Talk:"We Shall Return!"
How is "more" to understand?[edit]
Does that mean, Party members are ressurected with 10...62...75 more health than the Skill would do, or are they ressurected 5...41...50 more in reference to their total health? If the second one is the case, this would be great. (There is a great diffrence especially if using Light of Dwayna...
50% more of 0% Energy -> 0 Energy. Or 0% Energy + 50% Energy -> 50% Energy
...) This would be a 100% health and 50% energy in the area mass ressurect. (that can even be used with Frozen Soil) 0ô —ZerphaThe Improver 10:31, 24 December 2007 (UTC)
just tested, and koss came back w/ 7 energy (command at 12), so im guessing its +50% not *150%o forgot to sign:p Twiggie 17:50, 31 January 2008 (UTC)
Trigger[edit]
Does it trigger on the res or on the start of a skill? In other words, if you use this during the casting of a res rather than before, does it still work? BlazeRick 11:20, 7 May 2008 (UTC)
Anomaly[edit]
It's not an anomaly imo, because it affects the res skill, not the res. That awnsers my question above btw. BlazeRick 00:33, 8 May 2008 (UTC)
Good Skill[edit]
I often do this->"We Shall Return!"->Signet of Return(obvious isn't it). With 5 energy cost you return your party member with almost 80% health and 60% energy if you are alone with him/her(2 allies, you and party member), if in a group it returns with full health and almost full energy. You can get the maximum effect in Alliance Battles since your teammates don't return with Death Penalty.--ShadowFog 13:58, 20 October 2008 (UTC)
- You do realize though, that your teammate would have rezz'd almost instantly in an AB anyway right? Weaponmaster 07:29, 23 February 2009 (UTC)
- The combo it's effective(better if you use other faster rez skills) but ineffective if your party just died in a foe's group(which happens most times in AB), good but not great(if only the resurrection skills could target allies...). AB has a 20 second respawn time. It's 15(with the signet. Less if using other rez skills) second of difference and you revive him on the spot ready to go again.--ShadowFog 17:38, 23 February 2009 (UTC)
- Good point however most groups...guild and PuG's have frowned upon bringing a rez skill to AB when you could have "brought a heal or something to make it not happen"...funny thing is i was playing my warrior at the time. Anyway, rezzes are generally not appreciated, perticularly when it eats 1/4th of you bar. Actually I was kicked when mid construction for a bar and had accedentally pinged and the leader saw rez sig and booted me. I got a re-invite soon after telling her that I wasn't really bringing rez anyway. Weaponmaster 21:54, 8 March 2009 (UTC)
Regarding Trivia[edit]
Some people have voiced doubts about it, but it seems very reasonable to me, given the association of the paragon class with "Generals" and the similarity of the wording. Does anyone feel like volunteering to try to get official confirmation or denial of this? STALWART 13:40, 26 April 2009 (UTC)
Update: (what ever today is)[edit]
Fucking Imba. →[ »Halogod (talk)« ]← 02:14, 19 June 2009 (UTC)
- The Desolation is going to suck. A lot. Bathory talk 02:34, 19 June 2009 (UTC)
- Frozen Soil and/or Vocal Minority now. :\ Although maybe the AI is stupid and uses it as soon as anything dies. Vili 点 02:35, 19 June 2009 (UTC)
- This goes thru FS, just tested.76.206.235.42 03:03, 19 June 2009 (UTC)
- Thank god I vanquished Joko's Domain yesterday.. --79.255.54.225 05:35, 19 June 2009 (UTC)
- god... the only place i have to vanq now in NFis Joko's Domain... killed 300 enemies just to get killed over and over again at the para boss, this skill keeps bringing back the 2 monks in his group T_T ShoGunTheOne 12:19, 27 June 2009 (UTC)
- I sincerely hope this will be either nerfed again with the next update, or that it gets removed from monsters. Groups with 3 paragons or boss paragons carrying this make vanquishing extremely hard. By the way, it's not just in the Desolation. Skree Singers carry it as well, so also Vabbi vanqs get tougher (also on a boss in Wilderness of Bahdza). Though energy depletion, anti-shout and DP'ing can be used against it, it's just too imbalanced I think, comparing to Light of Dwayna, this outshines it in almost every possible way. --Tenshi Samshel 14:02, 29 June 2009 (UTC)
- Vocal Minority, anyone?--74.227.44.113 05:29, 31 December 2009 (UTC)
- I sincerely hope this will be either nerfed again with the next update, or that it gets removed from monsters. Groups with 3 paragons or boss paragons carrying this make vanquishing extremely hard. By the way, it's not just in the Desolation. Skree Singers carry it as well, so also Vabbi vanqs get tougher (also on a boss in Wilderness of Bahdza). Though energy depletion, anti-shout and DP'ing can be used against it, it's just too imbalanced I think, comparing to Light of Dwayna, this outshines it in almost every possible way. --Tenshi Samshel 14:02, 29 June 2009 (UTC)
- god... the only place i have to vanq now in NFis Joko's Domain... killed 300 enemies just to get killed over and over again at the para boss, this skill keeps bringing back the 2 monks in his group T_T ShoGunTheOne 12:19, 27 June 2009 (UTC)
- Thank god I vanquished Joko's Domain yesterday.. --79.255.54.225 05:35, 19 June 2009 (UTC)
- This goes thru FS, just tested.76.206.235.42 03:03, 19 June 2009 (UTC)
- Frozen Soil and/or Vocal Minority now. :\ Although maybe the AI is stupid and uses it as soon as anything dies. Vili 点 02:35, 19 June 2009 (UTC)
They need to change the name now[edit]
instead of we shall return to "We're Back!" --adrin 02:25, 19 June 2009 (UTC)
- Does the paragon scare his allies back to life? How does yelling at a corpse make it get up? ~Shard 02:31, 19 June 2009 (UTC)
- "Rise From Your Grave!" Vili 点 02:34, 19 June 2009 (UTC)
- "I'll be back"?--紅茶喵._. 05:48, 29 June 2009 (UTC)
- "Rise From Your Grave!" Vili 点 02:34, 19 June 2009 (UTC)
HA here I come[edit]
This could b used...by Paraway. If anything gets spiked, use this, and BOOM it's back. Esp. since this is instant cast (because it's a shout). Than 02:39, 19 June 2009 (UTC)
- It's pve-only. 99.151.139.100 02:44, 19 June 2009 (UTC)
This is a yay for my R/P hero builds, but a fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck for when I get to finishing vanquishing the desolation... especially those Paragon bosses like in Joko's Domain. :x -- Azazel the Assassin/talk 05:32, 19 June 2009 (UTC)
- LOL :D:D:D:D:D glad that im done with that area.. - Wuhy 10:11, 19 June 2009 (UTC)
lol wtf, undead groups in the desolation get even more res now InfestedHydralisk 14:42, 19 June 2009 (UTC)
- tbh, just staple 1-2 copies of Vocal Minority on the team bar. -- Mafaraxas 19:50, 19 June 2009 (UTC)
- naw for 50% hp and 20% energy... just party wipe them after they res... let them return, see if I care... at 25 energy cost on a paragon.. I donno if the shout will see much use even by NPC's MrPaladin talk 20:06, 19 June 2009 (UTC)
- Now that you have stated that... it does hurt. Its better to have an adrenaline shout prepared after doing this.--ShadowFog 02:28, 20 June 2009 (UTC)
- naw for 50% hp and 20% energy... just party wipe them after they res... let them return, see if I care... at 25 energy cost on a paragon.. I donno if the shout will see much use even by NPC's MrPaladin talk 20:06, 19 June 2009 (UTC)
The note says fastest resurrection in game...how does UA fit into the picture? Justice 08:48, 20 June 2009 (UTC)
Just another thought, with dp the paragon actually has to bring some sort of energy swap otherwise they wont have enough energy to even cast it. Possibly a note needed on page for that? Justice 08:56, 20 June 2009 (UTC)
- UA needs to be doubleclicked, this needs one click.--Short talk to me 11:34, 20 June 2009 (UTC)
Ahahhaha...yeah I was wrong. It's PvE-only. But you know what's still good about it in PvP? Flesh of my Flesh + We Shall Return = 100% health (with 9-10 points in Command) Than 23:22, 19 July 2009 (UTC)
- And someone else still loses half their health. GG. Just bring resurrect. ~Shard 23:28, 19 July 2009 (UTC)
Light of Dwayna[edit]
look so bad compared to this. 80.126.47.201 11:30, 20 June 2009 (UTC)
- Light of Dwayna:
- 25420 Resurrects all dead party members in the area. (25% Health, zero Energy).
- "We Shall Return!":
- 2530 ----->Shout. All party members in earshot are resurrected (25...45...50% Health and 5...17...20% Energy).
- Making a visual representation so you dont have to keep pushing the backspace.--ShadowFog 13:27, 20 June 2009 (UTC)
If you even have to use this skill strategically you should probably find a new team or re-skill your heros. This is just another option to sig of return if your build is paragon+a class without a hard rez. Personally i would wrather use sig of return though. Justice 16:29, 20 June 2009 (UTC)
- lol, with this skill you can no longer wipe anymore. ^^ --Super Igor flame my shove sin bar! 10:12, 21 June 2009 (UTC)
- Not true, getting hit in hardmode by Barrage from Arachni with a bit of DP and your party will still wipe. Especially if you're H/Hing. Silavor 07:31, 22 June 2009 (UTC)
- Excellent skill to quickly recover from wipe thou, assuming there are no enemies left nearby. Mediggo 07:42, 22 June 2009 (UTC)
- Probably also a nice skill in missions like abaddon's gate; doesn't get trouble of dazed, doesn't get interrupted by KD... while experienced players may rarely have a use for it, casual players with heroes/henches will probably find it very useful. I guess it can even be used, if you have a very resilient character, to keep ressing your party until all enemies are dead. Which would be a sickening concept (just spamming some shouts after it to regain energy). --Tenshi Samshel 14:16, 29 June 2009 (UTC)
- Excellent skill to quickly recover from wipe thou, assuming there are no enemies left nearby. Mediggo 07:42, 22 June 2009 (UTC)
- Not true, getting hit in hardmode by Barrage from Arachni with a bit of DP and your party will still wipe. Especially if you're H/Hing. Silavor 07:31, 22 June 2009 (UTC)
Overpowered[edit]
And while inviting more power creep how about making this wipe DP away? --The preceding unsigned comment was added by User:72.43.62.68 (talk).
- Meh, it's an excuse for people to take paragons in the party. In PvP it would be overpowered, but you already have res scrolls in PvE, so this is more a convenience than a balance problem. --Jette 22:31, 24 June 2009 (UTC)
- Ok then let's make Frenzy make oyu only take 25% more damage in PvE to give warriors an excuse to use it. How about area AoE on Barrage to encourage use of rangers.
- That sounds like a wonderful idea. I am not being sarcastic. -- Mafaraxas 17:28, 27 June 2009 (UTC)
- Let's take away the defensive penalty, require a build-up for the initial usage, but otherwise have it fully sustainable with minimal drawbacks for PvE usage, and we'll call it ... Flail. MA Anathe 17:33, 27 June 2009 (UTC)
- Or just make it only 25% more damage. -- Mafaraxas 17:41, 27 June 2009 (UTC)
- Let's take away the defensive penalty, require a build-up for the initial usage, but otherwise have it fully sustainable with minimal drawbacks for PvE usage, and we'll call it ... Flail. MA Anathe 17:33, 27 June 2009 (UTC)
- That sounds like a wonderful idea. I am not being sarcastic. -- Mafaraxas 17:28, 27 June 2009 (UTC)
- Ok then let's make Frenzy make oyu only take 25% more damage in PvE to give warriors an excuse to use it. How about area AoE on Barrage to encourage use of rangers.
pve is har bro Frosty 14:20, 29 June 2009 (UTC)
This is in pve overpowered if you want to vanquish in the Desolation
- nah, makes pve a little harder for you InfestedHydralisk 16:38, 1 July 2009 (UTC)
- Yes this is definately OP. I just did Vizunah Square earlier with heroes and henchies and the NPCs as the other team, and I swear this skill alone did more than any other. Since I sorta accidentally only took one real healer henchman my guys kept dying, and when half your team is down it's hard to rez up with single-target rezzes, but with this it's just poof and your full team is back (or most of them anyway). Being on relatively low health and energy, bringing your whole team back from a wipe may mean one or two of them just die again, but in 30 seconds you can use this again. As much as I like the fact it let me get Master's in HM so easily, I think it really could do with being toned down a bit. 82.12.228.1 17:18, 2 July 2009 (UTC)
- I'm used to operating on the assumption that my team doesn't usually take any casualties because discordway is overpowered as can be. I just tried vanquishing part of the Desolation on a lark... holy shit, this skill is insane when monsters use it. The desolation was the worst area of any campaign I had to vanquish the first time I did it (this was back when I still had my integrity and cared about doing things "the right way," with no cons or PvE skills or gimmicks), but now it's just ridiculous. They should revert this. Maybe make it another copy of Fall Back -- we shall return as in we're running away but we'll be back, as opposed to return from the dead. Everybody could use another copy of Fall Back. --Jette 18:10, 2 July 2009 (UTC)
- Take vocal minority, not that hard. -- Mafaraxas 01:38, 3 July 2009 (UTC)
- I did, they keep casting Vortex and it doesn't seem to have a recharge. :< I guess I could run hexway but then I would feel kind of dirty. --Jette 01:47, 3 July 2009 (UTC)
- Try frozen soil, now there's an idea. Vocal minority is a nice idea but doesn't work here... 84.104.81.205 21:57, 8 July 2009 (UTC)
- Vocal Minority is USELESS in a Junundu.
- Try frozen soil, now there's an idea. Vocal minority is a nice idea but doesn't work here... 84.104.81.205 21:57, 8 July 2009 (UTC)
- I did, they keep casting Vortex and it doesn't seem to have a recharge. :< I guess I could run hexway but then I would feel kind of dirty. --Jette 01:47, 3 July 2009 (UTC)
- Take vocal minority, not that hard. -- Mafaraxas 01:38, 3 July 2009 (UTC)
- I'm used to operating on the assumption that my team doesn't usually take any casualties because discordway is overpowered as can be. I just tried vanquishing part of the Desolation on a lark... holy shit, this skill is insane when monsters use it. The desolation was the worst area of any campaign I had to vanquish the first time I did it (this was back when I still had my integrity and cared about doing things "the right way," with no cons or PvE skills or gimmicks), but now it's just ridiculous. They should revert this. Maybe make it another copy of Fall Back -- we shall return as in we're running away but we'll be back, as opposed to return from the dead. Everybody could use another copy of Fall Back. --Jette 18:10, 2 July 2009 (UTC)
- Yes this is definately OP. I just did Vizunah Square earlier with heroes and henchies and the NPCs as the other team, and I swear this skill alone did more than any other. Since I sorta accidentally only took one real healer henchman my guys kept dying, and when half your team is down it's hard to rez up with single-target rezzes, but with this it's just poof and your full team is back (or most of them anyway). Being on relatively low health and energy, bringing your whole team back from a wipe may mean one or two of them just die again, but in 30 seconds you can use this again. As much as I like the fact it let me get Master's in HM so easily, I think it really could do with being toned down a bit. 82.12.228.1 17:18, 2 July 2009 (UTC)
Trivia[edit]
Lord of the Rings? Meh, ever heard of Doctor Who?
“All allies of the Doctor beware. The daleks have not been defeated, we shall return!
Nuff said? (But I'm lazy to change both PvE and PvP pages) --NIN37 20:44, 4 July 2009 (UTC)
[1] [2] [3]
There are 950,000 results for "we shall return" on google, hardly any of them are from doctor who or lord of the rings. It's just a common phrase. ~Shard 22:12, 8 July 2009 (UTC)
What about this? [4] (scroll down to pic Nr.21) - Alftagrabben 15:09, 6 September 2009 (UTC)
"We Shall Return!" vs Unyielding Aura[edit]
Hm... despite the 2-click delay, isn't UA a 1/4 spell while WSR is non-queuing skill (and no aftercast delay)?
Anyone bored enough to test how often a dead party member would be resurrected with full life/energy (UA) vs partial life/energy (WSR!)? (Assuming Paragon would have enough energy and Monk hasn't pre-cast UA).
Not that 0.25~1.0 second delay would matter in PvE (specially for a team that relies in either UA or WSR! as their main skill)... --NIN37 01:08, 9 July 2009 (UTC)
- Why would you NOT pre-cast UA? It's like Healer's Boon, but better because of bar compression. File:User Moo KittyMoo.jpg 01:09, 9 July 2009
- You're all either joking, trolling, or being stupid. I'll assume the first one. ~Shard 01:19, 9 July 2009 (UTC)
- Nah, I was just trying to compare "which one would cast faster" if you had to "activate them both from scratch" (a 1/4s activation spell would need 0.25s to cast + 0.75s after-cast before it could be removed vs a 0s activation + 0s after-cast shout), instead of "which one takes effect sooner once activation/set-up is over".
- In no way I was trying to say that, just because it could be (a little) faster, WSR would be better than UA - and I don't even know if the 3/4s after-cast would prevent you from canceling it (to resurrect your teammate) for 3/4s because my average ping is way higher than that. :P
- Again, even disconsidering the activation + after-cast time, I don't know if both skills take the same amount of time to bring a fallen teammate back (like I said before, even if I tried to compare them - by wiping a H&H team time over time - I wouldn't be able to tell what really happened due high latency).
- When Restoration ends, for example, dead players seem to take a while before being resurrected.
- I know spells must be enqueued (so you can't cast UA during cast/after-cast time of another skill, nor use it while moving) and shouts/stances (and some skills) active instantly (so they should take effect immediately as well). And, IIRC, Glyph of Sacrifice and Glyph of Essence have in-game description saying "next spell casts instantly" while game mechanism still makes that spell to enqueue with a 1/4 s activation time (+ 3/4 after-cast time), so I'm not really sure what "instantly" means (and how fast each rez skill is). --NIN37 07:01, 9 July 2009 (UTC)
- ARGH! This skill is horrendously broken! I just vanquished Sulfurous Wastes and had to contend with not 1 but 2 groups with 4 Awakened Cavaliers in each (plus an Acolyte for good measure). They just spammed this skill every time one revived and each group took me over 10 minutes to kill. As if Bohdabi the Destructive wasn't enough to contend with for 1 area! Please, please fix this. It's broken whichever end of it you're on, and makes all other res look underpowered. Astralphoenix777 17:54, 6 August 2009 (UTC)
- You're all either joking, trolling, or being stupid. I'll assume the first one. ~Shard 01:19, 9 July 2009 (UTC)
Perhaps some form of AoE Vengeance?
- 25e
- 30recharge
- 1-4 dead party members in ear shot are ressurected for 10seconds with full health and energy and do 25% more dmg. Does not cause additional death penalty.
Justice 01:30, 9 August 2009 (UTC)
- Yeah but u forgot-vengeance phails 70.212.81.52 07:02, 20 August 2009 (UTC)
- But vengeance has a cool aura affect around ur bodiez? Why not!
To get back to the original question, I think UA can be better on primary monks. "WSR!" is definitely better as a secondary profession heal. I especially love using it on necro heroes (instead of DPS or FoMF). Karate Jesus 23:22, 22 August 2009 (UTC)
- Speaking of heroes, they'll end UA pretty much instantly to res someone. If you weren't paying attention you might think they never died at all, if not for the teleportation. Thus, the time comparison is null for AI. Vili 点 07:18, 23 August 2009 (UTC)
As another point - UA is an elite, WSR isn't, so you can possibly be more flexible when you take it. 82.8.227.172 17:03, 6 September 2009 (UTC)
Do heroes use this sparingly?[edit]
Will heroes use this skill once one ally dies, or when half the party dies? Flaming Hot Chilli 07:02, 8 February 2010 (UTC)
- I'm guessing whenever a party member dies. InfestedHydralisk 14:26, 8 February 2010 (UTC)
- Heroes currently do not use this skill when one player dies (tested saccing with BiP outside GToB). Further research is requires to find the critical requirement for heroes to use this skill. --War_Pig5 18:12, 7 July 2011 (UTC)
- I did the same test, and I managed to make my hero use the skill just fine with only the player being dead, or any other party member. The hero needs to be in combat to activate the skill autonomously. SabSparrow (talk) 19:36, 6 March 2024 (UTC)
- Heroes currently do not use this skill when one player dies (tested saccing with BiP outside GToB). Further research is requires to find the critical requirement for heroes to use this skill. --War_Pig5 18:12, 7 July 2011 (UTC)
Absurd[edit]
This skill is absurd. Farming promotion points in the Sulfurous wastes takes SO long because each group has 2-3 cavaliers who always seem to have enough energy to spam this and the only way to beat them is to kill them MANY times. Skills not as overpowered as this have been nerfed, but this has been the way it is for like a year and Anet refuses to do anything about it. Being in a Junundu means that skills that would ordinarily block shouts are useless here.207.216.235.240 22:43, 8 December 2010 (UTC)
- If you're talking about fighting them in junundus, your point is invalid, because loljunundus = easy mode, regardless. If you're talking about fighting on foot, I could see your point if you're in hard mode. Others have said it above, your best bet is to try Vocal Minority and try to focus-fire the mesmers to get rid of their hex removal, or just focus-fire the paragons and have something to interrupt the monk's res. MAFARAXAS 04:55, 10 December 2010 (UTC)
- or bring Frozen Soil... --The Holy Dragons 15:08, 7 January 2011 (UTC)
- Loljunundus 0 defence no worthwhile healing
- @ip/unsigned Junundu's have the ability to resurrect all other Junundu at full energy and health mid-combat. If your heroes aren't doing it, do it yourself/micro them.Windjinni 07:33, 25 January 2012 (UTC)
- Loljunundus 0 defence no worthwhile healing
I've noticed lately[edit]
...that even when I have this skill on two elementalists with full energy at 12 energy storage and 12 command surrounded by a dead team, it doesn't get used unless I click the freaking button. AI is awesomesauce. --Ph03n1x 07:14, 25 January 2012 (UTC)
WAAAAAAY Overpowered[edit]
I just did a few test runs in The Desolation areas. Some groups with 3 Caveliers take about 10minutes to kill in wurm form. It took nearly half hr to take out the group with the Para boss alone after sevearl tries in wurm form.
This is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay overpowered. Does this make the game challenging, NO it's suicide. When 3 NPCs have it, it's a no win.
- Use obstacles like cliffs, pull them with longbow - either ball and kill them all at once, or string out the foes in a line if you have to - then pull to the edge of their aggro and kill each one separately, wait for corpse to disappear then pull another. I know the paragon boss can be pulled as far as the cliff to the south of the wurm spoor in joko's domain :> File:User Chieftain Alex Chieftain Signature.jpg Chieftain Alex 00:52, 25 March 2012 (UTC)