Talk:"The Power Is Yours!"

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Usage?[edit]

epic FAIL! seriously has this skill ever seen a bar that was not a joke -.- --Tenshi Strife 17:06, 18 September 2007 (UTC)

Of course it hasn't. The only Paragon elites that aren't jokes are the Spear Mastery ones... RitualDoll 20:10, 25 September 2007 (UTC)
not really its just a flesh wound isnt too bad, and i have found several uses for angelic bond, song of resto is wonderful. and defensive anthem is great also. so yea no the paragons are fine in general --Tenshi Strife 16:13, 2 October 2007 (UTC)
But you have to compare them to other similiar skills...And all of those are out-performed by something else, sometimes non-elites. RitualDoll 03:28, 3 October 2007 (UTC)
yes i guess.... well idk, all i know is this isn't even a good non-elite let alone an elite--Tenshi Strife 16:14, 3 October 2007 (UTC)
It could be usable if it was adrenaline. Then the bar could be mostly adrenal and signets, and wouldn't be affected by the massive energy loss... RitualDoll 04:01, 22 October 2007 (UTC)
Hey, the energy loss is a bonus, it makes you immune to Energy Surge, and a mesmer that uses Ether Feast won't get any healing from you. Yeah, that's it. Elder Angelus 20:45, 28 April 2008 (UTC)

SoR is awesome and DA is awesome. Paragons usually use secondary elites though, like Expel Hexes or Water Trident. — Skakid9090 04:28, 22 October 2007 (UTC)

Water Trident Paragon? Never seen that. But if that doesn't crying out for a buff on the Paragon elites, I don't know what will... RitualDoll 18:41, 30 October 2007 (UTC)

This is the sort of skill that you don't ever want to be good. So stop complaining that it's bad, this is the next best thing to it never existing. — Skuld 18:56, 30 October 2007 (UTC)

Even if this was buffed it'd still be inferior to BiP. Stop with the Parahate. =\ RitualDoll 04:25, 4 November 2007 (UTC)
I mean, even "Never Give Up!" is better than this for energy gain and doesn't have the -10 degen. The only condition is to meet >75% hp which isn't that overly hard during a fight. kaheiyeh 05:34, 4 November 2007 (UTC)

This + "Incoming!" = ftw! These're maybe two worts elites in entire game... Limu Tolkki 21:15, 29 December 2007 (UTC)

Agreed. Certainly one of the worst elites in the game, along with "Incoming!". I can't find a use for it anywhere with my Paragon char. Focused Anger is a candidate for a half-decent elite I think, along with some good adrenal skills. Astralphoenix123 01:20, 17 January 2008 (UTC)


FAIL[edit]

make it like 5 adrenlin or something--66.61.34.85 05:03, 9 December 2007 (UTC)


Wait, i may actually use this on my all-adrenal war hero. I only used his energy so far for life bonding my monks or succor. Now with the skill binding i can turn him into an instant battery! 82.166.2.71 09:36, 28 January 2008 (UTC)

The majority of spear attacks use adrenaline but still even warrior professions use some sort of skill that requires power and really this one hurts you as the caster more than anything else.Highway Man 07:04, 2 February 2008 (UTC)

If it gave say, 1...10...15 energy or so it might start being useful. Or even let it go up to ...20 or 25. But then we always come back to the classic paragon debate; on their own, they're useless and Izzy sees to it that they stay that way, but in groups they're godmode, despite Izzy's best efforts. Silavor UserSilavorSigIcon.png 17:01, 17 February 2008 (UTC)
try all allies in earshot gain 1..3..4 energy regen for 5..8..9 seconds and you have -10 energy degen for 12..10..10 seconds might make it alot better Annoying And Deadly 22:15, 23 March 2008 (UTC)
Lose all adrenaline, for each strike of adrenaline lost each ally within earshot gains 1 energy. (Maximum of 0...8 adrenaline lost). With a 10 second disable time after use. Lost-Blue 19:25, 5 April 2008 (UTC)
It's kind of weird with the energy degen. With the name of the skill, I think it would make more sense if it gave team memberrs energy regen, and you got energy degen equal to the bonus you gave the team. That way you could give everyone 8 energy and 1 or 2 energy regen, it would be like Blood Ritual except sacrificing a ton of power instead of a little bit of health, with bonus of potentially buffing the whole team. Really, the energy degen doesn't make any sense otherwise, you're not giving a buff like a maintained enchantment. Elder Angelus 17:17, 1 May 2008 (UTC)

It should just get a bit more energy regeneration. Bive

I vote for this: Elite Shout. 10 adrenaline. "Lose all adrenaline. For 10 seconds all party members within earshot gain +1...3...5 energy Regeneration. You have -2 energy degeneration for each party member affected." In any party larger than 2 there would be no way for you to benefit from it. Maintaining it would basically shut the paragon down except for their lowly auto attacks. To make it ballanced for PvP, simply add a cooldown of like 30 seconds so that it wouldn't be maintainable, or decrease the energy regeneration on party members to 1...2...3 making it useful, but not overpowered.72.161.115.13 21:08, 6 February 2009 (UTC)

Net cost and party net energy gain tables[edit]

Net energy cost1 Motivation
0-1 2-3 4-5 6-7 8-9 10-11 12-13 14-16
Leadership 0-1 42 1/3 41 1/3 40 1/3 39 1/3 38 1/3 37 1/3 36 1/3 35 1/3
2-3 41 1/3 40 1/3 39 1/3 38 1/3 37 1/3 36 1/3 35 1/3 34 1/3
4-5 40 1/3 39 1/3 38 1/3 37 1/3 36 1/3 35 1/3 34 1/3 33 1/3
6-7 39 1/3 38 1/3 37 1/3 36 1/3 35 1/3 34 1/3 33 1/3 32 1/3
8-9 38 1/3 37 1/3 36 1/3 35 1/3 34 1/3 33 1/3 32 1/3 31 1/3
10-11 37 1/3 36 1/3 35 1/3 34 1/3 33 1/3 32 1/3 31 1/3 30 1/3
12-13 36 1/3 35 1/3 34 1/3 33 1/3 32 1/3 31 1/3 30 1/3 29 1/3
14-15 35 1/3 34 1/3 33 1/3 32 1/3 31 1/3 30 1/3 29 1/3 28 1/3
16 34 1/3 33 1/3 32 1/3 31 1/3 30 1/3 29 1/3 28 1/3 27 1/3
  1. Assuming there are 8 party members are within earshot and the Paragon remains between 0 and maximum Energy.
Party net energy gain1 Motivation
0-1 2-3 4-5 6-7 8-9 10-11 12-13 14-16
Leadership 0-1 -35 1/3 -27 1/3 -19 1/3 -11 1/3 -2 1/3 4 2/3 11 2/3 18 2/3
2-3 -34 1/3 -26 1/3 -18 1/3 -10 1/3 -1 1/3 5 2/3 12 2/3 19 2/3
4-5 -33 1/3 -25 1/3 -17 1/3 -9 1/3 -1/3 6 2/3 13 2/3 20 2/3
6-7 -32 1/3 -24 1/3 -16 1/3 -8 1/3 2/3 7 2/3 14 2/3 21 2/3
8-9 -31 1/3 -23 1/3 -15 1/3 -7 1/3 1 2/3 8 2/3 15 2/3 22 2/3
10-11 -30 1/3 -22 1/3 -14 1/3 -6 1/3 2 2/3 9 2/3 16 2/3 23 2/3
12-13 -29 1/3 -21 1/3 -13 1/3 -5 1/3 3 2/3 10 2/3 17 2/3 24 2/3
14-15 -28 1/3 -20 1/3 -12 1/3 -4 1/3 4 2/3 11 2/3 18 2/3 25 2/3
16 -27 1/3 -19 1/3 -11 1/3 -3 1/3 5 2/3 12 2/3 19 2/3 26 2/3
  1. Assuming there are 8 party members are within earshot and the Paragon remains between 0 and maximum Energy.

I've written up two tables covering the net cost and party net energy gain. I'm not sure if they should be in the notes section, but if not, I think they should be included here. -- Gordon Ecker 07:24, 26 April 2008 (UTC)

I don't think that first one is needed, but the second one is nice. Saves everyone from calculating that. Adding it. Dragnmn talk cont 14:09, 13 May 2008 (UTC)
They're both very important. Look at it. At 16 Motivation and 16 Leadership (impossible in PvP may I point out), you lose more energy than you give...And if I'm not mistaken, the energy gain also includes the Leadership bonus, which you will ultimately lose because of this skill. 72.81.247.139 03:15, 24 July 2008 (UTC)

Aug 7th[edit]

The Power is Yours!": decreased recharge time to 0; decreased Energy cost to 0; increased adrenaline cost to 4 strikes. Functionality changed to: "(3 seconds.) Allies within earshot gain 0..1 Energy regeneration." "

"The Power is Yours!" was simply weak and complicated. We've overhauled this skill to be simpler and work off adrenaline, converting the Paragon's adrenaline into Energy for allies." Woot. 66.230.84.176 00:32, 8 August 2008 (UTC)

MAKE IT + 2 Atleast PLEASE +1 is FAIL!!!!!
So the party gets an extra energy when this is used? Needs like a 9 Second duration with +2. It's more of just an energy source for the caster, like an elite GFTE. The_Nenth <_< User TheNenth Mendingsig.jpg 04:11, 8 August 2008 (UTC)
I'd prefer, for 1...3...3 seconds, allies within earshot gain 1 energy. Or +2 regen. but I suppose they don't want too much battery power going on, as this will also help the user a lot (unlike BiP which has a large sacrifice. They may buff it again, but I'd rather just let them ease in to it. 71.127.159.233 04:46, 8 August 2008 (UTC)
This skill isn't too bad. It can fully replace gtfe as an energy spam skill. This has no recharge like gtfe or WY, so it can be the sole energy skill for an entire bar. It also happens to give energy to teammates, although I think 2 regen at 12+ spec would be preferable. -Auron 05:38, 8 August 2008 (UTC)
It's not too bad, but still with the August 7th Buff of a load of Imbagon skills, I doubt it'll get much of a play in PvE. However for PvP it could be interesting, with no recharge it is good energy management for both Para and the rest of the team. — User Cloud Xan sig.png Cloud Xan 09:11, 8 August 2008 (UTC)
Yea, I was talking mostly for GvG/HA, where paragons need energy to spam odd spells like Mirror or Cry. -Auron 09:39, 8 August 2008 (UTC)

We're Forgetting Energizing Finale maybe? The 3 second duration is screaming it out.. I like to see it as Extra energy management for everyone including yourself, not like before where you had to use with with that Mesmer skill from EotN ~Bound

was superior before. This is sooooo bad...... "yey! we get 1 energy in 3 seconds! we are saved!" Soqed hozi 22:09, 11 August 2008 (UTC)

why should I waste my elite slot + EVERY TIME 4 adrenaline to give my team 1 energy ? and I don't want to say how loooong it takes to give them 5 energy with this and it may not even help them cuz it takes long and I don't have enough adrenaline to do something else. no matter what, bip owns this 87.189.184.145 14:48, 12 August 2008 (UTC)

well, it gives 8 energy in total, +more for para by leadership and recharges in a few seconds top. it's a good skill, won't require buffing, or nerfing. they finally did a good skill change. if you don't play gvg or ha don't even bothering answering this. and if you just pve, theres no reason not to go use imbagon... srsly--70.237.14.89 01:28, 13 August 2008 (UTC)

how did you work out 8 energy total? 1 energy regen over 3 seconds = 1 energy. This was a good skill, and its now less than useless. As the anon posted above, not only does this waste your elite slot (and thus a slot for any other skill too) it also kills your adrenaline every time you use it, and you need to keep attacking to keep it maintained, so can only use energy shouts, and in motivation, their are none, and theres only one in leadership (i think). ANET, revert this skill (but increase the energy gain and/or decrease the energy degen) and whiel your at it, revert Order of Undeath. Soqed hozi 17:42, 13 August 2008 (UTC)

this should be changed to something else --AnorithUser Anorith Grenths Grasp.jpgTalk 17:50, 13 August 2008 (UTC)
lol!! First one to find an exploit wins a lollypop! TIP: how to gain more adrenaline fast like Signet of Aggression, thats 2 adrenaline already...how to gain 2 more?.--65.23.194.70 20:50, 13 August 2008 (UTC)
for great justice --AnorithUser Anorith Grenths Grasp.jpgTalk 20:51, 13 August 2008 (UTC)
think only works on attack so not rly. Anyway, Why would you want to use this anyway? Soqed hozi 14:15, 17 August 2008 (UTC)
it works with Signets in PvE, but that's not very useful anyway --AnorithUser Anorith Grenths Grasp.jpgTalk 15:32, 18 August 2008 (UTC)

Some (very simple) Maths[edit]

1 energy per use to each party member sounds kinda meh, doesn't it? But this is fairly cheap, so lets look at it's maximum efficiency. 8 energy per 3 seconds to your whole party, completely ignoring the energy the paragon gets from leadership. If you can use it every 3 seconds(slightly unrealistic, but not absurdly so), that's 8 energy per 3 seconds to your team for the whole game. That's 20 energy per minute per person, and 160 energy per minute for your team, from a skill that essentially has a negative energy cost, and no cast time, so you can keep up autoattack pressure and spike along with your team if need be. No, it doesn't give any one person affected by it amazing amounts of energy, but it could potentially be enough to allow a slightly energy heavy team to pump out the extra skills they need to win, or a team that's just a bit bad at energy management to overcome pressure. On a side note, paragons will probably still be better with elites from their secondaries, but I just felt I needed to show that the skill isn't as worthless as some people think. 69.40.251.148 21:54, 13 August 2008 (UTC)

Not everyone on the team needs energy. --89.142.23.210 04:02, 17 August 2008 (UTC)
What Mr Ip is saying, although we appreciate your concepts which is that your team can gain 8 energy every 3 seconds, the builds in GuildWars(not all of them of course) are concentrated around maintaining some kind of synergy without problem. If you can do that then the Paragon can spam some skills. The best way, cheapest without using a lot of skill bar, is using the PvE version of "For Great Justice!" with Aggressive Refrain, that would be every 5 seconds and your Paragon with a 12 in Leadership with full team would have gained 7 energy.You gotta show me how you came up with that, I mean what skills in combination lead you to 8 energy per second(2.7energy/second), dont give me the math since the math will be pretty obvious.--ShadowFog 17:15, 18 August 2008 (UTC)
you can't get 8 energy per second (and he didn't claim he could either) due to the 3 sec duration of 1 energy regen (i guess that's why it's 0,3 energy each sec over 3 sec instead of "your party gains 1 energy"). so at most you can gain 8 energy each third second. i don't know what build you'd need to use it each third sec but i guess just attack and some IAS and/or adrenaline gain skills, for great justice comes to mind and aggresive refrain. --AnorithUser Anorith Grenths Grasp.jpgTalk 17:25, 18 August 2008 (UTC)

how is it "8 energy per 3 seconds"? 1 energy regen is 1 energy every 3 seconds....please explain or I will just assume your an idiot. Soqed hozi 20:40, 18 August 2008 (UTC)

there's 8 in a team idiot --Cursed Angel talk 20:46, 18 August 2008 (UTC)
Hrhr, idiot --SK 08:05, 20 August 2008 (UTC)
Also funny: how this idiot doesn't know when to use "your" and "you're". User MadSkillz1o1 sig2.PNG MadSkillz1o1 20:15, 3 March 2010 (UTC)

and? thats not how it works, you cant say "you give them 8 energy in 3 seconds" cus you dont really, you give each guy 1 energy! Also, in smaller teams, its less! If thats how you want to do it, then lets think, erm, old version of this, gave 8 energy EACH, thats 64 energy! wow! Soqed hozi 11:04, 23 August 2008 (UTC) (PS: Stop being nub)

You're also forgeting this has no recharge, unlike other 4 adrenaline shouts, and will trigger Echos faster than any other shout. Putting this next to some finales makes it look a lot more powerful. Remember, you have 7 skills other than your elite. =\ 71.127.159.233 19:32, 26 August 2008 (UTC)
Very true. Energizing Finale, Finale of Restoration, and then slapping "The Power Is Yours!" every chance you get would give everyone 2 energy and 75 health every 3 seconds (plus how long it takes to build up TPiY). But just because it can make other skills work a bit better doesn't mean it's worthy of being "Elite". Altogether, it takes 15 energy and 4 adrenaline just to make this good. I don't play a Para, but I think this could use a buff still. FelixCarter User FelixCarter Sig.png 03:20, 21 September 2008 (UTC)
I'd rather put Watch Yourself instead. Seriously, if you can get 4 adrenalin every 3 seconds, then you should be able to spam WY. What build allows 4 adrenalin every 3 seconds constantly? Perhaps this skill was meant to be spammed to get that Leadership energy so you can put succor on someone, or even better mending :D (no, not really, I'm being silly, so please don't flame that last sentence). StatMan 01:51, 9 September 2008 (UTC)
Check out Hasty Refrain. "Charge!" for your whole team, except that it's always up so long as you stay by the stand instead of up half the time. With the recharges on WY and GFTE, it's pretty much the only really reliable way to maintain it. Plus, Peace and Harmony for the whole party (which admittedly is a little underwhelming). Pluto 00:51, 13 September 2008 (UTC)
Lol what's that "8 energy every 3 seconds"? 8 paragons doing nothing else than trying to spam this skill? Sounds a promising group... Eth 13:45, 19 September 2008 (UTC)
No, it's 1 energy per person per 3 seconds, but there are 8 people in a party, so party-wide it's 8 energy per 3 seconds. And this doesn't stack, otherwise it would be seriously overpowered. Then you'd get teams with 3+ paragon spamming this like crazy with refrains and finales. Dragnmn talk cont 18:05, 20 September 2008 (UTC)
No, i would take a Well of Power necro instead of your 2 imaginary overpowered stacking paragons trying to maintain this skill. Or tbh i would just take a 1hp Blood is Power necro which can easily do the job of 6 imaginary overpowered stacking paragons by keeping a constant +6 pips on the whole party. FYI 1 energy every 3 secs = 1 pip of energy regen. You see that even if it somehow stacked and you filled your team with Paragons it would still suck. Eth 12:02, 23 September 2008 (UTC)
You see, what Dragnmn is referring to is a normal Paragon. Although, tbh 1 BiP necro + imbagon > "teams of 3+ paragons spamming this like crazy with refrains and finales". @ Dragnmn It makes absolutely no sense for 3 paragons to spam this. Wasting 2 party slots on support characters which don't come close to supporting like monks, necros, rits and etc etc isn't gonna get you anywhere. Remember if you die, all that energy gained will be back to 0 anyway.Pika Fan 12:15, 23 September 2008 (UTC)

It was far more useful in the old form. It's trash now. Racthoh 05:35, 7 October 2008 (UTC)

You could probably maintain refrains with TPIY with only one paragon. Simply having two paragons would work for sure, instead of 1 para and a garbage BiP necro who doesn't actually do anything. Look at the Motigon that used to be in the meta. Over half its bar was party healing, but it was still a pretty good offensive template too. Paragons are like that. They have a spear, which is like a frickin' ranged sword, and then you can give them aggressive + 2 attack skills and they're instantly good spike supporters. The update to this skill took a horrible skill nobody ever used EVER unless they were intentionally trying to play a bad build, and replaced it with a skill that might actually have a use. Quit your bitching. Pluto 05:50, 10 October 2008 (UTC)
You can maintain refrains with Anthem of Flame a lot better, with the exception of Hasty Refrain, on a single paragon. All this new "The Power Is Yours!" is good for is powering a lot of high energy skills which is already doable with "Go For The Eyes!" and, if need be, high energy set. The key difference being one is elite, requires 5 uses to power a single spell outside of some necro skills with health costs, while sapping adrenaline away from your offense. "The Power Is Yours!" has officially become the Whirling Axe of paragon elites. Then again I guess the old version wasn't that much better. I forgot how important energy is on a character with adrenaline skills, and how high energy sets don't exist. Racthoh 01:52, 11 October 2008 (UTC)
Please don't tell me you're offering high energy sets as a form of energy management... Probably the same sort of person who wants to run really high energy storage so you don't run out of energy. It doesn't work like that. If the energy gain was JUST for the paragon, then yeah, it's a fairly pointless elite. It gives energy to your entire team though, so the effect is fairly decent and as a side benefit, it's good on short duration refrains and all those finale skills. Also, you don't need to run any adrenaline attacks on a paragon, especially one that's getting stupid amounts of energy from spamming a party-wide shout. There's nothing wrong with skills like vicious attack or spear of lightning. Sapping your adrenaline is a moot point. Pluto 02:49, 12 October 2008 (UTC)
The problem is the way the energy is delivered; it's too slow. When you consider that every skill in the game costs at least 5 energy (necromancer sac spells excluded) then "The Power Is Yours!" will require 5 uses to power a single spell. Without any outside skills to support faster adrenaline gain, or other adrenaline skills on the bar, it will take 20 successful spear hits to fuel one skill. That is also assuming each use hits everyone; if anyone is out of earshot for one of the five they will not have received enough energy. PvE wise this is pretty useless since very few mobs have multiple priority targets. Factor in PvP and the math gets more depressing. Blocks, kiting, death knocking out refrains. Sure you have the energy to knock out an Aegis with a Mirror of Disenchantment but you can just as easily swap to a high set if you're short for energy. Interrupts like Cry of Frustration would require some foresight on the player to conserve their energy as it recharges so they can use it if need be. This new "The Power Is Yours!" handles that situation quite nicely, that is a given. But it hardly seems worth using your elite slot to power an interrupt without the burden of maintaining X energy when Y skill is recharged. Why not slot Anthem of Flame and Glowing Signet so your elite/attribute points/adrenaline can go to better use?
The old version was judged entirely by the -10 energy regeneration. Invest enough time playing a paragon and this becomes less of an issue. When considering how the paragon's profession works and the mechanics of this game it was rather simple to build around that penalty. We have adrenaline, allowing the paragon to do just more than auto-attack as your energy drops rapidly. 10+ leadership allows the paragon to instantly regain enough energy for every commonly used energy attack skill available in the Spear Mastery line with a single adrenaline shout/chant. Thus, after 10 seconds of -10, one can fire off a "Go For The Eyes!" and immediately have the energy to use Vicious/Lightning. 12 leadership and you could do it midway through the -10 (very little leeway though). Any non-attack skill requiring 10+ energy can be accommodated with a single swap to a +30/-2 set. After all energy degeneration does not continue to deplete energy below 0. The huge plus however is the instant energy gain. I touched on it a little earlier with the new version and how slow it gives you the energy to use a single skill. As a result of the 3 seconds of +1 energy regen the maximum energy return is 20 a minute, if you could maintain a 100% uptime which is highly unlikely; 33% IAS + no misses with a spear + no skills with a casting time, 25% IAS + increased adrenaline source, etc... No matter how you slice it you won't maintain that 20 energy ceiling without jumping through hoops. Old version with a reasonable 10 spec has a 18 energy a minute cap up to 24 at 14. Rather than waiting for 20 successful attacks to power a single skill the energy is given instantly. The only variable was whether you need to swap to the high set or not; if you haven't been building adrenaline to shout like this new version you had a fall-back method to ensure energy support is still possible for everyone else. It was an exceedingly more reliable tool in the old form.
If the goal of the build is energy support Aria of Zeal or Lyric of Zeal will be better choices without sapping the elite spot. While they probably won't return any energy to the physicals they will certainly provide those reliable returns to the casters (cater to Lyric of Zeal more easily). To an extent, Song of Restoration or Defensive Anthem would prove as better alternatives if your objective is backline support. How much damage is healed/prevented with either of those skills compared to the amount of energy provided to the monks for healing, casters to throw out hate, whatever. Although that may be stretching the point. Basically all we can do now with "The Power Is Yours!" is return to those dull gimmick rolls that no one likes. The old version actually required some skill to use. Racthoh 07:56, 14 October 2008 (UTC)

Dude can I borrow your essay for my term paper on paragons? xD 99.0.3.105

Pwnd. I wonder if anyone actually bothers to read tangents like that. |NalanaUser Nalana Darkling santa.jpgDarkling| 20:47, 15 February 2009 (UTC)

Related skills[edit]

Should we put Blood is Power as related?--ShadowFog 14:01, 6 October 2008 (UTC)

BiP is an enchant, requires health sacrifice, only targets one ally, and cannot affect the caster. I'd say No. StatMan 15:52, 6 October 2008 (UTC)
Hmm, I agree. "Scratch" that then.--ShadowFog 17:11, 6 October 2008 (UTC)
I guess the real question is "why take this at all"? BiP is superior for helping allies. If they doubled the duration and cost, this skill would stink less. StatMan 15:34, 7 October 2008 (UTC)
The name is misleading, it's basically pre-nerf GftE!, free energy for the paragon using it through leadership, it does very little to help your team at all but gives you a million energies to power Mirror and Cry for example. Misery 15:40, 7 October 2008 (UTC)
I did try this skill like this:
This is just an example to provide some ground, I will not care if you like it or not since I don't any how.You get a major health boost everytime. The problem is since there's a lot of things that can stop physical damage and the Paragon has nothing against it nor can by pass blocking, is difficult to pull this off, you need 5 adrenaline in total to pull Chorus with TPIY. My main point is that this encourages Paragon only groups(again) so still, a single Paragon with this won't be doing any significant change on his teammates, why? The only use I can see in this not in battery since is just wasting 1 adrenaline every time, it's just to spam Finales which are horrible with a 10 seconds recharge.(This is the part where players answer with one sentence statements and I reply with copy and paste.)--ShadowFog 16:16, 7 October 2008 (UTC)
Frankly, I have never seen the use for this skill as it is written, or was written before it got changed. About the only thing I can think of as a use for it is exactly what you said, and that is as an energy source for its user, and not their allies. Making a far more accurate name "The Power is Mine!" I can't even think of a good way to change it so that it lives up to its name instead of just being an elite paragon battery. The finale thing does have some potential though, that is certain. Guildwarsrunner 05:43, 10 January 2009 (UTC)

"The Power Is Mine!"[edit]

People are missing the point of this skill, it is a highly spammable shout affecting allies, thus allowing to trigger charism inherent effect. Elephant 07:33, 22 April 2009 (UTC)

Not to mention that it has reliable synergy with a lot of useful echoes, like Finale of Restoration and Aggressive Refrain, thanks to its short duration. I'd say this is a pretty awesome skill. --24.27.20.20 12:53, 6 May 2009 (UTC)

Yep a short shout that impacts all allies, sysnery with high leadership, spamable adren, echos well... yep I find this one to be fine with the only drawback being its your elite... MrPaladin 12:56, 6 May 2009 (UTC)
The powers is definitely yours and only yours, no one else gets a benefit. Yep, the exemplary role of a Paragon is this skill, this skill right here, this mothersucker right here.--ShadowFog 04:53, 9 May 2009 (UTC)
I think what they're trying to suggest is that the constant off-and-on of this shout allows you to keep up Refrains on your entire team because you're able to cast them on another person while the others are waiting for a refresh from TPiY ending. Meanwhile, you can keep Finales on team members and have them experience the effects of those every 3 or so seconds, rather than the usual 10ish. An example would be a team full of Mending Refrain and Finale of Restoration and/or Blazing Finale and "They're on Fire!" That way you would have the team constantly gaining Health both with extra pips and with 3 or so second bursts of healing and/or you would have the enemy team constantly Burning and your team holding a constant armor boost against the enemy team (which would also help increase the refresh rate of the Burning because "They're on Fire!" is a somewhat spammable Shout). During this entire time, your team would maintain a somewhat reliable stream of +1 energy regen, which in one minute of fighting produces up to 20 extra energy per person. And since the Refrains refresh themselves, you're basically left to shouts (which pay for themselves and more, especially this one, due to Leadership) and attack skills. You will thus be able to attack constantly and use attack skills, rather than standing around and casting chants every few seconds and not causing any harm to the enemy. To sum up: Bonuses include near-constant team-wide energy regen, health boosts, and armor boosts; near-constant enemy team-wide burning; personal energy gain that allows for more attack skill use; and little interruption of your attacking stream (which contributes to this Elite's recharge). Costs include: losing your Elite slot for possibly more direct and faster working Elites; difficulty keeping it up without fighting leading to a need to recast Refrains; direct bonuses from the skill are difficult to recognize. The preceding unsigned comment was added by 209.240.183.45 (talk) at 18:19, 30 May 2009 (UTC).

Adrenaline[edit]

You will have to have a lot of adrenaline to spam this skillHubbard 18:32, 1 July 2009 (UTC)

Reminds me of that useless ranger elite that only made the arrow go faster cant remember what its calledHubbard 18:34, 1 July 2009 (UTC)

Read the Wind? or Favorable Winds? Both are useful. Faster arrows are harder to dodge. If you are an interrupting ranger, it means the arrow will hit faster after you use an interrupt. Also, for a skill like Broad Head Arrow, you can counter its slow moving penalty. StatMan 04:18, 4 July 2009 (UTC)
I think he means Quick Shot. And I don't think BHA is affected by either RtW or FW. Dragnmn talk cont 13:48, 4 July 2009 (UTC)
Quick Shot (unlinked elite Ranger bow attack) - why would you spend the elite for an arrow that moves twice as fast say vs. barrage which allows for six arrows to be driven into your foes for the same cost in energy and recharge rate? Because quick shot doesn't remove preparations. I believe that may be why they added it, and it removes the necessity for a preparation that increases flight time, while allowing you to put a condition (or interupt) preperation on the arrow instead. I would imagine this would have greater functionality in 1v1 pvp situation, and to a much lesser degree say in Heroes' Ascent. Maybe as a Kurzik sniper in Ft. Aspenwood up above in the tower area just inside the first gates that the Luxon's encounter. Still with marksmanship usually set at 13,14 or higher, is your arrow going to miss anyway? Arrival time aside, you still have to wait for the recharge: Not sure if a Mesmer primary using his fast casting attribute would make a difference either, since recharge would be sped up for all secondary character ranger attacks. Sorry to drift off of the topic of this section, but to bring it back to "the power is yours" I have to agree that I see no viable use for this skill. Not as an elite, nor a non-elite. Essentially so weak, as to be a waste of space inserted in my skill bar altogether. They could do SO much to make the paragon a "fun" character to play : but much like the Ritualist who ends up with a small number of viable skills in a secondary character role, the paragon is essentially a few good skills in leadership, with the rest of the skill bar filled with sword, hammer or axe mastery skills, and tactics. IMO the problem with support characters, is that they are lackluster types that need something special to make them stand out and be "exciting." The whole point of a support character is that they really aren't needed. So if a character is not needed, then why not make them fun to play by creating some amazing special effects? How about a greater selection of clothing and outfits? Maybe a particular shout could have a unique sound that the rest of the team (and/or enemy team) could hear? What are they useful for? They can't run, they can't farm, they can't PvE (wait June 2009 ritualist update- spirits now spawn practically instantly.) They don't even have to be there. Just let your heroes and henchmen do all the work, or your teammates or other players. Sorry I am drifting back and forth off not only ==Adrenaline== talking points, as well as the primary topic. Liven the Paragon up! Some of those zashien emote effects look fantastic / special paragon only minipets or tonics. Something that they can do that no other character can duplicate. Give people a reason to play them, and continue playing them. My paragon has the least amount of total accumulated experience points of all my characters: and that's not because I've been playing a long time; I just received my 1st year b-day presents for my characters last Canthian new year's festival 2009. BTW- I'm not preaching, this is my opinion only, and as a 1 year player, I'm more likely than not, a "noob" compared to most of you regular contributors. 24.23.36.34 17:22, 16 July 2009 (UTC)
I'll agree with you that paragon fails quite hard at armour(actually, female paras are kinda okay), but paras are full of amazing stuff. I believe the problem is that if you're playing a support role you'll need a stretched skill bar. Say, as a paragon, you might have some burning, They're on fire, then some motivation for helping your buddies, and some kind of utility like Cautery Signet or Hexbreaker Aria... This means that your skill bar does a lot of stuff, but you won't have a very defined party role and chances are you won't be particularly amazing at none of all that stuff, when compared to a specialist. This brings the fact that people like to commit. They want to run Searing Flames, or Power Block, or Healer's Boon, which are impressive stuff, dramatic effects, big numbers. So when they're playing something more stretched, they get frustrated. But if you're playing a good para and you die, you suddenly can see things going much worse for your team. I believe it's a mindset thing, people want ready recipes, easy stuff and lots of spotlight. Support characters don't often get lots of any of those, they have complicated builds to fill in gaps and bridge the flaws in the team and often can't specialize on anything particularly impressive. But the power is there for those that want to see it, and even a little push can mean a lot when it's a little push on 8 or 12 players at once. And I can say that for a fact as personal experience. A few days ago I was having trouble going h/h through Warband of Brothers HM. Then suddenly I started juggling and tweaking, had an Hex Eater Vortex Gwen, a They're on Fire Morgahn, and Hayda running TPIY. I ran Fragility, picked up Lina, Devona, Talon and Herta, and I plowed through that place with barely any difficulty at all, on HM having only a single monk in my team that was actually a henchman. But people simply don't want to see the power of support roles, I believe. Hard to think of any other reasonable explanation - VileLasagna 17:14, 17 December 2009 (UTC)

Great / Terrible Skill?[edit]

I'm just wondering about the Notes section of the article. If you did get 1 energy for each ALLY, then...Discordway Minions = Constant Energy for me. But what I don't understand is how those calculations came up. Than 02:34, 21 July 2009 (UTC)

By ally it means heroes and humans. StatMan 03:03, 21 July 2009 (UTC)
By ally it means anyone/thing which is green, duh

Notes[edit]

1 energy regen for three seconds gives every ally 1 energy altogether, all it "nets you" is energy through Leadership. So I think "*1 Energy regeneration for 3 seconds is equivalent to gaining 1 energy" would be the correct note?-Prose 03:39, 21 July 2009 (UTC)

I worded it to have less ambiguity. Should be clear now. ~Shard User Shard Sig Icon.png 03:41, 21 July 2009 (UTC)

Not worth[edit]

its elite status,it needs a buff kinda like ' Target other alli gains 2...5...8 energy'... (but currently...)wooptydo.i got 1 energy...now the team flares at that dude for brining it...--Neil2250 User Neil2250 sig icon4.jpg. 11:04, 27 November 2009 (UTC)

TBH this isn't really for the Energy gain. It's more for the whole "there's a shout on you" or "a shout just ended on you" that other Paragon and some Warrior skills look for. 71.173.182.228 22:02, 3 December 2009 (UTC)
Still, having your team with +1 energy regen for extended periods of time IS a real neat thing. As lots of people also pointed out, this is pretty much the ultimate echo trigger (also gfte, but that's command) and, with leadership, it serves the role of energy management for the paragon himself if he's using lots of echoes or expensive stuff like Ballad of Restoration. I believe that people that think this is crap are kinda missing the point of the whole class. It's definitely an awesome skill, it just take you some brains to use it.. oh wait... nvm, i just noticed the problem with it =P VileLasagna 16:19, 17 December 2009 (UTC)
No. This skill gives each party member 1 energy at the 3 second duration. 5 adrenaline -> 8 energy at most split 8 ways isn't worth the elite slot when you can bring daze, deep wound, or 50% blocking instead. There are nonelite skills that can keep echoes up. ~Shard User Shard Sig Icon.png 18:24, 17 December 2009 (UTC)
About the reapplying echoes, definitely. They're on fire keeps most of them up with little problem, but I was referring to things like Finale of Restoration, that trigger whenever a shout or a chant ends. Also, I notice I never explicited it but I'm looking at this all from a PvE point of view. I don't think I'd ever take that to PvP, I'll give you guys that. Still, it is a skill I despised but suddenly came to really love - VileLasagna 19:11, 17 December 2009 (UTC)
Late for this but reapplying echoes would be easier (and not using elite slot) with GFTE. Given that wands/staves don't crit much it also helps with wand damage. (lol) --Life Infusion «T» 00:32, 14 September 2010 (UTC)
Theres no reason not to use both. Using both could be a good way to chain echoes and shouts etc
There's one. If you are ONE paragon running both shouts, one interferes in the adrenal build-up of the other one. Nothing disastrous but, it's there. If you have a Motigon and a commander, though, each can run one of these and yes, you will trigger Finale of Restoration way too many times - VileLasagna 17:22, 1 November 2010 (UTC)

Throw it on a Dagger Sin. They don't need an elite anyway. --BriarUser Briar Sig 3.jpgThe Spider 18:28, 20 January 2011 (UTC)

Regarding year old conversations: the functionality of this skill is shitty. The aspect of it which makes it useful is its incredibly short duration combined with its spammability. These two qualities allow it to triggering finale of restoration + energizing finale constantly which makes the elite pretty decent for pumping party heals/backline energy. Too bad heroes suck at using it =\--TahiriVeila 05:34, 25 April 2011 (UTC)