Talk:Assassin attack chaining

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nice work :) Annoying And Deadly 01:02, 1 October 2008 (UTC)

Needs Golden Skull Strike. Too lazy to wiki. -- Halogod35 User Halogod35 Sig.jpg 06:18, 4 April 2009 (UTC)

Probably the last to notice,[edit]

But it looks like any attack starting with the word "Golden" require you to be enchanted, "Black" requires the target to be hexes, and "Falling" requires the target to be knocked down. --Aldarik 04:12, 20 August 2009 (UTC)

Guide_to_playing_as_an_assassin#Assassin_skill_names_nomenclature --JonTheMon 04:22, 20 August 2009 (UTC)

Effects Attack Chain[edit]

The following skills cause effects to either the user or target.

Lead Attacks Off-Hand Attacks Dual Attacks Other skills
Cause Skill nomenclature Cause Skill nomenclature Cause Skill nomenclature Cause Skill nomenclature
Deep Wound ----- Lead Attack ----- Dual Attack -----
Knockdown -----     Off-Hand Attack -----
Poisoned -----     Lead Attack -----
Crippled -----     Dual Attack -----
Bleeding -----     Dual Attack -----
Blindness -----        
Snare -----        
Dazed -----        
Unblockable -----        
Energy -----        
Health -----        
Critical hit -----        
Exhaustion -----        
In case anyone would prefer an alternative layout over the one ive just added. --Falconeye 00:55, 26 September 2010 (UTC)
Is this really the right place for naming conventions? --JonTheMon 02:55, 26 September 2010 (UTC)

RE: "Moebius" prefix, several other prefixes and suffixes[edit]

I first want to say this is a nice compilation of the nomenclature of assassin skills. A couple of these skills, however, probably shouldn't be on the list since they are either the sole skill of their naming style or they aren't really linked in the fashion noted on the page:

Moebius Strike and the Moebius Prefix: First off, you've got the concept wrong. Moebius Strike is so named due to the famed Möbius strip, which continuously loops. This is not based off of a health conditional, but rather off of the fact that if is an off-hand attack which follows a dual attack. Second, since its naming structure is unique, it doesn't really follow any nomenclature, so it wouldn't belong on the list.

Iron Palm, Palm Strike, and the Palm Prefix/Suffix: With this one, I get where you were coming from, but since Palm Strike doesn't require a condition to take effect, there isn't really a general nomenclature to fit these skills with. Couple that with Way of the Empty Palm (an unconditional enchantment spell), and you have yourself a bit of confusion regarding the naming style of this set of skills.

These skills are also unique naming structures and are thus skill-specific, so they wouldn't belong on the list:

Overall, this is really nice work, and I'm happy to see that someone did it! The "effects to target" part can probably remain as is, because it's a useful reference. I'm going to go ahead and change the rest of the section to reflect these notes. Should you (or someone else) decide to revert it, I would love to hear your thoughts and would be glad to discuss it. Cheez Whiz F T W 06:05, 18 August 2011 (UTC)

Nomenclature and attack chaining[edit]

Do we need a nomenclature section in an article on attack chaining? Wouldn't it be more appropriate to have a section on chaining conditions (or ordering the skills for maximum effect)? The first two sections in the article are helpful in understanding/using/creating chains; the last one is more about understanding terminology and has nothing directly to do with attack chains.

If there's no objection, I plan to move the section to skill nomenclature and link it as a see also from this one. I'll also introduce a section that better introduces a reason describing why it's helpful to understand the jargon. – Tennessee Ernie Ford (TEF) 01:58, 15 November 2011 (UTC)