8
125
13
9
134
14
9
142
15
10
150
16
11
158
17
11
166
18
12
175
19
12
183
20
13
191